When ro.surface_flinger.max_graphics_{width|height} is
set the framebuffer size is limited by this property.
However the boot animation size matches the display active
mode size which can cause it to be off-center or partially
visible.
This change limits the boot animation surface size with
accordance with ro.surface_flinger.max_graphics_width.
Bug: 153991408
Test: manual
Change-Id: Idfd1c9adc1f6b10f44bc04ec2078dbc823f28ed6
Use DisplayEventReceiver to listen for display hotplug
events and resize the boot animation is display size
changes.
Bug: 156448328
Test: manually make sure the boot animation has correct
dimensions in the following cases
I. With boot animation file
1. scrcpy
2. start boot animation with
adb shell /system/bin/bootanimation
when no physical display is connected (= 480p
fake HWC display). Use the virtual display from
scrcpy to check the boot animation size.
3. connect a 1080p display
(HWC sends hotplug connect to change the display)
4. disconnect the real display
II. Same steps without boot animation file
(android logo should be displayed)
Merged-In: Ib3f0383686399669e8de10456092baaec607fa01
Change-Id: Ib3f0383686399669e8de10456092baaec607fa01
In case userspace reboot boot animation can't be found, a default
Android logo is going to be shown.
Test: adb reboot userspace
Bug: 148172262
Change-Id: Ida12ffcfe73b335b63178f3e3f2b0c4063dae2c2
to be persist.service.bootanim.displays to control which displays can show
bootanimations. This way a user can change the proeprty to be persistent
across reboot.
Bug: 132892728
Test: manual
Change-Id: I2b98a689aafcb2f2c32f0a675624feb72ca18470
This shows boot animations to the primary and other displays, verified
with 3-display setup.
A guest property, boot.animation.displays, controls which additional displays
to show the boot animation, in addition to the primary display. Use comma
as separator to specificy multiple values, for example:
setprop boot.animation.displays 19260422155234049,19261083906282754
An example CL on how to set this system property: ag/9269083
Bug: 132892728
Test: adb logcat -s BootAnimation
Change-Id: I1ce3ebd57817246a7a0de42af9465e2a3517826b
length of input from scanf is not limited even though MAX char of path
is defined as 256. This could cause stack corruption when length of input
is over MAX.
Test: run bootanimation with desc.txt which has over 256 length of path.
Change-Id: Ic60081ca82067ad671508e766c495546af9233d1
Look for bootanimation.zip in /apex/com.android.bootanimation/etc/.
This is needed to support download and install of customized bootanimations.
Bug: 116821733
Test:
1. Get a custom bootanimation.zip
2. Build a com.android.bootanimation.apex that contains the custom
bootanimation.
3. Build a product partition containing the public avb-key in
/product/etc/security/apex/ or a system partition containing the
public avb-key in /system/product/etc/security/apex/
4. Flash the partition that was built.
5. $ adb install com.android.bootanimation.apex
6. $ adb reboot
7. Verify that the custom bootanimation is used during boot.
Change-Id: I0b63e8dd2ba536a5077e34f63670025f6e9d791a
When the device is provisioned, write a system property
to indicate device provisioned.
Test: manual
Bug: 131702833
Change-Id: I7ade97770658b3aa67d642446dd66c410ec4c5a3
This saves about 200 msec by preloading media zip file before waiting
for surface flinger becomes ready.
Android Auto results:
BootAnimation: BootAnimationPreloadTiming start time: 8261ms
BootAnimation: BootAnimationPreloadStopTiming start time: 8508ms
Bug: 62056504
Test: adb logcat -s BootAnimation
Change-Id: Iaedf774983a66c2838452c45a04b3a1f4c728f17
This CL enables the framework to manage an arbitrary number of physical
displays. It also surfaces physical display IDs, which are stable across
reboots and encode (model, port) information that will be propagated
further up in a follow-up CL.
Bug: 116025192
Test: Boot with more than two displays
Test: Hotplug works with any number of displays
Test: Verify stable display IDs with "dumpsys display"
Change-Id: Idb2eaff66b2e0873be6ad27d337ff18b730d1331
To match the rest of booting log in system_server,
e.g. SystemServerTiming and SystemUIBootTiming.
Test: build
Bug: 118241273
Change-Id: Idf6aca0c503b85c645a7c3d5f430c321a8d83cca
We do this by storing the masking inset in a persistent property.
The boot animation then animates itself to where it would be if that
masking inset were applied, then changes the viewport.
For this to work, we also need to make sure the DisplayManagerService
has the right overlay right at the start.
Bug: 112876936
Test: Hide cutout, then reboot. Verify boot animation is smooth.
Change-Id: I3e988b2340b2e0d2be3939bdc6878704c234ccc8
Bug: 72667033
Test: tested loading /product/media/bootanimation.zip after moving it
from from /system/media to /product/media on sailfish
Change-Id: I10612dd77da7c2c67b02b00b7f0eb2b28e49cc98
For now we reimplement global transactions in the Java side
JNI layer.
Bug: 64815723
Bug: 64816140
Bug: 64815766
Test: Existing tests pass. go/wm-smoke
Change-Id: I6c0a7b5e65b1b6cc844ac61f3269629af60a4244
NOTE: this is only compiled into products with PRODUCT_IOT=true.
Introduce BootActions that a developer can provide to manipulate IO
before the android framework comes up on boot.
We will look for a configuration file at /oem/app/etc/boot_action.conf and
expect it to tell us the name of a shared library. We will then fetch
this library from /oem/app/lib/${arch}/ and load it. We expect it to export
boot_action_init(), boot_action_shutdown(), and optionally
boot_action_start_part(int partNumber, int playNumber).
We will then call boot_action_init() during boot after PeripheralManager
is up and call boot_action_shutdown() when the android framework is up
and we are going to start loading APKs.
We will also call boot_action_start_part(*) when each part of the boot
animation is started, use this if you want to synchronize the boot
action and the boot animation.
Boot actions run in a restricted environment and in general can only
make calls to PeripheralManager.
Bug: 37992717
Test: Pushed to local imx7d to test boot actions, pushed to bullhead test that animation+sound still works.
Change-Id: I9e53a17567f8028ea84486d637e1d231ee1125e1
We would like to reuse the animation parts of it in Android things.
This refactors the audio part into the _main and gets callbacks from
the BootAnimation class at interesting times. This will be the same
approach we take to integrate with it.
BUG: 37992717
Test: Built locally and pushed to a bullhead, works with sound.
Change-Id: I5eaca07c25eeb5edeab07d7ae7a29945e0e2cd37
- init will set sys.powerctl property and run bootanim.
- Use /oem/media/shutdownanimation.zip or
/system/media/shutdownanimation.zip for animation file.
If none of them exist, android animation will be used.
- Disable audio playing for shutdown animation.
- Disable TimeCheckThread for shutdown animation. It
accesses /data partition and can block umount.
bug: 36526187
Test: many reboots
Change-Id: If02c73cda2015317d88d056cd45201208da49946
Bug: 32849428
* goog/cw-f-dev: (98 commits)
Revert "Catch KeyStoreException for setting profile lock"
Fix createConfirmDeviceCredentialIntent for wear for CTS.
Fix default dialog background colour for watch devices.
Catch KeyStoreException for setting profile lock
Add cross-links between FINE and COARSE location permissions. bug: 25371600
Fixed a bug with the emergency affordance in multi user
Zygote: Additional whitelists for runtime overlay / other static resources.
Import translations. DO NOT MERGE
Import translations. DO NOT MERGE
Import translations. DO NOT MERGE
Import translations. DO NOT MERGE
Import translations. DO NOT MERGE
Import translations. DO NOT MERGE
Import translations. DO NOT MERGE
Zygote : Block SIGCHLD during fork.
colors: add missing accent_material_{700,50} resources.
Import translations. DO NOT MERGE
Import translations. DO NOT MERGE
Zygote : Block SIGCHLD during fork.
DO NOT MERGE ANYWHERE Revert "DO NOT MERGE ANYWHERE libhwui: make setSurface asynchronous"
...
Change-Id: I63468da5bfa21ed9ac5985bbdbf3a61d4c389aa0
Blacklisted bootreasons will not play a sound (e.g. "kernel_panic")
If boot has already completed, assume this is a runtime restart and
skip the sound.
Bug: 30654343
Change-Id: I41b1829a93c0d9a63c69aea2d1614eaa18b72230