Merge changes Ie7b336ea,I36a8cb45

* changes:
  Remove Properties::isSkiaPipeline (3/!?)
  So long OpenGLPipeline & OpenGLReadback (2/??)
This commit is contained in:
John Reck
2018-04-17 21:18:39 +00:00
committed by Android (Google) Code Review
21 changed files with 131 additions and 992 deletions

View File

@@ -185,7 +185,6 @@ cc_defaults {
"renderstate/TextureState.cpp",
"renderthread/CacheManager.cpp",
"renderthread/CanvasContext.cpp",
"renderthread/OpenGLPipeline.cpp",
"renderthread/DrawFrameTask.cpp",
"renderthread/EglManager.cpp",
"renderthread/VulkanManager.cpp",
@@ -217,7 +216,6 @@ cc_defaults {
"DeferredLayerUpdater.cpp",
"DeviceInfo.cpp",
"DisplayList.cpp",
"Extensions.cpp",
"FboCache.cpp",
"FontRenderer.cpp",
"FrameBuilder.cpp",
@@ -236,7 +234,7 @@ cc_defaults {
"LayerUpdateQueue.cpp",
"Matrix.cpp",
"OpDumper.cpp",
"OpenGLReadback.cpp",
"EglReadback.cpp",
"Patch.cpp",
"PatchCache.cpp",
"PathCache.cpp",

97
libs/hwui/EglReadback.cpp Normal file
View File

@@ -0,0 +1,97 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "EglReadback.h"
#include "renderthread/EglManager.h"
#include <gui/Surface.h>
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
namespace android {
namespace uirenderer {
CopyResult EglReadback::copySurfaceInto(Surface& surface, const Rect& srcRect,
SkBitmap* bitmap) {
ATRACE_CALL();
// Setup the source
sp<GraphicBuffer> sourceBuffer;
sp<Fence> sourceFence;
Matrix4 texTransform;
status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, texTransform.data);
texTransform.invalidateType();
if (err != NO_ERROR) {
ALOGW("Failed to get last queued buffer, error = %d", err);
return CopyResult::UnknownError;
}
if (!sourceBuffer.get()) {
ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
return CopyResult::SourceEmpty;
}
if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) {
ALOGW("Surface is protected, unable to copy from it");
return CopyResult::SourceInvalid;
}
err = sourceFence->wait(500 /* ms */);
if (err != NO_ERROR) {
ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
return CopyResult::Timeout;
}
return copyGraphicBufferInto(sourceBuffer.get(), texTransform, srcRect, bitmap);
}
CopyResult EglReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
Matrix4& texTransform, const Rect& srcRect,
SkBitmap* bitmap) {
mRenderThread.eglManager().initialize();
// TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
// GL_OES_EGL_image, which doesn't work since we need samplerExternalOES
// to be able to properly sample from the buffer.
// Create the EGLImage object that maps the GraphicBuffer
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
EGLImageKHR sourceImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
clientBuffer, attrs);
if (sourceImage == EGL_NO_IMAGE_KHR) {
ALOGW("eglCreateImageKHR failed (%#x)", eglGetError());
return CopyResult::UnknownError;
}
uint32_t width = graphicBuffer->getWidth();
uint32_t height = graphicBuffer->getHeight();
CopyResult copyResult =
copyImageInto(sourceImage, texTransform, width, height, srcRect, bitmap);
eglDestroyImageKHR(display, sourceImage);
return copyResult;
}
CopyResult EglReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) {
Rect srcRect;
Matrix4 transform;
transform.loadScale(1, -1, 1);
transform.translate(0, -1);
return copyGraphicBufferInto(graphicBuffer, transform, srcRect, bitmap);
}
} // namespace uirenderer
} // namespace android

View File

@@ -18,16 +18,15 @@
#include "Readback.h"
#include "Matrix.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace android {
namespace uirenderer {
class Matrix4;
class GlLayer;
class OpenGLReadback : public Readback {
class EglReadback : public Readback {
public:
virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect,
SkBitmap* bitmap) override;
@@ -35,8 +34,8 @@ public:
SkBitmap* bitmap) override;
protected:
explicit OpenGLReadback(renderthread::RenderThread& thread) : Readback(thread) {}
virtual ~OpenGLReadback() {}
explicit EglReadback(renderthread::RenderThread& thread) : Readback(thread) {}
virtual ~EglReadback() {}
virtual CopyResult copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
int imgWidth, int imgHeight, const Rect& srcRect,
@@ -47,21 +46,5 @@ private:
const Rect& srcRect, SkBitmap* bitmap);
};
class OpenGLReadbackImpl : public OpenGLReadback {
public:
OpenGLReadbackImpl(renderthread::RenderThread& thread) : OpenGLReadback(thread) {}
/**
* Copies the layer's contents into the provided bitmap.
*/
static bool copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
SkBitmap* bitmap);
protected:
virtual CopyResult copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
int imgWidth, int imgHeight, const Rect& srcRect,
SkBitmap* bitmap) override;
};
} // namespace uirenderer
} // namespace android

View File

@@ -1,83 +0,0 @@
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Extensions.h"
#include "Debug.h"
#include "Properties.h"
#include "utils/StringUtils.h"
#include <cutils/compiler.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/Log.h>
namespace android {
namespace uirenderer {
Extensions::Extensions() {
if (Properties::isSkiaEnabled()) {
return;
}
const char* version = (const char*)glGetString(GL_VERSION);
// Section 6.1.5 of the OpenGL ES specification indicates the GL version
// string strictly follows this format:
//
// OpenGL<space>ES<space><version number><space><vendor-specific information>
//
// In addition section 6.1.5 describes the version number thusly:
//
// "The version number is either of the form major number.minor number or
// major number.minor number.release number, where the numbers all have one
// or more digits. The release number and vendor specific information are
// optional."
if (sscanf(version, "OpenGL ES %d.%d", &mVersionMajor, &mVersionMinor) != 2) {
// If we cannot parse the version number, assume OpenGL ES 2.0
mVersionMajor = 2;
mVersionMinor = 0;
}
auto extensions = StringUtils::split((const char*)glGetString(GL_EXTENSIONS));
mHasNPot = extensions.has("GL_OES_texture_npot");
mHasFramebufferFetch = extensions.has("GL_NV_shader_framebuffer_fetch");
mHasDiscardFramebuffer = extensions.has("GL_EXT_discard_framebuffer");
mHasDebugMarker = extensions.has("GL_EXT_debug_marker");
mHas1BitStencil = extensions.has("GL_OES_stencil1");
mHas4BitStencil = extensions.has("GL_OES_stencil4");
mHasUnpackSubImage = extensions.has("GL_EXT_unpack_subimage");
mHasRenderableFloatTexture = extensions.has("GL_OES_texture_half_float");
mHasSRGB = mVersionMajor >= 3 || extensions.has("GL_EXT_sRGB");
mHasSRGBWriteControl = extensions.has("GL_EXT_sRGB_write_control");
#ifdef ANDROID_ENABLE_LINEAR_BLENDING
// If linear blending is enabled, the device must have (ES3.0 or EXT_sRGB)
// and EXT_sRGB_write_control
LOG_ALWAYS_FATAL_IF(!mHasSRGB, "Linear blending requires ES 3.0 or EXT_sRGB");
LOG_ALWAYS_FATAL_IF(!mHasSRGBWriteControl, "Linear blending requires EXT_sRGB_write_control");
mHasLinearBlending = true;
#else
mHasLinearBlending = false;
#endif
}
}; // namespace uirenderer
}; // namespace android

View File

@@ -26,43 +26,31 @@ namespace uirenderer {
class Extensions {
public:
Extensions();
Extensions() {}
inline bool hasNPot() const { return mHasNPot; }
inline bool hasFramebufferFetch() const { return mHasFramebufferFetch; }
inline bool hasDiscardFramebuffer() const { return mHasDiscardFramebuffer; }
inline bool hasDebugMarker() const { return mHasDebugMarker; }
inline bool has1BitStencil() const { return mHas1BitStencil; }
inline bool has4BitStencil() const { return mHas4BitStencil; }
inline bool hasUnpackRowLength() const { return mVersionMajor >= 3 || mHasUnpackSubImage; }
inline bool hasNPot() const { return false; }
inline bool hasFramebufferFetch() const { return false; }
inline bool hasDiscardFramebuffer() const { return false; }
inline bool hasDebugMarker() const { return false; }
inline bool has1BitStencil() const { return false; }
inline bool has4BitStencil() const { return false; }
inline bool hasUnpackRowLength() const { return mVersionMajor >= 3; }
inline bool hasPixelBufferObjects() const { return mVersionMajor >= 3; }
inline bool hasOcclusionQueries() const { return mVersionMajor >= 3; }
inline bool hasFloatTextures() const { return mVersionMajor >= 3; }
inline bool hasRenderableFloatTextures() const {
return (mVersionMajor >= 3 && mVersionMinor >= 2) || mHasRenderableFloatTexture;
return (mVersionMajor >= 3 && mVersionMinor >= 2);
}
inline bool hasSRGB() const { return mHasSRGB; }
inline bool hasSRGBWriteControl() const { return hasSRGB() && mHasSRGBWriteControl; }
inline bool hasLinearBlending() const { return hasSRGB() && mHasLinearBlending; }
inline bool hasSRGB() const { return false; }
inline bool hasSRGBWriteControl() const { return hasSRGB() && false; }
inline bool hasLinearBlending() const { return hasSRGB() && false; }
inline int getMajorGlVersion() const { return mVersionMajor; }
inline int getMinorGlVersion() const { return mVersionMinor; }
private:
bool mHasNPot;
bool mHasFramebufferFetch;
bool mHasDiscardFramebuffer;
bool mHasDebugMarker;
bool mHas1BitStencil;
bool mHas4BitStencil;
bool mHasUnpackSubImage;
bool mHasSRGB;
bool mHasSRGBWriteControl;
bool mHasLinearBlending;
bool mHasRenderableFloatTexture;
int mVersionMajor;
int mVersionMinor;
int mVersionMajor = 2;
int mVersionMinor = 0;
}; // class Extensions
}; // namespace uirenderer

View File

@@ -1,287 +0,0 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OpenGLReadback.h"
#include "Caches.h"
#include "GlLayer.h"
#include "GlopBuilder.h"
#include "Image.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "utils/GLUtils.h"
#include <GLES2/gl2.h>
#include <gui/Surface.h>
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
namespace android {
namespace uirenderer {
CopyResult OpenGLReadback::copySurfaceInto(Surface& surface, const Rect& srcRect,
SkBitmap* bitmap) {
ATRACE_CALL();
// Setup the source
sp<GraphicBuffer> sourceBuffer;
sp<Fence> sourceFence;
Matrix4 texTransform;
status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, texTransform.data);
texTransform.invalidateType();
if (err != NO_ERROR) {
ALOGW("Failed to get last queued buffer, error = %d", err);
return CopyResult::UnknownError;
}
if (!sourceBuffer.get()) {
ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
return CopyResult::SourceEmpty;
}
if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) {
ALOGW("Surface is protected, unable to copy from it");
return CopyResult::SourceInvalid;
}
err = sourceFence->wait(500 /* ms */);
if (err != NO_ERROR) {
ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
return CopyResult::Timeout;
}
return copyGraphicBufferInto(sourceBuffer.get(), texTransform, srcRect, bitmap);
}
CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
Matrix4& texTransform, const Rect& srcRect,
SkBitmap* bitmap) {
mRenderThread.eglManager().initialize();
// TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
// GL_OES_EGL_image, which doesn't work since we need samplerExternalOES
// to be able to properly sample from the buffer.
// Create the EGLImage object that maps the GraphicBuffer
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
EGLImageKHR sourceImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
clientBuffer, attrs);
if (sourceImage == EGL_NO_IMAGE_KHR) {
ALOGW("eglCreateImageKHR failed (%#x)", eglGetError());
return CopyResult::UnknownError;
}
uint32_t width = graphicBuffer->getWidth();
uint32_t height = graphicBuffer->getHeight();
CopyResult copyResult =
copyImageInto(sourceImage, texTransform, width, height, srcRect, bitmap);
// All we're flushing & finishing is the deletion of the texture since
// copyImageInto already did a major flush & finish as an implicit
// part of glReadPixels, so this shouldn't pose any major stalls.
glFinish();
eglDestroyImageKHR(display, sourceImage);
return copyResult;
}
CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) {
Rect srcRect;
Matrix4 transform;
transform.loadScale(1, -1, 1);
transform.translate(0, -1);
return copyGraphicBufferInto(graphicBuffer, transform, srcRect, bitmap);
}
static float sFlipVInit[16] = {
1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,
};
static const Matrix4 sFlipV(sFlipVInit);
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState, Texture& sourceTexture,
const Matrix4& texTransform, const Rect& srcRect,
SkBitmap* bitmap) {
int destWidth = bitmap->width();
int destHeight = bitmap->height();
if (destWidth > caches.maxTextureSize || destHeight > caches.maxTextureSize) {
ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", destWidth,
destHeight, caches.maxTextureSize);
return CopyResult::DestinationInvalid;
}
if (bitmap->colorType() == kRGBA_F16_SkColorType &&
!caches.extensions().hasRenderableFloatTextures()) {
ALOGW("Can't copy surface into bitmap, RGBA_F16 config is not supported");
return CopyResult::DestinationInvalid;
}
GLuint fbo = renderState.createFramebuffer();
if (!fbo) {
ALOGW("Could not obtain an FBO");
return CopyResult::UnknownError;
}
GLuint texture;
GLenum format;
GLenum internalFormat;
GLenum type;
switch (bitmap->colorType()) {
case kAlpha_8_SkColorType:
format = GL_ALPHA;
internalFormat = GL_ALPHA;
type = GL_UNSIGNED_BYTE;
break;
case kRGB_565_SkColorType:
format = GL_RGB;
internalFormat = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
case kARGB_4444_SkColorType:
format = GL_RGBA;
internalFormat = GL_RGBA;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case kRGBA_F16_SkColorType:
format = GL_RGBA;
internalFormat = GL_RGBA16F;
type = GL_HALF_FLOAT;
break;
case kN32_SkColorType:
default:
format = GL_RGBA;
internalFormat = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
}
renderState.bindFramebuffer(fbo);
// TODO: Use layerPool or something to get this maybe? But since we
// need explicit format control we can't currently.
// Setup the rendertarget
glGenTextures(1, &texture);
caches.textureState().activateTexture(0);
caches.textureState().bindTexture(texture);
glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight, 0, format, type, nullptr);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
{
bool requiresFilter;
// Draw & readback
renderState.setViewport(destWidth, destHeight);
renderState.scissor().setEnabled(false);
renderState.blend().syncEnabled();
renderState.stencil().disable();
Matrix4 croppedTexTransform(texTransform);
if (!srcRect.isEmpty()) {
// We flipV to convert to 0,0 top-left for the srcRect
// coordinates then flip back to 0,0 bottom-left for
// GLES coordinates.
croppedTexTransform.multiply(sFlipV);
croppedTexTransform.translate(srcRect.left / sourceTexture.width(),
srcRect.top / sourceTexture.height(), 0);
croppedTexTransform.scale(srcRect.getWidth() / sourceTexture.width(),
srcRect.getHeight() / sourceTexture.height(), 1);
croppedTexTransform.multiply(sFlipV);
requiresFilter = srcRect.getWidth() != (float)destWidth ||
srcRect.getHeight() != (float)destHeight;
} else {
requiresFilter = sourceTexture.width() != (uint32_t)destWidth ||
sourceTexture.height() != (uint32_t)destHeight;
}
Glop glop;
GlopBuilder(renderState, caches, &glop)
.setRoundRectClipState(nullptr)
.setMeshTexturedUnitQuad(nullptr)
.setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter)
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewMapUnitToRect(Rect(destWidth, destHeight))
.build();
Matrix4 ortho;
ortho.loadOrtho(destWidth, destHeight);
renderState.render(glop, ortho, false);
// TODO: We should convert to linear space when the target is RGBA16F
glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, type, bitmap->getPixels());
bitmap->notifyPixelsChanged();
}
// Cleanup
caches.textureState().deleteTexture(texture);
renderState.deleteFramebuffer(fbo);
GL_CHECKPOINT(MODERATE);
return CopyResult::Success;
}
CopyResult OpenGLReadbackImpl::copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
int imgWidth, int imgHeight, const Rect& srcRect,
SkBitmap* bitmap) {
// If this is a 90 or 270 degree rotation we need to swap width/height
// This is a fuzzy way of checking that.
if (imgTransform[Matrix4::kSkewX] >= 0.5f || imgTransform[Matrix4::kSkewX] <= -0.5f) {
std::swap(imgWidth, imgHeight);
}
Caches& caches = Caches::getInstance();
GLuint sourceTexId;
// Create a 2D texture to sample from the EGLImage
glGenTextures(1, &sourceTexId);
caches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage);
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
ALOGW("glEGLImageTargetTexture2DOES failed (%#x)", status);
return CopyResult::UnknownError;
}
Texture sourceTexture(caches);
sourceTexture.wrap(sourceTexId, imgWidth, imgHeight, 0, 0 /* total lie */,
GL_TEXTURE_EXTERNAL_OES);
CopyResult copyResult = copyTextureInto(caches, mRenderThread.renderState(), sourceTexture,
imgTransform, srcRect, bitmap);
sourceTexture.deleteTexture();
return copyResult;
}
bool OpenGLReadbackImpl::copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
SkBitmap* bitmap) {
if (!layer.isRenderable()) {
// layer has never been updated by DeferredLayerUpdater, abort copy
return false;
}
return CopyResult::Success == copyTextureInto(Caches::getInstance(), renderThread.renderState(),
layer.getTexture(), layer.getTexTransform(),
Rect(), bitmap);
}
} // namespace uirenderer
} // namespace android

View File

@@ -215,10 +215,5 @@ void Properties::overrideRenderPipelineType(RenderPipelineType type) {
sRenderPipelineType = type;
}
bool Properties::isSkiaEnabled() {
auto renderType = getRenderPipelineType();
return RenderPipelineType::SkiaGL == renderType || RenderPipelineType::SkiaVulkan == renderType;
}
}; // namespace uirenderer
}; // namespace android

View File

@@ -247,7 +247,6 @@ public:
static ProfileType getProfileType();
ANDROID_API static RenderPipelineType getRenderPipelineType();
static bool isSkiaEnabled();
ANDROID_API static bool enableHighContrastText;

View File

@@ -114,11 +114,7 @@ void RenderNode::prepareTree(TreeInfo& info) {
LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
MarkAndSweepRemoved observer(&info);
// The OpenGL renderer reserves the stencil buffer for overdraw debugging. Functors
// will need to be drawn in a layer.
bool functorsNeedLayer = Properties::debugOverdraw && !Properties::isSkiaEnabled();
prepareTreeImpl(observer, info, functorsNeedLayer);
prepareTreeImpl(observer, info, false);
}
void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {

View File

@@ -62,13 +62,7 @@ SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
mCanvasOwned =
std::unique_ptr<SkCanvas>(new SkCanvas(bitmap, SkCanvas::ColorBehavior::kLegacy));
if (cs.get() == nullptr || cs->isSRGB()) {
if (!uirenderer::Properties::isSkiaEnabled()) {
mCanvasWrapper =
SkCreateColorSpaceXformCanvas(mCanvasOwned.get(), SkColorSpace::MakeSRGB());
mCanvas = mCanvasWrapper.get();
} else {
mCanvas = mCanvasOwned.get();
}
mCanvas = mCanvasOwned.get();
} else {
/** The wrapper is needed if we are drawing into a non-sRGB destination, since
* we need to transform all colors (not just bitmaps via filters) into the
@@ -101,8 +95,6 @@ void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
std::unique_ptr<SkCanvas> newCanvasWrapper;
if (cs.get() != nullptr && !cs->isSRGB()) {
newCanvasWrapper = SkCreateColorSpaceXformCanvas(newCanvas.get(), std::move(cs));
} else if (!uirenderer::Properties::isSkiaEnabled()) {
newCanvasWrapper = SkCreateColorSpaceXformCanvas(newCanvas.get(), SkColorSpace::MakeSRGB());
}
// deletes the previously owned canvas (if any)

View File

@@ -205,10 +205,8 @@ Bitmap::Bitmap(GraphicBuffer* buffer, const SkImageInfo& info)
mPixelStorage.hardware.buffer = buffer;
buffer->incStrong(buffer);
setImmutable(); // HW bitmaps are always immutable
if (uirenderer::Properties::isSkiaEnabled()) {
mImage = SkImage::MakeFromAHardwareBuffer(reinterpret_cast<AHardwareBuffer*>(buffer),
mInfo.alphaType(), mInfo.refColorSpace());
}
mImage = SkImage::MakeFromAHardwareBuffer(reinterpret_cast<AHardwareBuffer*>(buffer),
mInfo.alphaType(), mInfo.refColorSpace());
}
Bitmap::~Bitmap() {
@@ -288,13 +286,9 @@ void Bitmap::setAlphaType(SkAlphaType alphaType) {
void Bitmap::getSkBitmap(SkBitmap* outBitmap) {
outBitmap->setHasHardwareMipMap(mHasHardwareMipMap);
if (isHardware()) {
if (uirenderer::Properties::isSkiaEnabled()) {
outBitmap->allocPixels(SkImageInfo::Make(info().width(), info().height(),
info().colorType(), info().alphaType(),
nullptr));
} else {
outBitmap->allocPixels(info());
}
uirenderer::renderthread::RenderProxy::copyGraphicBufferInto(graphicBuffer(), outBitmap);
return;
}
@@ -317,7 +311,7 @@ GraphicBuffer* Bitmap::graphicBuffer() {
sk_sp<SkImage> Bitmap::makeImage(sk_sp<SkColorFilter>* outputColorFilter) {
sk_sp<SkImage> image = mImage;
if (!image) {
SkASSERT(!(isHardware() && uirenderer::Properties::isSkiaEnabled()));
SkASSERT(!isHardware());
SkBitmap skiaBitmap;
skiaBitmap.setInfo(info(), rowBytes());
skiaBitmap.setPixelRef(sk_ref_sp(this), 0, 0);
@@ -327,8 +321,7 @@ sk_sp<SkImage> Bitmap::makeImage(sk_sp<SkColorFilter>* outputColorFilter) {
// TODO: refactor Bitmap to not derive from SkPixelRef, which would allow caching here.
image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
}
if (uirenderer::Properties::isSkiaEnabled() && image->colorSpace() != nullptr &&
!image->colorSpace()->isSRGB()) {
if (image->colorSpace() != nullptr && !image->colorSpace()->isSRGB()) {
*outputColorFilter = SkToSRGBColorFilter::Make(image->refColorSpace());
}
return image;

View File

@@ -29,10 +29,7 @@
namespace android {
Canvas* Canvas::create_recording_canvas(int width, int height, uirenderer::RenderNode* renderNode) {
if (uirenderer::Properties::isSkiaEnabled()) {
return new uirenderer::skiapipeline::SkiaRecordingCanvas(renderNode, width, height);
}
return new uirenderer::RecordingCanvas(width, height);
return new uirenderer::skiapipeline::SkiaRecordingCanvas(renderNode, width, height);
}
static inline void drawStroke(SkScalar left, SkScalar right, SkScalar top, SkScalar thickness,

View File

@@ -136,6 +136,8 @@ CopyResult SkiaOpenGLReadback::copyImageInto(EGLImageKHR eglImage, const Matrix4
// make sure that we have deleted the texture (in the SkImage) before we
// destroy the EGLImage that it was created from
image.reset();
glFinish();
return copyResult;
}

View File

@@ -16,15 +16,15 @@
#pragma once
#include "OpenGLReadback.h"
#include "EglReadback.h"
namespace android {
namespace uirenderer {
namespace skiapipeline {
class SkiaOpenGLReadback : public OpenGLReadback {
class SkiaOpenGLReadback : public EglReadback {
public:
SkiaOpenGLReadback(renderthread::RenderThread& thread) : OpenGLReadback(thread) {}
SkiaOpenGLReadback(renderthread::RenderThread& thread) : EglReadback(thread) {}
protected:
virtual CopyResult copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,

View File

@@ -50,9 +50,7 @@ CacheManager::CacheManager(const DisplayInfo& display) : mMaxSurfaceArea(display
mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(
mMaxSurfaceArea / 2,
skiapipeline::VectorDrawableAtlas::StorageMode::disallowSharedSurface);
if (Properties::isSkiaEnabled()) {
skiapipeline::ShaderCache::get().initShaderDiskCache();
}
skiapipeline::ShaderCache::get().initShaderDiskCache();
}
void CacheManager::reset(sk_sp<GrContext> context) {

View File

@@ -23,7 +23,6 @@
#include "EglManager.h"
#include "Frame.h"
#include "LayerUpdateQueue.h"
#include "OpenGLPipeline.h"
#include "Properties.h"
#include "RenderThread.h"
#include "hwui/Canvas.h"

View File

@@ -1,450 +0,0 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OpenGLPipeline.h"
#include "DeferredLayerUpdater.h"
#include "EglManager.h"
#include "Frame.h"
#include "GlLayer.h"
#include "OpenGLReadback.h"
#include "ProfileRenderer.h"
#include "TreeInfo.h"
#include "renderstate/RenderState.h"
#include <cutils/properties.h>
#include <strings.h>
namespace android {
namespace uirenderer {
namespace renderthread {
OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
: mEglManager(thread.eglManager()), mRenderThread(thread) {}
MakeCurrentResult OpenGLPipeline::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
EGLint error = 0;
bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
Caches::getInstance().textureCache.resetMarkInUse(this);
if (!haveNewSurface) {
return MakeCurrentResult::AlreadyCurrent;
}
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
}
Frame OpenGLPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
"drawRenderNode called on a context with no surface!");
return mEglManager.beginFrame(mEglSurface);
}
bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
mEglManager.damageFrame(frame, dirty);
bool drew = false;
auto& caches = Caches::getInstance();
FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
frameBuilder.deferLayers(*layerUpdateQueue);
layerUpdateQueue->clear();
frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
lightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
ProfileRenderer profileRenderer(renderer);
profiler->draw(profileRenderer);
drew = renderer.didDraw();
// post frame cleanup
caches.clearGarbage();
caches.pathCache.trim();
caches.tessellationCache.trim();
#if DEBUG_MEMORY_USAGE
caches.dumpMemoryUsage();
#else
if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
caches.dumpMemoryUsage();
}
#endif
return drew;
}
bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) {
GL_CHECKPOINT(LOW);
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
*requireSwap = drew || mEglManager.damageRequiresSwap();
if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
return false;
}
return *requireSwap;
}
bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
ATRACE_CALL();
// acquire most recent buffer for drawing
layer->updateTexImage();
layer->apply();
return OpenGLReadbackImpl::copyLayerInto(mRenderThread,
static_cast<GlLayer&>(*layer->backingLayer()), bitmap);
}
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
GlLayer* layer =
new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
Caches::getInstance().textureState().activateTexture(0);
layer->generateTexture();
return layer;
}
DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
mEglManager.initialize();
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
}
void OpenGLPipeline::onStop() {
if (mEglManager.isCurrent(mEglSurface)) {
mEglManager.makeCurrent(EGL_NO_SURFACE);
}
}
bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, ColorMode colorMode) {
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (surface) {
const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
}
if (mEglSurface != EGL_NO_SURFACE) {
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
return true;
}
return false;
}
bool OpenGLPipeline::isSurfaceReady() {
return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
}
bool OpenGLPipeline::isContextReady() {
return CC_LIKELY(mEglManager.hasEglContext());
}
void OpenGLPipeline::onDestroyHardwareResources() {
Caches& caches = Caches::getInstance();
// Make sure to release all the textures we were owning as there won't
// be another draw
caches.textureCache.resetMarkInUse(this);
mRenderThread.renderState().flush(Caches::FlushMode::Layers);
}
void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque,
bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo) {
static const std::vector<sp<RenderNode>> emptyNodeList;
auto& caches = Caches::getInstance();
FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
layerUpdateQueue->clear();
// TODO: Handle wide color gamut contexts
BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
lightInfo);
LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
}
TaskManager* OpenGLPipeline::getTaskManager() {
return &Caches::getInstance().tasks;
}
static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
}
bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
const DamageAccumulator& damageAccumulator,
bool wideColorGamut, ErrorHandler* errorHandler) {
RenderState& renderState = mRenderThread.renderState();
OffscreenBufferPool& layerPool = renderState.layerPool();
bool transformUpdateNeeded = false;
if (node->getLayer() == nullptr) {
node->setLayer(
layerPool.get(renderState, node->getWidth(), node->getHeight(), wideColorGamut));
transformUpdateNeeded = true;
} else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
// TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
// Or, ideally, maintain damage between frames on node/layer so ordering is always correct
if (node->properties().fitsOnLayer()) {
node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
} else {
destroyLayer(node);
}
transformUpdateNeeded = true;
}
if (transformUpdateNeeded && node->getLayer()) {
// update the transform in window of the layer to reset its origin wrt light source position
Matrix4 windowTransform;
damageAccumulator.computeCurrentTransform(&windowTransform);
node->getLayer()->setWindowTransform(windowTransform);
}
if (!node->hasLayer()) {
Caches::getInstance().dumpMemoryUsage();
if (errorHandler) {
std::ostringstream err;
err << "Unable to create layer for " << node->getName();
const int maxTextureSize = Caches::getInstance().maxTextureSize;
if (node->getWidth() > maxTextureSize || node->getHeight() > maxTextureSize) {
err << ", size " << node->getWidth() << "x" << node->getHeight()
<< " exceeds max size " << maxTextureSize;
} else {
err << ", see logcat for more info";
}
errorHandler->onError(err.str());
}
}
return transformUpdateNeeded;
}
bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) {
TextureCache& cache = Caches::getInstance().textureCache;
bool prefetchSucceeded = true;
for (auto& bitmapResource : images) {
prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get());
}
return prefetchSucceeded;
}
void OpenGLPipeline::unpinImages() {
Caches::getInstance().textureCache.resetMarkInUse(this);
}
void OpenGLPipeline::destroyLayer(RenderNode* node) {
if (OffscreenBuffer* layer = node->getLayer()) {
layer->renderState.layerPool().putOrDelete(layer);
node->setLayer(nullptr);
}
}
void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
ATRACE_NAME("Bitmap#prepareToDraw task");
Caches::getInstance().textureCache.prefetch(bitmap);
}
}
void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
if (thread.eglManager().hasEglContext()) {
mode = DrawGlInfo::kModeProcess;
}
thread.renderState().invokeFunctor(functor, mode, nullptr);
}
#define FENCE_TIMEOUT 2000000000
class AutoEglFence {
public:
AutoEglFence(EGLDisplay display) : mDisplay(display) {
fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
}
~AutoEglFence() {
if (fence != EGL_NO_SYNC_KHR) {
eglDestroySyncKHR(mDisplay, fence);
}
}
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
private:
EGLDisplay mDisplay = EGL_NO_DISPLAY;
};
class AutoEglImage {
public:
AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
imageAttrs);
}
~AutoEglImage() {
if (image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mDisplay, image);
}
}
EGLImageKHR image = EGL_NO_IMAGE_KHR;
private:
EGLDisplay mDisplay = EGL_NO_DISPLAY;
};
class AutoGlTexture {
public:
AutoGlTexture(uirenderer::Caches& caches) : mCaches(caches) {
glGenTextures(1, &mTexture);
caches.textureState().bindTexture(mTexture);
}
~AutoGlTexture() { mCaches.textureState().deleteTexture(mTexture); }
private:
uirenderer::Caches& mCaches;
GLuint mTexture = 0;
};
static bool uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap,
GraphicBuffer& buffer, GLint format, GLint type) {
EGLDisplay display = eglGetCurrentDisplay();
LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
uirenderer::renderthread::EglManager::eglErrorString());
// We use an EGLImage to access the content of the GraphicBuffer
// The EGL image is later bound to a 2D texture
EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer.getNativeBuffer();
AutoEglImage autoImage(display, clientBuffer);
if (autoImage.image == EGL_NO_IMAGE_KHR) {
ALOGW("Could not create EGL image, err =%s",
uirenderer::renderthread::EglManager::eglErrorString());
return false;
}
AutoGlTexture glTexture(caches);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
GL_CHECKPOINT(MODERATE);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format, type,
bitmap.getPixels());
GL_CHECKPOINT(MODERATE);
// The fence is used to wait for the texture upload to finish
// properly. We cannot rely on glFlush() and glFinish() as
// some drivers completely ignore these API calls
AutoEglFence autoFence(display);
if (autoFence.fence == EGL_NO_SYNC_KHR) {
LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
return false;
}
// The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
// pipeline flush (similar to what a glFlush() would do.)
EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
return false;
}
return true;
}
// TODO: handle SRGB sanely
static PixelFormat internalFormatToPixelFormat(GLint internalFormat) {
switch (internalFormat) {
case GL_LUMINANCE:
return PIXEL_FORMAT_RGBA_8888;
case GL_SRGB8_ALPHA8:
return PIXEL_FORMAT_RGBA_8888;
case GL_RGBA:
return PIXEL_FORMAT_RGBA_8888;
case GL_RGB:
return PIXEL_FORMAT_RGB_565;
case GL_RGBA16F:
return PIXEL_FORMAT_RGBA_FP16;
default:
LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", internalFormat);
return PIXEL_FORMAT_UNKNOWN;
}
}
sk_sp<Bitmap> OpenGLPipeline::allocateHardwareBitmap(RenderThread& renderThread,
SkBitmap& skBitmap) {
renderThread.eglManager().initialize();
uirenderer::Caches& caches = uirenderer::Caches::getInstance();
const SkImageInfo& info = skBitmap.info();
if (info.colorType() == kUnknown_SkColorType || info.colorType() == kAlpha_8_SkColorType) {
ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
return nullptr;
}
bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
bool hasLinearBlending = caches.extensions().hasLinearBlending();
GLint format, type, internalFormat;
uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(),
needSRGB && hasLinearBlending, &internalFormat,
&format, &type);
PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat);
sp<GraphicBuffer> buffer = new GraphicBuffer(
info.width(), info.height(), pixelFormat,
GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
GraphicBuffer::USAGE_SW_READ_NEVER,
std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]");
status_t error = buffer->initCheck();
if (error < 0) {
ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
return nullptr;
}
SkBitmap bitmap;
if (CC_UNLIKELY(
uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(), hasLinearBlending))) {
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
} else {
bitmap = skBitmap;
}
if (!uploadBitmapToGraphicBuffer(caches, bitmap, *buffer, format, type)) {
return nullptr;
}
return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -1,75 +0,0 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "BakedOpDispatcher.h"
#include "BakedOpRenderer.h"
#include "CanvasContext.h"
#include "FrameBuilder.h"
#include "IRenderPipeline.h"
namespace android {
namespace uirenderer {
namespace renderthread {
class OpenGLPipeline : public IRenderPipeline {
public:
OpenGLPipeline(RenderThread& thread);
virtual ~OpenGLPipeline() {}
MakeCurrentResult makeCurrent() override;
Frame getFrame() override;
bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) override;
bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) override;
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override;
DeferredLayerUpdater* createTextureLayer() override;
bool setSurface(Surface* window, SwapBehavior swapBehavior, ColorMode colorMode) override;
void onStop() override;
bool isSurfaceReady() override;
bool isContextReady() override;
void onDestroyHardwareResources() override;
void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo) override;
TaskManager* getTaskManager() override;
bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
bool wideColorGamut, ErrorHandler* errorHandler) override;
bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override;
void unpinImages() override;
void onPrepareTree() override {}
static void destroyLayer(RenderNode* node);
static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
static void invokeFunctor(const RenderThread& thread, Functor* functor);
static sk_sp<Bitmap> allocateHardwareBitmap(RenderThread& thread, SkBitmap& skBitmap);
private:
EglManager& mEglManager;
EGLSurface mEglSurface = EGL_NO_SURFACE;
bool mBufferPreserved = false;
RenderThread& mRenderThread;
};
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -334,7 +334,7 @@ sk_sp<Bitmap> RenderProxy::allocateHardwareBitmap(SkBitmap& bitmap) {
int RenderProxy::copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap) {
RenderThread& thread = RenderThread::getInstance();
if (Properties::isSkiaEnabled() && gettid() == thread.getTid()) {
if (gettid() == thread.getTid()) {
// TODO: fix everything that hits this. We should never be triggering a readback ourselves.
return (int)thread.readback().copyGraphicBufferInto(buffer, bitmap);
} else {

View File

@@ -19,7 +19,6 @@
#include "CanvasContext.h"
#include "DeviceInfo.h"
#include "EglManager.h"
#include "OpenGLReadback.h"
#include "RenderProxy.h"
#include "VulkanManager.h"
#include "hwui/Bitmap.h"
@@ -28,7 +27,6 @@
#include "pipeline/skia/SkiaVulkanPipeline.h"
#include "pipeline/skia/SkiaVulkanReadback.h"
#include "renderstate/RenderState.h"
#include "renderthread/OpenGLPipeline.h"
#include "utils/FatVector.h"
#include "utils/TimeUtils.h"

View File

@@ -24,7 +24,6 @@
#include <pipeline/skia/SkiaOpenGLPipeline.h>
#include <pipeline/skia/SkiaVulkanPipeline.h>
#include <renderthread/EglManager.h>
#include <renderthread/OpenGLPipeline.h>
#include <renderthread/VulkanManager.h>
#include <utils/Unicode.h>