Revert "TextureView Vulkan support and optimized OpenGL draw"

This reverts commit c8e22a6532.

Reason for revert: broke camera, b/113555199

Bug: 113555199
Change-Id: Iae9b462694d5de0cd99427afead63b567fb4d71d
This commit is contained in:
John Reck
2018-08-30 16:47:59 +00:00
committed by Stan Iliev
parent c8e22a6532
commit 867c43de05
55 changed files with 2202 additions and 2490 deletions

View File

@@ -22,6 +22,8 @@
#include "SkColorFilter.h"
#include "SkColorMatrixFilter.h"
#include <Caches.h>
namespace android {
using namespace uirenderer;

View File

@@ -20,6 +20,7 @@
#include "SkMatrix.h"
#include "core_jni_helpers.h"
#include <Caches.h>
#include <jni.h>
namespace android {

View File

@@ -6,6 +6,7 @@
#include "SkBlendMode.h"
#include "core_jni_helpers.h"
#include <Caches.h>
#include <jni.h>
using namespace android::uirenderer;

View File

@@ -36,7 +36,6 @@
#include "jni.h"
#include <nativehelper/JNIHelp.h>
#include <nativehelper/ScopedLocalRef.h>
#include "surfacetexture/SurfaceTexture.h"
// ----------------------------------------------------------------------------
@@ -81,10 +80,10 @@ static bool isProtectedContext() {
// ----------------------------------------------------------------------------
static void SurfaceTexture_setSurfaceTexture(JNIEnv* env, jobject thiz,
const sp<SurfaceTexture>& surfaceTexture)
const sp<GLConsumer>& surfaceTexture)
{
SurfaceTexture* const p =
(SurfaceTexture*)env->GetLongField(thiz, fields.surfaceTexture);
GLConsumer* const p =
(GLConsumer*)env->GetLongField(thiz, fields.surfaceTexture);
if (surfaceTexture.get()) {
surfaceTexture->incStrong((void*)SurfaceTexture_setSurfaceTexture);
}
@@ -109,10 +108,10 @@ static void SurfaceTexture_setProducer(JNIEnv* env, jobject thiz,
}
static void SurfaceTexture_setFrameAvailableListener(JNIEnv* env,
jobject thiz, sp<SurfaceTexture::FrameAvailableListener> listener)
jobject thiz, sp<GLConsumer::FrameAvailableListener> listener)
{
SurfaceTexture::FrameAvailableListener* const p =
(SurfaceTexture::FrameAvailableListener*)
GLConsumer::FrameAvailableListener* const p =
(GLConsumer::FrameAvailableListener*)
env->GetLongField(thiz, fields.frameAvailableListener);
if (listener.get()) {
listener->incStrong((void*)SurfaceTexture_setSurfaceTexture);
@@ -123,8 +122,8 @@ static void SurfaceTexture_setFrameAvailableListener(JNIEnv* env,
env->SetLongField(thiz, fields.frameAvailableListener, (jlong)listener.get());
}
sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) {
return (SurfaceTexture*)env->GetLongField(thiz, fields.surfaceTexture);
sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) {
return (GLConsumer*)env->GetLongField(thiz, fields.surfaceTexture);
}
sp<IGraphicBufferProducer> SurfaceTexture_getProducer(JNIEnv* env, jobject thiz) {
@@ -132,7 +131,7 @@ sp<IGraphicBufferProducer> SurfaceTexture_getProducer(JNIEnv* env, jobject thiz)
}
sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(JNIEnv* env, jobject thiz) {
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<IGraphicBufferProducer> producer(SurfaceTexture_getProducer(env, thiz));
sp<Surface> surfaceTextureClient(surfaceTexture != NULL ? new Surface(producer) : NULL);
return surfaceTextureClient;
@@ -145,7 +144,7 @@ bool android_SurfaceTexture_isInstanceOf(JNIEnv* env, jobject thiz) {
// ----------------------------------------------------------------------------
class JNISurfaceTextureContext : public SurfaceTexture::FrameAvailableListener
class JNISurfaceTextureContext : public GLConsumer::FrameAvailableListener
{
public:
JNISurfaceTextureContext(JNIEnv* env, jobject weakThiz, jclass clazz);
@@ -267,12 +266,12 @@ static void SurfaceTexture_init(JNIEnv* env, jobject thiz, jboolean isDetached,
consumer->setMaxBufferCount(1);
}
sp<SurfaceTexture> surfaceTexture;
sp<GLConsumer> surfaceTexture;
if (isDetached) {
surfaceTexture = new SurfaceTexture(consumer, GL_TEXTURE_EXTERNAL_OES,
surfaceTexture = new GLConsumer(consumer, GL_TEXTURE_EXTERNAL_OES,
true, !singleBufferMode);
} else {
surfaceTexture = new SurfaceTexture(consumer, texName,
surfaceTexture = new GLConsumer(consumer, texName,
GL_TEXTURE_EXTERNAL_OES, true, !singleBufferMode);
}
@@ -307,7 +306,7 @@ static void SurfaceTexture_init(JNIEnv* env, jobject thiz, jboolean isDetached,
static void SurfaceTexture_finalize(JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
surfaceTexture->setFrameAvailableListener(0);
SurfaceTexture_setFrameAvailableListener(env, thiz, 0);
SurfaceTexture_setSurfaceTexture(env, thiz, 0);
@@ -316,13 +315,13 @@ static void SurfaceTexture_finalize(JNIEnv* env, jobject thiz)
static void SurfaceTexture_setDefaultBufferSize(
JNIEnv* env, jobject thiz, jint width, jint height) {
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
surfaceTexture->setDefaultBufferSize(width, height);
}
static void SurfaceTexture_updateTexImage(JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
status_t err = surfaceTexture->updateTexImage();
if (err == INVALID_OPERATION) {
jniThrowException(env, IllegalStateException, "Unable to update texture contents (see "
@@ -334,7 +333,7 @@ static void SurfaceTexture_updateTexImage(JNIEnv* env, jobject thiz)
static void SurfaceTexture_releaseTexImage(JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
status_t err = surfaceTexture->releaseTexImage();
if (err == INVALID_OPERATION) {
jniThrowException(env, IllegalStateException, "Unable to release texture contents (see "
@@ -346,20 +345,20 @@ static void SurfaceTexture_releaseTexImage(JNIEnv* env, jobject thiz)
static jint SurfaceTexture_detachFromGLContext(JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
return surfaceTexture->detachFromContext();
}
static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
return surfaceTexture->attachToContext((GLuint)tex);
}
static void SurfaceTexture_getTransformMatrix(JNIEnv* env, jobject thiz,
jfloatArray jmtx)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
float* mtx = env->GetFloatArrayElements(jmtx, NULL);
surfaceTexture->getTransformMatrix(mtx);
env->ReleaseFloatArrayElements(jmtx, mtx, 0);
@@ -367,19 +366,19 @@ static void SurfaceTexture_getTransformMatrix(JNIEnv* env, jobject thiz,
static jlong SurfaceTexture_getTimestamp(JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
return surfaceTexture->getTimestamp();
}
static void SurfaceTexture_release(JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
surfaceTexture->abandon();
}
static jboolean SurfaceTexture_isReleased(JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
return surfaceTexture->isAbandoned();
}

View File

@@ -67,7 +67,8 @@ static void TextureLayer_setTransform(JNIEnv* env, jobject clazz,
static void TextureLayer_setSurfaceTexture(JNIEnv* env, jobject clazz,
jlong layerUpdaterPtr, jobject surface) {
DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
layer->setSurfaceTexture(SurfaceTexture_getSurfaceTexture(env, surface));
sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, surface));
layer->setSurfaceTexture(surfaceTexture);
}
static void TextureLayer_updateSurfaceTexture(JNIEnv* env, jobject clazz,

View File

@@ -23,14 +23,14 @@
namespace android {
class GLConsumer;
class IGraphicBufferProducer;
class SurfaceTexture;
extern sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(JNIEnv* env, jobject thiz);
extern bool android_SurfaceTexture_isInstanceOf(JNIEnv* env, jobject thiz);
/* Gets the underlying C++ SurfaceTexture object from a SurfaceTexture Java object. */
extern sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz);
/* Gets the underlying GLConsumer from a SurfaceTexture Java object. */
extern sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz);
/* gets the producer end of the SurfaceTexture */
extern sp<IGraphicBufferProducer> SurfaceTexture_getProducer(JNIEnv* env, jobject thiz);

View File

@@ -175,7 +175,9 @@ cc_defaults {
"pipeline/skia/SkiaRecordingCanvas.cpp",
"pipeline/skia/SkiaVulkanPipeline.cpp",
"pipeline/skia/VectorDrawableAtlas.cpp",
"renderstate/PixelBufferState.cpp",
"renderstate/RenderState.cpp",
"renderstate/TextureState.cpp",
"renderthread/CacheManager.cpp",
"renderthread/CanvasContext.cpp",
"renderthread/DrawFrameTask.cpp",
@@ -187,9 +189,6 @@ cc_defaults {
"renderthread/TimeLord.cpp",
"renderthread/Frame.cpp",
"service/GraphicsStatsService.cpp",
"surfacetexture/EGLConsumer.cpp",
"surfacetexture/ImageConsumer.cpp",
"surfacetexture/SurfaceTexture.cpp",
"thread/TaskManager.cpp",
"utils/Blur.cpp",
"utils/Color.cpp",
@@ -201,6 +200,7 @@ cc_defaults {
"AnimationContext.cpp",
"Animator.cpp",
"AnimatorManager.cpp",
"Caches.cpp",
"CanvasState.cpp",
"CanvasTransform.cpp",
"ClipArea.cpp",
@@ -209,6 +209,7 @@ cc_defaults {
"DeviceInfo.cpp",
"FrameInfo.cpp",
"FrameInfoVisualizer.cpp",
"GlLayer.cpp",
"GpuMemoryTracker.cpp",
"HardwareBitmapUploader.cpp",
"Interpolator.cpp",
@@ -218,6 +219,7 @@ cc_defaults {
"Matrix.cpp",
"EglReadback.cpp",
"PathParser.cpp",
"PixelBuffer.cpp",
"ProfileData.cpp",
"ProfileDataContainer.cpp",
"Properties.cpp",
@@ -228,7 +230,9 @@ cc_defaults {
"ResourceCache.cpp",
"SkiaCanvas.cpp",
"Snapshot.cpp",
"Texture.cpp",
"VectorDrawable.cpp",
"VkLayer.cpp",
"protos/graphicsstats.proto",
],

103
libs/hwui/Caches.cpp Normal file
View File

@@ -0,0 +1,103 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Caches.h"
#include "GlLayer.h"
#include "Properties.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"
#include <cutils/properties.h>
#include <utils/Log.h>
#include <utils/String8.h>
namespace android {
namespace uirenderer {
Caches* Caches::sInstance = nullptr;
///////////////////////////////////////////////////////////////////////////////
// Macros
///////////////////////////////////////////////////////////////////////////////
#if DEBUG_CACHE_FLUSH
#define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define FLUSH_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
Caches::Caches(RenderState& renderState) : mInitialized(false) {
INIT_LOGD("Creating OpenGL renderer caches");
init();
initStaticProperties();
}
bool Caches::init() {
if (mInitialized) return false;
ATRACE_NAME("Caches::init");
mRegionMesh = nullptr;
mInitialized = true;
mPixelBufferState = new PixelBufferState();
mTextureState = new TextureState();
mTextureState->constructTexture(*this);
return true;
}
void Caches::initStaticProperties() {
// OpenGL ES 3.0+ specific features
gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() &&
property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true);
}
void Caches::terminate() {
if (!mInitialized) return;
mRegionMesh.reset(nullptr);
clearGarbage();
delete mPixelBufferState;
mPixelBufferState = nullptr;
delete mTextureState;
mTextureState = nullptr;
mInitialized = false;
}
///////////////////////////////////////////////////////////////////////////////
// Memory management
///////////////////////////////////////////////////////////////////////////////
void Caches::clearGarbage() {}
void Caches::flush(FlushMode mode) {
clearGarbage();
glFinish();
// Errors during cleanup should be considered non-fatal, dump them and
// and move on. TODO: All errors or just errors like bad surface?
GLUtils::dumpGLErrors();
}
}; // namespace uirenderer
}; // namespace android

135
libs/hwui/Caches.h Normal file
View File

@@ -0,0 +1,135 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "DeviceInfo.h"
#include "Extensions.h"
#include "ResourceCache.h"
#include "renderstate/PixelBufferState.h"
#include "renderstate/TextureState.h"
#include "thread/TaskManager.h"
#include "thread/TaskProcessor.h"
#include <memory>
#include <vector>
#include <GLES3/gl3.h>
#include <utils/KeyedVector.h>
#include <cutils/compiler.h>
#include <SkPath.h>
#include <vector>
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Caches
///////////////////////////////////////////////////////////////////////////////
class RenderNode;
class RenderState;
class ANDROID_API Caches {
public:
static Caches& createInstance(RenderState& renderState) {
LOG_ALWAYS_FATAL_IF(sInstance, "double create of Caches attempted");
sInstance = new Caches(renderState);
return *sInstance;
}
static Caches& getInstance() {
LOG_ALWAYS_FATAL_IF(!sInstance, "instance not yet created");
return *sInstance;
}
static bool hasInstance() { return sInstance != nullptr; }
private:
explicit Caches(RenderState& renderState);
static Caches* sInstance;
public:
enum class FlushMode { Layers = 0, Moderate, Full };
/**
* Initialize caches.
*/
bool init();
bool isInitialized() { return mInitialized; }
/**
* Flush the cache.
*
* @param mode Indicates how much of the cache should be flushed
*/
void flush(FlushMode mode);
/**
* Destroys all resources associated with this cache. This should
* be called after a flush(FlushMode::Full).
*/
void terminate();
/**
* Call this on each frame to ensure that garbage is deleted from
* GPU memory.
*/
void clearGarbage();
/**
* Returns the GL RGBA internal format to use for the current device
* If the device supports linear blending and needSRGB is true,
* this function returns GL_SRGB8_ALPHA8, otherwise it returns GL_RGBA
*/
constexpr GLint rgbaInternalFormat(bool needSRGB = true) const {
return extensions().hasLinearBlending() && needSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA;
}
public:
TaskManager tasks;
bool gpuPixelBuffersEnabled;
const Extensions& extensions() const { return DeviceInfo::get()->extensions(); }
PixelBufferState& pixelBufferState() { return *mPixelBufferState; }
TextureState& textureState() { return *mTextureState; }
private:
void initStaticProperties();
static void eventMarkNull(GLsizei length, const GLchar* marker) {}
static void startMarkNull(GLsizei length, const GLchar* marker) {}
static void endMarkNull() {}
// Used to render layers
std::unique_ptr<TextureVertex[]> mRegionMesh;
bool mInitialized;
// TODO: move below to RenderState
PixelBufferState* mPixelBufferState = nullptr;
TextureState* mTextureState = nullptr;
}; // class Caches
}; // namespace uirenderer
}; // namespace android

View File

@@ -15,20 +15,27 @@
*/
#include "DeferredLayerUpdater.h"
#include "GlLayer.h"
#include "VkLayer.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "renderthread/RenderTask.h"
#include "utils/PaintUtils.h"
namespace android {
namespace uirenderer {
DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
Layer::Api layerApi)
: mRenderState(renderState)
, mBlend(false)
, mSurfaceTexture(nullptr)
, mTransform(nullptr)
, mGLContextAttached(false)
, mUpdateTexImage(false)
, mLayer(nullptr) {
, mLayer(nullptr)
, mLayerApi(layerApi)
, mCreateLayerFn(createLayerFn) {
renderState.registerDeferredLayerUpdater(this);
}
@@ -43,9 +50,13 @@ void DeferredLayerUpdater::destroyLayer() {
return;
}
if (mSurfaceTexture.get() && mGLContextAttached) {
mSurfaceTexture->detachFromView();
if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) {
status_t err = mSurfaceTexture->detachFromContext();
mGLContextAttached = false;
if (err != 0) {
// TODO: Elevate to fatal exception
ALOGE("Failed to detach SurfaceTexture from context %d", err);
}
}
mLayer->postDecStrong();
@@ -64,53 +75,99 @@ void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
void DeferredLayerUpdater::apply() {
if (!mLayer) {
mLayer = new Layer(mRenderState, mColorFilter, mAlpha, mMode);
mLayer = mCreateLayerFn(mRenderState, mWidth, mHeight, mColorFilter, mAlpha, mMode, mBlend);
}
mLayer->setColorFilter(mColorFilter);
mLayer->setAlpha(mAlpha, mMode);
if (mSurfaceTexture.get()) {
if (!mGLContextAttached) {
mGLContextAttached = true;
mUpdateTexImage = true;
mSurfaceTexture->attachToView();
}
if (mUpdateTexImage) {
mUpdateTexImage = false;
sk_sp<SkImage> layerImage;
SkMatrix textureTransform;
android_dataspace dataSpace;
bool queueEmpty = true;
// If the SurfaceTexture queue is in synchronous mode, need to discard all
// but latest frame. Since we can't tell which mode it is in,
// do this unconditionally.
do {
layerImage = mSurfaceTexture->dequeueImage(textureTransform, dataSpace, &queueEmpty,
mRenderState);
} while (layerImage.get() && (!queueEmpty));
if (layerImage.get()) {
// force filtration if buffer size != layer size
bool forceFilter = mWidth != layerImage->width() || mHeight != layerImage->height();
updateLayer(forceFilter, textureTransform, dataSpace, layerImage);
if (mLayer->getApi() == Layer::Api::Vulkan) {
if (mUpdateTexImage) {
mUpdateTexImage = false;
doUpdateVkTexImage();
}
} else {
LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
"apply surfaceTexture with non GL backend %x, GL %x, VK %x",
mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
if (!mGLContextAttached) {
mGLContextAttached = true;
mUpdateTexImage = true;
mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId());
}
if (mUpdateTexImage) {
mUpdateTexImage = false;
doUpdateTexImage();
}
GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget);
}
if (mTransform) {
mLayer->getTransform() = *mTransform;
mLayer->getTransform().load(*mTransform);
setTransform(nullptr);
}
}
}
void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform,
android_dataspace dataspace, const sk_sp<SkImage>& layerImage) {
void DeferredLayerUpdater::doUpdateTexImage() {
LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
"doUpdateTexImage non GL backend %x, GL %x, VK %x", mLayer->getApi(),
Layer::Api::OpenGL, Layer::Api::Vulkan);
if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
float transform[16];
int64_t frameNumber = mSurfaceTexture->getFrameNumber();
// If the GLConsumer queue is in synchronous mode, need to discard all
// but latest frame, using the frame number to tell when we no longer
// have newer frames to target. Since we can't tell which mode it is in,
// do this unconditionally.
int dropCounter = 0;
while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
if (newFrameNumber == frameNumber) break;
frameNumber = newFrameNumber;
dropCounter++;
}
bool forceFilter = false;
sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
if (buffer != nullptr) {
// force filtration if buffer size != layer size
forceFilter = mWidth != static_cast<int>(buffer->getWidth()) ||
mHeight != static_cast<int>(buffer->getHeight());
}
#if DEBUG_RENDERER
if (dropCounter > 0) {
RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
}
#endif
mSurfaceTexture->getTransformMatrix(transform);
updateLayer(forceFilter, transform, mSurfaceTexture->getCurrentDataSpace());
}
}
void DeferredLayerUpdater::doUpdateVkTexImage() {
LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::Vulkan,
"updateLayer non Vulkan backend %x, GL %x, VK %x", mLayer->getApi(),
Layer::Api::OpenGL, Layer::Api::Vulkan);
static const mat4 identityMatrix;
updateLayer(false, identityMatrix.data, HAL_DATASPACE_UNKNOWN);
VkLayer* vkLayer = static_cast<VkLayer*>(mLayer);
vkLayer->updateTexture();
}
void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform,
android_dataspace dataspace) {
mLayer->setBlend(mBlend);
mLayer->setForceFilter(forceFilter);
mLayer->setSize(mWidth, mHeight);
mLayer->getTexTransform() = textureTransform;
mLayer->getTexTransform().load(textureTransform);
mLayer->setDataSpace(dataspace);
mLayer->setImage(layerImage);
}
void DeferredLayerUpdater::detachSurfaceTexture() {

View File

@@ -17,19 +17,18 @@
#pragma once
#include <SkColorFilter.h>
#include <SkImage.h>
#include <SkMatrix.h>
#include <cutils/compiler.h>
#include <map>
#include <gui/GLConsumer.h>
#include <system/graphics.h>
#include <utils/StrongPointer.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "surfacetexture/SurfaceTexture.h"
#include "Layer.h"
#include "Rect.h"
#include "renderthread/RenderThread.h"
namespace android {
namespace uirenderer {
@@ -42,7 +41,12 @@ class DeferredLayerUpdater : public VirtualLightRefBase {
public:
// Note that DeferredLayerUpdater assumes it is taking ownership of the layer
// and will not call incrementRef on it as a result.
ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState);
typedef std::function<Layer*(RenderState& renderState, uint32_t layerWidth,
uint32_t layerHeight, sk_sp<SkColorFilter> colorFilter, int alpha,
SkBlendMode mode, bool blend)>
CreateLayerFn;
ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
Layer::Api layerApi);
ANDROID_API ~DeferredLayerUpdater();
@@ -66,13 +70,13 @@ public:
return false;
}
ANDROID_API void setSurfaceTexture(const sp<SurfaceTexture>& consumer) {
if (consumer.get() != mSurfaceTexture.get()) {
mSurfaceTexture = consumer;
ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture) {
if (texture.get() != mSurfaceTexture.get()) {
mSurfaceTexture = texture;
GLenum target = consumer->getCurrentTextureTarget();
GLenum target = texture->getCurrentTextureTarget();
LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES,
"set unsupported SurfaceTexture with target %x", target);
"set unsupported GLConsumer with target %x", target);
}
}
@@ -93,11 +97,12 @@ public:
void detachSurfaceTexture();
void updateLayer(bool forceFilter, const SkMatrix& textureTransform,
android_dataspace dataspace, const sk_sp<SkImage>& layerImage);
void updateLayer(bool forceFilter, const float* textureTransform, android_dataspace dataspace);
void destroyLayer();
Layer::Api getBackingLayerApi() { return mLayerApi; }
private:
RenderState& mRenderState;
@@ -108,12 +113,17 @@ private:
sk_sp<SkColorFilter> mColorFilter;
int mAlpha = 255;
SkBlendMode mMode = SkBlendMode::kSrcOver;
sp<SurfaceTexture> mSurfaceTexture;
sp<GLConsumer> mSurfaceTexture;
SkMatrix* mTransform;
bool mGLContextAttached;
bool mUpdateTexImage;
Layer* mLayer;
Layer::Api mLayerApi;
CreateLayerFn mCreateLayerFn;
void doUpdateTexImage();
void doUpdateVkTexImage();
};
} /* namespace uirenderer */

68
libs/hwui/GlLayer.cpp Normal file
View File

@@ -0,0 +1,68 @@
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GlLayer.h"
#include "Caches.h"
#include "RenderNode.h"
#include "renderstate/RenderState.h"
namespace android {
namespace uirenderer {
GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend)
: Layer(renderState, Api::OpenGL, colorFilter, alpha, mode)
, caches(Caches::getInstance())
, texture(caches) {
texture.mWidth = layerWidth;
texture.mHeight = layerHeight;
texture.blend = blend;
}
GlLayer::~GlLayer() {
// There's a rare possibility that Caches could have been destroyed already
// since this method is queued up as a task.
// Since this is a reset method, treat this as non-fatal.
if (caches.isInitialized() && texture.mId) {
texture.deleteTexture();
}
}
void GlLayer::onGlContextLost() {
texture.deleteTexture();
}
void GlLayer::setRenderTarget(GLenum renderTarget) {
if (renderTarget != getRenderTarget()) {
// new render target: bind with new target, and update filter/wrap
texture.mTarget = renderTarget;
if (texture.mId) {
caches.textureState().bindTexture(texture.target(), texture.mId);
}
texture.setFilter(GL_NEAREST, false, true);
texture.setWrap(GL_CLAMP_TO_EDGE, false, true);
}
}
void GlLayer::generateTexture() {
if (!texture.mId) {
glGenTextures(1, &texture.mId);
}
}
}; // namespace uirenderer
}; // namespace android

75
libs/hwui/GlLayer.h Normal file
View File

@@ -0,0 +1,75 @@
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Layer.h"
#include "Texture.h"
namespace android {
namespace uirenderer {
// Forward declarations
class Caches;
/**
* A layer has dimensions and is backed by an OpenGL texture or FBO.
*/
class GlLayer : public Layer {
public:
GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend);
virtual ~GlLayer();
uint32_t getWidth() const override { return texture.mWidth; }
uint32_t getHeight() const override { return texture.mHeight; }
void setSize(uint32_t width, uint32_t height) override {
texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
texture.target());
}
void setBlend(bool blend) override { texture.blend = blend; }
bool isBlend() const override { return texture.blend; }
inline GLuint getTextureId() const { return texture.id(); }
inline GLenum getRenderTarget() const { return texture.target(); }
void setRenderTarget(GLenum renderTarget);
void generateTexture();
/**
* Lost the GL context but the layer is still around, mark it invalid internally
* so the dtor knows not to do any GL work
*/
void onGlContextLost();
private:
Caches& caches;
/**
* The texture backing this layer.
*/
Texture texture;
}; // struct GlLayer
}; // namespace uirenderer
}; // namespace android

View File

@@ -14,6 +14,7 @@
* limitations under the License.
*/
#include "Texture.h"
#include "utils/StringUtils.h"
#include <GpuMemoryTracker.h>
@@ -116,6 +117,22 @@ void GpuMemoryTracker::onFrameCompleted() {
ATRACE_INT(buf, stats.count);
}
}
std::vector<const Texture*> freeList;
for (const auto& obj : gObjectSet) {
if (obj->objectType() == GpuObjectType::Texture) {
const Texture* texture = static_cast<Texture*>(obj);
if (texture->cleanup) {
ALOGE("Leaked texture marked for cleanup! id=%u, size %ux%u", texture->id(),
texture->width(), texture->height());
freeList.push_back(texture);
}
}
}
for (auto& texture : freeList) {
const_cast<Texture*>(texture)->deleteTexture();
delete texture;
}
}
} // namespace uirenderer

View File

@@ -17,17 +17,17 @@
#include "Layer.h"
#include "renderstate/RenderState.h"
#include "utils/Color.h"
#include <SkToSRGBColorFilter.h>
namespace android {
namespace uirenderer {
Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha,
SkBlendMode mode)
Layer::Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter> colorFilter, int alpha,
SkBlendMode mode)
: GpuMemoryTracker(GpuObjectType::Layer)
, mRenderState(renderState)
, mApi(api)
, mColorFilter(colorFilter)
, alpha(alpha)
, mode(mode) {
@@ -36,8 +36,6 @@ Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alp
incStrong(nullptr);
buildColorSpaceWithFilter();
renderState.registerLayer(this);
texTransform.setIdentity();
transform.setIdentity();
}
Layer::~Layer() {

View File

@@ -23,9 +23,8 @@
#include <SkColorFilter.h>
#include <SkColorSpace.h>
#include <SkPaint.h>
#include <SkImage.h>
#include <SkMatrix.h>
#include <system/graphics.h>
#include "Matrix.h"
namespace android {
namespace uirenderer {
@@ -41,19 +40,24 @@ class RenderState;
*/
class Layer : public VirtualLightRefBase, GpuMemoryTracker {
public:
Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode);
enum class Api {
OpenGL = 0,
Vulkan = 1,
};
Api getApi() const { return mApi; }
~Layer();
virtual uint32_t getWidth() const { return mWidth; }
virtual uint32_t getWidth() const = 0;
virtual uint32_t getHeight() const { return mHeight; }
virtual uint32_t getHeight() const = 0;
virtual void setSize(uint32_t width, uint32_t height) { mWidth = width; mHeight = height; }
virtual void setSize(uint32_t width, uint32_t height) = 0;
virtual void setBlend(bool blend) { mBlend = blend; }
virtual void setBlend(bool blend) = 0;
virtual bool isBlend() const { return mBlend; }
virtual bool isBlend() const = 0;
inline void setForceFilter(bool forceFilter) { this->forceFilter = forceFilter; }
@@ -80,9 +84,9 @@ public:
inline sk_sp<SkColorFilter> getColorSpaceWithFilter() const { return mColorSpaceWithFilter; }
inline SkMatrix& getTexTransform() { return texTransform; }
inline mat4& getTexTransform() { return texTransform; }
inline SkMatrix& getTransform() { return transform; }
inline mat4& getTransform() { return transform; }
/**
* Posts a decStrong call to the appropriate thread.
@@ -90,17 +94,16 @@ public:
*/
void postDecStrong();
inline void setImage(const sk_sp<SkImage>& image) { this->layerImage = image; }
inline sk_sp<SkImage> getImage() const { return this->layerImage; }
protected:
Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode);
RenderState& mRenderState;
private:
void buildColorSpaceWithFilter();
Api mApi;
/**
* Color filter used to draw this layer. Optional.
*/
@@ -134,32 +137,12 @@ private:
/**
* Optional texture coordinates transform.
*/
SkMatrix texTransform;
mat4 texTransform;
/**
* Optional transform.
*/
SkMatrix transform;
/**
* An image backing the layer.
*/
sk_sp<SkImage> layerImage;
/**
* layer width.
*/
uint32_t mWidth = 0;
/**
* layer height.
*/
uint32_t mHeight = 0;
/**
* enable blending
*/
bool mBlend = false;
mat4 transform;
}; // struct Layer

156
libs/hwui/PixelBuffer.cpp Normal file
View File

@@ -0,0 +1,156 @@
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "PixelBuffer.h"
#include "Debug.h"
#include "Extensions.h"
#include "Properties.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"
#include <utils/Log.h>
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// CPU pixel buffer
///////////////////////////////////////////////////////////////////////////////
class CpuPixelBuffer : public PixelBuffer {
public:
CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height);
uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) override;
void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
protected:
void unmap() override;
private:
std::unique_ptr<uint8_t[]> mBuffer;
};
CpuPixelBuffer::CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height)
: PixelBuffer(format, width, height)
, mBuffer(new uint8_t[width * height * formatSize(format)]) {}
uint8_t* CpuPixelBuffer::map(AccessMode mode) {
if (mAccessMode == kAccessMode_None) {
mAccessMode = mode;
}
return mBuffer.get();
}
void CpuPixelBuffer::unmap() {
mAccessMode = kAccessMode_None;
}
void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat, GL_UNSIGNED_BYTE,
&mBuffer[offset]);
}
///////////////////////////////////////////////////////////////////////////////
// GPU pixel buffer
///////////////////////////////////////////////////////////////////////////////
class GpuPixelBuffer : public PixelBuffer {
public:
GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height);
~GpuPixelBuffer();
uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) override;
void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
protected:
void unmap() override;
private:
GLuint mBuffer;
uint8_t* mMappedPointer;
Caches& mCaches;
};
GpuPixelBuffer::GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height)
: PixelBuffer(format, width, height)
, mMappedPointer(nullptr)
, mCaches(Caches::getInstance()) {
glGenBuffers(1, &mBuffer);
mCaches.pixelBufferState().bind(mBuffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), nullptr, GL_DYNAMIC_DRAW);
mCaches.pixelBufferState().unbind();
}
GpuPixelBuffer::~GpuPixelBuffer() {
glDeleteBuffers(1, &mBuffer);
}
uint8_t* GpuPixelBuffer::map(AccessMode mode) {
if (mAccessMode == kAccessMode_None) {
mCaches.pixelBufferState().bind(mBuffer);
mMappedPointer = (uint8_t*)glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, getSize(), mode);
if (CC_UNLIKELY(!mMappedPointer)) {
GLUtils::dumpGLErrors();
LOG_ALWAYS_FATAL("Failed to map PBO");
}
mAccessMode = mode;
mCaches.pixelBufferState().unbind();
}
return mMappedPointer;
}
void GpuPixelBuffer::unmap() {
if (mAccessMode != kAccessMode_None) {
if (mMappedPointer) {
mCaches.pixelBufferState().bind(mBuffer);
GLboolean status = glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
if (status == GL_FALSE) {
ALOGE("Corrupted GPU pixel buffer");
}
}
mAccessMode = kAccessMode_None;
mMappedPointer = nullptr;
}
}
void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) {
// If the buffer is not mapped, unmap() will not bind it
mCaches.pixelBufferState().bind(mBuffer);
unmap();
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat, GL_UNSIGNED_BYTE,
reinterpret_cast<void*>(offset));
mCaches.pixelBufferState().unbind();
}
///////////////////////////////////////////////////////////////////////////////
// Factory
///////////////////////////////////////////////////////////////////////////////
PixelBuffer* PixelBuffer::create(GLenum format, uint32_t width, uint32_t height, BufferType type) {
if (type == kBufferType_Auto && Caches::getInstance().gpuPixelBuffersEnabled) {
return new GpuPixelBuffer(format, width, height);
}
return new CpuPixelBuffer(format, width, height);
}
}; // namespace uirenderer
}; // namespace android

198
libs/hwui/PixelBuffer.h Normal file
View File

@@ -0,0 +1,198 @@
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
#define ANDROID_HWUI_PIXEL_BUFFER_H
#include <GLES3/gl3.h>
#include <log/log.h>
namespace android {
namespace uirenderer {
/**
* Represents a pixel buffer. A pixel buffer will be backed either by a
* PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
* versions. If the buffer is backed by a PBO it will of type
* GL_PIXEL_UNPACK_BUFFER.
*
* To read from or write into a PixelBuffer you must first map the
* buffer using the map(AccessMode) method. This method returns a
* pointer to the beginning of the buffer.
*
* Before the buffer can be used by the GPU, for instance to upload
* a texture, you must first unmap the buffer. To do so, call the
* unmap() method.
*
* Mapping and unmapping a PixelBuffer can have the side effect of
* changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
* therefore recommended to call Caches::unbindPixelbuffer() after
* using a PixelBuffer to upload to a texture.
*/
class PixelBuffer {
public:
enum BufferType { kBufferType_Auto, kBufferType_CPU };
enum AccessMode {
kAccessMode_None = 0,
kAccessMode_Read = GL_MAP_READ_BIT,
kAccessMode_Write = GL_MAP_WRITE_BIT,
kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
};
/**
* Creates a new PixelBuffer object with the specified format and
* dimensions. The buffer is immediately allocated.
*
* The buffer type specifies how the buffer should be allocated.
* By default this method will automatically choose whether to allocate
* a CPU or GPU buffer.
*/
static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
BufferType type = kBufferType_Auto);
virtual ~PixelBuffer() {}
/**
* Returns the format of this render buffer.
*/
GLenum getFormat() const { return mFormat; }
/**
* Maps this before with the specified access mode. This method
* returns a pointer to the region of memory where the buffer was
* mapped.
*
* If the buffer is already mapped when this method is invoked,
* this method will return the previously mapped pointer. The
* access mode can only be changed by calling unmap() first.
*
* The specified access mode cannot be kAccessMode_None.
*/
virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
/**
* Returns the current access mode for this buffer. If the buffer
* is not mapped, this method returns kAccessMode_None.
*/
AccessMode getAccessMode() const { return mAccessMode; }
/**
* Upload the specified rectangle of this pixel buffer as a
* GL_TEXTURE_2D texture. Calling this method will trigger
* an unmap() if necessary.
*/
virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
/**
* Upload the specified rectangle of this pixel buffer as a
* GL_TEXTURE_2D texture. Calling this method will trigger
* an unmap() if necessary.
*
* This is a convenience function provided to save callers the
* trouble of computing the offset parameter.
*/
void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
upload(x, y, width, height, getOffset(x, y));
}
/**
* Returns the width of the render buffer in pixels.
*/
uint32_t getWidth() const { return mWidth; }
/**
* Returns the height of the render buffer in pixels.
*/
uint32_t getHeight() const { return mHeight; }
/**
* Returns the size of this pixel buffer in bytes.
*/
uint32_t getSize() const { return mWidth * mHeight * formatSize(mFormat); }
/**
* Returns the offset of a pixel in this pixel buffer, in bytes.
*/
uint32_t getOffset(uint32_t x, uint32_t y) const {
return (y * mWidth + x) * formatSize(mFormat);
}
/**
* Returns the number of bytes per pixel in the specified format.
*
* Supported formats:
* GL_ALPHA
* GL_RGBA
*/
static uint32_t formatSize(GLenum format) {
switch (format) {
case GL_ALPHA:
return 1;
case GL_RGBA:
return 4;
}
return 0;
}
/**
* Returns the alpha channel offset in the specified format.
*
* Supported formats:
* GL_ALPHA
* GL_RGBA
*/
static uint32_t formatAlphaOffset(GLenum format) {
switch (format) {
case GL_ALPHA:
return 0;
case GL_RGBA:
return 3;
}
ALOGE("unsupported format: %d", format);
return 0;
}
protected:
/**
* Creates a new render buffer in the specified format and dimensions.
* The format must be GL_ALPHA or GL_RGBA.
*/
PixelBuffer(GLenum format, uint32_t width, uint32_t height)
: mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {}
/**
* Unmaps this buffer, if needed. After the buffer is unmapped,
* the pointer previously returned by map() becomes invalid and
* should not be used.
*/
virtual void unmap() = 0;
GLenum mFormat;
uint32_t mWidth;
uint32_t mHeight;
AccessMode mAccessMode;
}; // class PixelBuffer
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_PIXEL_BUFFER_H

View File

@@ -16,6 +16,7 @@
#pragma once
#include "Caches.h"
#include "DeviceInfo.h"
#include "Outline.h"
#include "Rect.h"

View File

@@ -15,6 +15,7 @@
*/
#include "ResourceCache.h"
#include "Caches.h"
namespace android {
@@ -111,9 +112,13 @@ void ResourceCache::destructorLocked(Res_png_9patch* resource) {
ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : nullptr;
if (ref == nullptr) {
// If we're not tracking this resource, just delete it
// A Res_png_9patch is actually an array of byte that's larger
// than sizeof(Res_png_9patch). It must be freed as an array.
delete[](int8_t*) resource;
if (Caches::hasInstance()) {
// DEAD CODE
} else {
// A Res_png_9patch is actually an array of byte that's larger
// than sizeof(Res_png_9patch). It must be freed as an array.
delete[](int8_t*) resource;
}
return;
}
ref->destroyed = true;
@@ -130,10 +135,14 @@ void ResourceCache::deleteResourceReferenceLocked(const void* resource, Resource
if (ref->destroyed) {
switch (ref->resourceType) {
case kNinePatch: {
// A Res_png_9patch is actually an array of byte that's larger
// than sizeof(Res_png_9patch). It must be freed as an array.
int8_t* patch = (int8_t*)resource;
delete[] patch;
if (Caches::hasInstance()) {
// DEAD CODE
} else {
// A Res_png_9patch is actually an array of byte that's larger
// than sizeof(Res_png_9patch). It must be freed as an array.
int8_t* patch = (int8_t*)resource;
delete[] patch;
}
} break;
}
}

413
libs/hwui/Texture.cpp Normal file
View File

@@ -0,0 +1,413 @@
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Texture.h"
#include "Caches.h"
#include "utils/GLUtils.h"
#include "utils/MathUtils.h"
#include "utils/TraceUtils.h"
#include <utils/Log.h>
#include <math/mat4.h>
#include <SkCanvas.h>
namespace android {
namespace uirenderer {
// Number of bytes used by a texture in the given format
static int bytesPerPixel(GLint glFormat) {
switch (glFormat) {
// The wrapped-texture case, usually means a SurfaceTexture
case 0:
return 0;
case GL_LUMINANCE:
case GL_ALPHA:
return 1;
case GL_SRGB8:
case GL_RGB:
return 3;
case GL_SRGB8_ALPHA8:
case GL_RGBA:
return 4;
case GL_RGBA16F:
return 8;
default:
LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat);
}
}
void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
if (force || wrapS != mWrapS || wrapT != mWrapT) {
mWrapS = wrapS;
mWrapT = wrapT;
if (bindTexture) {
mCaches.textureState().bindTexture(mTarget, mId);
}
glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS);
glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT);
}
}
void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) {
if (force || min != mMinFilter || mag != mMagFilter) {
mMinFilter = min;
mMagFilter = mag;
if (bindTexture) {
mCaches.textureState().bindTexture(mTarget, mId);
}
if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min);
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag);
}
}
void Texture::deleteTexture() {
mCaches.textureState().deleteTexture(mId);
mId = 0;
mTarget = GL_NONE;
if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
mEglImageHandle = EGL_NO_IMAGE_KHR;
}
}
bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
GLenum target) {
if (mWidth == width && mHeight == height && mFormat == format &&
mInternalFormat == internalFormat && mTarget == target) {
return false;
}
mWidth = width;
mHeight = height;
mFormat = format;
mInternalFormat = internalFormat;
mTarget = target;
notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
return true;
}
void Texture::resetCachedParams() {
mWrapS = GL_REPEAT;
mWrapT = GL_REPEAT;
mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
mMagFilter = GL_LINEAR;
}
void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format,
GLenum type, const void* pixels) {
GL_CHECKPOINT(MODERATE);
// We don't have color space information, we assume the data is gamma encoded
mIsLinear = false;
bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
if (!mId) {
glGenTextures(1, &mId);
needsAlloc = true;
resetCachedParams();
}
mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
if (needsAlloc) {
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
} else if (pixels) {
glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
}
GL_CHECKPOINT(MODERATE);
}
void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) {
EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
mEglImageHandle = EGL_NO_IMAGE_KHR;
}
mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
buffer->getNativeBuffer(), 0);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle);
}
static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height,
const GLvoid* data) {
const bool useStride =
stride != width && Caches::getInstance().extensions().hasUnpackRowLength();
if ((stride == width) || useStride) {
if (useStride) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
}
if (resize) {
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
}
if (useStride) {
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
} else {
// With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
// if the stride doesn't match the width
GLvoid* temp = (GLvoid*)malloc(width * height * bpp);
if (!temp) return;
uint8_t* pDst = (uint8_t*)temp;
uint8_t* pSrc = (uint8_t*)data;
for (GLsizei i = 0; i < height; i++) {
memcpy(pDst, pSrc, width * bpp);
pDst += width * bpp;
pSrc += stride * bpp;
}
if (resize) {
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp);
} else {
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
}
free(temp);
}
}
void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB,
GLint* outInternalFormat, GLint* outFormat,
GLint* outType) {
switch (colorType) {
case kAlpha_8_SkColorType:
*outFormat = GL_ALPHA;
*outInternalFormat = GL_ALPHA;
*outType = GL_UNSIGNED_BYTE;
break;
case kRGB_565_SkColorType:
if (needSRGB) {
// We would ideally use a GL_RGB/GL_SRGB8 texture but the
// intermediate Skia bitmap needs to be ARGB_8888
*outFormat = GL_RGBA;
*outInternalFormat = caches.rgbaInternalFormat();
*outType = GL_UNSIGNED_BYTE;
} else {
*outFormat = GL_RGB;
*outInternalFormat = GL_RGB;
*outType = GL_UNSIGNED_SHORT_5_6_5;
}
break;
// ARGB_4444 is upconverted to RGBA_8888
case kARGB_4444_SkColorType:
case kN32_SkColorType:
*outFormat = GL_RGBA;
*outInternalFormat = caches.rgbaInternalFormat(needSRGB);
*outType = GL_UNSIGNED_BYTE;
break;
case kGray_8_SkColorType:
*outFormat = GL_LUMINANCE;
*outInternalFormat = GL_LUMINANCE;
*outType = GL_UNSIGNED_BYTE;
break;
case kRGBA_F16_SkColorType:
if (caches.extensions().getMajorGlVersion() >= 3) {
// This format is always linear
*outFormat = GL_RGBA;
*outInternalFormat = GL_RGBA16F;
*outType = GL_HALF_FLOAT;
} else {
*outFormat = GL_RGBA;
*outInternalFormat = caches.rgbaInternalFormat(true);
*outType = GL_UNSIGNED_BYTE;
}
break;
default:
LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
break;
}
}
SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
sk_sp<SkColorSpace> sRGB) {
SkBitmap rgbaBitmap;
rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(),
bitmap.info().alphaType(),
hasLinearBlending ? sRGB : nullptr));
rgbaBitmap.eraseColor(0);
if (bitmap.colorType() == kRGBA_F16_SkColorType) {
// Drawing RGBA_F16 onto ARGB_8888 is not supported
bitmap.readPixels(rgbaBitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0);
} else {
SkCanvas canvas(rgbaBitmap);
canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
}
return rgbaBitmap;
}
bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) {
return info.colorType() == kARGB_4444_SkColorType ||
(info.colorType() == kRGB_565_SkColorType && hasLinearBlending &&
info.colorSpace()->isSRGB()) ||
(info.colorType() == kRGBA_F16_SkColorType &&
Caches::getInstance().extensions().getMajorGlVersion() < 3);
}
void Texture::upload(Bitmap& bitmap) {
ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
// We could also enable mipmapping if both bitmap dimensions are powers
// of 2 but we'd have to deal with size changes. Let's keep this simple
const bool canMipMap = mCaches.extensions().hasNPot();
// If the texture had mipmap enabled but not anymore,
// force a glTexImage2D to discard the mipmap levels
bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
bool setDefaultParams = false;
if (!mId) {
glGenTextures(1, &mId);
needsAlloc = true;
setDefaultParams = true;
}
bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
GLint internalFormat, format, type;
colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB && hasLinearBlending,
&internalFormat, &format, &type);
// Some devices don't support GL_RGBA16F, so we need to compare the color type
// and internal GL format to decide what to do with 16 bit bitmaps
bool rgba16fNeedsConversion =
bitmap.colorType() == kRGBA_F16_SkColorType && internalFormat != GL_RGBA16F;
// RGBA16F is always linear extended sRGB
if (internalFormat == GL_RGBA16F) {
mIsLinear = true;
}
mConnector.reset();
// Alpha masks don't have color profiles
// If an RGBA16F bitmap needs conversion, we know the target will be sRGB
if (!mIsLinear && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) {
SkColorSpace* colorSpace = bitmap.info().colorSpace();
// If the bitmap is sRGB we don't need conversion
if (colorSpace != nullptr && !colorSpace->isSRGB()) {
SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor);
if (!colorSpace->toXYZD50(&xyzMatrix)) {
ALOGW("Incompatible color space!");
} else {
SkColorSpaceTransferFn fn;
if (!colorSpace->isNumericalTransferFn(&fn)) {
ALOGW("Incompatible color space, no numerical transfer function!");
} else {
float data[16];
xyzMatrix.asColMajorf(data);
ColorSpace::TransferParameters p = {fn.fG, fn.fA, fn.fB, fn.fC,
fn.fD, fn.fE, fn.fF};
ColorSpace src("Unnamed", mat4f((const float*)&data[0]).upperLeft(), p);
mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
// A non-sRGB color space might have a transfer function close enough to sRGB
// that we can save shader instructions by using an sRGB sampler
// This is only possible if we have hardware support for sRGB textures
if (needSRGB && internalFormat == GL_RGBA && mCaches.extensions().hasSRGB() &&
!bitmap.isHardware()) {
internalFormat = GL_SRGB8_ALPHA8;
}
}
}
}
}
GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
blend = !bitmap.isOpaque();
mCaches.textureState().bindTexture(mTarget, mId);
// TODO: Handle sRGB gray bitmaps
if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) {
SkBitmap skBitmap;
bitmap.getSkBitmap(&skBitmap);
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), rgbaBitmap.height(),
rgbaBitmap.getPixels());
} else if (bitmap.isHardware()) {
uploadHardwareBitmapToTexture(bitmap.graphicBuffer());
} else {
uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(),
bitmap.pixels());
}
if (canMipMap) {
mipMap = bitmap.hasHardwareMipMap();
if (mipMap) {
glGenerateMipmap(GL_TEXTURE_2D);
}
}
if (setDefaultParams) {
setFilter(GL_NEAREST);
setWrap(GL_CLAMP_TO_EDGE);
}
}
void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
GLenum target) {
mId = id;
mWidth = width;
mHeight = height;
mFormat = format;
mInternalFormat = internalFormat;
mTarget = target;
mConnector.reset();
// We're wrapping an existing texture, so don't double count this memory
notifySizeChanged(0);
}
TransferFunctionType Texture::getTransferFunctionType() const {
if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) {
const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters();
if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) {
if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) &&
MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) {
if (MathUtils::areEqual(p.g, 1.0f)) {
return TransferFunctionType::None;
}
return TransferFunctionType::Gamma;
}
return TransferFunctionType::Limited;
}
return TransferFunctionType::Full;
}
return TransferFunctionType::None;
}
}; // namespace uirenderer
}; // namespace android

228
libs/hwui/Texture.h Normal file
View File

@@ -0,0 +1,228 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_TEXTURE_H
#define ANDROID_HWUI_TEXTURE_H
#include "GpuMemoryTracker.h"
#include "hwui/Bitmap.h"
#include "utils/Color.h"
#include <memory>
#include <math/mat3.h>
#include <ui/ColorSpace.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES3/gl3.h>
#include <SkBitmap.h>
namespace android {
class GraphicBuffer;
namespace uirenderer {
class Caches;
class UvMapper;
class Layer;
/**
* Represents an OpenGL texture.
*/
class Texture : public GpuMemoryTracker {
public:
static SkBitmap uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
sk_sp<SkColorSpace> sRGB);
static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending);
static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
bool needSRGB, GLint* outInternalFormat,
GLint* outFormat, GLint* outType);
explicit Texture(Caches& caches) : GpuMemoryTracker(GpuObjectType::Texture), mCaches(caches) {}
virtual ~Texture() {}
inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
setWrapST(wrap, wrap, bindTexture, force);
}
virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
bool force = false);
inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
setFilterMinMag(filter, filter, bindTexture, force);
}
virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
bool force = false);
/**
* Convenience method to call glDeleteTextures() on this texture's id.
*/
void deleteTexture();
/**
* Sets the width, height, and format of the texture along with allocating
* the texture ID. Does nothing if the width, height, and format are already
* the requested values.
*
* The image data is undefined after calling this.
*/
void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
upload(internalFormat, width, height, format,
internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr);
}
/**
* Updates this Texture with the contents of the provided Bitmap,
* also setting the appropriate width, height, and format. It is not necessary
* to call resize() prior to this.
*
* Note this does not set the generation from the Bitmap.
*/
void upload(Bitmap& source);
/**
* Basically glTexImage2D/glTexSubImage2D.
*/
void upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type,
const void* pixels);
/**
* Wraps an existing texture.
*/
void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
GLenum target);
GLuint id() const { return mId; }
uint32_t width() const { return mWidth; }
uint32_t height() const { return mHeight; }
GLint format() const { return mFormat; }
GLint internalFormat() const { return mInternalFormat; }
GLenum target() const { return mTarget; }
/**
* Returns nullptr if this texture does not require color space conversion
* to sRGB, or a valid pointer to a ColorSpaceConnector if a conversion
* is required.
*/
constexpr const ColorSpaceConnector* getColorSpaceConnector() const { return mConnector.get(); }
constexpr bool hasColorSpaceConversion() const { return mConnector.get() != nullptr; }
TransferFunctionType getTransferFunctionType() const;
/**
* Returns true if this texture uses a linear encoding format.
*/
constexpr bool isLinear() const { return mIsLinear; }
/**
* Generation of the backing bitmap,
*/
uint32_t generation = 0;
/**
* Indicates whether the texture requires blending.
*/
bool blend = false;
/**
* Indicates whether this texture should be cleaned up after use.
*/
bool cleanup = false;
/**
* Optional, size of the original bitmap.
*/
uint32_t bitmapSize = 0;
/**
* Indicates whether this texture will use trilinear filtering.
*/
bool mipMap = false;
/**
* Optional, pointer to a texture coordinates mapper.
*/
const UvMapper* uvMapper = nullptr;
/**
* Whether or not the Texture is marked in use and thus not evictable for
* the current frame. This is reset at the start of a new frame.
*/
void* isInUse = nullptr;
private:
// TODO: Temporarily grant private access to GlLayer, remove once
// GlLayer can be de-tangled from being a dual-purpose render target
// and external texture wrapper
friend class GlLayer;
// Returns true if the texture layout (size, format, etc.) changed, false if it was the same
bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
GLenum target);
void uploadHardwareBitmapToTexture(GraphicBuffer* buffer);
void resetCachedParams();
GLuint mId = 0;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
GLint mFormat = 0;
GLint mInternalFormat = 0;
GLenum mTarget = GL_NONE;
EGLImageKHR mEglImageHandle = EGL_NO_IMAGE_KHR;
/* See GLES spec section 3.8.14
* "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
* NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
* s, t, and r wrap modes are all set to REPEAT."
*/
GLenum mWrapS = GL_REPEAT;
GLenum mWrapT = GL_REPEAT;
GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
GLenum mMagFilter = GL_LINEAR;
// Indicates whether the content of the texture is in linear space
bool mIsLinear = false;
Caches& mCaches;
std::unique_ptr<ColorSpaceConnector> mConnector;
}; // struct Texture
class AutoTexture {
public:
explicit AutoTexture(Texture* texture) : texture(texture) {}
~AutoTexture() {
if (texture && texture->cleanup) {
texture->deleteTexture();
delete texture;
}
}
Texture* const texture;
}; // class AutoTexture
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_TEXTURE_H

40
libs/hwui/VkLayer.cpp Normal file
View File

@@ -0,0 +1,40 @@
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "VkLayer.h"
#include "renderstate/RenderState.h"
#include <SkCanvas.h>
#include <SkSurface.h>
namespace android {
namespace uirenderer {
void VkLayer::updateTexture() {
sk_sp<SkSurface> surface;
SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType);
surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info);
surface->getCanvas()->clear(SK_ColorBLUE);
mImage = surface->makeImageSnapshot();
}
void VkLayer::onVkContextDestroyed() {
mImage = nullptr;
}
}; // namespace uirenderer
}; // namespace android

70
libs/hwui/VkLayer.h Normal file
View File

@@ -0,0 +1,70 @@
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Layer.h"
#include <SkImage.h>
namespace android {
namespace uirenderer {
/**
* A layer has dimensions and is backed by a VkImage.
*/
class VkLayer : public Layer {
public:
VkLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend)
: Layer(renderState, Api::Vulkan, colorFilter, alpha, mode)
, mWidth(layerWidth)
, mHeight(layerHeight)
, mBlend(blend) {}
virtual ~VkLayer() {}
uint32_t getWidth() const override { return mWidth; }
uint32_t getHeight() const override { return mHeight; }
void setSize(uint32_t width, uint32_t height) override {
mWidth = width;
mHeight = height;
}
void setBlend(bool blend) override { mBlend = blend; }
bool isBlend() const override { return mBlend; }
sk_sp<SkImage> getImage() { return mImage; }
void updateTexture();
// If we've destroyed the vulkan context (VkInstance, VkDevice, etc.), we must make sure to
// destroy any VkImages that were made with that context.
void onVkContextDestroyed();
private:
int mWidth;
int mHeight;
bool mBlend;
sk_sp<SkImage> mImage;
}; // struct VkLayer
}; // namespace uirenderer
}; // namespace android

View File

@@ -15,11 +15,11 @@
*/
#include "Bitmap.h"
#include "Caches.h"
#include "HardwareBitmapUploader.h"
#include "Properties.h"
#include "renderthread/RenderProxy.h"
#include "utils/Color.h"
#include <utils/Trace.h>
#include <sys/mman.h>

View File

@@ -15,6 +15,8 @@
*/
#include "LayerDrawable.h"
#include "GlLayer.h"
#include "VkLayer.h"
#include "GrBackendSurface.h"
#include "SkColorFilter.h"
@@ -39,14 +41,35 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer
return false;
}
// transform the matrix based on the layer
SkMatrix layerTransform = layer->getTransform();
sk_sp<SkImage> layerImage = layer->getImage();
SkMatrix layerTransform;
layer->getTransform().copyTo(layerTransform);
sk_sp<SkImage> layerImage;
const int layerWidth = layer->getWidth();
const int layerHeight = layer->getHeight();
if (layer->getApi() == Layer::Api::OpenGL) {
GlLayer* glLayer = static_cast<GlLayer*>(layer);
GrGLTextureInfo externalTexture;
externalTexture.fTarget = glLayer->getRenderTarget();
externalTexture.fID = glLayer->getTextureId();
// The format may not be GL_RGBA8, but given the DeferredLayerUpdater and GLConsumer don't
// expose that info we use it as our default. Further, given that we only use this texture
// as a source this will not impact how Skia uses the texture. The only potential affect
// this is anticipated to have is that for some format types if we are not bound as an OES
// texture we may get invalid results for SKP capture if we read back the texture.
externalTexture.fFormat = GL_RGBA8;
GrBackendTexture backendTexture(layerWidth, layerHeight, GrMipMapped::kNo, externalTexture);
layerImage = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
} else {
SkASSERT(layer->getApi() == Layer::Api::Vulkan);
VkLayer* vkLayer = static_cast<VkLayer*>(layer);
canvas->clear(SK_ColorGREEN);
layerImage = vkLayer->getImage();
}
if (layerImage) {
SkMatrix textureMatrixInv;
textureMatrixInv = layer->getTexTransform();
layer->getTexTransform().copyTo(textureMatrixInv);
// TODO: after skia bug https://bugs.chromium.org/p/skia/issues/detail?id=7075 is fixed
// use bottom left origin and remove flipV and invert transformations.
SkMatrix flipV;
@@ -72,9 +95,6 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer
paint.setAlpha(layer->getAlpha());
paint.setBlendMode(layer->getMode());
paint.setColorFilter(layer->getColorSpaceWithFilter());
if (layer->getForceFilter()) {
paint.setFilterQuality(kLow_SkFilterQuality);
}
const bool nonIdentityMatrix = !matrix.isIdentity();
if (nonIdentityMatrix) {

View File

@@ -17,6 +17,7 @@
#include "SkiaOpenGLPipeline.h"
#include "DeferredLayerUpdater.h"
#include "GlLayer.h"
#include "LayerDrawable.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
@@ -186,9 +187,18 @@ bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBi
return false;
}
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode,
bool blend) {
GlLayer* layer =
new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
layer->generateTexture();
return layer;
}
DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
mRenderThread.requireGlContext();
return new DeferredLayerUpdater(mRenderThread.renderState());
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
}
void SkiaOpenGLPipeline::onStop() {

View File

@@ -20,6 +20,7 @@
#include "Readback.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "VkLayer.h"
#include "renderstate/RenderState.h"
#include "renderthread/Frame.h"
@@ -113,10 +114,16 @@ bool SkiaVulkanPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bi
return false;
}
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode,
bool blend) {
return new VkLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
}
DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
mVkManager.initialize();
return new DeferredLayerUpdater(mRenderThread.renderState());
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::Vulkan);
}
void SkiaVulkanPipeline::onStop() {}

View File

@@ -0,0 +1,42 @@
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "renderstate/PixelBufferState.h"
namespace android {
namespace uirenderer {
PixelBufferState::PixelBufferState() : mCurrentPixelBuffer(0) {}
bool PixelBufferState::bind(GLuint buffer) {
if (mCurrentPixelBuffer != buffer) {
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
mCurrentPixelBuffer = buffer;
return true;
}
return false;
}
bool PixelBufferState::unbind() {
if (mCurrentPixelBuffer) {
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
mCurrentPixelBuffer = 0;
return true;
}
return false;
}
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -0,0 +1,38 @@
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDERSTATE_PIXELBUFFERSTATE_H
#define RENDERSTATE_PIXELBUFFERSTATE_H
#include <GLES3/gl3.h>
namespace android {
namespace uirenderer {
class PixelBufferState {
friend class Caches; // TODO: move to RenderState
public:
bool bind(GLuint buffer);
bool unbind();
private:
PixelBufferState();
GLuint mCurrentPixelBuffer;
};
} /* namespace uirenderer */
} /* namespace android */
#endif // RENDERSTATE_PIXELBUFFERSTATE_H

View File

@@ -16,6 +16,8 @@
#include "renderstate/RenderState.h"
#include <GpuMemoryTracker.h>
#include "DeferredLayerUpdater.h"
#include "GlLayer.h"
#include "VkLayer.h"
#include "Snapshot.h"
#include "renderthread/CanvasContext.h"
@@ -37,11 +39,44 @@ RenderState::RenderState(renderthread::RenderThread& thread)
RenderState::~RenderState() {
}
void RenderState::onContextCreated() {
void RenderState::onGLContextCreated() {
GpuMemoryTracker::onGpuContextCreated();
// This is delayed because the first access of Caches makes GL calls
if (!mCaches) {
mCaches = &Caches::createInstance(*this);
}
mCaches->init();
}
static void layerLostGlContext(Layer* layer) {
LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL,
"layerLostGlContext on non GL layer");
static_cast<GlLayer*>(layer)->onGlContextLost();
}
void RenderState::onGLContextDestroyed() {
// TODO: reset all cached state in state objects
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
mCaches->terminate();
destroyLayersInUpdater();
GpuMemoryTracker::onGpuContextDestroyed();
}
void RenderState::onVkContextCreated() {
GpuMemoryTracker::onGpuContextCreated();
}
void RenderState::onContextDestroyed() {
static void layerDestroyedVkContext(Layer* layer) {
LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::Vulkan,
"layerLostVkContext on non Vulkan layer");
static_cast<VkLayer*>(layer)->onVkContextDestroyed();
}
void RenderState::onVkContextDestroyed() {
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
destroyLayersInUpdater();
GpuMemoryTracker::onGpuContextDestroyed();
}
@@ -50,6 +85,10 @@ GrContext* RenderState::getGrContext() const {
return mRenderThread.getGrContext();
}
void RenderState::flush(Caches::FlushMode mode) {
if (mCaches) mCaches->flush(mode);
}
void RenderState::onBitmapDestroyed(uint32_t pixelRefId) {
// DEAD CODE
}
@@ -87,6 +126,42 @@ void RenderState::deleteFramebuffer(GLuint fbo) {
glDeleteFramebuffers(1, &fbo);
}
void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
if (mode == DrawGlInfo::kModeProcessNoContext) {
// If there's no context we don't need to interrupt as there's
// no gl state to save/restore
(*functor)(mode, info);
} else {
interruptForFunctorInvoke();
(*functor)(mode, info);
resumeFromFunctorInvoke();
}
}
void RenderState::interruptForFunctorInvoke() {
mCaches->textureState().resetActiveTexture();
debugOverdraw(false, false);
// TODO: We need a way to know whether the functor is sRGB aware (b/32072673)
if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
}
}
void RenderState::resumeFromFunctorInvoke() {
if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
}
glViewport(0, 0, mViewportWidth, mViewportHeight);
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
debugOverdraw(false, false);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
mCaches->textureState().activateTexture(0);
mCaches->textureState().resetBoundTextures();
}
void RenderState::debugOverdraw(bool enable, bool clear) {
// DEAD CODE
}
@@ -115,9 +190,5 @@ void RenderState::dump() {
// DEAD CODE
}
renderthread::RenderThread& RenderState::getRenderThread() {
return mRenderThread;
}
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -16,6 +16,8 @@
#ifndef RENDERSTATE_H
#define RENDERSTATE_H
#include "Caches.h"
#include "renderstate/PixelBufferState.h"
#include "utils/Macros.h"
#include <GLES2/gl2.h>
@@ -32,6 +34,7 @@ class GrContext;
namespace android {
namespace uirenderer {
class Caches;
class Layer;
class DeferredLayerUpdater;
@@ -41,16 +44,22 @@ class CanvasContext;
class RenderThread;
}
// TODO: Replace Cache's GL state tracking with this. For now it's more a thin
// wrapper of Caches for users to migrate to.
class RenderState {
PREVENT_COPY_AND_ASSIGN(RenderState);
friend class renderthread::RenderThread;
friend class Caches;
friend class renderthread::CacheManager;
public:
void onContextCreated();
void onContextDestroyed();
void onGLContextCreated();
void onGLContextDestroyed();
void onVkContextCreated();
void onVkContextDestroyed();
void flush(Caches::FlushMode flushMode);
void onBitmapDestroyed(uint32_t pixelRefId);
void setViewport(GLsizei width, GLsizei height);
@@ -61,6 +70,8 @@ public:
GLuint createFramebuffer();
void deleteFramebuffer(GLuint fbo);
void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
void debugOverdraw(bool enable, bool clear);
void registerLayer(Layer* layer) { mActiveLayers.insert(layer); }
@@ -90,15 +101,16 @@ public:
void dump();
renderthread::RenderThread& getRenderThread();
private:
void interruptForFunctorInvoke();
void resumeFromFunctorInvoke();
void destroyLayersInUpdater();
explicit RenderState(renderthread::RenderThread& thread);
~RenderState();
renderthread::RenderThread& mRenderThread;
Caches* mCaches = nullptr;
std::set<Layer*> mActiveLayers;
std::set<DeferredLayerUpdater*> mActiveLayerUpdaters;

View File

@@ -0,0 +1,147 @@
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "renderstate/TextureState.h"
#include "Caches.h"
#include "utils/TraceUtils.h"
#include <GLES3/gl3.h>
#include <SkBitmap.h>
#include <SkCanvas.h>
#include <memory>
namespace android {
namespace uirenderer {
// Width of mShadowLutTexture, defines how accurate the shadow alpha lookup table is
static const int SHADOW_LUT_SIZE = 128;
// Must define as many texture units as specified by kTextureUnitsCount
const GLenum kTextureUnits[] = {GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2, GL_TEXTURE3};
TextureState::TextureState() : mTextureUnit(0) {
glActiveTexture(kTextureUnits[0]);
resetBoundTextures();
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
"At least %d texture units are required!", kTextureUnitsCount);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
TextureState::~TextureState() {
if (mShadowLutTexture != nullptr) {
mShadowLutTexture->deleteTexture();
}
}
/**
* Maps shadow geometry 'alpha' varying (1 for darkest, 0 for transparent) to
* darkness at that spot. Input values of 0->1 should be mapped within the same
* range, but can affect the curve for a different visual falloff.
*
* This is used to populate the shadow LUT texture for quick lookup in the
* shadow shader.
*/
static float computeShadowOpacity(float ratio) {
// exponential falloff function provided by UX
float val = 1 - ratio;
return exp(-val * val * 4.0) - 0.018;
}
void TextureState::constructTexture(Caches& caches) {
if (mShadowLutTexture == nullptr) {
mShadowLutTexture.reset(new Texture(caches));
unsigned char bytes[SHADOW_LUT_SIZE];
for (int i = 0; i < SHADOW_LUT_SIZE; i++) {
float inputRatio = i / (SHADOW_LUT_SIZE - 1.0f);
bytes[i] = computeShadowOpacity(inputRatio) * 255;
}
mShadowLutTexture->upload(GL_ALPHA, SHADOW_LUT_SIZE, 1, GL_ALPHA, GL_UNSIGNED_BYTE, &bytes);
mShadowLutTexture->setFilter(GL_LINEAR);
mShadowLutTexture->setWrap(GL_CLAMP_TO_EDGE);
}
}
void TextureState::activateTexture(GLuint textureUnit) {
LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
"Tried to use texture unit index %d, only %d exist", textureUnit,
kTextureUnitsCount);
if (mTextureUnit != textureUnit) {
glActiveTexture(kTextureUnits[textureUnit]);
mTextureUnit = textureUnit;
}
}
void TextureState::resetActiveTexture() {
mTextureUnit = -1;
}
void TextureState::bindTexture(GLuint texture) {
if (mBoundTextures[mTextureUnit] != texture) {
glBindTexture(GL_TEXTURE_2D, texture);
mBoundTextures[mTextureUnit] = texture;
}
}
void TextureState::bindTexture(GLenum target, GLuint texture) {
if (target == GL_TEXTURE_2D) {
bindTexture(texture);
} else {
// GLConsumer directly calls glBindTexture() with
// target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
// since the cached state could be stale
glBindTexture(target, texture);
}
}
void TextureState::deleteTexture(GLuint texture) {
// When glDeleteTextures() is called on a currently bound texture,
// OpenGL ES specifies that the texture is then considered unbound
// Consider the following series of calls:
//
// glGenTextures -> creates texture name 2
// glBindTexture(2)
// glDeleteTextures(2) -> 2 is now unbound
// glGenTextures -> can return 2 again
//
// If we don't call glBindTexture(2) after the second glGenTextures
// call, any texture operation will be performed on the default
// texture (name=0)
unbindTexture(texture);
glDeleteTextures(1, &texture);
}
void TextureState::resetBoundTextures() {
for (int i = 0; i < kTextureUnitsCount; i++) {
mBoundTextures[i] = 0;
}
}
void TextureState::unbindTexture(GLuint texture) {
for (int i = 0; i < kTextureUnitsCount; i++) {
if (mBoundTextures[i] == texture) {
mBoundTextures[i] = 0;
}
}
}
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -0,0 +1,98 @@
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDERSTATE_TEXTURESTATE_H
#define RENDERSTATE_TEXTURESTATE_H
#include "Texture.h"
#include "Vertex.h"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <memory>
namespace android {
namespace uirenderer {
class Texture;
class TextureState {
friend class Caches; // TODO: move to RenderState
public:
void constructTexture(Caches& caches);
/**
* Activate the specified texture unit. The texture unit must
* be specified using an integer number (0 for GL_TEXTURE0 etc.)
*/
void activateTexture(GLuint textureUnit);
/**
* Invalidate the cached value of the active texture unit.
*/
void resetActiveTexture();
/**
* Binds the specified texture as a GL_TEXTURE_2D texture.
* All texture bindings must be performed with this method or
* bindTexture(GLenum, GLuint).
*/
void bindTexture(GLuint texture);
/**
* Binds the specified texture with the specified render target.
* All texture bindings must be performed with this method or
* bindTexture(GLuint).
*/
void bindTexture(GLenum target, GLuint texture);
/**
* Deletes the specified texture and clears it from the cache
* of bound textures.
* All textures must be deleted using this method.
*/
void deleteTexture(GLuint texture);
/**
* Signals that the cache of bound textures should be cleared.
* Other users of the context may have altered which textures are bound.
*/
void resetBoundTextures();
/**
* Clear the cache of bound textures.
*/
void unbindTexture(GLuint texture);
Texture* getShadowLutTexture() { return mShadowLutTexture.get(); }
private:
// total number of texture units available for use
static const int kTextureUnitsCount = 4;
TextureState();
~TextureState();
GLuint mTextureUnit;
// Caches texture bindings for the GL_TEXTURE_2D target
GLuint mBoundTextures[kTextureUnitsCount];
std::unique_ptr<Texture> mShadowLutTexture;
};
} /* namespace uirenderer */
} /* namespace android */
#endif // RENDERSTATE_BLEND_H

View File

@@ -21,7 +21,6 @@
#include "RenderThread.h"
#include "pipeline/skia/ShaderCache.h"
#include "pipeline/skia/SkiaMemoryTracer.h"
#include "Properties.h"
#include "renderstate/RenderState.h"
#include <GrContextOptions.h>
@@ -215,12 +214,11 @@ void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState)
log.appendFormat(" Layer Info:\n");
}
const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL
? "GlLayer" : "VkLayer";
size_t layerMemoryTotal = 0;
for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin();
it != renderState->mActiveLayers.end(); it++) {
const Layer* layer = *it;
const char* layerType = layer->getApi() == Layer::Api::OpenGL ? "GlLayer" : "VkLayer";
log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(),
layer->getHeight());
layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4;

View File

@@ -18,6 +18,7 @@
#include <GpuMemoryTracker.h>
#include "AnimationContext.h"
#include "Caches.h"
#include "EglManager.h"
#include "Frame.h"
#include "LayerUpdateQueue.h"
@@ -494,6 +495,13 @@ void CanvasContext::draw() {
}
GpuMemoryTracker::onFrameCompleted();
#ifdef BUGREPORT_FONT_CACHE_USAGE
auto renderType = Properties::getRenderPipelineType();
if (RenderPipelineType::OpenGL == renderType) {
Caches& caches = Caches::getInstance();
caches.fontRenderer.getFontRenderer().historyTracker().frameCompleted();
}
#endif
}
// Called by choreographer to do an RT-driven animation

View File

@@ -18,7 +18,6 @@
#include <cutils/properties.h>
#include <log/log.h>
#include <private/gui/SyncFeatures.h>
#include <utils/Trace.h>
#include "utils/StringUtils.h"
@@ -465,109 +464,6 @@ bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
return preserved;
}
status_t EglManager::fenceWait(sp<Fence>& fence) {
if (!hasEglContext()) {
ALOGE("EglManager::fenceWait: EGLDisplay not initialized");
return INVALID_OPERATION;
}
if (SyncFeatures::getInstance().useWaitSync() &&
SyncFeatures::getInstance().useNativeFenceSync()) {
// Block GPU on the fence.
// Create an EGLSyncKHR from the current fence.
int fenceFd = fence->dup();
if (fenceFd == -1) {
ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno);
return -errno;
}
EGLint attribs[] = {
EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
EGL_NONE
};
EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay,
EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
if (sync == EGL_NO_SYNC_KHR) {
close(fenceFd);
ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError());
return UNKNOWN_ERROR;
}
// XXX: The spec draft is inconsistent as to whether this should
// return an EGLint or void. Ignore the return value for now, as
// it's not strictly needed.
eglWaitSyncKHR(mEglDisplay, sync, 0);
EGLint eglErr = eglGetError();
eglDestroySyncKHR(mEglDisplay, sync);
if (eglErr != EGL_SUCCESS) {
ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr);
return UNKNOWN_ERROR;
}
} else {
// Block CPU on the fence.
status_t err = fence->waitForever("EglManager::fenceWait");
if (err != NO_ERROR) {
ALOGE("EglManager::fenceWait: error waiting for fence: %d", err);
return err;
}
}
return OK;
}
status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence,
sp<Fence>& nativeFence) {
if (!hasEglContext()) {
ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized");
return INVALID_OPERATION;
}
if (SyncFeatures::getInstance().useNativeFenceSync()) {
EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay,
EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
if (sync == EGL_NO_SYNC_KHR) {
ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
}
glFlush();
int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync);
eglDestroySyncKHR(mEglDisplay, sync);
if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
ALOGE("EglManager::createReleaseFence: error dup'ing native fence "
"fd: %#x", eglGetError());
return UNKNOWN_ERROR;
}
nativeFence = new Fence(fenceFd);
*eglFence = EGL_NO_SYNC_KHR;
} else if (useFenceSync && SyncFeatures::getInstance().useFenceSync()) {
if (*eglFence != EGL_NO_SYNC_KHR) {
// There is already a fence for the current slot. We need to
// wait on that before replacing it with another fence to
// ensure that all outstanding buffer accesses have completed
// before the producer accesses it.
EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000);
if (result == EGL_FALSE) {
ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
return TIMED_OUT;
}
eglDestroySyncKHR(mEglDisplay, *eglFence);
}
// Create a fence for the outstanding accesses in the current
// OpenGL ES context.
*eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr);
if (*eglFence == EGL_NO_SYNC_KHR) {
ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError());
return UNKNOWN_ERROR;
}
glFlush();
}
return OK;
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -17,10 +17,8 @@
#define EGLMANAGER_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <SkRect.h>
#include <cutils/compiler.h>
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <utils/StrongPointer.h>
@@ -68,14 +66,6 @@ public:
EGLDisplay eglDisplay() const { return mEglDisplay; }
// Inserts a wait on fence command into the OpenGL ES command stream. If EGL extension
// support is missing, block the CPU on the fence.
status_t fenceWait(sp<Fence>& fence);
// Creates a fence that is signaled, when all the pending GL commands are flushed.
// Depending on installed extensions, the result is either Android native fence or EGL fence.
status_t createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, sp<Fence>& nativeFence);
private:
void initExtensions();

View File

@@ -178,7 +178,7 @@ void RenderThread::requireGlContext() {
return;
}
mEglManager->initialize();
renderState().onContextCreated();
renderState().onGLContextCreated();
#ifdef HWUI_GLES_WRAP_ENABLED
debug::GlesDriver* driver = debug::GlesDriver::get();
@@ -199,7 +199,7 @@ void RenderThread::requireGlContext() {
void RenderThread::destroyGlContext() {
if (mEglManager->hasEglContext()) {
setGrContext(nullptr);
renderState().onContextDestroyed();
renderState().onGLContextDestroyed();
mEglManager->destroy();
}
}

View File

@@ -38,7 +38,7 @@ namespace renderthread {
VulkanManager::VulkanManager(RenderThread& thread) : mRenderThread(thread) {}
void VulkanManager::destroy() {
mRenderThread.renderState().onContextDestroyed();
mRenderThread.renderState().onVkContextDestroyed();
mRenderThread.setGrContext(nullptr);
if (VK_NULL_HANDLE != mCommandPool) {
@@ -367,7 +367,7 @@ void VulkanManager::initialize() {
mSwapBehavior = SwapBehavior::BufferAge;
}
mRenderThread.renderState().onContextCreated();
mRenderThread.renderState().onVkContextCreated();
}
// Returns the next BackbufferInfo to use for the next draw. The function will make sure all
@@ -944,22 +944,6 @@ int VulkanManager::getAge(VulkanSurface* surface) {
return surface->mCurrentTime - lastUsed;
}
status_t VulkanManager::fenceWait(sp<Fence>& fence) {
//TODO: Insert a wait on fence command into the Vulkan command buffer.
// Block CPU on the fence.
status_t err = fence->waitForever("VulkanManager::fenceWait");
if (err != NO_ERROR) {
ALOGE("VulkanManager::fenceWait: error waiting for fence: %d", err);
return err;
}
return OK;
}
status_t VulkanManager::createReleaseFence(sp<Fence>& nativeFence) {
//TODO: Create a fence that is signaled, when all the pending Vulkan commands are flushed.
return OK;
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */

View File

@@ -23,8 +23,6 @@
#include <vulkan/vulkan.h>
#include <SkSurface.h>
#include <ui/Fence.h>
#include <utils/StrongPointer.h>
#include <vk/GrVkBackendContext.h>
namespace android {
@@ -110,12 +108,6 @@ public:
// Presents the current VkImage.
void swapBuffers(VulkanSurface* surface);
// Inserts a wait on fence command into the Vulkan command buffer.
status_t fenceWait(sp<Fence>& fence);
// Creates a fence that is signaled, when all the pending Vulkan commands are flushed.
status_t createReleaseFence(sp<Fence>& nativeFence);
private:
friend class RenderThread;

View File

@@ -1,675 +0,0 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <inttypes.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <cutils/compiler.h>
#include <gui/BufferItem.h>
#include <gui/BufferQueue.h>
#include <private/gui/SyncFeatures.h>
#include "EGLConsumer.h"
#include "SurfaceTexture.h"
#include <utils/Log.h>
#include <utils/String8.h>
#include <utils/Trace.h>
#define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
#define EGL_PROTECTED_CONTENT_EXT 0x32C0
namespace android {
// Macros for including the SurfaceTexture name in log messages
#define EGC_LOGV(x, ...) ALOGV("[%s] " x, st.mName.string(), ##__VA_ARGS__)
#define EGC_LOGD(x, ...) ALOGD("[%s] " x, st.mName.string(), ##__VA_ARGS__)
#define EGC_LOGW(x, ...) ALOGW("[%s] " x, st.mName.string(), ##__VA_ARGS__)
#define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
static const struct {
uint32_t width, height;
char const* bits;
} kDebugData = {15, 12,
"_______________"
"_______________"
"_____XX_XX_____"
"__X_X_____X_X__"
"__X_XXXXXXX_X__"
"__XXXXXXXXXXX__"
"___XX_XXX_XX___"
"____XXXXXXX____"
"_____X___X_____"
"____X_____X____"
"_______________"
"_______________"};
Mutex EGLConsumer::sStaticInitLock;
sp<GraphicBuffer> EGLConsumer::sReleasedTexImageBuffer;
static bool hasEglProtectedContentImpl() {
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
size_t extsLen = strlen(exts);
bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen + 1);
bool atEnd = (cropExtLen + 1) < extsLen &&
!strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen + 1));
bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
return equal || atStart || atEnd || inMiddle;
}
static bool hasEglProtectedContent() {
// Only compute whether the extension is present once the first time this
// function is called.
static bool hasIt = hasEglProtectedContentImpl();
return hasIt;
}
EGLConsumer::EGLConsumer() : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT) {}
status_t EGLConsumer::updateTexImage(SurfaceTexture& st) {
// Make sure the EGL state is the same as in previous calls.
status_t err = checkAndUpdateEglStateLocked(st);
if (err != NO_ERROR) {
return err;
}
BufferItem item;
// Acquire the next buffer.
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
err = st.acquireBufferLocked(&item, 0);
if (err != NO_ERROR) {
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
// We always bind the texture even if we don't update its contents.
EGC_LOGV("updateTexImage: no buffers were available");
glBindTexture(st.mTexTarget, st.mTexName);
err = NO_ERROR;
} else {
EGC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err);
}
return err;
}
// Release the previous buffer.
err = updateAndReleaseLocked(item, nullptr, st);
if (err != NO_ERROR) {
// We always bind the texture.
glBindTexture(st.mTexTarget, st.mTexName);
return err;
}
// Bind the new buffer to the GL texture, and wait until it's ready.
return bindTextureImageLocked(st);
}
status_t EGLConsumer::releaseTexImage(SurfaceTexture& st) {
// Make sure the EGL state is the same as in previous calls.
status_t err = NO_ERROR;
// if we're detached, no need to validate EGL's state -- we won't use it.
if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
err = checkAndUpdateEglStateLocked(st, true);
if (err != NO_ERROR) {
return err;
}
}
// Update the EGLConsumer state.
int buf = st.mCurrentTexture;
if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
EGC_LOGV("releaseTexImage: (slot=%d, mOpMode=%d)", buf, (int)st.mOpMode);
// if we're detached, we just use the fence that was created in detachFromContext()
// so... basically, nothing more to do here.
if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
// Do whatever sync ops we need to do before releasing the slot.
err = syncForReleaseLocked(mEglDisplay, st);
if (err != NO_ERROR) {
EGC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
return err;
}
}
err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer, mEglDisplay,
EGL_NO_SYNC_KHR);
if (err < NO_ERROR) {
EGC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err);
return err;
}
if (mReleasedTexImage == nullptr) {
mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
}
st.mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
mCurrentTextureImage = mReleasedTexImage;
st.mCurrentCrop.makeInvalid();
st.mCurrentTransform = 0;
st.mCurrentTimestamp = 0;
st.mCurrentDataSpace = HAL_DATASPACE_UNKNOWN;
st.mCurrentFence = Fence::NO_FENCE;
st.mCurrentFenceTime = FenceTime::NO_FENCE;
// detached, don't touch the texture (and we may not even have an
// EGLDisplay here.
if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
// This binds a dummy buffer (mReleasedTexImage).
status_t result = bindTextureImageLocked(st);
if (result != NO_ERROR) {
return result;
}
}
}
return NO_ERROR;
}
sp<GraphicBuffer> EGLConsumer::getDebugTexImageBuffer() {
Mutex::Autolock _l(sStaticInitLock);
if (CC_UNLIKELY(sReleasedTexImageBuffer == nullptr)) {
// The first time, create the debug texture in case the application
// continues to use it.
sp<GraphicBuffer> buffer = new GraphicBuffer(
kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
GraphicBuffer::USAGE_SW_WRITE_RARELY, "[EGLConsumer debug texture]");
uint32_t* bits;
buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
uint32_t stride = buffer->getStride();
uint32_t height = buffer->getHeight();
memset(bits, 0, stride * height * 4);
for (uint32_t y = 0; y < kDebugData.height; y++) {
for (uint32_t x = 0; x < kDebugData.width; x++) {
bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ? 0xFF000000
: 0xFFFFFFFF;
}
bits += stride;
}
buffer->unlock();
sReleasedTexImageBuffer = buffer;
}
return sReleasedTexImageBuffer;
}
void EGLConsumer::onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st) {
// If item->mGraphicBuffer is not null, this buffer has not been acquired
// before, so any prior EglImage created is using a stale buffer. This
// replaces any old EglImage with a new one (using the new buffer).
int slot = item->mSlot;
if (item->mGraphicBuffer != nullptr || mEglSlots[slot].mEglImage.get() == nullptr) {
mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer);
}
}
void EGLConsumer::onReleaseBufferLocked(int buf) {
mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
}
status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease,
SurfaceTexture& st) {
status_t err = NO_ERROR;
int slot = item.mSlot;
if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) {
EGC_LOGE(
"updateAndRelease: EGLConsumer is not attached to an OpenGL "
"ES context");
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
return INVALID_OPERATION;
}
// Confirm state.
err = checkAndUpdateEglStateLocked(st);
if (err != NO_ERROR) {
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
return err;
}
// Ensure we have a valid EglImageKHR for the slot, creating an EglImage
// if nessessary, for the gralloc buffer currently in the slot in
// ConsumerBase.
// We may have to do this even when item.mGraphicBuffer == NULL (which
// means the buffer was previously acquired).
err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay);
if (err != NO_ERROR) {
EGC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", mEglDisplay,
slot);
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
return UNKNOWN_ERROR;
}
// Do whatever sync ops we need to do before releasing the old slot.
if (slot != st.mCurrentTexture) {
err = syncForReleaseLocked(mEglDisplay, st);
if (err != NO_ERROR) {
// Release the buffer we just acquired. It's not safe to
// release the old buffer, so instead we just drop the new frame.
// As we are still under lock since acquireBuffer, it is safe to
// release by slot.
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay,
EGL_NO_SYNC_KHR);
return err;
}
}
EGC_LOGV(
"updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", st.mCurrentTexture,
mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() : nullptr,
slot, st.mSlots[slot].mGraphicBuffer->handle);
// Hang onto the pointer so that it isn't freed in the call to
// releaseBufferLocked() if we're in shared buffer mode and both buffers are
// the same.
sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
// release old buffer
if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
if (pendingRelease == nullptr) {
status_t status = st.releaseBufferLocked(
st.mCurrentTexture, mCurrentTextureImage->graphicBuffer(), mEglDisplay,
mEglSlots[st.mCurrentTexture].mEglFence);
if (status < NO_ERROR) {
EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status),
status);
err = status;
// keep going, with error raised [?]
}
} else {
pendingRelease->currentTexture = st.mCurrentTexture;
pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer();
pendingRelease->display = mEglDisplay;
pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence;
pendingRelease->isPending = true;
}
}
// Update the EGLConsumer state.
st.mCurrentTexture = slot;
mCurrentTextureImage = nextTextureImage;
st.mCurrentCrop = item.mCrop;
st.mCurrentTransform = item.mTransform;
st.mCurrentScalingMode = item.mScalingMode;
st.mCurrentTimestamp = item.mTimestamp;
st.mCurrentDataSpace = item.mDataSpace;
st.mCurrentFence = item.mFence;
st.mCurrentFenceTime = item.mFenceTime;
st.mCurrentFrameNumber = item.mFrameNumber;
st.computeCurrentTransformMatrixLocked();
return err;
}
status_t EGLConsumer::bindTextureImageLocked(SurfaceTexture& st) {
if (mEglDisplay == EGL_NO_DISPLAY) {
ALOGE("bindTextureImage: invalid display");
return INVALID_OPERATION;
}
GLenum error;
while ((error = glGetError()) != GL_NO_ERROR) {
EGC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
}
glBindTexture(st.mTexTarget, st.mTexName);
if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) {
EGC_LOGE("bindTextureImage: no currently-bound texture");
return NO_INIT;
}
status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay);
if (err != NO_ERROR) {
EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay,
st.mCurrentTexture);
return UNKNOWN_ERROR;
}
mCurrentTextureImage->bindToTextureTarget(st.mTexTarget);
// In the rare case that the display is terminated and then initialized
// again, we can't detect that the display changed (it didn't), but the
// image is invalid. In this case, repeat the exact same steps while
// forcing the creation of a new image.
if ((error = glGetError()) != GL_NO_ERROR) {
glBindTexture(st.mTexTarget, st.mTexName);
status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true);
if (result != NO_ERROR) {
EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay,
st.mCurrentTexture);
return UNKNOWN_ERROR;
}
mCurrentTextureImage->bindToTextureTarget(st.mTexTarget);
if ((error = glGetError()) != GL_NO_ERROR) {
EGC_LOGE("bindTextureImage: error binding external image: %#04x", error);
return UNKNOWN_ERROR;
}
}
// Wait for the new buffer to be ready.
return doGLFenceWaitLocked(st);
}
status_t EGLConsumer::checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck) {
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (!contextCheck) {
// if this is the first time we're called, mEglDisplay/mEglContext have
// never been set, so don't error out (below).
if (mEglDisplay == EGL_NO_DISPLAY) {
mEglDisplay = dpy;
}
if (mEglContext == EGL_NO_CONTEXT) {
mEglContext = ctx;
}
}
if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
return INVALID_OPERATION;
}
mEglDisplay = dpy;
mEglContext = ctx;
return NO_ERROR;
}
status_t EGLConsumer::detachFromContext(SurfaceTexture& st) {
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
EGC_LOGE("detachFromContext: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
EGC_LOGE("detachFromContext: invalid current EGLContext");
return INVALID_OPERATION;
}
if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
status_t err = syncForReleaseLocked(dpy, st);
if (err != OK) {
return err;
}
glDeleteTextures(1, &st.mTexName);
}
mEglDisplay = EGL_NO_DISPLAY;
mEglContext = EGL_NO_CONTEXT;
return OK;
}
status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) {
// Initialize mCurrentTextureImage if there is a current buffer from past attached state.
int slot = st.mCurrentTexture;
if (slot != BufferItem::INVALID_BUFFER_SLOT) {
if (!mEglSlots[slot].mEglImage.get()) {
mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer);
}
mCurrentTextureImage = mEglSlots[slot].mEglImage;
}
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (dpy == EGL_NO_DISPLAY) {
EGC_LOGE("attachToContext: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (ctx == EGL_NO_CONTEXT) {
EGC_LOGE("attachToContext: invalid current EGLContext");
return INVALID_OPERATION;
}
// We need to bind the texture regardless of whether there's a current
// buffer.
glBindTexture(st.mTexTarget, GLuint(tex));
mEglDisplay = dpy;
mEglContext = ctx;
st.mTexName = tex;
st.mOpMode = SurfaceTexture::OpMode::attachedToGL;
if (mCurrentTextureImage != nullptr) {
// This may wait for a buffer a second time. This is likely required if
// this is a different context, since otherwise the wait could be skipped
// by bouncing through another context. For the same context the extra
// wait is redundant.
status_t err = bindTextureImageLocked(st);
if (err != NO_ERROR) {
return err;
}
}
return OK;
}
status_t EGLConsumer::syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st) {
EGC_LOGV("syncForReleaseLocked");
if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
if (SyncFeatures::getInstance().useNativeFenceSync()) {
EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
if (sync == EGL_NO_SYNC_KHR) {
EGC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", eglGetError());
return UNKNOWN_ERROR;
}
glFlush();
int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
eglDestroySyncKHR(dpy, sync);
if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
EGC_LOGE(
"syncForReleaseLocked: error dup'ing native fence "
"fd: %#x",
eglGetError());
return UNKNOWN_ERROR;
}
sp<Fence> fence(new Fence(fenceFd));
status_t err = st.addReleaseFenceLocked(st.mCurrentTexture,
mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {
EGC_LOGE(
"syncForReleaseLocked: error adding release fence: "
"%s (%d)",
strerror(-err), err);
return err;
}
} else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
EGLSyncKHR fence = mEglSlots[st.mCurrentTexture].mEglFence;
if (fence != EGL_NO_SYNC_KHR) {
// There is already a fence for the current slot. We need to
// wait on that before replacing it with another fence to
// ensure that all outstanding buffer accesses have completed
// before the producer accesses it.
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
if (result == EGL_FALSE) {
EGC_LOGE(
"syncForReleaseLocked: error waiting for previous "
"fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
EGC_LOGE(
"syncForReleaseLocked: timeout waiting for previous "
"fence");
return TIMED_OUT;
}
eglDestroySyncKHR(dpy, fence);
}
// Create a fence for the outstanding accesses in the current
// OpenGL ES context.
fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, nullptr);
if (fence == EGL_NO_SYNC_KHR) {
EGC_LOGE("syncForReleaseLocked: error creating fence: %#x", eglGetError());
return UNKNOWN_ERROR;
}
glFlush();
mEglSlots[st.mCurrentTexture].mEglFence = fence;
}
}
return OK;
}
status_t EGLConsumer::doGLFenceWaitLocked(SurfaceTexture& st) const {
EGLDisplay dpy = eglGetCurrentDisplay();
EGLContext ctx = eglGetCurrentContext();
if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
EGC_LOGE("doGLFenceWait: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
EGC_LOGE("doGLFenceWait: invalid current EGLContext");
return INVALID_OPERATION;
}
if (st.mCurrentFence->isValid()) {
if (SyncFeatures::getInstance().useWaitSync() &&
SyncFeatures::getInstance().useNativeFenceSync()) {
// Create an EGLSyncKHR from the current fence.
int fenceFd = st.mCurrentFence->dup();
if (fenceFd == -1) {
EGC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
return -errno;
}
EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
if (sync == EGL_NO_SYNC_KHR) {
close(fenceFd);
EGC_LOGE("doGLFenceWait: error creating EGL fence: %#x", eglGetError());
return UNKNOWN_ERROR;
}
// XXX: The spec draft is inconsistent as to whether this should
// return an EGLint or void. Ignore the return value for now, as
// it's not strictly needed.
eglWaitSyncKHR(dpy, sync, 0);
EGLint eglErr = eglGetError();
eglDestroySyncKHR(dpy, sync);
if (eglErr != EGL_SUCCESS) {
EGC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", eglErr);
return UNKNOWN_ERROR;
}
} else {
status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked");
if (err != NO_ERROR) {
EGC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
return err;
}
}
}
return NO_ERROR;
}
void EGLConsumer::onFreeBufferLocked(int slotIndex) {
mEglSlots[slotIndex].mEglImage.clear();
}
void EGLConsumer::onAbandonLocked() {
mCurrentTextureImage.clear();
}
EGLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer)
: mGraphicBuffer(graphicBuffer), mEglImage(EGL_NO_IMAGE_KHR), mEglDisplay(EGL_NO_DISPLAY) {}
EGLConsumer::EglImage::~EglImage() {
if (mEglImage != EGL_NO_IMAGE_KHR) {
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
ALOGE("~EglImage: eglDestroyImageKHR failed");
}
eglTerminate(mEglDisplay);
}
}
status_t EGLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, bool forceCreation) {
// If there's an image and it's no longer valid, destroy it.
bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
bool displayInvalid = mEglDisplay != eglDisplay;
if (haveImage && (displayInvalid || forceCreation)) {
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
ALOGE("createIfNeeded: eglDestroyImageKHR failed");
}
eglTerminate(mEglDisplay);
mEglImage = EGL_NO_IMAGE_KHR;
mEglDisplay = EGL_NO_DISPLAY;
}
// If there's no image, create one.
if (mEglImage == EGL_NO_IMAGE_KHR) {
mEglDisplay = eglDisplay;
mEglImage = createImage(mEglDisplay, mGraphicBuffer);
}
// Fail if we can't create a valid image.
if (mEglImage == EGL_NO_IMAGE_KHR) {
mEglDisplay = EGL_NO_DISPLAY;
const sp<GraphicBuffer>& buffer = mGraphicBuffer;
ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
buffer->getPixelFormat());
return UNKNOWN_ERROR;
}
return OK;
}
void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
glEGLImageTargetTexture2DOES(texTarget, static_cast<GLeglImageOES>(mEglImage));
}
EGLImageKHR EGLConsumer::EglImage::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer) {
EGLClientBuffer cbuf = static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
const bool createProtectedImage =
(graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) && hasEglProtectedContent();
EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR,
EGL_TRUE,
createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
createProtectedImage ? EGL_TRUE : EGL_NONE,
EGL_NONE,
};
eglInitialize(dpy, nullptr, nullptr);
EGLImageKHR image =
eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
if (image == EGL_NO_IMAGE_KHR) {
EGLint error = eglGetError();
ALOGE("error creating EGLImage: %#x", error);
eglTerminate(dpy);
}
return image;
}
}; // namespace android

View File

@@ -1,311 +0,0 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gui/BufferQueueDefs.h>
#include <ui/FenceTime.h>
#include <ui/GraphicBuffer.h>
#include <utils/Mutex.h>
namespace android {
class SurfaceTexture;
/*
* EGLConsumer implements the parts of SurfaceTexture that deal with
* textures attached to an GL context.
*/
class EGLConsumer {
public:
EGLConsumer();
/**
* updateTexImage acquires the most recently queued buffer, and sets the
* image contents of the target texture to it.
*
* This call may only be made while the OpenGL ES context to which the
* target texture belongs is bound to the calling thread.
*
* This calls doGLFenceWait to ensure proper synchronization.
*/
status_t updateTexImage(SurfaceTexture& st);
/*
* releaseTexImage releases the texture acquired in updateTexImage().
* This is intended to be used in single buffer mode.
*
* This call may only be made while the OpenGL ES context to which the
* target texture belongs is bound to the calling thread.
*/
status_t releaseTexImage(SurfaceTexture& st);
/**
* detachFromContext detaches the EGLConsumer from the calling thread's
* current OpenGL ES context. This context must be the same as the context
* that was current for previous calls to updateTexImage.
*
* Detaching a EGLConsumer from an OpenGL ES context will result in the
* deletion of the OpenGL ES texture object into which the images were being
* streamed. After a EGLConsumer has been detached from the OpenGL ES
* context calls to updateTexImage will fail returning INVALID_OPERATION
* until the EGLConsumer is attached to a new OpenGL ES context using the
* attachToContext method.
*/
status_t detachFromContext(SurfaceTexture& st);
/**
* attachToContext attaches a EGLConsumer that is currently in the
* 'detached' state to the current OpenGL ES context. A EGLConsumer is
* in the 'detached' state iff detachFromContext has successfully been
* called and no calls to attachToContext have succeeded since the last
* detachFromContext call. Calls to attachToContext made on a
* EGLConsumer that is not in the 'detached' state will result in an
* INVALID_OPERATION error.
*
* The tex argument specifies the OpenGL ES texture object name in the
* new context into which the image contents will be streamed. A successful
* call to attachToContext will result in this texture object being bound to
* the texture target and populated with the image contents that were
* current at the time of the last call to detachFromContext.
*/
status_t attachToContext(uint32_t tex, SurfaceTexture& st);
/**
* onAcquireBufferLocked amends the ConsumerBase method to update the
* mEglSlots array in addition to the ConsumerBase behavior.
*/
void onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st);
/**
* onReleaseBufferLocked amends the ConsumerBase method to update the
* mEglSlots array in addition to the ConsumerBase.
*/
void onReleaseBufferLocked(int slot);
/**
* onFreeBufferLocked frees up the given buffer slot. If the slot has been
* initialized this will release the reference to the GraphicBuffer in that
* slot and destroy the EGLImage in that slot. Otherwise it has no effect.
*/
void onFreeBufferLocked(int slotIndex);
/**
* onAbandonLocked amends the ConsumerBase method to clear
* mCurrentTextureImage in addition to the ConsumerBase behavior.
*/
void onAbandonLocked();
protected:
struct PendingRelease {
PendingRelease()
: isPending(false)
, currentTexture(-1)
, graphicBuffer()
, display(nullptr)
, fence(nullptr) {}
bool isPending;
int currentTexture;
sp<GraphicBuffer> graphicBuffer;
EGLDisplay display;
EGLSyncKHR fence;
};
/**
* This releases the buffer in the slot referenced by mCurrentTexture,
* then updates state to refer to the BufferItem, which must be a
* newly-acquired buffer. If pendingRelease is not null, the parameters
* which would have been passed to releaseBufferLocked upon the successful
* completion of the method will instead be returned to the caller, so that
* it may call releaseBufferLocked itself later.
*/
status_t updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease,
SurfaceTexture& st);
/**
* Binds mTexName and the current buffer to mTexTarget. Uses
* mCurrentTexture if it's set, mCurrentTextureImage if not. If the
* bind succeeds, this calls doGLFenceWait.
*/
status_t bindTextureImageLocked(SurfaceTexture& st);
/**
* Gets the current EGLDisplay and EGLContext values, and compares them
* to mEglDisplay and mEglContext. If the fields have been previously
* set, the values must match; if not, the fields are set to the current
* values.
* The contextCheck argument is used to ensure that a GL context is
* properly set; when set to false, the check is not performed.
*/
status_t checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck = false);
/**
* EglImage is a utility class for tracking and creating EGLImageKHRs. There
* is primarily just one image per slot, but there is also special cases:
* - For releaseTexImage, we use a debug image (mReleasedTexImage)
* - After freeBuffer, we must still keep the current image/buffer
* Reference counting EGLImages lets us handle all these cases easily while
* also only creating new EGLImages from buffers when required.
*/
class EglImage : public LightRefBase<EglImage> {
public:
EglImage(sp<GraphicBuffer> graphicBuffer);
/**
* createIfNeeded creates an EGLImage if required (we haven't created
* one yet, or the EGLDisplay or crop-rect has changed).
*/
status_t createIfNeeded(EGLDisplay display, bool forceCreate = false);
/**
* This calls glEGLImageTargetTexture2DOES to bind the image to the
* texture in the specified texture target.
*/
void bindToTextureTarget(uint32_t texTarget);
const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
const native_handle* graphicBufferHandle() {
return mGraphicBuffer == nullptr ? nullptr : mGraphicBuffer->handle;
}
private:
// Only allow instantiation using ref counting.
friend class LightRefBase<EglImage>;
virtual ~EglImage();
// createImage creates a new EGLImage from a GraphicBuffer.
EGLImageKHR createImage(EGLDisplay dpy, const sp<GraphicBuffer>& graphicBuffer);
// Disallow copying
EglImage(const EglImage& rhs);
void operator=(const EglImage& rhs);
// mGraphicBuffer is the buffer that was used to create this image.
sp<GraphicBuffer> mGraphicBuffer;
// mEglImage is the EGLImage created from mGraphicBuffer.
EGLImageKHR mEglImage;
// mEGLDisplay is the EGLDisplay that was used to create mEglImage.
EGLDisplay mEglDisplay;
// mCropRect is the crop rectangle passed to EGL when mEglImage
// was created.
Rect mCropRect;
};
/**
* doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
* stream to ensure that it is safe for future OpenGL ES commands to
* access the current texture buffer.
*/
status_t doGLFenceWaitLocked(SurfaceTexture& st) const;
/**
* syncForReleaseLocked performs the synchronization needed to release the
* current slot from an OpenGL ES context. If needed it will set the
* current slot's fence to guard against a producer accessing the buffer
* before the outstanding accesses have completed.
*/
status_t syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st);
/**
* returns a graphic buffer used when the texture image has been released
*/
static sp<GraphicBuffer> getDebugTexImageBuffer();
/**
* The default consumer usage flags that EGLConsumer always sets on its
* BufferQueue instance; these will be OR:d with any additional flags passed
* from the EGLConsumer user. In particular, EGLConsumer will always
* consume buffers as hardware textures.
*/
static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
/**
* mCurrentTextureImage is the EglImage/buffer of the current texture. It's
* possible that this buffer is not associated with any buffer slot, so we
* must track it separately in order to support the getCurrentBuffer method.
*/
sp<EglImage> mCurrentTextureImage;
/**
* EGLSlot contains the information and object references that
* EGLConsumer maintains about a BufferQueue buffer slot.
*/
struct EglSlot {
EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
/**
* mEglImage is the EGLImage created from mGraphicBuffer.
*/
sp<EglImage> mEglImage;
/**
* mFence is the EGL sync object that must signal before the buffer
* associated with this buffer slot may be dequeued. It is initialized
* to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
* on a compile-time option) set to a new sync object in updateTexImage.
*/
EGLSyncKHR mEglFence;
};
/**
* mEglDisplay is the EGLDisplay with which this EGLConsumer is currently
* associated. It is intialized to EGL_NO_DISPLAY and gets set to the
* current display when updateTexImage is called for the first time and when
* attachToContext is called.
*/
EGLDisplay mEglDisplay;
/**
* mEglContext is the OpenGL ES context with which this EGLConsumer is
* currently associated. It is initialized to EGL_NO_CONTEXT and gets set
* to the current GL context when updateTexImage is called for the first
* time and when attachToContext is called.
*/
EGLContext mEglContext;
/**
* mEGLSlots stores the buffers that have been allocated by the BufferQueue
* for each buffer slot. It is initialized to null pointers, and gets
* filled in with the result of BufferQueue::acquire when the
* client dequeues a buffer from a
* slot that has not yet been used. The buffer allocated to a slot will also
* be replaced if the requested buffer usage or geometry differs from that
* of the buffer allocated to a slot.
*/
EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
/**
* protects static initialization
*/
static Mutex sStaticInitLock;
/**
* mReleasedTexImageBuffer is a dummy buffer used when in single buffer
* mode and releaseTexImage() has been called
*/
static sp<GraphicBuffer> sReleasedTexImageBuffer;
sp<EglImage> mReleasedTexImage;
};
}; // namespace android

View File

@@ -1,152 +0,0 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ImageConsumer.h"
#include <gui/BufferQueue.h>
#include "Properties.h"
#include "SurfaceTexture.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "renderthread/RenderThread.h"
#include "renderthread/VulkanManager.h"
// Macro for including the SurfaceTexture name in log messages
#define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
namespace android {
void ImageConsumer::onFreeBufferLocked(int slotIndex) {
mImageSlots[slotIndex].mImage.reset();
}
void ImageConsumer::onAcquireBufferLocked(BufferItem* item) {
// If item->mGraphicBuffer is not null, this buffer has not been acquired
// before, so any prior SkImage is created with a stale buffer. This resets the stale SkImage.
if (item->mGraphicBuffer != nullptr) {
mImageSlots[item->mSlot].mImage.reset();
}
}
void ImageConsumer::onReleaseBufferLocked(int buf) {
mImageSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
}
void ImageConsumer::ImageSlot::createIfNeeded(sp<GraphicBuffer> graphicBuffer) {
if (!mImage.get()) {
mImage = graphicBuffer.get()
? SkImage::MakeFromAHardwareBuffer(
reinterpret_cast<AHardwareBuffer*>(graphicBuffer.get()),
kPremul_SkAlphaType, SkColorSpace::MakeSRGB())
: nullptr;
}
}
sk_sp<SkImage> ImageConsumer::dequeueImage(bool* queueEmpty, SurfaceTexture& st,
uirenderer::RenderState& renderState) {
BufferItem item;
status_t err;
err = st.acquireBufferLocked(&item, 0);
if (err != OK) {
if (err != BufferQueue::NO_BUFFER_AVAILABLE) {
IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
} else {
int slot = st.mCurrentTexture;
if (slot != BufferItem::INVALID_BUFFER_SLOT) {
*queueEmpty = true;
mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer);
return mImageSlots[slot].mImage;
}
}
return nullptr;
}
int slot = item.mSlot;
if (item.mFence->isValid()) {
// Wait on the producer fence for the buffer to be ready.
if (uirenderer::Properties::getRenderPipelineType() ==
uirenderer::RenderPipelineType::SkiaGL) {
err = renderState.getRenderThread().eglManager().fenceWait(item.mFence);
} else {
err = renderState.getRenderThread().vulkanManager().fenceWait(item.mFence);
}
if (err != OK) {
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
EGL_NO_SYNC_KHR);
return nullptr;
}
}
// Release old buffer.
if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) {
// If needed, set the released slot's fence to guard against a producer accessing the
// buffer before the outstanding accesses have completed.
sp<Fence> releaseFence;
EGLDisplay display = EGL_NO_DISPLAY;
if (uirenderer::Properties::getRenderPipelineType() ==
uirenderer::RenderPipelineType::SkiaGL) {
auto& eglManager = renderState.getRenderThread().eglManager();
display = eglManager.eglDisplay();
err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].mEglFence,
releaseFence);
} else {
err = renderState.getRenderThread().vulkanManager().createReleaseFence(releaseFence);
}
if (OK != err) {
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
EGL_NO_SYNC_KHR);
return nullptr;
}
if (releaseFence.get()) {
status_t err = st.addReleaseFenceLocked(
st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, releaseFence);
if (err != OK) {
IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err);
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
EGL_NO_SYNC_KHR);
return nullptr;
}
}
// Finally release the old buffer.
status_t status = st.releaseBufferLocked(
st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, display,
mImageSlots[st.mCurrentTexture].mEglFence);
if (status < NO_ERROR) {
IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status);
err = status;
// Keep going, with error raised.
}
}
// Update the state.
st.mCurrentTexture = slot;
st.mCurrentCrop = item.mCrop;
st.mCurrentTransform = item.mTransform;
st.mCurrentScalingMode = item.mScalingMode;
st.mCurrentTimestamp = item.mTimestamp;
st.mCurrentDataSpace = item.mDataSpace;
st.mCurrentFence = item.mFence;
st.mCurrentFenceTime = item.mFenceTime;
st.mCurrentFrameNumber = item.mFrameNumber;
st.computeCurrentTransformMatrixLocked();
*queueEmpty = false;
mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer);
return mImageSlots[slot].mImage;
}
} /* namespace android */

View File

@@ -1,97 +0,0 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gui/BufferQueueDefs.h>
#include <SkImage.h>
#include <cutils/compiler.h>
#include <gui/BufferItem.h>
#include <system/graphics.h>
namespace android {
namespace uirenderer {
class RenderState;
}
class SurfaceTexture;
/*
* ImageConsumer implements the parts of SurfaceTexture that deal with
* images consumed by HWUI view system.
*/
class ImageConsumer {
public:
sk_sp<SkImage> dequeueImage(bool* queueEmpty, SurfaceTexture& cb,
uirenderer::RenderState& renderState);
/**
* onAcquireBufferLocked amends the ConsumerBase method to update the
* mImageSlots array in addition to the ConsumerBase behavior.
*/
void onAcquireBufferLocked(BufferItem* item);
/**
* onReleaseBufferLocked amends the ConsumerBase method to update the
* mImageSlots array in addition to the ConsumerBase.
*/
void onReleaseBufferLocked(int slot);
/**
* onFreeBufferLocked frees up the given buffer slot. If the slot has been
* initialized this will release the reference to the GraphicBuffer in that
* slot and destroy the SkImage in that slot. Otherwise it has no effect.
*/
void onFreeBufferLocked(int slotIndex);
private:
/**
* ImageSlot contains the information and object references that
* ImageConsumer maintains about a BufferQueue buffer slot.
*/
struct ImageSlot {
ImageSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
// mImage is the SkImage created from mGraphicBuffer.
sk_sp<SkImage> mImage;
/**
* mEglFence is the EGL sync object that must signal before the buffer
* associated with this buffer slot may be dequeued.
*/
EGLSyncKHR mEglFence;
void createIfNeeded(sp<GraphicBuffer> graphicBuffer);
};
/**
* ImageConsumer stores the SkImages that have been allocated by the BufferQueue
* for each buffer slot. It is initialized to null pointers, and gets
* filled in with the result of BufferQueue::acquire when the
* client dequeues a buffer from a
* slot that has not yet been used. The buffer allocated to a slot will also
* be replaced if the requested buffer usage or geometry differs from that
* of the buffer allocated to a slot.
*/
ImageSlot mImageSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
};
}; /* namespace android */

View File

@@ -1,496 +0,0 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cutils/compiler.h>
#include <gui/BufferQueue.h>
#include <math/mat4.h>
#include <system/window.h>
#include <utils/Trace.h>
#include "Matrix.h"
#include "SurfaceTexture.h"
namespace android {
// Macros for including the SurfaceTexture name in log messages
#define SFT_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
#define SFT_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
#define SFT_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
#define SFT_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
static const mat4 mtxIdentity;
SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
uint32_t texTarget, bool useFenceSync, bool isControlledByApp)
: ConsumerBase(bq, isControlledByApp)
, mCurrentCrop(Rect::EMPTY_RECT)
, mCurrentTransform(0)
, mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE)
, mCurrentFence(Fence::NO_FENCE)
, mCurrentTimestamp(0)
, mCurrentDataSpace(HAL_DATASPACE_UNKNOWN)
, mCurrentFrameNumber(0)
, mDefaultWidth(1)
, mDefaultHeight(1)
, mFilteringEnabled(true)
, mTexName(tex)
, mUseFenceSync(useFenceSync)
, mTexTarget(texTarget)
, mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT)
, mOpMode(OpMode::attachedToGL) {
SFT_LOGV("SurfaceTexture");
memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix));
mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
}
SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
bool useFenceSync, bool isControlledByApp)
: ConsumerBase(bq, isControlledByApp)
, mCurrentCrop(Rect::EMPTY_RECT)
, mCurrentTransform(0)
, mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE)
, mCurrentFence(Fence::NO_FENCE)
, mCurrentTimestamp(0)
, mCurrentDataSpace(HAL_DATASPACE_UNKNOWN)
, mCurrentFrameNumber(0)
, mDefaultWidth(1)
, mDefaultHeight(1)
, mFilteringEnabled(true)
, mTexName(0)
, mUseFenceSync(useFenceSync)
, mTexTarget(texTarget)
, mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT)
, mOpMode(OpMode::detached) {
SFT_LOGV("SurfaceTexture");
memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix));
mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
}
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) {
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
SFT_LOGE("setDefaultBufferSize: SurfaceTexture is abandoned!");
return NO_INIT;
}
mDefaultWidth = w;
mDefaultHeight = h;
return mConsumer->setDefaultBufferSize(w, h);
}
status_t SurfaceTexture::updateTexImage() {
ATRACE_CALL();
SFT_LOGV("updateTexImage");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
SFT_LOGE("updateTexImage: SurfaceTexture is abandoned!");
return NO_INIT;
}
return mEGLConsumer.updateTexImage(*this);
}
status_t SurfaceTexture::releaseTexImage() {
// releaseTexImage can be invoked even when not attached to a GL context.
ATRACE_CALL();
SFT_LOGV("releaseTexImage");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
SFT_LOGE("releaseTexImage: SurfaceTexture is abandoned!");
return NO_INIT;
}
return mEGLConsumer.releaseTexImage(*this);
}
status_t SurfaceTexture::acquireBufferLocked(BufferItem* item, nsecs_t presentWhen,
uint64_t maxFrameNumber) {
status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen, maxFrameNumber);
if (err != NO_ERROR) {
return err;
}
switch (mOpMode) {
case OpMode::attachedToView:
mImageConsumer.onAcquireBufferLocked(item);
break;
case OpMode::attachedToGL:
mEGLConsumer.onAcquireBufferLocked(item, *this);
break;
case OpMode::detached:
break;
}
return NO_ERROR;
}
status_t SurfaceTexture::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer,
EGLDisplay display, EGLSyncKHR eglFence) {
// release the buffer if it hasn't already been discarded by the
// BufferQueue. This can happen, for example, when the producer of this
// buffer has reallocated the original buffer slot after this buffer
// was acquired.
status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence);
// We could be releasing an EGL buffer, even if not currently attached to a GL context.
mImageConsumer.onReleaseBufferLocked(buf);
mEGLConsumer.onReleaseBufferLocked(buf);
return err;
}
status_t SurfaceTexture::detachFromContext() {
ATRACE_CALL();
SFT_LOGV("detachFromContext");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
SFT_LOGE("detachFromContext: abandoned SurfaceTexture");
return NO_INIT;
}
if (mOpMode != OpMode::attachedToGL) {
SFT_LOGE("detachFromContext: SurfaceTexture is not attached to a GL context");
return INVALID_OPERATION;
}
status_t err = mEGLConsumer.detachFromContext(*this);
if (err == OK) {
mOpMode = OpMode::detached;
}
return err;
}
status_t SurfaceTexture::attachToContext(uint32_t tex) {
ATRACE_CALL();
SFT_LOGV("attachToContext");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
SFT_LOGE("attachToContext: abandoned SurfaceTexture");
return NO_INIT;
}
if (mOpMode != OpMode::detached) {
SFT_LOGE(
"attachToContext: SurfaceTexture is already attached to a "
"context");
return INVALID_OPERATION;
}
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
// release possible ImageConsumer cache
mImageConsumer.onFreeBufferLocked(mCurrentTexture);
}
return mEGLConsumer.attachToContext(tex, *this);
}
void SurfaceTexture::attachToView() {
ATRACE_CALL();
Mutex::Autolock _l(mMutex);
if (mAbandoned) {
SFT_LOGE("attachToView: abandoned SurfaceTexture");
return;
}
if (mOpMode == OpMode::detached) {
mOpMode = OpMode::attachedToView;
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
// release possible EGLConsumer texture cache
mEGLConsumer.onFreeBufferLocked(mCurrentTexture);
mEGLConsumer.onAbandonLocked();
}
} else {
SFT_LOGE("attachToView: already attached");
}
}
void SurfaceTexture::detachFromView() {
ATRACE_CALL();
Mutex::Autolock _l(mMutex);
if (mAbandoned) {
SFT_LOGE("detachFromView: abandoned SurfaceTexture");
return;
}
if (mOpMode == OpMode::attachedToView) {
mOpMode = OpMode::detached;
} else {
SFT_LOGE("detachFromView: not attached to View");
}
}
uint32_t SurfaceTexture::getCurrentTextureTarget() const {
return mTexTarget;
}
void SurfaceTexture::getTransformMatrix(float mtx[16]) {
Mutex::Autolock lock(mMutex);
memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
}
void SurfaceTexture::setFilteringEnabled(bool enabled) {
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
SFT_LOGE("setFilteringEnabled: SurfaceTexture is abandoned!");
return;
}
bool needsRecompute = mFilteringEnabled != enabled;
mFilteringEnabled = enabled;
if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) {
SFT_LOGD("setFilteringEnabled called with no current item");
}
if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
computeCurrentTransformMatrixLocked();
}
}
void SurfaceTexture::computeCurrentTransformMatrixLocked() {
SFT_LOGV("computeCurrentTransformMatrixLocked");
sp<GraphicBuffer> buf = (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
? nullptr
: mSlots[mCurrentTexture].mGraphicBuffer;
if (buf == nullptr) {
SFT_LOGD("computeCurrentTransformMatrixLocked: no current item");
}
computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop, mCurrentTransform,
mFilteringEnabled);
}
void SurfaceTexture::computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf,
const Rect& cropRect, uint32_t transform,
bool filtering) {
// Transform matrices
static const mat4 mtxFlipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
static const mat4 mtxFlipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1);
static const mat4 mtxRot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
mat4 xform;
if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
xform *= mtxFlipH;
}
if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
xform *= mtxFlipV;
}
if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
xform *= mtxRot90;
}
if (!cropRect.isEmpty() && buf.get()) {
float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
float bufferWidth = buf->getWidth();
float bufferHeight = buf->getHeight();
float shrinkAmount = 0.0f;
if (filtering) {
// In order to prevent bilinear sampling beyond the edge of the
// crop rectangle we may need to shrink it by 2 texels in each
// dimension. Normally this would just need to take 1/2 a texel
// off each end, but because the chroma channels of YUV420 images
// are subsampled we may need to shrink the crop region by a whole
// texel on each side.
switch (buf->getPixelFormat()) {
case PIXEL_FORMAT_RGBA_8888:
case PIXEL_FORMAT_RGBX_8888:
case PIXEL_FORMAT_RGBA_FP16:
case PIXEL_FORMAT_RGBA_1010102:
case PIXEL_FORMAT_RGB_888:
case PIXEL_FORMAT_RGB_565:
case PIXEL_FORMAT_BGRA_8888:
// We know there's no subsampling of any channels, so we
// only need to shrink by a half a pixel.
shrinkAmount = 0.5;
break;
default:
// If we don't recognize the format, we must assume the
// worst case (that we care about), which is YUV420.
shrinkAmount = 1.0;
break;
}
}
// Only shrink the dimensions that are not the size of the buffer.
if (cropRect.width() < bufferWidth) {
tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / bufferWidth;
}
if (cropRect.height() < bufferHeight) {
ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / bufferHeight;
sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / bufferHeight;
}
mat4 crop(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, 1, 0, tx, ty, 0, 1);
xform = crop * xform;
}
// SurfaceFlinger expects the top of its window textures to be at a Y
// coordinate of 0, so SurfaceTexture must behave the same way. We don't
// want to expose this to applications, however, so we must add an
// additional vertical flip to the transform after all the other transforms.
xform = mtxFlipV * xform;
memcpy(outTransform, xform.asArray(), sizeof(xform));
}
Rect SurfaceTexture::scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight) {
Rect outCrop = crop;
uint32_t newWidth = static_cast<uint32_t>(crop.width());
uint32_t newHeight = static_cast<uint32_t>(crop.height());
if (newWidth * bufferHeight > newHeight * bufferWidth) {
newWidth = newHeight * bufferWidth / bufferHeight;
ALOGV("too wide: newWidth = %d", newWidth);
} else if (newWidth * bufferHeight < newHeight * bufferWidth) {
newHeight = newWidth * bufferHeight / bufferWidth;
ALOGV("too tall: newHeight = %d", newHeight);
}
uint32_t currentWidth = static_cast<uint32_t>(crop.width());
uint32_t currentHeight = static_cast<uint32_t>(crop.height());
// The crop is too wide
if (newWidth < currentWidth) {
uint32_t dw = currentWidth - newWidth;
auto halfdw = dw / 2;
outCrop.left += halfdw;
// Not halfdw because it would subtract 1 too few when dw is odd
outCrop.right -= (dw - halfdw);
// The crop is too tall
} else if (newHeight < currentHeight) {
uint32_t dh = currentHeight - newHeight;
auto halfdh = dh / 2;
outCrop.top += halfdh;
// Not halfdh because it would subtract 1 too few when dh is odd
outCrop.bottom -= (dh - halfdh);
}
ALOGV("getCurrentCrop final crop [%d,%d,%d,%d]", outCrop.left, outCrop.top, outCrop.right,
outCrop.bottom);
return outCrop;
}
nsecs_t SurfaceTexture::getTimestamp() {
SFT_LOGV("getTimestamp");
Mutex::Autolock lock(mMutex);
return mCurrentTimestamp;
}
android_dataspace SurfaceTexture::getCurrentDataSpace() {
SFT_LOGV("getCurrentDataSpace");
Mutex::Autolock lock(mMutex);
return mCurrentDataSpace;
}
uint64_t SurfaceTexture::getFrameNumber() {
SFT_LOGV("getFrameNumber");
Mutex::Autolock lock(mMutex);
return mCurrentFrameNumber;
}
Rect SurfaceTexture::getCurrentCrop() const {
Mutex::Autolock lock(mMutex);
return (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)
? scaleDownCrop(mCurrentCrop, mDefaultWidth, mDefaultHeight)
: mCurrentCrop;
}
uint32_t SurfaceTexture::getCurrentTransform() const {
Mutex::Autolock lock(mMutex);
return mCurrentTransform;
}
uint32_t SurfaceTexture::getCurrentScalingMode() const {
Mutex::Autolock lock(mMutex);
return mCurrentScalingMode;
}
sp<Fence> SurfaceTexture::getCurrentFence() const {
Mutex::Autolock lock(mMutex);
return mCurrentFence;
}
std::shared_ptr<FenceTime> SurfaceTexture::getCurrentFenceTime() const {
Mutex::Autolock lock(mMutex);
return mCurrentFenceTime;
}
void SurfaceTexture::freeBufferLocked(int slotIndex) {
SFT_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
if (slotIndex == mCurrentTexture) {
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
}
// The slotIndex buffer could have EGL or SkImage cache, but there is no way to tell for sure.
// Buffers can be freed after SurfaceTexture has detached from GL context or View.
mImageConsumer.onFreeBufferLocked(slotIndex);
mEGLConsumer.onFreeBufferLocked(slotIndex);
ConsumerBase::freeBufferLocked(slotIndex);
}
void SurfaceTexture::abandonLocked() {
SFT_LOGV("abandonLocked");
mEGLConsumer.onAbandonLocked();
ConsumerBase::abandonLocked();
}
status_t SurfaceTexture::setConsumerUsageBits(uint64_t usage) {
return ConsumerBase::setConsumerUsageBits(usage | DEFAULT_USAGE_FLAGS);
}
void SurfaceTexture::dumpLocked(String8& result, const char* prefix) const {
result.appendFormat(
"%smTexName=%d mCurrentTexture=%d\n"
"%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, mCurrentCrop.top,
mCurrentCrop.right, mCurrentCrop.bottom, mCurrentTransform);
ConsumerBase::dumpLocked(result, prefix);
}
sk_sp<SkImage> SurfaceTexture::dequeueImage(SkMatrix& transformMatrix, android_dataspace& dataSpace,
bool* queueEmpty,
uirenderer::RenderState& renderState) {
Mutex::Autolock _l(mMutex);
if (mAbandoned) {
SFT_LOGE("dequeueImage: SurfaceTexture is abandoned!");
return nullptr;
}
if (mOpMode != OpMode::attachedToView) {
SFT_LOGE("dequeueImage: SurfaceTexture is not attached to a View");
return nullptr;
}
auto image = mImageConsumer.dequeueImage(queueEmpty, *this, renderState);
if (image.get()) {
uirenderer::mat4(mCurrentTransformMatrix).copyTo(transformMatrix);
dataSpace = mCurrentDataSpace;
}
return image;
}
}; // namespace android

View File

@@ -1,452 +0,0 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <gui/BufferQueueDefs.h>
#include <gui/ConsumerBase.h>
#include <ui/FenceTime.h>
#include <ui/GraphicBuffer.h>
#include <utils/Mutex.h>
#include <utils/String8.h>
#include "EGLConsumer.h"
#include "ImageConsumer.h"
namespace android {
namespace uirenderer {
class RenderState;
}
/*
* SurfaceTexture consumes buffers of graphics data from a BufferQueue,
* and makes them available to HWUI render thread as a SkImage and to
* an application GL render thread as an OpenGL texture.
*
* When attached to an application GL render thread, a typical usage
* pattern is to set up the SurfaceTexture with the
* desired options, and call updateTexImage() when a new frame is desired.
* If a new frame is available, the texture will be updated. If not,
* the previous contents are retained.
*
* When attached to a HWUI render thread, the TextureView implementation
* calls dequeueImage, which either pulls a new SkImage or returns the
* last cached SkImage if BufferQueue is empty.
* When attached to HWUI render thread, SurfaceTexture is compatible to
* both Vulkan and GL drawing pipelines.
*/
class ANDROID_API SurfaceTexture : public ConsumerBase {
public:
enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
/**
* SurfaceTexture constructs a new SurfaceTexture object. If the constructor with
* the tex parameter is used, tex indicates the name of the OpenGL ES
* texture to which images are to be streamed. texTarget specifies the
* OpenGL ES texture target to which the texture will be bound in
* updateTexImage. useFenceSync specifies whether fences should be used to
* synchronize access to buffers if that behavior is enabled at
* compile-time.
*
* A SurfaceTexture may be detached from one OpenGL ES context and then
* attached to a different context using the detachFromContext and
* attachToContext methods, respectively. The intention of these methods is
* purely to allow a SurfaceTexture to be transferred from one consumer
* context to another. If such a transfer is not needed there is no
* requirement that either of these methods be called.
*
* If the constructor with the tex parameter is used, the SurfaceTexture is
* created in a state where it is considered attached to an OpenGL ES
* context for the purposes of the attachToContext and detachFromContext
* methods. However, despite being considered "attached" to a context, the
* specific OpenGL ES context doesn't get latched until the first call to
* updateTexImage. After that point, all calls to updateTexImage must be
* made with the same OpenGL ES context current.
*
* If the constructor without the tex parameter is used, the SurfaceTexture is
* created in a detached state, and attachToContext must be called before
* calls to updateTexImage.
*/
SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t texureTarget,
bool useFenceSync, bool isControlledByApp);
SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget, bool useFenceSync,
bool isControlledByApp);
/**
* updateTexImage acquires the most recently queued buffer, and sets the
* image contents of the target texture to it.
*
* This call may only be made while the OpenGL ES context to which the
* target texture belongs is bound to the calling thread.
*
* This calls doGLFenceWait to ensure proper synchronization.
*/
status_t updateTexImage();
/**
* releaseTexImage releases the texture acquired in updateTexImage().
* This is intended to be used in single buffer mode.
*
* This call may only be made while the OpenGL ES context to which the
* target texture belongs is bound to the calling thread.
*/
status_t releaseTexImage();
/**
* getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
* associated with the texture image set by the most recent call to
* updateTexImage.
*
* This transform matrix maps 2D homogeneous texture coordinates of the form
* (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
* coordinate that should be used to sample that location from the texture.
* Sampling the texture outside of the range of this transform is undefined.
*
* This transform is necessary to compensate for transforms that the stream
* content producer may implicitly apply to the content. By forcing users of
* a SurfaceTexture to apply this transform we avoid performing an extra
* copy of the data that would be needed to hide the transform from the
* user.
*
* The matrix is stored in column-major order so that it may be passed
* directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
* functions.
*/
void getTransformMatrix(float mtx[16]);
/**
* Computes the transform matrix documented by getTransformMatrix
* from the BufferItem sub parts.
*/
static void computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf,
const Rect& cropRect, uint32_t transform, bool filtering);
/**
* Scale the crop down horizontally or vertically such that it has the
* same aspect ratio as the buffer does.
*/
static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight);
/**
* getTimestamp retrieves the timestamp associated with the texture image
* set by the most recent call to updateTexImage.
*
* The timestamp is in nanoseconds, and is monotonically increasing. Its
* other semantics (zero point, etc) are source-dependent and should be
* documented by the source.
*/
int64_t getTimestamp();
/**
* getDataSpace retrieves the DataSpace associated with the texture image
* set by the most recent call to updateTexImage.
*/
android_dataspace getCurrentDataSpace();
/**
* getFrameNumber retrieves the frame number associated with the texture
* image set by the most recent call to updateTexImage.
*
* The frame number is an incrementing counter set to 0 at the creation of
* the BufferQueue associated with this consumer.
*/
uint64_t getFrameNumber();
/**
* setDefaultBufferSize is used to set the size of buffers returned by
* requestBuffers when a with and height of zero is requested.
* A call to setDefaultBufferSize() may trigger requestBuffers() to
* be called from the client.
* The width and height parameters must be no greater than the minimum of
* GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
* An error due to invalid dimensions might not be reported until
* updateTexImage() is called.
*/
status_t setDefaultBufferSize(uint32_t width, uint32_t height);
/**
* setFilteringEnabled sets whether the transform matrix should be computed
* for use with bilinear filtering.
*/
void setFilteringEnabled(bool enabled);
/**
* getCurrentTextureTarget returns the texture target of the current
* texture as returned by updateTexImage().
*/
uint32_t getCurrentTextureTarget() const;
/**
* getCurrentCrop returns the cropping rectangle of the current buffer.
*/
Rect getCurrentCrop() const;
/**
* getCurrentTransform returns the transform of the current buffer.
*/
uint32_t getCurrentTransform() const;
/**
* getCurrentScalingMode returns the scaling mode of the current buffer.
*/
uint32_t getCurrentScalingMode() const;
/**
* getCurrentFence returns the fence indicating when the current buffer is
* ready to be read from.
*/
sp<Fence> getCurrentFence() const;
/**
* getCurrentFence returns the FenceTime indicating when the current
* buffer is ready to be read from.
*/
std::shared_ptr<FenceTime> getCurrentFenceTime() const;
/**
* setConsumerUsageBits overrides the ConsumerBase method to OR
* DEFAULT_USAGE_FLAGS to usage.
*/
status_t setConsumerUsageBits(uint64_t usage);
/**
* detachFromContext detaches the SurfaceTexture from the calling thread's
* current OpenGL ES context. This context must be the same as the context
* that was current for previous calls to updateTexImage.
*
* Detaching a SurfaceTexture from an OpenGL ES context will result in the
* deletion of the OpenGL ES texture object into which the images were being
* streamed. After a SurfaceTexture has been detached from the OpenGL ES
* context calls to updateTexImage will fail returning INVALID_OPERATION
* until the SurfaceTexture is attached to a new OpenGL ES context using the
* attachToContext method.
*/
status_t detachFromContext();
/**
* attachToContext attaches a SurfaceTexture that is currently in the
* 'detached' state to the current OpenGL ES context. A SurfaceTexture is
* in the 'detached' state iff detachFromContext has successfully been
* called and no calls to attachToContext have succeeded since the last
* detachFromContext call. Calls to attachToContext made on a
* SurfaceTexture that is not in the 'detached' state will result in an
* INVALID_OPERATION error.
*
* The tex argument specifies the OpenGL ES texture object name in the
* new context into which the image contents will be streamed. A successful
* call to attachToContext will result in this texture object being bound to
* the texture target and populated with the image contents that were
* current at the time of the last call to detachFromContext.
*/
status_t attachToContext(uint32_t tex);
sk_sp<SkImage> dequeueImage(SkMatrix& transformMatrix, android_dataspace& dataSpace,
bool* queueEmpty, uirenderer::RenderState& renderState);
/**
* attachToView attaches a SurfaceTexture that is currently in the
* 'detached' state to HWUI View system.
*/
void attachToView();
/**
* detachFromView detaches a SurfaceTexture from HWUI View system.
*/
void detachFromView();
protected:
/**
* abandonLocked overrides the ConsumerBase method to clear
* mCurrentTextureImage in addition to the ConsumerBase behavior.
*/
virtual void abandonLocked();
/**
* dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
* specific info in addition to the ConsumerBase behavior.
*/
virtual void dumpLocked(String8& result, const char* prefix) const override;
/**
* acquireBufferLocked overrides the ConsumerBase method to update the
* mEglSlots array in addition to the ConsumerBase behavior.
*/
virtual status_t acquireBufferLocked(BufferItem* item, nsecs_t presentWhen,
uint64_t maxFrameNumber = 0) override;
/**
* releaseBufferLocked overrides the ConsumerBase method to update the
* mEglSlots array in addition to the ConsumerBase.
*/
virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
EGLDisplay display, EGLSyncKHR eglFence) override;
/**
* freeBufferLocked frees up the given buffer slot. If the slot has been
* initialized this will release the reference to the GraphicBuffer in that
* slot and destroy the EGLImage in that slot. Otherwise it has no effect.
*
* This method must be called with mMutex locked.
*/
virtual void freeBufferLocked(int slotIndex);
/**
* computeCurrentTransformMatrixLocked computes the transform matrix for the
* current texture. It uses mCurrentTransform and the current GraphicBuffer
* to compute this matrix and stores it in mCurrentTransformMatrix.
* mCurrentTextureImage must not be NULL.
*/
void computeCurrentTransformMatrixLocked();
/**
* The default consumer usage flags that SurfaceTexture always sets on its
* BufferQueue instance; these will be OR:d with any additional flags passed
* from the SurfaceTexture user. In particular, SurfaceTexture will always
* consume buffers as hardware textures.
*/
static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
/**
* mCurrentCrop is the crop rectangle that applies to the current texture.
* It gets set each time updateTexImage is called.
*/
Rect mCurrentCrop;
/**
* mCurrentTransform is the transform identifier for the current texture. It
* gets set each time updateTexImage is called.
*/
uint32_t mCurrentTransform;
/**
* mCurrentScalingMode is the scaling mode for the current texture. It gets
* set each time updateTexImage is called.
*/
uint32_t mCurrentScalingMode;
/**
* mCurrentFence is the fence received from BufferQueue in updateTexImage.
*/
sp<Fence> mCurrentFence;
/**
* The FenceTime wrapper around mCurrentFence.
*/
std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
/**
* mCurrentTransformMatrix is the transform matrix for the current texture.
* It gets computed by computeTransformMatrix each time updateTexImage is
* called.
*/
float mCurrentTransformMatrix[16];
/**
* mCurrentTimestamp is the timestamp for the current texture. It
* gets set each time updateTexImage is called.
*/
int64_t mCurrentTimestamp;
/**
* mCurrentDataSpace is the dataspace for the current texture. It
* gets set each time updateTexImage is called.
*/
android_dataspace mCurrentDataSpace;
/**
* mCurrentFrameNumber is the frame counter for the current texture.
* It gets set each time updateTexImage is called.
*/
uint64_t mCurrentFrameNumber;
uint32_t mDefaultWidth, mDefaultHeight;
/**
* mFilteringEnabled indicates whether the transform matrix is computed for
* use with bilinear filtering. It defaults to true and is changed by
* setFilteringEnabled().
*/
bool mFilteringEnabled;
/**
* mTexName is the name of the OpenGL texture to which streamed images will
* be bound when updateTexImage is called. It is set at construction time
* and can be changed with a call to attachToContext.
*/
uint32_t mTexName;
/**
* mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
* extension should be used to prevent buffers from being dequeued before
* it's safe for them to be written. It gets set at construction time and
* never changes.
*/
const bool mUseFenceSync;
/**
* mTexTarget is the GL texture target with which the GL texture object is
* associated. It is set in the constructor and never changed. It is
* almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
* Browser. In that case it is set to GL_TEXTURE_2D to allow
* glCopyTexSubImage to read from the texture. This is a hack to work
* around a GL driver limitation on the number of FBO attachments, which the
* browser's tile cache exceeds.
*/
const uint32_t mTexTarget;
/**
* mCurrentTexture is the buffer slot index of the buffer that is currently
* bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
* indicating that no buffer slot is currently bound to the texture. Note,
* however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
* that no buffer is bound to the texture. A call to setBufferCount will
* reset mCurrentTexture to INVALID_BUFFER_SLOT.
*/
int mCurrentTexture;
enum class OpMode { detached, attachedToView, attachedToGL };
/**
* mOpMode indicates whether the SurfaceTexture is currently attached to
* an OpenGL ES context or the HWUI view system. For legacy reasons, this is initialized to,
* "attachedToGL" indicating that the SurfaceTexture is considered to be attached to
* whatever GL context is current at the time of the first updateTexImage call.
* It is set to "detached" by detachFromContext, and then set to "attachedToGL" again by
* attachToContext.
* attachToView/detachFromView are used to attach/detach from HWUI view system.
*/
OpMode mOpMode;
/**
* mEGLConsumer has SurfaceTexture logic used when attached to GL context.
*/
EGLConsumer mEGLConsumer;
/**
* mImageConsumer has SurfaceTexture logic used when attached to HWUI view system.
*/
ImageConsumer mImageConsumer;
friend class ImageConsumer;
friend class EGLConsumer;
};
// ----------------------------------------------------------------------------
}; // namespace android

View File

@@ -16,6 +16,7 @@
#include "LeakChecker.h"
#include "Caches.h"
#include "TestUtils.h"
#include <memunreachable/memunreachable.h>
@@ -70,6 +71,9 @@ void LeakChecker::checkForLeaks() {
// thread-local caches so some leaks will not be properly tagged as leaks
UnreachableMemoryInfo rtMemInfo;
TestUtils::runOnRenderThread([&rtMemInfo](renderthread::RenderThread& thread) {
if (Caches::hasInstance()) {
Caches::getInstance().tasks.stop();
}
// Check for leaks
if (!GetUnreachableMemory(rtMemInfo)) {
cerr << "Failed to get unreachable memory!" << endl;

View File

@@ -67,14 +67,16 @@ sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
const SkMatrix& transform) {
sp<DeferredLayerUpdater> layerUpdater = createTextureLayerUpdater(renderThread);
layerUpdater->backingLayer()->getTransform() = transform;
layerUpdater->backingLayer()->getTransform().load(transform);
layerUpdater->setSize(width, height);
layerUpdater->setTransform(&transform);
// updateLayer so it's ready to draw
SkMatrix identity;
identity.setIdentity();
layerUpdater->updateLayer(true, identity, HAL_DATASPACE_UNKNOWN, nullptr);
layerUpdater->updateLayer(true, Matrix4::identity().data, HAL_DATASPACE_UNKNOWN);
if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
static_cast<GlLayer*>(layerUpdater->backingLayer())
->setRenderTarget(GL_TEXTURE_EXTERNAL_OES);
}
return layerUpdater;
}
@@ -115,6 +117,7 @@ void TestUtils::TestTask::run() {
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
renderThread.vulkanManager().destroy();
} else {
renderThread.renderState().flush(Caches::FlushMode::Full);
renderThread.destroyGlContext();
}
}

View File

@@ -18,6 +18,7 @@
#include <DeviceInfo.h>
#include <DisplayList.h>
#include <GlLayer.h>
#include <Matrix.h>
#include <Properties.h>
#include <Rect.h>

View File

@@ -15,13 +15,12 @@
*/
#include "DeferredLayerUpdater.h"
#include "GlLayer.h"
#include "Properties.h"
#include "tests/common/TestUtils.h"
#include <gtest/gtest.h>
#include <SkBitmap.h>
#include <SkImage.h>
using namespace android;
using namespace android::uirenderer;
@@ -32,6 +31,10 @@ RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
layerUpdater->setBlend(true);
// updates are deferred so the backing layer should still be in its default state
if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget());
}
EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth());
EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight());
EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter());
@@ -39,13 +42,19 @@ RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform());
// push the deferred updates to the layer
SkMatrix scaledMatrix = SkMatrix::MakeScale(0.5, 0.5);
SkBitmap bitmap;
bitmap.allocN32Pixels(16, 16);
sk_sp<SkImage> layerImage = SkImage::MakeFromBitmap(bitmap);
layerUpdater->updateLayer(true, scaledMatrix, HAL_DATASPACE_UNKNOWN, layerImage);
Matrix4 scaledMatrix;
scaledMatrix.loadScale(0.5, 0.5, 0.0);
layerUpdater->updateLayer(true, scaledMatrix.data, HAL_DATASPACE_UNKNOWN);
if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
glLayer->setRenderTarget(GL_TEXTURE_EXTERNAL_OES);
}
// the backing layer should now have all the properties applied.
if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
EXPECT_EQ((uint32_t)GL_TEXTURE_EXTERNAL_OES, glLayer->getRenderTarget());
}
EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());
EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight());
EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter());

View File

@@ -17,13 +17,12 @@
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "Caches.h"
#include "debug/GlesDriver.h"
#include "debug/NullGlesDriver.h"
#include "hwui/Typeface.h"
#include "Properties.h"
#include "tests/common/LeakChecker.h"
#include "thread/TaskProcessor.h"
#include "thread/Task.h"
#include "thread/TaskManager.h"
#include <signal.h>

View File

@@ -16,7 +16,6 @@
#ifndef PAINT_UTILS_H
#define PAINT_UTILS_H
#include <GLES2/gl2.h>
#include <utils/Blur.h>
#include <SkColorFilter.h>

View File

@@ -64,7 +64,6 @@ cc_library_shared {
"libsensor",
"libandroid_runtime",
"libnetd_client",
"libhwui",
],
static_libs: [

View File

@@ -21,16 +21,15 @@
#include <utils/Log.h>
#include <gui/GLConsumer.h>
#include <gui/Surface.h>
#include <android_runtime/android_graphics_SurfaceTexture.h>
#include "surfacetexture/SurfaceTexture.h"
using namespace android;
struct ASurfaceTexture {
sp<SurfaceTexture> consumer;
sp<GLConsumer> consumer;
sp<IGraphicBufferProducer> producer;
};