Suppress Boot sound for non-standard scenarios.

am: 290c4350ed

Change-Id: I819489be834dd262de530b0ff24a2e20aafcad2d
This commit is contained in:
Geoffrey Pitsch
2016-08-11 13:06:37 +00:00
committed by android-build-merger
2 changed files with 40 additions and 7 deletions

View File

@@ -77,12 +77,23 @@ static const long long ACCURATE_TIME_EPOCH = 946684800000;
static const char EXIT_PROP_NAME[] = "service.bootanim.exit";
static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound";
static const int ANIM_ENTRY_NAME_MAX = 256;
static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed";
static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason";
// bootreasons list in "system/core/bootstat/bootstat.cpp".
static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST {
"kernel_panic",
"Panic",
"Watchdog",
};
// ---------------------------------------------------------------------------
BootAnimation::BootAnimation() : Thread(false), mClockEnabled(true), mTimeIsAccurate(false),
mTimeCheckThread(NULL) {
mSession = new SurfaceComposerClient();
// If the system has already booted, the animation is not being used for a boot.
mSystemBoot = !property_get_bool(BOOT_COMPLETED_PROP_NAME, 0);
}
BootAnimation::~BootAnimation() {}
@@ -778,13 +789,9 @@ bool BootAnimation::playAnimation(const Animation& animation)
break;
// only play audio file the first time we animate the part
if (r == 0 && part.audioData) {
// Read the system property to see if we should play the sound.
// If not present, default to playing it.
if (property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
audioplay::playClip(part.audioData, part.audioLength);
}
if (r == 0 && part.audioData && playSoundsAllowed()) {
ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
audioplay::playClip(part.audioData, part.audioLength);
}
glClearColor(
@@ -920,6 +927,30 @@ BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn)
return animation;
}
bool BootAnimation::playSoundsAllowed() const {
// Only play sounds for system boots, not runtime restarts.
if (!mSystemBoot) {
return false;
}
// Read the system property to see if we should play the sound.
// If it's not present, default to allowed.
if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) {
return false;
}
// Don't play sounds if this is a reboot due to an error.
char bootreason[PROPERTY_VALUE_MAX];
if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) {
for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) {
if (strcasecmp(str.c_str(), bootreason) == 0) {
return false;
}
}
}
return true;
}
bool BootAnimation::updateIsTimeAccurate() {
static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days
static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes

View File

@@ -120,6 +120,7 @@ private:
void releaseAnimation(Animation*) const;
bool parseAnimationDesc(Animation&);
bool preloadZip(Animation &animation);
bool playSoundsAllowed() const;
void checkExit();
@@ -137,6 +138,7 @@ private:
sp<Surface> mFlingerSurface;
bool mClockEnabled;
bool mTimeIsAccurate;
bool mSystemBoot;
String8 mZipFileName;
SortedVector<String8> mLoadedFiles;
sp<TimeCheckThread> mTimeCheckThread;