BootAnimation system property to play sound.
am: 305087991d
Change-Id: I1e6e42828340b9656354952f09f6fbf95621e524
This commit is contained in:
@@ -75,6 +75,7 @@ static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_ac
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// Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
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static const long long ACCURATE_TIME_EPOCH = 946684800000;
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static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
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static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
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static const int ANIM_ENTRY_NAME_MAX = 256;
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// ---------------------------------------------------------------------------
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@@ -778,8 +779,12 @@ bool BootAnimation::playAnimation(const Animation& animation)
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// only play audio file the first time we animate the part
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if (r == 0 && part.audioData) {
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ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
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audioplay::playClip(part.audioData, part.audioLength);
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// Read the system property to see if we should play the sound.
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// If not present, default to playing it.
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if (property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
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ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
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audioplay::playClip(part.audioData, part.audioLength);
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}
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}
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glClearColor(
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