BootAnimation system property to play sound.

Optional system property "persist.sys.bootanim.play_sound"
If nonexistent, default behavior plays the sound.

Bug: 30690353
Change-Id: Ie5ed456d891632be5ec8be255ac7c1193753c741
This commit is contained in:
Geoffrey Pitsch
2016-07-22 17:04:21 -04:00
parent aa1e49c168
commit 305087991d

View File

@@ -75,6 +75,7 @@ static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_ac
// Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00.
static const long long ACCURATE_TIME_EPOCH = 946684800000;
static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
static const int ANIM_ENTRY_NAME_MAX = 256;
// ---------------------------------------------------------------------------
@@ -778,8 +779,12 @@ bool BootAnimation::playAnimation(const Animation& animation)
// only play audio file the first time we animate the part
if (r == 0 && part.audioData) {
ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
audioplay::playClip(part.audioData, part.audioLength);
// Read the system property to see if we should play the sound.
// If not present, default to playing it.
if (property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
audioplay::playClip(part.audioData, part.audioLength);
}
}
glClearColor(