BootAnimation: change log format when animation starts
Bug: 34499826 Test: on marlin Change-Id: I719485d399406abc08360620c09d90f4b87934a6
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@@ -352,7 +352,7 @@ bool BootAnimation::threadLoop()
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bool BootAnimation::android()
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{
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ALOGD("BootAnimationShownTiming: BootAnimation start time: %" PRId64 "ms", elapsedRealtime());
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ALOGD("BootAnimationShownTiming start time: %" PRId64 "ms", elapsedRealtime());
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initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
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initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
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@@ -878,7 +878,7 @@ bool BootAnimation::playAnimation(const Animation& animation)
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const int animationX = (mWidth - animation.width) / 2;
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const int animationY = (mHeight - animation.height) / 2;
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ALOGD("BootAnimationShownTiming: BootAnimation start time: %" PRId64 "ms", elapsedRealtime());
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ALOGD("BootAnimationShownTiming start time: %" PRId64 "ms", elapsedRealtime());
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for (size_t i=0 ; i<pcount ; i++) {
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const Animation::Part& part(animation.parts[i]);
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const size_t fcount = part.frames.size();
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