Draw WebView in an offscreen GL buffer, then import and draw the
buffer with Vulkan.
Bug: 115610873
Test: Passed WebView CTS tests that are part of UiRendering.
Change-Id: Ida137fe9b8652d2a936ec2798b909be7e77b3462
Need to disable this for SurfaceTexture users specifically
but the quickest is to just disable it globally
Bug: 115311435
Test: builds
Change-Id: I75daddf993c784238593db3d40126af0e9d0ffdc
Implement readback from Surface, TextureView and HW Bitmap
for Vulkan pipeline by wrapping the graphics buffer in an SkImage.
Refactor both Vulkan and GL readback to use common code.
TextureView readback is moved from IRenderPipeline interface to
Readback class. Refactor all 3 readback flows to use common
implementation.
Test: Passed all view, uirendering and graphics CTS tests with GL
Test: Passed many CTS test with Vulkan, that require readback
Bug: 113673613
Change-Id: Ifbfd8170a5401f87a709b4b1b9fa058e8e11768d
This appears to have been added for use by skia, but
there are no references to this anymore. So delete it.
Test: builds
Change-Id: Iac2d25c8d50f48c38c735b2bf092d73596937f74
Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945.
Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
Create cache identity from GL_VERSION and store in ShaderCache.
In the next time ShaderCache is restored from disk, compare the
cache identity to ensure its validity. If GL_VERSION changes in
between, flush out entire FileBlobCache and start from an empty
one.
Bug: b/71800782
Test: Wrote a new unit test to save and restore ShaderCache
Test: hwui_unit_tests
Change-Id: Ie573dc4f18733eee090725be30445d879765231b
First step of many
* Pulls SkLiteDL and SkLiteRecorder into HWUI
* forceDark shifted to be a sync-time transformation
instead of record time. No meaningful behavior change,
but much more flexible heuristics are possible this
way.
Test: build, poked around with forceDark on
Change-Id: I7b7cec5b7fd7c2b18823b4d92d821cf5898f9b88
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Speeds up incremental compile of one cpp file change
from over a minute to around 15 seconds
Bug: 111277863
Test: touch a .cpp file in hwui & mmm
Change-Id: I946ecad411a7a59f87ed9e1eeb146d6f57bd038a
Experimental force_dark prototype mode. Enabled
by setting debug.hwui.force_dark to true.
Test: verified nothing changes without prop being set
Change-Id: Ib02f3f1a9c591cab1f312b827451f04c782c2f41
The WebView was unable to draw into either a standard clipped
layer or the "fading edges" unclipped layer. This CL and its
companion test cases ensure that both work with simple and
complex clips.
Bug: 79619253
Bug: 80443556
Bug: 80477645
Test: atest CtsUiRenderingTestCases:.LayerTests
Merged-In: I0e16b724f74415a61cc2a841ccf4a491f293ac94
Change-Id: I4900222975fc841b11828916878fb0ea6d87dcda
The WebView was unable to draw into either a standard clipped
layer or the "fading edges" unclipped layer. This CL and its
companion test cases ensure that both work with simple and
complex clips.
Bug: 79619253
Bug: 80443556
Bug: 80477645
Test: atest CtsUiRenderingTestCases:.LayerTests
Change-Id: I0e16b724f74415a61cc2a841ccf4a491f293ac94
This removes the duality of DisplayList, removing a small amount of
overhead
Test: buids & hwuiunit passes
Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
+ The socket listener is behind a flag. It's disabled until we get sepolicy changes in.
+ Data parsing code is from logd, because we use the same format.
+ Removed Davey from JankTracker because it violates our new sepolicy
Test: manually
Bug: 78239479
Change-Id: Ib17729fbc362cdb13385f780e2d636a95adf9bc3
Creating a copy of the graphicsstats proto so that one can be tagged
with privacy annotations and the other can be used internally while
still using the protobuf-cpp-lite library.
Bug: 72570104
Test: flash device and check incident output
Merged-In: I2d72e7bd17689c1401a16d5a13956e6528ddb525
Change-Id: I0a46ee6cc463b133925be1cf8dee8cf3d107930c
Creating a copy of the graphicsstats proto so that one can be tagged
with privacy annotations and the other can be used internally while
still using the protobuf-cpp-lite library.
This is the same change as the pi-dev one (http://ag/3841646), but due
to changes in master, that change has a merge conflict, so I have to
create a separate CL for master.
Bug: 72570104
Test: it builds
Change-Id: I2d72e7bd17689c1401a16d5a13956e6528ddb525
Bug: http://b/62839002
Bug: http://b/74395273
Turn LTO back on for hwui. The reason for the build breaks were stale profile files in ccache. We'll hold off on updating profile files until this can be fixed. LTO can be turned back on in the mean time.
This reverts commit 7184e28b3a.
Change-Id: I051c39a44be6a85682393e7d6e78f49b30bb85e1
Bug: http://b/62839002
LTO does not seem to interact well with PGO profile-file updates and
incremental builds in the build servers.
Test: build
Change-Id: I42175b2376b374d00ec169d4fe8d84cd938b21e5
ThinLTO will benefit hwui on both performance and code size.
Now that hwui is with PGO, ThinLTO provides 3.8% performance improvement
on top of it (tested using hwui benchmarks on marlin device).
Enabling ThinLTO also decreases current code size of libhwui.so by 3.2%.
To be mentioned, Thinlto property in bp file will go through all static
libraries that hwui depends on (such as libskia) and enable Thinlto for
them when building hwui.
Test: Build and run benchmarks with ThinLTO enabled.
Bug: http://b/62839002
Change-Id: I89466d50c3715f6e7b0518ff10240bf8a5e9714c
Bug: 63908092
Test: Manual: Ie18811ba29a1db163aca08472b04ae185e9344f0
Depends on https://skia-review.googlesource.com/#/c/skia/+/101544. That
change removes the Skia class's time checks, and leaving it up to the
client to keep track of the time. In this case, the client wants to keep
track of the time because it only wants to update while it is being
drawn. If it goes off screen (for example), it will just resume where it
left off when it returns on screen. This allows for smooth animations.
If an AnimatedImageDrawable is being drawn to a SkiaRecordingCanvas,
decode on the new (lazily-created) AnimatedImageThread.
When running, always decode one frame ahead on the AnimatedImageThread
so that it will be ready when it is time to display.
During prepareTree, update the time and check whether there is a new
frame ready to draw or the next frame needs to be decoded. In either
case, return true. The next frame to be decoded will be triggered by
onDraw.
Change-Id: If447976e9df417060a950f658dbca9cf7980dd02
The current implementation schedules the next frame of the images
to be decoded after the current frame completes but potentially
schedules tasks that will result in a no-op execution if a new
frame is not yet needed.
Test: HwAccelerationTest
Change-Id: I0510cb5a1b801abd651327e924deb586af0306d6
This patch is to turn on PGO for hwui. PGO for hwui was turned off for
now because skia, a very important dependency of hwui, was not compiled
with PGO at that time. This patch will be committed along with the patch
to turn on PGO for skia, so that we could get the best performance
improvement.
According to our test, turning on PGO for hwui only introduces an
performance improvement of 5.5%, while with skia PGO turned on, the
improvement increases to 7.6%, both on hwui benchmarks.
Bug: http://b/63768402
Test: None
Change-Id: I17af2cce8e7991aeb89d8bd14ef2e40e6d1049b6