BootAnimation: change log format when animation starts

Bug: 34499826
Test: on marlin
Change-Id: I719485d399406abc08360620c09d90f4b87934a6
This commit is contained in:
Wei Wang
2017-02-07 18:59:58 -08:00
parent cbfae3e15c
commit dbdda2b60e

View File

@@ -352,7 +352,7 @@ bool BootAnimation::threadLoop()
bool BootAnimation::android()
{
ALOGD("BootAnimationShownTiming: BootAnimation start time: %" PRId64 "ms", elapsedRealtime());
ALOGD("BootAnimationShownTiming start time: %" PRId64 "ms", elapsedRealtime());
initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
@@ -878,7 +878,7 @@ bool BootAnimation::playAnimation(const Animation& animation)
const int animationX = (mWidth - animation.width) / 2;
const int animationY = (mHeight - animation.height) / 2;
ALOGD("BootAnimationShownTiming: BootAnimation start time: %" PRId64 "ms", elapsedRealtime());
ALOGD("BootAnimationShownTiming start time: %" PRId64 "ms", elapsedRealtime());
for (size_t i=0 ; i<pcount ; i++) {
const Animation::Part& part(animation.parts[i]);
const size_t fcount = part.frames.size();