Merge changes Ie7b336ea,I36a8cb45
* changes: Remove Properties::isSkiaPipeline (3/!?) So long OpenGLPipeline & OpenGLReadback (2/??)
This commit is contained in:
@@ -185,7 +185,6 @@ cc_defaults {
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"renderstate/TextureState.cpp",
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"renderthread/CacheManager.cpp",
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"renderthread/CanvasContext.cpp",
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"renderthread/OpenGLPipeline.cpp",
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"renderthread/DrawFrameTask.cpp",
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"renderthread/EglManager.cpp",
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"renderthread/VulkanManager.cpp",
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@@ -217,7 +216,6 @@ cc_defaults {
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"DeferredLayerUpdater.cpp",
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"DeviceInfo.cpp",
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"DisplayList.cpp",
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"Extensions.cpp",
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"FboCache.cpp",
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"FontRenderer.cpp",
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"FrameBuilder.cpp",
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@@ -236,7 +234,7 @@ cc_defaults {
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"LayerUpdateQueue.cpp",
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"Matrix.cpp",
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"OpDumper.cpp",
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"OpenGLReadback.cpp",
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"EglReadback.cpp",
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"Patch.cpp",
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"PatchCache.cpp",
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"PathCache.cpp",
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97
libs/hwui/EglReadback.cpp
Normal file
97
libs/hwui/EglReadback.cpp
Normal file
@@ -0,0 +1,97 @@
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "EglReadback.h"
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#include "renderthread/EglManager.h"
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#include <gui/Surface.h>
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#include <ui/Fence.h>
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#include <ui/GraphicBuffer.h>
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namespace android {
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namespace uirenderer {
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CopyResult EglReadback::copySurfaceInto(Surface& surface, const Rect& srcRect,
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SkBitmap* bitmap) {
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ATRACE_CALL();
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// Setup the source
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sp<GraphicBuffer> sourceBuffer;
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sp<Fence> sourceFence;
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Matrix4 texTransform;
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status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, texTransform.data);
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texTransform.invalidateType();
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if (err != NO_ERROR) {
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ALOGW("Failed to get last queued buffer, error = %d", err);
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return CopyResult::UnknownError;
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}
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if (!sourceBuffer.get()) {
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ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
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return CopyResult::SourceEmpty;
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}
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if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) {
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ALOGW("Surface is protected, unable to copy from it");
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return CopyResult::SourceInvalid;
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}
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err = sourceFence->wait(500 /* ms */);
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if (err != NO_ERROR) {
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ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
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return CopyResult::Timeout;
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}
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return copyGraphicBufferInto(sourceBuffer.get(), texTransform, srcRect, bitmap);
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}
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CopyResult EglReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
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Matrix4& texTransform, const Rect& srcRect,
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SkBitmap* bitmap) {
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mRenderThread.eglManager().initialize();
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// TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
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// GL_OES_EGL_image, which doesn't work since we need samplerExternalOES
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// to be able to properly sample from the buffer.
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// Create the EGLImage object that maps the GraphicBuffer
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
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EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
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EGLImageKHR sourceImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
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clientBuffer, attrs);
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if (sourceImage == EGL_NO_IMAGE_KHR) {
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ALOGW("eglCreateImageKHR failed (%#x)", eglGetError());
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return CopyResult::UnknownError;
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}
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uint32_t width = graphicBuffer->getWidth();
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uint32_t height = graphicBuffer->getHeight();
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CopyResult copyResult =
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copyImageInto(sourceImage, texTransform, width, height, srcRect, bitmap);
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eglDestroyImageKHR(display, sourceImage);
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return copyResult;
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}
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CopyResult EglReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) {
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Rect srcRect;
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Matrix4 transform;
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transform.loadScale(1, -1, 1);
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transform.translate(0, -1);
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return copyGraphicBufferInto(graphicBuffer, transform, srcRect, bitmap);
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}
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} // namespace uirenderer
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} // namespace android
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@@ -18,16 +18,15 @@
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#include "Readback.h"
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#include "Matrix.h"
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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namespace android {
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namespace uirenderer {
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class Matrix4;
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class GlLayer;
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class OpenGLReadback : public Readback {
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class EglReadback : public Readback {
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public:
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virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect,
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SkBitmap* bitmap) override;
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@@ -35,8 +34,8 @@ public:
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SkBitmap* bitmap) override;
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protected:
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explicit OpenGLReadback(renderthread::RenderThread& thread) : Readback(thread) {}
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virtual ~OpenGLReadback() {}
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explicit EglReadback(renderthread::RenderThread& thread) : Readback(thread) {}
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virtual ~EglReadback() {}
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virtual CopyResult copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
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int imgWidth, int imgHeight, const Rect& srcRect,
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@@ -47,21 +46,5 @@ private:
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const Rect& srcRect, SkBitmap* bitmap);
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};
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class OpenGLReadbackImpl : public OpenGLReadback {
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public:
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OpenGLReadbackImpl(renderthread::RenderThread& thread) : OpenGLReadback(thread) {}
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/**
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* Copies the layer's contents into the provided bitmap.
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*/
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static bool copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
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SkBitmap* bitmap);
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protected:
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virtual CopyResult copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
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int imgWidth, int imgHeight, const Rect& srcRect,
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SkBitmap* bitmap) override;
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};
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} // namespace uirenderer
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} // namespace android
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@@ -1,83 +0,0 @@
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Extensions.h"
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#include "Debug.h"
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#include "Properties.h"
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#include "utils/StringUtils.h"
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#include <cutils/compiler.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <utils/Log.h>
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namespace android {
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namespace uirenderer {
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Extensions::Extensions() {
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if (Properties::isSkiaEnabled()) {
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return;
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}
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const char* version = (const char*)glGetString(GL_VERSION);
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// Section 6.1.5 of the OpenGL ES specification indicates the GL version
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// string strictly follows this format:
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//
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// OpenGL<space>ES<space><version number><space><vendor-specific information>
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//
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// In addition section 6.1.5 describes the version number thusly:
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//
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// "The version number is either of the form major number.minor number or
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// major number.minor number.release number, where the numbers all have one
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// or more digits. The release number and vendor specific information are
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// optional."
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if (sscanf(version, "OpenGL ES %d.%d", &mVersionMajor, &mVersionMinor) != 2) {
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// If we cannot parse the version number, assume OpenGL ES 2.0
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mVersionMajor = 2;
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mVersionMinor = 0;
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}
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auto extensions = StringUtils::split((const char*)glGetString(GL_EXTENSIONS));
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mHasNPot = extensions.has("GL_OES_texture_npot");
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mHasFramebufferFetch = extensions.has("GL_NV_shader_framebuffer_fetch");
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mHasDiscardFramebuffer = extensions.has("GL_EXT_discard_framebuffer");
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mHasDebugMarker = extensions.has("GL_EXT_debug_marker");
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mHas1BitStencil = extensions.has("GL_OES_stencil1");
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mHas4BitStencil = extensions.has("GL_OES_stencil4");
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mHasUnpackSubImage = extensions.has("GL_EXT_unpack_subimage");
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mHasRenderableFloatTexture = extensions.has("GL_OES_texture_half_float");
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mHasSRGB = mVersionMajor >= 3 || extensions.has("GL_EXT_sRGB");
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mHasSRGBWriteControl = extensions.has("GL_EXT_sRGB_write_control");
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#ifdef ANDROID_ENABLE_LINEAR_BLENDING
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// If linear blending is enabled, the device must have (ES3.0 or EXT_sRGB)
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// and EXT_sRGB_write_control
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LOG_ALWAYS_FATAL_IF(!mHasSRGB, "Linear blending requires ES 3.0 or EXT_sRGB");
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LOG_ALWAYS_FATAL_IF(!mHasSRGBWriteControl, "Linear blending requires EXT_sRGB_write_control");
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mHasLinearBlending = true;
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#else
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mHasLinearBlending = false;
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#endif
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}
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}; // namespace uirenderer
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}; // namespace android
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@@ -26,43 +26,31 @@ namespace uirenderer {
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class Extensions {
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public:
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Extensions();
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Extensions() {}
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inline bool hasNPot() const { return mHasNPot; }
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inline bool hasFramebufferFetch() const { return mHasFramebufferFetch; }
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inline bool hasDiscardFramebuffer() const { return mHasDiscardFramebuffer; }
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inline bool hasDebugMarker() const { return mHasDebugMarker; }
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inline bool has1BitStencil() const { return mHas1BitStencil; }
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inline bool has4BitStencil() const { return mHas4BitStencil; }
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inline bool hasUnpackRowLength() const { return mVersionMajor >= 3 || mHasUnpackSubImage; }
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inline bool hasNPot() const { return false; }
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inline bool hasFramebufferFetch() const { return false; }
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inline bool hasDiscardFramebuffer() const { return false; }
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inline bool hasDebugMarker() const { return false; }
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inline bool has1BitStencil() const { return false; }
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inline bool has4BitStencil() const { return false; }
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inline bool hasUnpackRowLength() const { return mVersionMajor >= 3; }
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inline bool hasPixelBufferObjects() const { return mVersionMajor >= 3; }
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inline bool hasOcclusionQueries() const { return mVersionMajor >= 3; }
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inline bool hasFloatTextures() const { return mVersionMajor >= 3; }
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inline bool hasRenderableFloatTextures() const {
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return (mVersionMajor >= 3 && mVersionMinor >= 2) || mHasRenderableFloatTexture;
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return (mVersionMajor >= 3 && mVersionMinor >= 2);
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}
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inline bool hasSRGB() const { return mHasSRGB; }
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inline bool hasSRGBWriteControl() const { return hasSRGB() && mHasSRGBWriteControl; }
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inline bool hasLinearBlending() const { return hasSRGB() && mHasLinearBlending; }
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inline bool hasSRGB() const { return false; }
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inline bool hasSRGBWriteControl() const { return hasSRGB() && false; }
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inline bool hasLinearBlending() const { return hasSRGB() && false; }
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inline int getMajorGlVersion() const { return mVersionMajor; }
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inline int getMinorGlVersion() const { return mVersionMinor; }
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private:
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bool mHasNPot;
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bool mHasFramebufferFetch;
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bool mHasDiscardFramebuffer;
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bool mHasDebugMarker;
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bool mHas1BitStencil;
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bool mHas4BitStencil;
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bool mHasUnpackSubImage;
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bool mHasSRGB;
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bool mHasSRGBWriteControl;
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bool mHasLinearBlending;
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bool mHasRenderableFloatTexture;
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int mVersionMajor;
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int mVersionMinor;
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int mVersionMajor = 2;
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int mVersionMinor = 0;
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}; // class Extensions
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}; // namespace uirenderer
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@@ -1,287 +0,0 @@
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/*
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* Copyright (C) 2016 The Android Open Source Project
|
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*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
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|
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#include "OpenGLReadback.h"
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#include "Caches.h"
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#include "GlLayer.h"
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#include "GlopBuilder.h"
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#include "Image.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/EglManager.h"
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#include "utils/GLUtils.h"
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#include <GLES2/gl2.h>
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#include <gui/Surface.h>
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#include <ui/Fence.h>
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#include <ui/GraphicBuffer.h>
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namespace android {
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namespace uirenderer {
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|
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CopyResult OpenGLReadback::copySurfaceInto(Surface& surface, const Rect& srcRect,
|
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SkBitmap* bitmap) {
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ATRACE_CALL();
|
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// Setup the source
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sp<GraphicBuffer> sourceBuffer;
|
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sp<Fence> sourceFence;
|
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Matrix4 texTransform;
|
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status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, texTransform.data);
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texTransform.invalidateType();
|
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if (err != NO_ERROR) {
|
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ALOGW("Failed to get last queued buffer, error = %d", err);
|
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return CopyResult::UnknownError;
|
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}
|
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if (!sourceBuffer.get()) {
|
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ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
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return CopyResult::SourceEmpty;
|
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}
|
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if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) {
|
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ALOGW("Surface is protected, unable to copy from it");
|
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return CopyResult::SourceInvalid;
|
||||
}
|
||||
err = sourceFence->wait(500 /* ms */);
|
||||
if (err != NO_ERROR) {
|
||||
ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
|
||||
return CopyResult::Timeout;
|
||||
}
|
||||
|
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return copyGraphicBufferInto(sourceBuffer.get(), texTransform, srcRect, bitmap);
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||||
}
|
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|
||||
CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
|
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Matrix4& texTransform, const Rect& srcRect,
|
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SkBitmap* bitmap) {
|
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mRenderThread.eglManager().initialize();
|
||||
// TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
|
||||
// GL_OES_EGL_image, which doesn't work since we need samplerExternalOES
|
||||
// to be able to properly sample from the buffer.
|
||||
|
||||
// Create the EGLImage object that maps the GraphicBuffer
|
||||
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
|
||||
EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
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||||
|
||||
EGLImageKHR sourceImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
|
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clientBuffer, attrs);
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||||
|
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if (sourceImage == EGL_NO_IMAGE_KHR) {
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||||
ALOGW("eglCreateImageKHR failed (%#x)", eglGetError());
|
||||
return CopyResult::UnknownError;
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||||
}
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||||
|
||||
uint32_t width = graphicBuffer->getWidth();
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||||
uint32_t height = graphicBuffer->getHeight();
|
||||
CopyResult copyResult =
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||||
copyImageInto(sourceImage, texTransform, width, height, srcRect, bitmap);
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|
||||
// All we're flushing & finishing is the deletion of the texture since
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// copyImageInto already did a major flush & finish as an implicit
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||||
// part of glReadPixels, so this shouldn't pose any major stalls.
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glFinish();
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eglDestroyImageKHR(display, sourceImage);
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return copyResult;
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||||
}
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||||
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||||
CopyResult OpenGLReadback::copyGraphicBufferInto(GraphicBuffer* graphicBuffer, SkBitmap* bitmap) {
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Rect srcRect;
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Matrix4 transform;
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transform.loadScale(1, -1, 1);
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||||
transform.translate(0, -1);
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return copyGraphicBufferInto(graphicBuffer, transform, srcRect, bitmap);
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}
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||||
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||||
static float sFlipVInit[16] = {
|
||||
1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,
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||||
};
|
||||
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||||
static const Matrix4 sFlipV(sFlipVInit);
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||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
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inline CopyResult copyTextureInto(Caches& caches, RenderState& renderState, Texture& sourceTexture,
|
||||
const Matrix4& texTransform, const Rect& srcRect,
|
||||
SkBitmap* bitmap) {
|
||||
int destWidth = bitmap->width();
|
||||
int destHeight = bitmap->height();
|
||||
if (destWidth > caches.maxTextureSize || destHeight > caches.maxTextureSize) {
|
||||
ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", destWidth,
|
||||
destHeight, caches.maxTextureSize);
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||||
return CopyResult::DestinationInvalid;
|
||||
}
|
||||
|
||||
if (bitmap->colorType() == kRGBA_F16_SkColorType &&
|
||||
!caches.extensions().hasRenderableFloatTextures()) {
|
||||
ALOGW("Can't copy surface into bitmap, RGBA_F16 config is not supported");
|
||||
return CopyResult::DestinationInvalid;
|
||||
}
|
||||
|
||||
GLuint fbo = renderState.createFramebuffer();
|
||||
if (!fbo) {
|
||||
ALOGW("Could not obtain an FBO");
|
||||
return CopyResult::UnknownError;
|
||||
}
|
||||
|
||||
GLuint texture;
|
||||
|
||||
GLenum format;
|
||||
GLenum internalFormat;
|
||||
GLenum type;
|
||||
|
||||
switch (bitmap->colorType()) {
|
||||
case kAlpha_8_SkColorType:
|
||||
format = GL_ALPHA;
|
||||
internalFormat = GL_ALPHA;
|
||||
type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case kRGB_565_SkColorType:
|
||||
format = GL_RGB;
|
||||
internalFormat = GL_RGB;
|
||||
type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
break;
|
||||
case kARGB_4444_SkColorType:
|
||||
format = GL_RGBA;
|
||||
internalFormat = GL_RGBA;
|
||||
type = GL_UNSIGNED_SHORT_4_4_4_4;
|
||||
break;
|
||||
case kRGBA_F16_SkColorType:
|
||||
format = GL_RGBA;
|
||||
internalFormat = GL_RGBA16F;
|
||||
type = GL_HALF_FLOAT;
|
||||
break;
|
||||
case kN32_SkColorType:
|
||||
default:
|
||||
format = GL_RGBA;
|
||||
internalFormat = GL_RGBA;
|
||||
type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
}
|
||||
|
||||
renderState.bindFramebuffer(fbo);
|
||||
|
||||
// TODO: Use layerPool or something to get this maybe? But since we
|
||||
// need explicit format control we can't currently.
|
||||
|
||||
// Setup the rendertarget
|
||||
glGenTextures(1, &texture);
|
||||
caches.textureState().activateTexture(0);
|
||||
caches.textureState().bindTexture(texture);
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, destWidth, destHeight, 0, format, type, nullptr);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
|
||||
|
||||
{
|
||||
bool requiresFilter;
|
||||
// Draw & readback
|
||||
renderState.setViewport(destWidth, destHeight);
|
||||
renderState.scissor().setEnabled(false);
|
||||
renderState.blend().syncEnabled();
|
||||
renderState.stencil().disable();
|
||||
|
||||
Matrix4 croppedTexTransform(texTransform);
|
||||
if (!srcRect.isEmpty()) {
|
||||
// We flipV to convert to 0,0 top-left for the srcRect
|
||||
// coordinates then flip back to 0,0 bottom-left for
|
||||
// GLES coordinates.
|
||||
croppedTexTransform.multiply(sFlipV);
|
||||
croppedTexTransform.translate(srcRect.left / sourceTexture.width(),
|
||||
srcRect.top / sourceTexture.height(), 0);
|
||||
croppedTexTransform.scale(srcRect.getWidth() / sourceTexture.width(),
|
||||
srcRect.getHeight() / sourceTexture.height(), 1);
|
||||
croppedTexTransform.multiply(sFlipV);
|
||||
requiresFilter = srcRect.getWidth() != (float)destWidth ||
|
||||
srcRect.getHeight() != (float)destHeight;
|
||||
} else {
|
||||
requiresFilter = sourceTexture.width() != (uint32_t)destWidth ||
|
||||
sourceTexture.height() != (uint32_t)destHeight;
|
||||
}
|
||||
Glop glop;
|
||||
GlopBuilder(renderState, caches, &glop)
|
||||
.setRoundRectClipState(nullptr)
|
||||
.setMeshTexturedUnitQuad(nullptr)
|
||||
.setFillExternalTexture(sourceTexture, croppedTexTransform, requiresFilter)
|
||||
.setTransform(Matrix4::identity(), TransformFlags::None)
|
||||
.setModelViewMapUnitToRect(Rect(destWidth, destHeight))
|
||||
.build();
|
||||
Matrix4 ortho;
|
||||
ortho.loadOrtho(destWidth, destHeight);
|
||||
renderState.render(glop, ortho, false);
|
||||
|
||||
// TODO: We should convert to linear space when the target is RGBA16F
|
||||
glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, type, bitmap->getPixels());
|
||||
bitmap->notifyPixelsChanged();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
caches.textureState().deleteTexture(texture);
|
||||
renderState.deleteFramebuffer(fbo);
|
||||
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
|
||||
return CopyResult::Success;
|
||||
}
|
||||
|
||||
CopyResult OpenGLReadbackImpl::copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
|
||||
int imgWidth, int imgHeight, const Rect& srcRect,
|
||||
SkBitmap* bitmap) {
|
||||
// If this is a 90 or 270 degree rotation we need to swap width/height
|
||||
// This is a fuzzy way of checking that.
|
||||
if (imgTransform[Matrix4::kSkewX] >= 0.5f || imgTransform[Matrix4::kSkewX] <= -0.5f) {
|
||||
std::swap(imgWidth, imgHeight);
|
||||
}
|
||||
|
||||
Caches& caches = Caches::getInstance();
|
||||
GLuint sourceTexId;
|
||||
// Create a 2D texture to sample from the EGLImage
|
||||
glGenTextures(1, &sourceTexId);
|
||||
caches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, eglImage);
|
||||
|
||||
GLenum status = GL_NO_ERROR;
|
||||
while ((status = glGetError()) != GL_NO_ERROR) {
|
||||
ALOGW("glEGLImageTargetTexture2DOES failed (%#x)", status);
|
||||
return CopyResult::UnknownError;
|
||||
}
|
||||
|
||||
Texture sourceTexture(caches);
|
||||
sourceTexture.wrap(sourceTexId, imgWidth, imgHeight, 0, 0 /* total lie */,
|
||||
GL_TEXTURE_EXTERNAL_OES);
|
||||
|
||||
CopyResult copyResult = copyTextureInto(caches, mRenderThread.renderState(), sourceTexture,
|
||||
imgTransform, srcRect, bitmap);
|
||||
sourceTexture.deleteTexture();
|
||||
return copyResult;
|
||||
}
|
||||
|
||||
bool OpenGLReadbackImpl::copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
|
||||
SkBitmap* bitmap) {
|
||||
if (!layer.isRenderable()) {
|
||||
// layer has never been updated by DeferredLayerUpdater, abort copy
|
||||
return false;
|
||||
}
|
||||
|
||||
return CopyResult::Success == copyTextureInto(Caches::getInstance(), renderThread.renderState(),
|
||||
layer.getTexture(), layer.getTexTransform(),
|
||||
Rect(), bitmap);
|
||||
}
|
||||
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
@@ -215,10 +215,5 @@ void Properties::overrideRenderPipelineType(RenderPipelineType type) {
|
||||
sRenderPipelineType = type;
|
||||
}
|
||||
|
||||
bool Properties::isSkiaEnabled() {
|
||||
auto renderType = getRenderPipelineType();
|
||||
return RenderPipelineType::SkiaGL == renderType || RenderPipelineType::SkiaVulkan == renderType;
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
|
||||
@@ -247,7 +247,6 @@ public:
|
||||
|
||||
static ProfileType getProfileType();
|
||||
ANDROID_API static RenderPipelineType getRenderPipelineType();
|
||||
static bool isSkiaEnabled();
|
||||
|
||||
ANDROID_API static bool enableHighContrastText;
|
||||
|
||||
|
||||
@@ -114,11 +114,7 @@ void RenderNode::prepareTree(TreeInfo& info) {
|
||||
LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
|
||||
MarkAndSweepRemoved observer(&info);
|
||||
|
||||
// The OpenGL renderer reserves the stencil buffer for overdraw debugging. Functors
|
||||
// will need to be drawn in a layer.
|
||||
bool functorsNeedLayer = Properties::debugOverdraw && !Properties::isSkiaEnabled();
|
||||
|
||||
prepareTreeImpl(observer, info, functorsNeedLayer);
|
||||
prepareTreeImpl(observer, info, false);
|
||||
}
|
||||
|
||||
void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
|
||||
|
||||
@@ -62,13 +62,7 @@ SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
|
||||
mCanvasOwned =
|
||||
std::unique_ptr<SkCanvas>(new SkCanvas(bitmap, SkCanvas::ColorBehavior::kLegacy));
|
||||
if (cs.get() == nullptr || cs->isSRGB()) {
|
||||
if (!uirenderer::Properties::isSkiaEnabled()) {
|
||||
mCanvasWrapper =
|
||||
SkCreateColorSpaceXformCanvas(mCanvasOwned.get(), SkColorSpace::MakeSRGB());
|
||||
mCanvas = mCanvasWrapper.get();
|
||||
} else {
|
||||
mCanvas = mCanvasOwned.get();
|
||||
}
|
||||
mCanvas = mCanvasOwned.get();
|
||||
} else {
|
||||
/** The wrapper is needed if we are drawing into a non-sRGB destination, since
|
||||
* we need to transform all colors (not just bitmaps via filters) into the
|
||||
@@ -101,8 +95,6 @@ void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
|
||||
std::unique_ptr<SkCanvas> newCanvasWrapper;
|
||||
if (cs.get() != nullptr && !cs->isSRGB()) {
|
||||
newCanvasWrapper = SkCreateColorSpaceXformCanvas(newCanvas.get(), std::move(cs));
|
||||
} else if (!uirenderer::Properties::isSkiaEnabled()) {
|
||||
newCanvasWrapper = SkCreateColorSpaceXformCanvas(newCanvas.get(), SkColorSpace::MakeSRGB());
|
||||
}
|
||||
|
||||
// deletes the previously owned canvas (if any)
|
||||
|
||||
@@ -205,10 +205,8 @@ Bitmap::Bitmap(GraphicBuffer* buffer, const SkImageInfo& info)
|
||||
mPixelStorage.hardware.buffer = buffer;
|
||||
buffer->incStrong(buffer);
|
||||
setImmutable(); // HW bitmaps are always immutable
|
||||
if (uirenderer::Properties::isSkiaEnabled()) {
|
||||
mImage = SkImage::MakeFromAHardwareBuffer(reinterpret_cast<AHardwareBuffer*>(buffer),
|
||||
mInfo.alphaType(), mInfo.refColorSpace());
|
||||
}
|
||||
mImage = SkImage::MakeFromAHardwareBuffer(reinterpret_cast<AHardwareBuffer*>(buffer),
|
||||
mInfo.alphaType(), mInfo.refColorSpace());
|
||||
}
|
||||
|
||||
Bitmap::~Bitmap() {
|
||||
@@ -288,13 +286,9 @@ void Bitmap::setAlphaType(SkAlphaType alphaType) {
|
||||
void Bitmap::getSkBitmap(SkBitmap* outBitmap) {
|
||||
outBitmap->setHasHardwareMipMap(mHasHardwareMipMap);
|
||||
if (isHardware()) {
|
||||
if (uirenderer::Properties::isSkiaEnabled()) {
|
||||
outBitmap->allocPixels(SkImageInfo::Make(info().width(), info().height(),
|
||||
info().colorType(), info().alphaType(),
|
||||
nullptr));
|
||||
} else {
|
||||
outBitmap->allocPixels(info());
|
||||
}
|
||||
uirenderer::renderthread::RenderProxy::copyGraphicBufferInto(graphicBuffer(), outBitmap);
|
||||
return;
|
||||
}
|
||||
@@ -317,7 +311,7 @@ GraphicBuffer* Bitmap::graphicBuffer() {
|
||||
sk_sp<SkImage> Bitmap::makeImage(sk_sp<SkColorFilter>* outputColorFilter) {
|
||||
sk_sp<SkImage> image = mImage;
|
||||
if (!image) {
|
||||
SkASSERT(!(isHardware() && uirenderer::Properties::isSkiaEnabled()));
|
||||
SkASSERT(!isHardware());
|
||||
SkBitmap skiaBitmap;
|
||||
skiaBitmap.setInfo(info(), rowBytes());
|
||||
skiaBitmap.setPixelRef(sk_ref_sp(this), 0, 0);
|
||||
@@ -327,8 +321,7 @@ sk_sp<SkImage> Bitmap::makeImage(sk_sp<SkColorFilter>* outputColorFilter) {
|
||||
// TODO: refactor Bitmap to not derive from SkPixelRef, which would allow caching here.
|
||||
image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
|
||||
}
|
||||
if (uirenderer::Properties::isSkiaEnabled() && image->colorSpace() != nullptr &&
|
||||
!image->colorSpace()->isSRGB()) {
|
||||
if (image->colorSpace() != nullptr && !image->colorSpace()->isSRGB()) {
|
||||
*outputColorFilter = SkToSRGBColorFilter::Make(image->refColorSpace());
|
||||
}
|
||||
return image;
|
||||
|
||||
@@ -29,10 +29,7 @@
|
||||
namespace android {
|
||||
|
||||
Canvas* Canvas::create_recording_canvas(int width, int height, uirenderer::RenderNode* renderNode) {
|
||||
if (uirenderer::Properties::isSkiaEnabled()) {
|
||||
return new uirenderer::skiapipeline::SkiaRecordingCanvas(renderNode, width, height);
|
||||
}
|
||||
return new uirenderer::RecordingCanvas(width, height);
|
||||
return new uirenderer::skiapipeline::SkiaRecordingCanvas(renderNode, width, height);
|
||||
}
|
||||
|
||||
static inline void drawStroke(SkScalar left, SkScalar right, SkScalar top, SkScalar thickness,
|
||||
|
||||
@@ -136,6 +136,8 @@ CopyResult SkiaOpenGLReadback::copyImageInto(EGLImageKHR eglImage, const Matrix4
|
||||
// make sure that we have deleted the texture (in the SkImage) before we
|
||||
// destroy the EGLImage that it was created from
|
||||
image.reset();
|
||||
glFinish();
|
||||
|
||||
return copyResult;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,15 +16,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "OpenGLReadback.h"
|
||||
#include "EglReadback.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace skiapipeline {
|
||||
|
||||
class SkiaOpenGLReadback : public OpenGLReadback {
|
||||
class SkiaOpenGLReadback : public EglReadback {
|
||||
public:
|
||||
SkiaOpenGLReadback(renderthread::RenderThread& thread) : OpenGLReadback(thread) {}
|
||||
SkiaOpenGLReadback(renderthread::RenderThread& thread) : EglReadback(thread) {}
|
||||
|
||||
protected:
|
||||
virtual CopyResult copyImageInto(EGLImageKHR eglImage, const Matrix4& imgTransform,
|
||||
|
||||
@@ -50,9 +50,7 @@ CacheManager::CacheManager(const DisplayInfo& display) : mMaxSurfaceArea(display
|
||||
mVectorDrawableAtlas = new skiapipeline::VectorDrawableAtlas(
|
||||
mMaxSurfaceArea / 2,
|
||||
skiapipeline::VectorDrawableAtlas::StorageMode::disallowSharedSurface);
|
||||
if (Properties::isSkiaEnabled()) {
|
||||
skiapipeline::ShaderCache::get().initShaderDiskCache();
|
||||
}
|
||||
skiapipeline::ShaderCache::get().initShaderDiskCache();
|
||||
}
|
||||
|
||||
void CacheManager::reset(sk_sp<GrContext> context) {
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#include "EglManager.h"
|
||||
#include "Frame.h"
|
||||
#include "LayerUpdateQueue.h"
|
||||
#include "OpenGLPipeline.h"
|
||||
#include "Properties.h"
|
||||
#include "RenderThread.h"
|
||||
#include "hwui/Canvas.h"
|
||||
|
||||
@@ -1,450 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "OpenGLPipeline.h"
|
||||
|
||||
#include "DeferredLayerUpdater.h"
|
||||
#include "EglManager.h"
|
||||
#include "Frame.h"
|
||||
#include "GlLayer.h"
|
||||
#include "OpenGLReadback.h"
|
||||
#include "ProfileRenderer.h"
|
||||
#include "TreeInfo.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
|
||||
#include <cutils/properties.h>
|
||||
#include <strings.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace renderthread {
|
||||
|
||||
OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
|
||||
: mEglManager(thread.eglManager()), mRenderThread(thread) {}
|
||||
|
||||
MakeCurrentResult OpenGLPipeline::makeCurrent() {
|
||||
// TODO: Figure out why this workaround is needed, see b/13913604
|
||||
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
|
||||
EGLint error = 0;
|
||||
bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
|
||||
|
||||
Caches::getInstance().textureCache.resetMarkInUse(this);
|
||||
if (!haveNewSurface) {
|
||||
return MakeCurrentResult::AlreadyCurrent;
|
||||
}
|
||||
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
|
||||
}
|
||||
|
||||
Frame OpenGLPipeline::getFrame() {
|
||||
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
|
||||
"drawRenderNode called on a context with no surface!");
|
||||
return mEglManager.beginFrame(mEglSurface);
|
||||
}
|
||||
|
||||
bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const FrameBuilder::LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
|
||||
bool opaque, bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes,
|
||||
FrameInfoVisualizer* profiler) {
|
||||
mEglManager.damageFrame(frame, dirty);
|
||||
|
||||
bool drew = false;
|
||||
|
||||
auto& caches = Caches::getInstance();
|
||||
FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
|
||||
|
||||
frameBuilder.deferLayers(*layerUpdateQueue);
|
||||
layerUpdateQueue->clear();
|
||||
|
||||
frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
|
||||
|
||||
BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
|
||||
lightInfo);
|
||||
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
|
||||
ProfileRenderer profileRenderer(renderer);
|
||||
profiler->draw(profileRenderer);
|
||||
drew = renderer.didDraw();
|
||||
|
||||
// post frame cleanup
|
||||
caches.clearGarbage();
|
||||
caches.pathCache.trim();
|
||||
caches.tessellationCache.trim();
|
||||
|
||||
#if DEBUG_MEMORY_USAGE
|
||||
caches.dumpMemoryUsage();
|
||||
#else
|
||||
if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
|
||||
caches.dumpMemoryUsage();
|
||||
}
|
||||
#endif
|
||||
|
||||
return drew;
|
||||
}
|
||||
|
||||
bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
FrameInfo* currentFrameInfo, bool* requireSwap) {
|
||||
GL_CHECKPOINT(LOW);
|
||||
|
||||
// Even if we decided to cancel the frame, from the perspective of jank
|
||||
// metrics the frame was swapped at this point
|
||||
currentFrameInfo->markSwapBuffers();
|
||||
|
||||
*requireSwap = drew || mEglManager.damageRequiresSwap();
|
||||
|
||||
if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return *requireSwap;
|
||||
}
|
||||
|
||||
bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
|
||||
ATRACE_CALL();
|
||||
// acquire most recent buffer for drawing
|
||||
layer->updateTexImage();
|
||||
layer->apply();
|
||||
return OpenGLReadbackImpl::copyLayerInto(mRenderThread,
|
||||
static_cast<GlLayer&>(*layer->backingLayer()), bitmap);
|
||||
}
|
||||
|
||||
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
|
||||
SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
|
||||
GlLayer* layer =
|
||||
new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
|
||||
Caches::getInstance().textureState().activateTexture(0);
|
||||
layer->generateTexture();
|
||||
return layer;
|
||||
}
|
||||
|
||||
DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
|
||||
mEglManager.initialize();
|
||||
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
|
||||
}
|
||||
|
||||
void OpenGLPipeline::onStop() {
|
||||
if (mEglManager.isCurrent(mEglSurface)) {
|
||||
mEglManager.makeCurrent(EGL_NO_SURFACE);
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, ColorMode colorMode) {
|
||||
if (mEglSurface != EGL_NO_SURFACE) {
|
||||
mEglManager.destroySurface(mEglSurface);
|
||||
mEglSurface = EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
if (surface) {
|
||||
const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
|
||||
mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
|
||||
}
|
||||
|
||||
if (mEglSurface != EGL_NO_SURFACE) {
|
||||
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
|
||||
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OpenGLPipeline::isSurfaceReady() {
|
||||
return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
|
||||
}
|
||||
|
||||
bool OpenGLPipeline::isContextReady() {
|
||||
return CC_LIKELY(mEglManager.hasEglContext());
|
||||
}
|
||||
|
||||
void OpenGLPipeline::onDestroyHardwareResources() {
|
||||
Caches& caches = Caches::getInstance();
|
||||
// Make sure to release all the textures we were owning as there won't
|
||||
// be another draw
|
||||
caches.textureCache.resetMarkInUse(this);
|
||||
mRenderThread.renderState().flush(Caches::FlushMode::Layers);
|
||||
}
|
||||
|
||||
void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, bool opaque,
|
||||
bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo) {
|
||||
static const std::vector<sp<RenderNode>> emptyNodeList;
|
||||
auto& caches = Caches::getInstance();
|
||||
FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
|
||||
layerUpdateQueue->clear();
|
||||
// TODO: Handle wide color gamut contexts
|
||||
BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
|
||||
lightInfo);
|
||||
LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
|
||||
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
|
||||
}
|
||||
|
||||
TaskManager* OpenGLPipeline::getTaskManager() {
|
||||
return &Caches::getInstance().tasks;
|
||||
}
|
||||
|
||||
static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
|
||||
return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
|
||||
}
|
||||
|
||||
bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
|
||||
const DamageAccumulator& damageAccumulator,
|
||||
bool wideColorGamut, ErrorHandler* errorHandler) {
|
||||
RenderState& renderState = mRenderThread.renderState();
|
||||
OffscreenBufferPool& layerPool = renderState.layerPool();
|
||||
bool transformUpdateNeeded = false;
|
||||
if (node->getLayer() == nullptr) {
|
||||
node->setLayer(
|
||||
layerPool.get(renderState, node->getWidth(), node->getHeight(), wideColorGamut));
|
||||
transformUpdateNeeded = true;
|
||||
} else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
|
||||
// TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
|
||||
// Or, ideally, maintain damage between frames on node/layer so ordering is always correct
|
||||
if (node->properties().fitsOnLayer()) {
|
||||
node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
|
||||
} else {
|
||||
destroyLayer(node);
|
||||
}
|
||||
transformUpdateNeeded = true;
|
||||
}
|
||||
|
||||
if (transformUpdateNeeded && node->getLayer()) {
|
||||
// update the transform in window of the layer to reset its origin wrt light source position
|
||||
Matrix4 windowTransform;
|
||||
damageAccumulator.computeCurrentTransform(&windowTransform);
|
||||
node->getLayer()->setWindowTransform(windowTransform);
|
||||
}
|
||||
|
||||
if (!node->hasLayer()) {
|
||||
Caches::getInstance().dumpMemoryUsage();
|
||||
if (errorHandler) {
|
||||
std::ostringstream err;
|
||||
err << "Unable to create layer for " << node->getName();
|
||||
const int maxTextureSize = Caches::getInstance().maxTextureSize;
|
||||
if (node->getWidth() > maxTextureSize || node->getHeight() > maxTextureSize) {
|
||||
err << ", size " << node->getWidth() << "x" << node->getHeight()
|
||||
<< " exceeds max size " << maxTextureSize;
|
||||
} else {
|
||||
err << ", see logcat for more info";
|
||||
}
|
||||
errorHandler->onError(err.str());
|
||||
}
|
||||
}
|
||||
|
||||
return transformUpdateNeeded;
|
||||
}
|
||||
|
||||
bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) {
|
||||
TextureCache& cache = Caches::getInstance().textureCache;
|
||||
bool prefetchSucceeded = true;
|
||||
for (auto& bitmapResource : images) {
|
||||
prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get());
|
||||
}
|
||||
return prefetchSucceeded;
|
||||
}
|
||||
|
||||
void OpenGLPipeline::unpinImages() {
|
||||
Caches::getInstance().textureCache.resetMarkInUse(this);
|
||||
}
|
||||
|
||||
void OpenGLPipeline::destroyLayer(RenderNode* node) {
|
||||
if (OffscreenBuffer* layer = node->getLayer()) {
|
||||
layer->renderState.layerPool().putOrDelete(layer);
|
||||
node->setLayer(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
|
||||
if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
|
||||
ATRACE_NAME("Bitmap#prepareToDraw task");
|
||||
Caches::getInstance().textureCache.prefetch(bitmap);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
|
||||
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
|
||||
if (thread.eglManager().hasEglContext()) {
|
||||
mode = DrawGlInfo::kModeProcess;
|
||||
}
|
||||
thread.renderState().invokeFunctor(functor, mode, nullptr);
|
||||
}
|
||||
|
||||
#define FENCE_TIMEOUT 2000000000
|
||||
|
||||
class AutoEglFence {
|
||||
public:
|
||||
AutoEglFence(EGLDisplay display) : mDisplay(display) {
|
||||
fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
|
||||
}
|
||||
|
||||
~AutoEglFence() {
|
||||
if (fence != EGL_NO_SYNC_KHR) {
|
||||
eglDestroySyncKHR(mDisplay, fence);
|
||||
}
|
||||
}
|
||||
|
||||
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
|
||||
|
||||
private:
|
||||
EGLDisplay mDisplay = EGL_NO_DISPLAY;
|
||||
};
|
||||
|
||||
class AutoEglImage {
|
||||
public:
|
||||
AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
|
||||
EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
|
||||
image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
|
||||
imageAttrs);
|
||||
}
|
||||
|
||||
~AutoEglImage() {
|
||||
if (image != EGL_NO_IMAGE_KHR) {
|
||||
eglDestroyImageKHR(mDisplay, image);
|
||||
}
|
||||
}
|
||||
|
||||
EGLImageKHR image = EGL_NO_IMAGE_KHR;
|
||||
|
||||
private:
|
||||
EGLDisplay mDisplay = EGL_NO_DISPLAY;
|
||||
};
|
||||
|
||||
class AutoGlTexture {
|
||||
public:
|
||||
AutoGlTexture(uirenderer::Caches& caches) : mCaches(caches) {
|
||||
glGenTextures(1, &mTexture);
|
||||
caches.textureState().bindTexture(mTexture);
|
||||
}
|
||||
|
||||
~AutoGlTexture() { mCaches.textureState().deleteTexture(mTexture); }
|
||||
|
||||
private:
|
||||
uirenderer::Caches& mCaches;
|
||||
GLuint mTexture = 0;
|
||||
};
|
||||
|
||||
static bool uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap,
|
||||
GraphicBuffer& buffer, GLint format, GLint type) {
|
||||
EGLDisplay display = eglGetCurrentDisplay();
|
||||
LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
|
||||
uirenderer::renderthread::EglManager::eglErrorString());
|
||||
// We use an EGLImage to access the content of the GraphicBuffer
|
||||
// The EGL image is later bound to a 2D texture
|
||||
EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer.getNativeBuffer();
|
||||
AutoEglImage autoImage(display, clientBuffer);
|
||||
if (autoImage.image == EGL_NO_IMAGE_KHR) {
|
||||
ALOGW("Could not create EGL image, err =%s",
|
||||
uirenderer::renderthread::EglManager::eglErrorString());
|
||||
return false;
|
||||
}
|
||||
AutoGlTexture glTexture(caches);
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
|
||||
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format, type,
|
||||
bitmap.getPixels());
|
||||
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
|
||||
// The fence is used to wait for the texture upload to finish
|
||||
// properly. We cannot rely on glFlush() and glFinish() as
|
||||
// some drivers completely ignore these API calls
|
||||
AutoEglFence autoFence(display);
|
||||
if (autoFence.fence == EGL_NO_SYNC_KHR) {
|
||||
LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
|
||||
return false;
|
||||
}
|
||||
// The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
|
||||
// pipeline flush (similar to what a glFlush() would do.)
|
||||
EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
|
||||
EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
|
||||
if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
|
||||
LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: handle SRGB sanely
|
||||
static PixelFormat internalFormatToPixelFormat(GLint internalFormat) {
|
||||
switch (internalFormat) {
|
||||
case GL_LUMINANCE:
|
||||
return PIXEL_FORMAT_RGBA_8888;
|
||||
case GL_SRGB8_ALPHA8:
|
||||
return PIXEL_FORMAT_RGBA_8888;
|
||||
case GL_RGBA:
|
||||
return PIXEL_FORMAT_RGBA_8888;
|
||||
case GL_RGB:
|
||||
return PIXEL_FORMAT_RGB_565;
|
||||
case GL_RGBA16F:
|
||||
return PIXEL_FORMAT_RGBA_FP16;
|
||||
default:
|
||||
LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", internalFormat);
|
||||
return PIXEL_FORMAT_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
sk_sp<Bitmap> OpenGLPipeline::allocateHardwareBitmap(RenderThread& renderThread,
|
||||
SkBitmap& skBitmap) {
|
||||
renderThread.eglManager().initialize();
|
||||
uirenderer::Caches& caches = uirenderer::Caches::getInstance();
|
||||
|
||||
const SkImageInfo& info = skBitmap.info();
|
||||
if (info.colorType() == kUnknown_SkColorType || info.colorType() == kAlpha_8_SkColorType) {
|
||||
ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
|
||||
bool hasLinearBlending = caches.extensions().hasLinearBlending();
|
||||
GLint format, type, internalFormat;
|
||||
uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(),
|
||||
needSRGB && hasLinearBlending, &internalFormat,
|
||||
&format, &type);
|
||||
|
||||
PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat);
|
||||
sp<GraphicBuffer> buffer = new GraphicBuffer(
|
||||
info.width(), info.height(), pixelFormat,
|
||||
GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
|
||||
GraphicBuffer::USAGE_SW_READ_NEVER,
|
||||
std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]");
|
||||
|
||||
status_t error = buffer->initCheck();
|
||||
if (error < 0) {
|
||||
ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SkBitmap bitmap;
|
||||
if (CC_UNLIKELY(
|
||||
uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(), hasLinearBlending))) {
|
||||
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
|
||||
bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
|
||||
} else {
|
||||
bitmap = skBitmap;
|
||||
}
|
||||
|
||||
if (!uploadBitmapToGraphicBuffer(caches, bitmap, *buffer, format, type)) {
|
||||
return nullptr;
|
||||
}
|
||||
return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
|
||||
}
|
||||
|
||||
} /* namespace renderthread */
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
@@ -1,75 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BakedOpDispatcher.h"
|
||||
#include "BakedOpRenderer.h"
|
||||
#include "CanvasContext.h"
|
||||
#include "FrameBuilder.h"
|
||||
#include "IRenderPipeline.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
namespace renderthread {
|
||||
|
||||
class OpenGLPipeline : public IRenderPipeline {
|
||||
public:
|
||||
OpenGLPipeline(RenderThread& thread);
|
||||
virtual ~OpenGLPipeline() {}
|
||||
|
||||
MakeCurrentResult makeCurrent() override;
|
||||
Frame getFrame() override;
|
||||
bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes,
|
||||
FrameInfoVisualizer* profiler) override;
|
||||
bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
FrameInfo* currentFrameInfo, bool* requireSwap) override;
|
||||
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override;
|
||||
DeferredLayerUpdater* createTextureLayer() override;
|
||||
bool setSurface(Surface* window, SwapBehavior swapBehavior, ColorMode colorMode) override;
|
||||
void onStop() override;
|
||||
bool isSurfaceReady() override;
|
||||
bool isContextReady() override;
|
||||
void onDestroyHardwareResources() override;
|
||||
void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo) override;
|
||||
TaskManager* getTaskManager() override;
|
||||
bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
|
||||
bool wideColorGamut, ErrorHandler* errorHandler) override;
|
||||
bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
|
||||
bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override;
|
||||
void unpinImages() override;
|
||||
void onPrepareTree() override {}
|
||||
static void destroyLayer(RenderNode* node);
|
||||
static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
|
||||
static void invokeFunctor(const RenderThread& thread, Functor* functor);
|
||||
static sk_sp<Bitmap> allocateHardwareBitmap(RenderThread& thread, SkBitmap& skBitmap);
|
||||
|
||||
private:
|
||||
EglManager& mEglManager;
|
||||
EGLSurface mEglSurface = EGL_NO_SURFACE;
|
||||
bool mBufferPreserved = false;
|
||||
RenderThread& mRenderThread;
|
||||
};
|
||||
|
||||
} /* namespace renderthread */
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
@@ -334,7 +334,7 @@ sk_sp<Bitmap> RenderProxy::allocateHardwareBitmap(SkBitmap& bitmap) {
|
||||
|
||||
int RenderProxy::copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap) {
|
||||
RenderThread& thread = RenderThread::getInstance();
|
||||
if (Properties::isSkiaEnabled() && gettid() == thread.getTid()) {
|
||||
if (gettid() == thread.getTid()) {
|
||||
// TODO: fix everything that hits this. We should never be triggering a readback ourselves.
|
||||
return (int)thread.readback().copyGraphicBufferInto(buffer, bitmap);
|
||||
} else {
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "CanvasContext.h"
|
||||
#include "DeviceInfo.h"
|
||||
#include "EglManager.h"
|
||||
#include "OpenGLReadback.h"
|
||||
#include "RenderProxy.h"
|
||||
#include "VulkanManager.h"
|
||||
#include "hwui/Bitmap.h"
|
||||
@@ -28,7 +27,6 @@
|
||||
#include "pipeline/skia/SkiaVulkanPipeline.h"
|
||||
#include "pipeline/skia/SkiaVulkanReadback.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "renderthread/OpenGLPipeline.h"
|
||||
#include "utils/FatVector.h"
|
||||
#include "utils/TimeUtils.h"
|
||||
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
#include <pipeline/skia/SkiaOpenGLPipeline.h>
|
||||
#include <pipeline/skia/SkiaVulkanPipeline.h>
|
||||
#include <renderthread/EglManager.h>
|
||||
#include <renderthread/OpenGLPipeline.h>
|
||||
#include <renderthread/VulkanManager.h>
|
||||
#include <utils/Unicode.h>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user