Revert "TextureView Vulkan support and optimized OpenGL draw"
This reverts commit c8e22a6532.
Reason for revert: broke camera, b/113555199
Bug: 113555199
Change-Id: Iae9b462694d5de0cd99427afead63b567fb4d71d
This commit is contained in:
@@ -22,6 +22,8 @@
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#include "SkColorFilter.h"
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#include "SkColorMatrixFilter.h"
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#include <Caches.h>
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namespace android {
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using namespace uirenderer;
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@@ -20,6 +20,7 @@
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#include "SkMatrix.h"
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#include "core_jni_helpers.h"
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#include <Caches.h>
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#include <jni.h>
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namespace android {
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@@ -6,6 +6,7 @@
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#include "SkBlendMode.h"
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#include "core_jni_helpers.h"
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#include <Caches.h>
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#include <jni.h>
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using namespace android::uirenderer;
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@@ -36,7 +36,6 @@
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#include "jni.h"
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#include <nativehelper/JNIHelp.h>
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#include <nativehelper/ScopedLocalRef.h>
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#include "surfacetexture/SurfaceTexture.h"
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// ----------------------------------------------------------------------------
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@@ -81,10 +80,10 @@ static bool isProtectedContext() {
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// ----------------------------------------------------------------------------
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static void SurfaceTexture_setSurfaceTexture(JNIEnv* env, jobject thiz,
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const sp<SurfaceTexture>& surfaceTexture)
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const sp<GLConsumer>& surfaceTexture)
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{
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SurfaceTexture* const p =
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(SurfaceTexture*)env->GetLongField(thiz, fields.surfaceTexture);
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GLConsumer* const p =
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(GLConsumer*)env->GetLongField(thiz, fields.surfaceTexture);
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if (surfaceTexture.get()) {
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surfaceTexture->incStrong((void*)SurfaceTexture_setSurfaceTexture);
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}
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@@ -109,10 +108,10 @@ static void SurfaceTexture_setProducer(JNIEnv* env, jobject thiz,
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}
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static void SurfaceTexture_setFrameAvailableListener(JNIEnv* env,
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jobject thiz, sp<SurfaceTexture::FrameAvailableListener> listener)
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jobject thiz, sp<GLConsumer::FrameAvailableListener> listener)
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{
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SurfaceTexture::FrameAvailableListener* const p =
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(SurfaceTexture::FrameAvailableListener*)
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GLConsumer::FrameAvailableListener* const p =
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(GLConsumer::FrameAvailableListener*)
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env->GetLongField(thiz, fields.frameAvailableListener);
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if (listener.get()) {
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listener->incStrong((void*)SurfaceTexture_setSurfaceTexture);
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@@ -123,8 +122,8 @@ static void SurfaceTexture_setFrameAvailableListener(JNIEnv* env,
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env->SetLongField(thiz, fields.frameAvailableListener, (jlong)listener.get());
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}
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sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) {
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return (SurfaceTexture*)env->GetLongField(thiz, fields.surfaceTexture);
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sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz) {
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return (GLConsumer*)env->GetLongField(thiz, fields.surfaceTexture);
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}
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sp<IGraphicBufferProducer> SurfaceTexture_getProducer(JNIEnv* env, jobject thiz) {
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@@ -132,7 +131,7 @@ sp<IGraphicBufferProducer> SurfaceTexture_getProducer(JNIEnv* env, jobject thiz)
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}
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sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(JNIEnv* env, jobject thiz) {
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<IGraphicBufferProducer> producer(SurfaceTexture_getProducer(env, thiz));
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sp<Surface> surfaceTextureClient(surfaceTexture != NULL ? new Surface(producer) : NULL);
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return surfaceTextureClient;
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@@ -145,7 +144,7 @@ bool android_SurfaceTexture_isInstanceOf(JNIEnv* env, jobject thiz) {
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// ----------------------------------------------------------------------------
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class JNISurfaceTextureContext : public SurfaceTexture::FrameAvailableListener
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class JNISurfaceTextureContext : public GLConsumer::FrameAvailableListener
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{
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public:
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JNISurfaceTextureContext(JNIEnv* env, jobject weakThiz, jclass clazz);
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@@ -267,12 +266,12 @@ static void SurfaceTexture_init(JNIEnv* env, jobject thiz, jboolean isDetached,
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consumer->setMaxBufferCount(1);
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}
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sp<SurfaceTexture> surfaceTexture;
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sp<GLConsumer> surfaceTexture;
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if (isDetached) {
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surfaceTexture = new SurfaceTexture(consumer, GL_TEXTURE_EXTERNAL_OES,
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surfaceTexture = new GLConsumer(consumer, GL_TEXTURE_EXTERNAL_OES,
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true, !singleBufferMode);
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} else {
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surfaceTexture = new SurfaceTexture(consumer, texName,
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surfaceTexture = new GLConsumer(consumer, texName,
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GL_TEXTURE_EXTERNAL_OES, true, !singleBufferMode);
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}
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@@ -307,7 +306,7 @@ static void SurfaceTexture_init(JNIEnv* env, jobject thiz, jboolean isDetached,
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static void SurfaceTexture_finalize(JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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surfaceTexture->setFrameAvailableListener(0);
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SurfaceTexture_setFrameAvailableListener(env, thiz, 0);
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SurfaceTexture_setSurfaceTexture(env, thiz, 0);
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@@ -316,13 +315,13 @@ static void SurfaceTexture_finalize(JNIEnv* env, jobject thiz)
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static void SurfaceTexture_setDefaultBufferSize(
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JNIEnv* env, jobject thiz, jint width, jint height) {
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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surfaceTexture->setDefaultBufferSize(width, height);
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}
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static void SurfaceTexture_updateTexImage(JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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status_t err = surfaceTexture->updateTexImage();
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if (err == INVALID_OPERATION) {
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jniThrowException(env, IllegalStateException, "Unable to update texture contents (see "
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@@ -334,7 +333,7 @@ static void SurfaceTexture_updateTexImage(JNIEnv* env, jobject thiz)
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static void SurfaceTexture_releaseTexImage(JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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status_t err = surfaceTexture->releaseTexImage();
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if (err == INVALID_OPERATION) {
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jniThrowException(env, IllegalStateException, "Unable to release texture contents (see "
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@@ -346,20 +345,20 @@ static void SurfaceTexture_releaseTexImage(JNIEnv* env, jobject thiz)
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static jint SurfaceTexture_detachFromGLContext(JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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return surfaceTexture->detachFromContext();
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}
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static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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return surfaceTexture->attachToContext((GLuint)tex);
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}
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static void SurfaceTexture_getTransformMatrix(JNIEnv* env, jobject thiz,
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jfloatArray jmtx)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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float* mtx = env->GetFloatArrayElements(jmtx, NULL);
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surfaceTexture->getTransformMatrix(mtx);
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env->ReleaseFloatArrayElements(jmtx, mtx, 0);
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@@ -367,19 +366,19 @@ static void SurfaceTexture_getTransformMatrix(JNIEnv* env, jobject thiz,
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static jlong SurfaceTexture_getTimestamp(JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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return surfaceTexture->getTimestamp();
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}
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static void SurfaceTexture_release(JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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surfaceTexture->abandon();
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}
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static jboolean SurfaceTexture_isReleased(JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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return surfaceTexture->isAbandoned();
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}
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@@ -67,7 +67,8 @@ static void TextureLayer_setTransform(JNIEnv* env, jobject clazz,
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static void TextureLayer_setSurfaceTexture(JNIEnv* env, jobject clazz,
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jlong layerUpdaterPtr, jobject surface) {
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DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
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layer->setSurfaceTexture(SurfaceTexture_getSurfaceTexture(env, surface));
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sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, surface));
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layer->setSurfaceTexture(surfaceTexture);
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}
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static void TextureLayer_updateSurfaceTexture(JNIEnv* env, jobject clazz,
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@@ -23,14 +23,14 @@
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namespace android {
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class GLConsumer;
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class IGraphicBufferProducer;
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class SurfaceTexture;
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extern sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(JNIEnv* env, jobject thiz);
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extern bool android_SurfaceTexture_isInstanceOf(JNIEnv* env, jobject thiz);
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/* Gets the underlying C++ SurfaceTexture object from a SurfaceTexture Java object. */
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extern sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz);
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/* Gets the underlying GLConsumer from a SurfaceTexture Java object. */
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extern sp<GLConsumer> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz);
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/* gets the producer end of the SurfaceTexture */
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extern sp<IGraphicBufferProducer> SurfaceTexture_getProducer(JNIEnv* env, jobject thiz);
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@@ -175,7 +175,9 @@ cc_defaults {
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"pipeline/skia/SkiaRecordingCanvas.cpp",
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"pipeline/skia/SkiaVulkanPipeline.cpp",
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"pipeline/skia/VectorDrawableAtlas.cpp",
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"renderstate/PixelBufferState.cpp",
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"renderstate/RenderState.cpp",
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"renderstate/TextureState.cpp",
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"renderthread/CacheManager.cpp",
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"renderthread/CanvasContext.cpp",
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"renderthread/DrawFrameTask.cpp",
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@@ -187,9 +189,6 @@ cc_defaults {
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"renderthread/TimeLord.cpp",
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"renderthread/Frame.cpp",
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"service/GraphicsStatsService.cpp",
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"surfacetexture/EGLConsumer.cpp",
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"surfacetexture/ImageConsumer.cpp",
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"surfacetexture/SurfaceTexture.cpp",
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"thread/TaskManager.cpp",
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"utils/Blur.cpp",
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"utils/Color.cpp",
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@@ -201,6 +200,7 @@ cc_defaults {
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"AnimationContext.cpp",
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"Animator.cpp",
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"AnimatorManager.cpp",
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"Caches.cpp",
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"CanvasState.cpp",
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"CanvasTransform.cpp",
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"ClipArea.cpp",
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@@ -209,6 +209,7 @@ cc_defaults {
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"DeviceInfo.cpp",
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"FrameInfo.cpp",
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"FrameInfoVisualizer.cpp",
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"GlLayer.cpp",
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"GpuMemoryTracker.cpp",
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"HardwareBitmapUploader.cpp",
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"Interpolator.cpp",
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@@ -218,6 +219,7 @@ cc_defaults {
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"Matrix.cpp",
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"EglReadback.cpp",
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"PathParser.cpp",
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"PixelBuffer.cpp",
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"ProfileData.cpp",
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"ProfileDataContainer.cpp",
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"Properties.cpp",
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@@ -228,7 +230,9 @@ cc_defaults {
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"ResourceCache.cpp",
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"SkiaCanvas.cpp",
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"Snapshot.cpp",
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"Texture.cpp",
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"VectorDrawable.cpp",
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"VkLayer.cpp",
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"protos/graphicsstats.proto",
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],
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103
libs/hwui/Caches.cpp
Normal file
103
libs/hwui/Caches.cpp
Normal file
@@ -0,0 +1,103 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
|
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* you may not use this file except in compliance with the License.
|
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* You may obtain a copy of the License at
|
||||
*
|
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* http://www.apache.org/licenses/LICENSE-2.0
|
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*
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* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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* See the License for the specific language governing permissions and
|
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* limitations under the License.
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*/
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#include "Caches.h"
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#include "GlLayer.h"
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#include "Properties.h"
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#include "renderstate/RenderState.h"
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#include "utils/GLUtils.h"
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#include <cutils/properties.h>
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#include <utils/Log.h>
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#include <utils/String8.h>
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namespace android {
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namespace uirenderer {
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Caches* Caches::sInstance = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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// Macros
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///////////////////////////////////////////////////////////////////////////////
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#if DEBUG_CACHE_FLUSH
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#define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
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#else
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#define FLUSH_LOGD(...)
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#endif
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|
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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Caches::Caches(RenderState& renderState) : mInitialized(false) {
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INIT_LOGD("Creating OpenGL renderer caches");
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init();
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initStaticProperties();
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}
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bool Caches::init() {
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if (mInitialized) return false;
|
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ATRACE_NAME("Caches::init");
|
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|
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mRegionMesh = nullptr;
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mInitialized = true;
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|
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mPixelBufferState = new PixelBufferState();
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mTextureState = new TextureState();
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mTextureState->constructTexture(*this);
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|
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return true;
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}
|
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|
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void Caches::initStaticProperties() {
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// OpenGL ES 3.0+ specific features
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gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() &&
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property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true);
|
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}
|
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|
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void Caches::terminate() {
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if (!mInitialized) return;
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mRegionMesh.reset(nullptr);
|
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|
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clearGarbage();
|
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|
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delete mPixelBufferState;
|
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mPixelBufferState = nullptr;
|
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delete mTextureState;
|
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mTextureState = nullptr;
|
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mInitialized = false;
|
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}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
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// Memory management
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Caches::clearGarbage() {}
|
||||
|
||||
void Caches::flush(FlushMode mode) {
|
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clearGarbage();
|
||||
glFinish();
|
||||
// Errors during cleanup should be considered non-fatal, dump them and
|
||||
// and move on. TODO: All errors or just errors like bad surface?
|
||||
GLUtils::dumpGLErrors();
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
135
libs/hwui/Caches.h
Normal file
135
libs/hwui/Caches.h
Normal file
@@ -0,0 +1,135 @@
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "DeviceInfo.h"
|
||||
#include "Extensions.h"
|
||||
#include "ResourceCache.h"
|
||||
#include "renderstate/PixelBufferState.h"
|
||||
#include "renderstate/TextureState.h"
|
||||
#include "thread/TaskManager.h"
|
||||
#include "thread/TaskProcessor.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <GLES3/gl3.h>
|
||||
|
||||
#include <utils/KeyedVector.h>
|
||||
|
||||
#include <cutils/compiler.h>
|
||||
|
||||
#include <SkPath.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Caches
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class RenderNode;
|
||||
class RenderState;
|
||||
|
||||
class ANDROID_API Caches {
|
||||
public:
|
||||
static Caches& createInstance(RenderState& renderState) {
|
||||
LOG_ALWAYS_FATAL_IF(sInstance, "double create of Caches attempted");
|
||||
sInstance = new Caches(renderState);
|
||||
return *sInstance;
|
||||
}
|
||||
|
||||
static Caches& getInstance() {
|
||||
LOG_ALWAYS_FATAL_IF(!sInstance, "instance not yet created");
|
||||
return *sInstance;
|
||||
}
|
||||
|
||||
static bool hasInstance() { return sInstance != nullptr; }
|
||||
|
||||
private:
|
||||
explicit Caches(RenderState& renderState);
|
||||
static Caches* sInstance;
|
||||
|
||||
public:
|
||||
enum class FlushMode { Layers = 0, Moderate, Full };
|
||||
|
||||
/**
|
||||
* Initialize caches.
|
||||
*/
|
||||
bool init();
|
||||
|
||||
bool isInitialized() { return mInitialized; }
|
||||
|
||||
/**
|
||||
* Flush the cache.
|
||||
*
|
||||
* @param mode Indicates how much of the cache should be flushed
|
||||
*/
|
||||
void flush(FlushMode mode);
|
||||
|
||||
/**
|
||||
* Destroys all resources associated with this cache. This should
|
||||
* be called after a flush(FlushMode::Full).
|
||||
*/
|
||||
void terminate();
|
||||
|
||||
/**
|
||||
* Call this on each frame to ensure that garbage is deleted from
|
||||
* GPU memory.
|
||||
*/
|
||||
void clearGarbage();
|
||||
|
||||
/**
|
||||
* Returns the GL RGBA internal format to use for the current device
|
||||
* If the device supports linear blending and needSRGB is true,
|
||||
* this function returns GL_SRGB8_ALPHA8, otherwise it returns GL_RGBA
|
||||
*/
|
||||
constexpr GLint rgbaInternalFormat(bool needSRGB = true) const {
|
||||
return extensions().hasLinearBlending() && needSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA;
|
||||
}
|
||||
|
||||
public:
|
||||
TaskManager tasks;
|
||||
|
||||
bool gpuPixelBuffersEnabled;
|
||||
|
||||
const Extensions& extensions() const { return DeviceInfo::get()->extensions(); }
|
||||
PixelBufferState& pixelBufferState() { return *mPixelBufferState; }
|
||||
TextureState& textureState() { return *mTextureState; }
|
||||
|
||||
private:
|
||||
void initStaticProperties();
|
||||
|
||||
static void eventMarkNull(GLsizei length, const GLchar* marker) {}
|
||||
static void startMarkNull(GLsizei length, const GLchar* marker) {}
|
||||
static void endMarkNull() {}
|
||||
|
||||
// Used to render layers
|
||||
std::unique_ptr<TextureVertex[]> mRegionMesh;
|
||||
|
||||
bool mInitialized;
|
||||
|
||||
// TODO: move below to RenderState
|
||||
PixelBufferState* mPixelBufferState = nullptr;
|
||||
TextureState* mTextureState = nullptr;
|
||||
|
||||
}; // class Caches
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
@@ -15,20 +15,27 @@
|
||||
*/
|
||||
#include "DeferredLayerUpdater.h"
|
||||
|
||||
#include "GlLayer.h"
|
||||
#include "VkLayer.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "renderthread/EglManager.h"
|
||||
#include "renderthread/RenderTask.h"
|
||||
#include "utils/PaintUtils.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState)
|
||||
DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
|
||||
Layer::Api layerApi)
|
||||
: mRenderState(renderState)
|
||||
, mBlend(false)
|
||||
, mSurfaceTexture(nullptr)
|
||||
, mTransform(nullptr)
|
||||
, mGLContextAttached(false)
|
||||
, mUpdateTexImage(false)
|
||||
, mLayer(nullptr) {
|
||||
, mLayer(nullptr)
|
||||
, mLayerApi(layerApi)
|
||||
, mCreateLayerFn(createLayerFn) {
|
||||
renderState.registerDeferredLayerUpdater(this);
|
||||
}
|
||||
|
||||
@@ -43,9 +50,13 @@ void DeferredLayerUpdater::destroyLayer() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mSurfaceTexture.get() && mGLContextAttached) {
|
||||
mSurfaceTexture->detachFromView();
|
||||
if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) {
|
||||
status_t err = mSurfaceTexture->detachFromContext();
|
||||
mGLContextAttached = false;
|
||||
if (err != 0) {
|
||||
// TODO: Elevate to fatal exception
|
||||
ALOGE("Failed to detach SurfaceTexture from context %d", err);
|
||||
}
|
||||
}
|
||||
|
||||
mLayer->postDecStrong();
|
||||
@@ -64,53 +75,99 @@ void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
|
||||
|
||||
void DeferredLayerUpdater::apply() {
|
||||
if (!mLayer) {
|
||||
mLayer = new Layer(mRenderState, mColorFilter, mAlpha, mMode);
|
||||
mLayer = mCreateLayerFn(mRenderState, mWidth, mHeight, mColorFilter, mAlpha, mMode, mBlend);
|
||||
}
|
||||
|
||||
mLayer->setColorFilter(mColorFilter);
|
||||
mLayer->setAlpha(mAlpha, mMode);
|
||||
|
||||
if (mSurfaceTexture.get()) {
|
||||
if (!mGLContextAttached) {
|
||||
mGLContextAttached = true;
|
||||
mUpdateTexImage = true;
|
||||
mSurfaceTexture->attachToView();
|
||||
}
|
||||
if (mUpdateTexImage) {
|
||||
mUpdateTexImage = false;
|
||||
sk_sp<SkImage> layerImage;
|
||||
SkMatrix textureTransform;
|
||||
android_dataspace dataSpace;
|
||||
bool queueEmpty = true;
|
||||
// If the SurfaceTexture queue is in synchronous mode, need to discard all
|
||||
// but latest frame. Since we can't tell which mode it is in,
|
||||
// do this unconditionally.
|
||||
do {
|
||||
layerImage = mSurfaceTexture->dequeueImage(textureTransform, dataSpace, &queueEmpty,
|
||||
mRenderState);
|
||||
} while (layerImage.get() && (!queueEmpty));
|
||||
if (layerImage.get()) {
|
||||
// force filtration if buffer size != layer size
|
||||
bool forceFilter = mWidth != layerImage->width() || mHeight != layerImage->height();
|
||||
updateLayer(forceFilter, textureTransform, dataSpace, layerImage);
|
||||
if (mLayer->getApi() == Layer::Api::Vulkan) {
|
||||
if (mUpdateTexImage) {
|
||||
mUpdateTexImage = false;
|
||||
doUpdateVkTexImage();
|
||||
}
|
||||
} else {
|
||||
LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
|
||||
"apply surfaceTexture with non GL backend %x, GL %x, VK %x",
|
||||
mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan);
|
||||
if (!mGLContextAttached) {
|
||||
mGLContextAttached = true;
|
||||
mUpdateTexImage = true;
|
||||
mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId());
|
||||
}
|
||||
if (mUpdateTexImage) {
|
||||
mUpdateTexImage = false;
|
||||
doUpdateTexImage();
|
||||
}
|
||||
GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
|
||||
static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget);
|
||||
}
|
||||
|
||||
if (mTransform) {
|
||||
mLayer->getTransform() = *mTransform;
|
||||
mLayer->getTransform().load(*mTransform);
|
||||
setTransform(nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform,
|
||||
android_dataspace dataspace, const sk_sp<SkImage>& layerImage) {
|
||||
void DeferredLayerUpdater::doUpdateTexImage() {
|
||||
LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL,
|
||||
"doUpdateTexImage non GL backend %x, GL %x, VK %x", mLayer->getApi(),
|
||||
Layer::Api::OpenGL, Layer::Api::Vulkan);
|
||||
if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
|
||||
float transform[16];
|
||||
|
||||
int64_t frameNumber = mSurfaceTexture->getFrameNumber();
|
||||
// If the GLConsumer queue is in synchronous mode, need to discard all
|
||||
// but latest frame, using the frame number to tell when we no longer
|
||||
// have newer frames to target. Since we can't tell which mode it is in,
|
||||
// do this unconditionally.
|
||||
int dropCounter = 0;
|
||||
while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
|
||||
int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
|
||||
if (newFrameNumber == frameNumber) break;
|
||||
frameNumber = newFrameNumber;
|
||||
dropCounter++;
|
||||
}
|
||||
|
||||
bool forceFilter = false;
|
||||
sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
|
||||
if (buffer != nullptr) {
|
||||
// force filtration if buffer size != layer size
|
||||
forceFilter = mWidth != static_cast<int>(buffer->getWidth()) ||
|
||||
mHeight != static_cast<int>(buffer->getHeight());
|
||||
}
|
||||
|
||||
#if DEBUG_RENDERER
|
||||
if (dropCounter > 0) {
|
||||
RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
|
||||
}
|
||||
#endif
|
||||
mSurfaceTexture->getTransformMatrix(transform);
|
||||
|
||||
updateLayer(forceFilter, transform, mSurfaceTexture->getCurrentDataSpace());
|
||||
}
|
||||
}
|
||||
|
||||
void DeferredLayerUpdater::doUpdateVkTexImage() {
|
||||
LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::Vulkan,
|
||||
"updateLayer non Vulkan backend %x, GL %x, VK %x", mLayer->getApi(),
|
||||
Layer::Api::OpenGL, Layer::Api::Vulkan);
|
||||
|
||||
static const mat4 identityMatrix;
|
||||
updateLayer(false, identityMatrix.data, HAL_DATASPACE_UNKNOWN);
|
||||
|
||||
VkLayer* vkLayer = static_cast<VkLayer*>(mLayer);
|
||||
vkLayer->updateTexture();
|
||||
}
|
||||
|
||||
void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform,
|
||||
android_dataspace dataspace) {
|
||||
mLayer->setBlend(mBlend);
|
||||
mLayer->setForceFilter(forceFilter);
|
||||
mLayer->setSize(mWidth, mHeight);
|
||||
mLayer->getTexTransform() = textureTransform;
|
||||
mLayer->getTexTransform().load(textureTransform);
|
||||
mLayer->setDataSpace(dataspace);
|
||||
mLayer->setImage(layerImage);
|
||||
}
|
||||
|
||||
void DeferredLayerUpdater::detachSurfaceTexture() {
|
||||
|
||||
@@ -17,19 +17,18 @@
|
||||
#pragma once
|
||||
|
||||
#include <SkColorFilter.h>
|
||||
#include <SkImage.h>
|
||||
#include <SkMatrix.h>
|
||||
#include <cutils/compiler.h>
|
||||
#include <map>
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <system/graphics.h>
|
||||
#include <utils/StrongPointer.h>
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
|
||||
#include "surfacetexture/SurfaceTexture.h"
|
||||
#include "Layer.h"
|
||||
#include "Rect.h"
|
||||
#include "renderthread/RenderThread.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
@@ -42,7 +41,12 @@ class DeferredLayerUpdater : public VirtualLightRefBase {
|
||||
public:
|
||||
// Note that DeferredLayerUpdater assumes it is taking ownership of the layer
|
||||
// and will not call incrementRef on it as a result.
|
||||
ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState);
|
||||
typedef std::function<Layer*(RenderState& renderState, uint32_t layerWidth,
|
||||
uint32_t layerHeight, sk_sp<SkColorFilter> colorFilter, int alpha,
|
||||
SkBlendMode mode, bool blend)>
|
||||
CreateLayerFn;
|
||||
ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn,
|
||||
Layer::Api layerApi);
|
||||
|
||||
ANDROID_API ~DeferredLayerUpdater();
|
||||
|
||||
@@ -66,13 +70,13 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
ANDROID_API void setSurfaceTexture(const sp<SurfaceTexture>& consumer) {
|
||||
if (consumer.get() != mSurfaceTexture.get()) {
|
||||
mSurfaceTexture = consumer;
|
||||
ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture) {
|
||||
if (texture.get() != mSurfaceTexture.get()) {
|
||||
mSurfaceTexture = texture;
|
||||
|
||||
GLenum target = consumer->getCurrentTextureTarget();
|
||||
GLenum target = texture->getCurrentTextureTarget();
|
||||
LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES,
|
||||
"set unsupported SurfaceTexture with target %x", target);
|
||||
"set unsupported GLConsumer with target %x", target);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,11 +97,12 @@ public:
|
||||
|
||||
void detachSurfaceTexture();
|
||||
|
||||
void updateLayer(bool forceFilter, const SkMatrix& textureTransform,
|
||||
android_dataspace dataspace, const sk_sp<SkImage>& layerImage);
|
||||
void updateLayer(bool forceFilter, const float* textureTransform, android_dataspace dataspace);
|
||||
|
||||
void destroyLayer();
|
||||
|
||||
Layer::Api getBackingLayerApi() { return mLayerApi; }
|
||||
|
||||
private:
|
||||
RenderState& mRenderState;
|
||||
|
||||
@@ -108,12 +113,17 @@ private:
|
||||
sk_sp<SkColorFilter> mColorFilter;
|
||||
int mAlpha = 255;
|
||||
SkBlendMode mMode = SkBlendMode::kSrcOver;
|
||||
sp<SurfaceTexture> mSurfaceTexture;
|
||||
sp<GLConsumer> mSurfaceTexture;
|
||||
SkMatrix* mTransform;
|
||||
bool mGLContextAttached;
|
||||
bool mUpdateTexImage;
|
||||
|
||||
Layer* mLayer;
|
||||
Layer::Api mLayerApi;
|
||||
CreateLayerFn mCreateLayerFn;
|
||||
|
||||
void doUpdateTexImage();
|
||||
void doUpdateVkTexImage();
|
||||
};
|
||||
|
||||
} /* namespace uirenderer */
|
||||
|
||||
68
libs/hwui/GlLayer.cpp
Normal file
68
libs/hwui/GlLayer.cpp
Normal file
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* Copyright (C) 2017 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "GlLayer.h"
|
||||
|
||||
#include "Caches.h"
|
||||
#include "RenderNode.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
|
||||
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend)
|
||||
: Layer(renderState, Api::OpenGL, colorFilter, alpha, mode)
|
||||
, caches(Caches::getInstance())
|
||||
, texture(caches) {
|
||||
texture.mWidth = layerWidth;
|
||||
texture.mHeight = layerHeight;
|
||||
texture.blend = blend;
|
||||
}
|
||||
|
||||
GlLayer::~GlLayer() {
|
||||
// There's a rare possibility that Caches could have been destroyed already
|
||||
// since this method is queued up as a task.
|
||||
// Since this is a reset method, treat this as non-fatal.
|
||||
if (caches.isInitialized() && texture.mId) {
|
||||
texture.deleteTexture();
|
||||
}
|
||||
}
|
||||
|
||||
void GlLayer::onGlContextLost() {
|
||||
texture.deleteTexture();
|
||||
}
|
||||
|
||||
void GlLayer::setRenderTarget(GLenum renderTarget) {
|
||||
if (renderTarget != getRenderTarget()) {
|
||||
// new render target: bind with new target, and update filter/wrap
|
||||
texture.mTarget = renderTarget;
|
||||
if (texture.mId) {
|
||||
caches.textureState().bindTexture(texture.target(), texture.mId);
|
||||
}
|
||||
texture.setFilter(GL_NEAREST, false, true);
|
||||
texture.setWrap(GL_CLAMP_TO_EDGE, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
void GlLayer::generateTexture() {
|
||||
if (!texture.mId) {
|
||||
glGenTextures(1, &texture.mId);
|
||||
}
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
75
libs/hwui/GlLayer.h
Normal file
75
libs/hwui/GlLayer.h
Normal file
@@ -0,0 +1,75 @@
|
||||
/*
|
||||
* Copyright (C) 2017 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Layer.h"
|
||||
|
||||
#include "Texture.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
// Forward declarations
|
||||
class Caches;
|
||||
|
||||
/**
|
||||
* A layer has dimensions and is backed by an OpenGL texture or FBO.
|
||||
*/
|
||||
class GlLayer : public Layer {
|
||||
public:
|
||||
GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
|
||||
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend);
|
||||
virtual ~GlLayer();
|
||||
|
||||
uint32_t getWidth() const override { return texture.mWidth; }
|
||||
|
||||
uint32_t getHeight() const override { return texture.mHeight; }
|
||||
|
||||
void setSize(uint32_t width, uint32_t height) override {
|
||||
texture.updateLayout(width, height, texture.internalFormat(), texture.format(),
|
||||
texture.target());
|
||||
}
|
||||
|
||||
void setBlend(bool blend) override { texture.blend = blend; }
|
||||
|
||||
bool isBlend() const override { return texture.blend; }
|
||||
|
||||
inline GLuint getTextureId() const { return texture.id(); }
|
||||
|
||||
inline GLenum getRenderTarget() const { return texture.target(); }
|
||||
|
||||
void setRenderTarget(GLenum renderTarget);
|
||||
|
||||
void generateTexture();
|
||||
|
||||
/**
|
||||
* Lost the GL context but the layer is still around, mark it invalid internally
|
||||
* so the dtor knows not to do any GL work
|
||||
*/
|
||||
void onGlContextLost();
|
||||
|
||||
private:
|
||||
Caches& caches;
|
||||
|
||||
/**
|
||||
* The texture backing this layer.
|
||||
*/
|
||||
Texture texture;
|
||||
}; // struct GlLayer
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
@@ -14,6 +14,7 @@
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "Texture.h"
|
||||
#include "utils/StringUtils.h"
|
||||
|
||||
#include <GpuMemoryTracker.h>
|
||||
@@ -116,6 +117,22 @@ void GpuMemoryTracker::onFrameCompleted() {
|
||||
ATRACE_INT(buf, stats.count);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<const Texture*> freeList;
|
||||
for (const auto& obj : gObjectSet) {
|
||||
if (obj->objectType() == GpuObjectType::Texture) {
|
||||
const Texture* texture = static_cast<Texture*>(obj);
|
||||
if (texture->cleanup) {
|
||||
ALOGE("Leaked texture marked for cleanup! id=%u, size %ux%u", texture->id(),
|
||||
texture->width(), texture->height());
|
||||
freeList.push_back(texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& texture : freeList) {
|
||||
const_cast<Texture*>(texture)->deleteTexture();
|
||||
delete texture;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace uirenderer
|
||||
|
||||
@@ -17,17 +17,17 @@
|
||||
#include "Layer.h"
|
||||
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "utils/Color.h"
|
||||
|
||||
#include <SkToSRGBColorFilter.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha,
|
||||
SkBlendMode mode)
|
||||
Layer::Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter> colorFilter, int alpha,
|
||||
SkBlendMode mode)
|
||||
: GpuMemoryTracker(GpuObjectType::Layer)
|
||||
, mRenderState(renderState)
|
||||
, mApi(api)
|
||||
, mColorFilter(colorFilter)
|
||||
, alpha(alpha)
|
||||
, mode(mode) {
|
||||
@@ -36,8 +36,6 @@ Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alp
|
||||
incStrong(nullptr);
|
||||
buildColorSpaceWithFilter();
|
||||
renderState.registerLayer(this);
|
||||
texTransform.setIdentity();
|
||||
transform.setIdentity();
|
||||
}
|
||||
|
||||
Layer::~Layer() {
|
||||
|
||||
@@ -23,9 +23,8 @@
|
||||
#include <SkColorFilter.h>
|
||||
#include <SkColorSpace.h>
|
||||
#include <SkPaint.h>
|
||||
#include <SkImage.h>
|
||||
#include <SkMatrix.h>
|
||||
#include <system/graphics.h>
|
||||
|
||||
#include "Matrix.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
@@ -41,19 +40,24 @@ class RenderState;
|
||||
*/
|
||||
class Layer : public VirtualLightRefBase, GpuMemoryTracker {
|
||||
public:
|
||||
Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode);
|
||||
enum class Api {
|
||||
OpenGL = 0,
|
||||
Vulkan = 1,
|
||||
};
|
||||
|
||||
Api getApi() const { return mApi; }
|
||||
|
||||
~Layer();
|
||||
|
||||
virtual uint32_t getWidth() const { return mWidth; }
|
||||
virtual uint32_t getWidth() const = 0;
|
||||
|
||||
virtual uint32_t getHeight() const { return mHeight; }
|
||||
virtual uint32_t getHeight() const = 0;
|
||||
|
||||
virtual void setSize(uint32_t width, uint32_t height) { mWidth = width; mHeight = height; }
|
||||
virtual void setSize(uint32_t width, uint32_t height) = 0;
|
||||
|
||||
virtual void setBlend(bool blend) { mBlend = blend; }
|
||||
virtual void setBlend(bool blend) = 0;
|
||||
|
||||
virtual bool isBlend() const { return mBlend; }
|
||||
virtual bool isBlend() const = 0;
|
||||
|
||||
inline void setForceFilter(bool forceFilter) { this->forceFilter = forceFilter; }
|
||||
|
||||
@@ -80,9 +84,9 @@ public:
|
||||
|
||||
inline sk_sp<SkColorFilter> getColorSpaceWithFilter() const { return mColorSpaceWithFilter; }
|
||||
|
||||
inline SkMatrix& getTexTransform() { return texTransform; }
|
||||
inline mat4& getTexTransform() { return texTransform; }
|
||||
|
||||
inline SkMatrix& getTransform() { return transform; }
|
||||
inline mat4& getTransform() { return transform; }
|
||||
|
||||
/**
|
||||
* Posts a decStrong call to the appropriate thread.
|
||||
@@ -90,17 +94,16 @@ public:
|
||||
*/
|
||||
void postDecStrong();
|
||||
|
||||
inline void setImage(const sk_sp<SkImage>& image) { this->layerImage = image; }
|
||||
|
||||
inline sk_sp<SkImage> getImage() const { return this->layerImage; }
|
||||
|
||||
protected:
|
||||
Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode);
|
||||
|
||||
RenderState& mRenderState;
|
||||
|
||||
private:
|
||||
void buildColorSpaceWithFilter();
|
||||
|
||||
Api mApi;
|
||||
|
||||
/**
|
||||
* Color filter used to draw this layer. Optional.
|
||||
*/
|
||||
@@ -134,32 +137,12 @@ private:
|
||||
/**
|
||||
* Optional texture coordinates transform.
|
||||
*/
|
||||
SkMatrix texTransform;
|
||||
mat4 texTransform;
|
||||
|
||||
/**
|
||||
* Optional transform.
|
||||
*/
|
||||
SkMatrix transform;
|
||||
|
||||
/**
|
||||
* An image backing the layer.
|
||||
*/
|
||||
sk_sp<SkImage> layerImage;
|
||||
|
||||
/**
|
||||
* layer width.
|
||||
*/
|
||||
uint32_t mWidth = 0;
|
||||
|
||||
/**
|
||||
* layer height.
|
||||
*/
|
||||
uint32_t mHeight = 0;
|
||||
|
||||
/**
|
||||
* enable blending
|
||||
*/
|
||||
bool mBlend = false;
|
||||
mat4 transform;
|
||||
|
||||
}; // struct Layer
|
||||
|
||||
|
||||
156
libs/hwui/PixelBuffer.cpp
Normal file
156
libs/hwui/PixelBuffer.cpp
Normal file
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright (C) 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "PixelBuffer.h"
|
||||
|
||||
#include "Debug.h"
|
||||
#include "Extensions.h"
|
||||
#include "Properties.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "utils/GLUtils.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// CPU pixel buffer
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class CpuPixelBuffer : public PixelBuffer {
|
||||
public:
|
||||
CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height);
|
||||
|
||||
uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) override;
|
||||
|
||||
void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
|
||||
|
||||
protected:
|
||||
void unmap() override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<uint8_t[]> mBuffer;
|
||||
};
|
||||
|
||||
CpuPixelBuffer::CpuPixelBuffer(GLenum format, uint32_t width, uint32_t height)
|
||||
: PixelBuffer(format, width, height)
|
||||
, mBuffer(new uint8_t[width * height * formatSize(format)]) {}
|
||||
|
||||
uint8_t* CpuPixelBuffer::map(AccessMode mode) {
|
||||
if (mAccessMode == kAccessMode_None) {
|
||||
mAccessMode = mode;
|
||||
}
|
||||
return mBuffer.get();
|
||||
}
|
||||
|
||||
void CpuPixelBuffer::unmap() {
|
||||
mAccessMode = kAccessMode_None;
|
||||
}
|
||||
|
||||
void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat, GL_UNSIGNED_BYTE,
|
||||
&mBuffer[offset]);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// GPU pixel buffer
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class GpuPixelBuffer : public PixelBuffer {
|
||||
public:
|
||||
GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height);
|
||||
~GpuPixelBuffer();
|
||||
|
||||
uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) override;
|
||||
|
||||
void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) override;
|
||||
|
||||
protected:
|
||||
void unmap() override;
|
||||
|
||||
private:
|
||||
GLuint mBuffer;
|
||||
uint8_t* mMappedPointer;
|
||||
Caches& mCaches;
|
||||
};
|
||||
|
||||
GpuPixelBuffer::GpuPixelBuffer(GLenum format, uint32_t width, uint32_t height)
|
||||
: PixelBuffer(format, width, height)
|
||||
, mMappedPointer(nullptr)
|
||||
, mCaches(Caches::getInstance()) {
|
||||
glGenBuffers(1, &mBuffer);
|
||||
|
||||
mCaches.pixelBufferState().bind(mBuffer);
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, getSize(), nullptr, GL_DYNAMIC_DRAW);
|
||||
mCaches.pixelBufferState().unbind();
|
||||
}
|
||||
|
||||
GpuPixelBuffer::~GpuPixelBuffer() {
|
||||
glDeleteBuffers(1, &mBuffer);
|
||||
}
|
||||
|
||||
uint8_t* GpuPixelBuffer::map(AccessMode mode) {
|
||||
if (mAccessMode == kAccessMode_None) {
|
||||
mCaches.pixelBufferState().bind(mBuffer);
|
||||
mMappedPointer = (uint8_t*)glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, getSize(), mode);
|
||||
if (CC_UNLIKELY(!mMappedPointer)) {
|
||||
GLUtils::dumpGLErrors();
|
||||
LOG_ALWAYS_FATAL("Failed to map PBO");
|
||||
}
|
||||
mAccessMode = mode;
|
||||
mCaches.pixelBufferState().unbind();
|
||||
}
|
||||
|
||||
return mMappedPointer;
|
||||
}
|
||||
|
||||
void GpuPixelBuffer::unmap() {
|
||||
if (mAccessMode != kAccessMode_None) {
|
||||
if (mMappedPointer) {
|
||||
mCaches.pixelBufferState().bind(mBuffer);
|
||||
GLboolean status = glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
if (status == GL_FALSE) {
|
||||
ALOGE("Corrupted GPU pixel buffer");
|
||||
}
|
||||
}
|
||||
mAccessMode = kAccessMode_None;
|
||||
mMappedPointer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) {
|
||||
// If the buffer is not mapped, unmap() will not bind it
|
||||
mCaches.pixelBufferState().bind(mBuffer);
|
||||
unmap();
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, mFormat, GL_UNSIGNED_BYTE,
|
||||
reinterpret_cast<void*>(offset));
|
||||
mCaches.pixelBufferState().unbind();
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Factory
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
PixelBuffer* PixelBuffer::create(GLenum format, uint32_t width, uint32_t height, BufferType type) {
|
||||
if (type == kBufferType_Auto && Caches::getInstance().gpuPixelBuffersEnabled) {
|
||||
return new GpuPixelBuffer(format, width, height);
|
||||
}
|
||||
return new CpuPixelBuffer(format, width, height);
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
198
libs/hwui/PixelBuffer.h
Normal file
198
libs/hwui/PixelBuffer.h
Normal file
@@ -0,0 +1,198 @@
|
||||
/*
|
||||
* Copyright (C) 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_HWUI_PIXEL_BUFFER_H
|
||||
#define ANDROID_HWUI_PIXEL_BUFFER_H
|
||||
|
||||
#include <GLES3/gl3.h>
|
||||
|
||||
#include <log/log.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
/**
|
||||
* Represents a pixel buffer. A pixel buffer will be backed either by a
|
||||
* PBO on OpenGL ES 3.0 and higher or by an array of uint8_t on other
|
||||
* versions. If the buffer is backed by a PBO it will of type
|
||||
* GL_PIXEL_UNPACK_BUFFER.
|
||||
*
|
||||
* To read from or write into a PixelBuffer you must first map the
|
||||
* buffer using the map(AccessMode) method. This method returns a
|
||||
* pointer to the beginning of the buffer.
|
||||
*
|
||||
* Before the buffer can be used by the GPU, for instance to upload
|
||||
* a texture, you must first unmap the buffer. To do so, call the
|
||||
* unmap() method.
|
||||
*
|
||||
* Mapping and unmapping a PixelBuffer can have the side effect of
|
||||
* changing the currently active GL_PIXEL_UNPACK_BUFFER. It is
|
||||
* therefore recommended to call Caches::unbindPixelbuffer() after
|
||||
* using a PixelBuffer to upload to a texture.
|
||||
*/
|
||||
class PixelBuffer {
|
||||
public:
|
||||
enum BufferType { kBufferType_Auto, kBufferType_CPU };
|
||||
|
||||
enum AccessMode {
|
||||
kAccessMode_None = 0,
|
||||
kAccessMode_Read = GL_MAP_READ_BIT,
|
||||
kAccessMode_Write = GL_MAP_WRITE_BIT,
|
||||
kAccessMode_ReadWrite = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a new PixelBuffer object with the specified format and
|
||||
* dimensions. The buffer is immediately allocated.
|
||||
*
|
||||
* The buffer type specifies how the buffer should be allocated.
|
||||
* By default this method will automatically choose whether to allocate
|
||||
* a CPU or GPU buffer.
|
||||
*/
|
||||
static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height,
|
||||
BufferType type = kBufferType_Auto);
|
||||
|
||||
virtual ~PixelBuffer() {}
|
||||
|
||||
/**
|
||||
* Returns the format of this render buffer.
|
||||
*/
|
||||
GLenum getFormat() const { return mFormat; }
|
||||
|
||||
/**
|
||||
* Maps this before with the specified access mode. This method
|
||||
* returns a pointer to the region of memory where the buffer was
|
||||
* mapped.
|
||||
*
|
||||
* If the buffer is already mapped when this method is invoked,
|
||||
* this method will return the previously mapped pointer. The
|
||||
* access mode can only be changed by calling unmap() first.
|
||||
*
|
||||
* The specified access mode cannot be kAccessMode_None.
|
||||
*/
|
||||
virtual uint8_t* map(AccessMode mode = kAccessMode_ReadWrite) = 0;
|
||||
|
||||
/**
|
||||
* Returns the current access mode for this buffer. If the buffer
|
||||
* is not mapped, this method returns kAccessMode_None.
|
||||
*/
|
||||
AccessMode getAccessMode() const { return mAccessMode; }
|
||||
|
||||
/**
|
||||
* Upload the specified rectangle of this pixel buffer as a
|
||||
* GL_TEXTURE_2D texture. Calling this method will trigger
|
||||
* an unmap() if necessary.
|
||||
*/
|
||||
virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
|
||||
|
||||
/**
|
||||
* Upload the specified rectangle of this pixel buffer as a
|
||||
* GL_TEXTURE_2D texture. Calling this method will trigger
|
||||
* an unmap() if necessary.
|
||||
*
|
||||
* This is a convenience function provided to save callers the
|
||||
* trouble of computing the offset parameter.
|
||||
*/
|
||||
void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) {
|
||||
upload(x, y, width, height, getOffset(x, y));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the width of the render buffer in pixels.
|
||||
*/
|
||||
uint32_t getWidth() const { return mWidth; }
|
||||
|
||||
/**
|
||||
* Returns the height of the render buffer in pixels.
|
||||
*/
|
||||
uint32_t getHeight() const { return mHeight; }
|
||||
|
||||
/**
|
||||
* Returns the size of this pixel buffer in bytes.
|
||||
*/
|
||||
uint32_t getSize() const { return mWidth * mHeight * formatSize(mFormat); }
|
||||
|
||||
/**
|
||||
* Returns the offset of a pixel in this pixel buffer, in bytes.
|
||||
*/
|
||||
uint32_t getOffset(uint32_t x, uint32_t y) const {
|
||||
return (y * mWidth + x) * formatSize(mFormat);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of bytes per pixel in the specified format.
|
||||
*
|
||||
* Supported formats:
|
||||
* GL_ALPHA
|
||||
* GL_RGBA
|
||||
*/
|
||||
static uint32_t formatSize(GLenum format) {
|
||||
switch (format) {
|
||||
case GL_ALPHA:
|
||||
return 1;
|
||||
case GL_RGBA:
|
||||
return 4;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the alpha channel offset in the specified format.
|
||||
*
|
||||
* Supported formats:
|
||||
* GL_ALPHA
|
||||
* GL_RGBA
|
||||
*/
|
||||
static uint32_t formatAlphaOffset(GLenum format) {
|
||||
switch (format) {
|
||||
case GL_ALPHA:
|
||||
return 0;
|
||||
case GL_RGBA:
|
||||
return 3;
|
||||
}
|
||||
|
||||
ALOGE("unsupported format: %d", format);
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Creates a new render buffer in the specified format and dimensions.
|
||||
* The format must be GL_ALPHA or GL_RGBA.
|
||||
*/
|
||||
PixelBuffer(GLenum format, uint32_t width, uint32_t height)
|
||||
: mFormat(format), mWidth(width), mHeight(height), mAccessMode(kAccessMode_None) {}
|
||||
|
||||
/**
|
||||
* Unmaps this buffer, if needed. After the buffer is unmapped,
|
||||
* the pointer previously returned by map() becomes invalid and
|
||||
* should not be used.
|
||||
*/
|
||||
virtual void unmap() = 0;
|
||||
|
||||
GLenum mFormat;
|
||||
|
||||
uint32_t mWidth;
|
||||
uint32_t mHeight;
|
||||
|
||||
AccessMode mAccessMode;
|
||||
|
||||
}; // class PixelBuffer
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_HWUI_PIXEL_BUFFER_H
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Caches.h"
|
||||
#include "DeviceInfo.h"
|
||||
#include "Outline.h"
|
||||
#include "Rect.h"
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
*/
|
||||
|
||||
#include "ResourceCache.h"
|
||||
#include "Caches.h"
|
||||
|
||||
namespace android {
|
||||
|
||||
@@ -111,9 +112,13 @@ void ResourceCache::destructorLocked(Res_png_9patch* resource) {
|
||||
ResourceReference* ref = index >= 0 ? mCache->valueAt(index) : nullptr;
|
||||
if (ref == nullptr) {
|
||||
// If we're not tracking this resource, just delete it
|
||||
// A Res_png_9patch is actually an array of byte that's larger
|
||||
// than sizeof(Res_png_9patch). It must be freed as an array.
|
||||
delete[](int8_t*) resource;
|
||||
if (Caches::hasInstance()) {
|
||||
// DEAD CODE
|
||||
} else {
|
||||
// A Res_png_9patch is actually an array of byte that's larger
|
||||
// than sizeof(Res_png_9patch). It must be freed as an array.
|
||||
delete[](int8_t*) resource;
|
||||
}
|
||||
return;
|
||||
}
|
||||
ref->destroyed = true;
|
||||
@@ -130,10 +135,14 @@ void ResourceCache::deleteResourceReferenceLocked(const void* resource, Resource
|
||||
if (ref->destroyed) {
|
||||
switch (ref->resourceType) {
|
||||
case kNinePatch: {
|
||||
// A Res_png_9patch is actually an array of byte that's larger
|
||||
// than sizeof(Res_png_9patch). It must be freed as an array.
|
||||
int8_t* patch = (int8_t*)resource;
|
||||
delete[] patch;
|
||||
if (Caches::hasInstance()) {
|
||||
// DEAD CODE
|
||||
} else {
|
||||
// A Res_png_9patch is actually an array of byte that's larger
|
||||
// than sizeof(Res_png_9patch). It must be freed as an array.
|
||||
int8_t* patch = (int8_t*)resource;
|
||||
delete[] patch;
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
413
libs/hwui/Texture.cpp
Normal file
413
libs/hwui/Texture.cpp
Normal file
@@ -0,0 +1,413 @@
|
||||
/*
|
||||
* Copyright (C) 2013 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "Texture.h"
|
||||
#include "Caches.h"
|
||||
#include "utils/GLUtils.h"
|
||||
#include "utils/MathUtils.h"
|
||||
#include "utils/TraceUtils.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include <math/mat4.h>
|
||||
|
||||
#include <SkCanvas.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
// Number of bytes used by a texture in the given format
|
||||
static int bytesPerPixel(GLint glFormat) {
|
||||
switch (glFormat) {
|
||||
// The wrapped-texture case, usually means a SurfaceTexture
|
||||
case 0:
|
||||
return 0;
|
||||
case GL_LUMINANCE:
|
||||
case GL_ALPHA:
|
||||
return 1;
|
||||
case GL_SRGB8:
|
||||
case GL_RGB:
|
||||
return 3;
|
||||
case GL_SRGB8_ALPHA8:
|
||||
case GL_RGBA:
|
||||
return 4;
|
||||
case GL_RGBA16F:
|
||||
return 8;
|
||||
default:
|
||||
LOG_ALWAYS_FATAL("UNKNOWN FORMAT 0x%x", glFormat);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) {
|
||||
if (force || wrapS != mWrapS || wrapT != mWrapT) {
|
||||
mWrapS = wrapS;
|
||||
mWrapT = wrapT;
|
||||
|
||||
if (bindTexture) {
|
||||
mCaches.textureState().bindTexture(mTarget, mId);
|
||||
}
|
||||
|
||||
glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS);
|
||||
glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) {
|
||||
if (force || min != mMinFilter || mag != mMagFilter) {
|
||||
mMinFilter = min;
|
||||
mMagFilter = mag;
|
||||
|
||||
if (bindTexture) {
|
||||
mCaches.textureState().bindTexture(mTarget, mId);
|
||||
}
|
||||
|
||||
if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
|
||||
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min);
|
||||
glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::deleteTexture() {
|
||||
mCaches.textureState().deleteTexture(mId);
|
||||
mId = 0;
|
||||
mTarget = GL_NONE;
|
||||
if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
|
||||
EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
|
||||
eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
|
||||
mEglImageHandle = EGL_NO_IMAGE_KHR;
|
||||
}
|
||||
}
|
||||
|
||||
bool Texture::updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
|
||||
GLenum target) {
|
||||
if (mWidth == width && mHeight == height && mFormat == format &&
|
||||
mInternalFormat == internalFormat && mTarget == target) {
|
||||
return false;
|
||||
}
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
mFormat = format;
|
||||
mInternalFormat = internalFormat;
|
||||
mTarget = target;
|
||||
notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat));
|
||||
return true;
|
||||
}
|
||||
|
||||
void Texture::resetCachedParams() {
|
||||
mWrapS = GL_REPEAT;
|
||||
mWrapT = GL_REPEAT;
|
||||
mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
|
||||
mMagFilter = GL_LINEAR;
|
||||
}
|
||||
|
||||
void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format,
|
||||
GLenum type, const void* pixels) {
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
|
||||
// We don't have color space information, we assume the data is gamma encoded
|
||||
mIsLinear = false;
|
||||
|
||||
bool needsAlloc = updateLayout(width, height, internalFormat, format, GL_TEXTURE_2D);
|
||||
if (!mId) {
|
||||
glGenTextures(1, &mId);
|
||||
needsAlloc = true;
|
||||
resetCachedParams();
|
||||
}
|
||||
mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
|
||||
if (needsAlloc) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
|
||||
} else if (pixels) {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels);
|
||||
}
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
}
|
||||
|
||||
void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) {
|
||||
EGLDisplay eglDisplayHandle = eglGetCurrentDisplay();
|
||||
if (mEglImageHandle != EGL_NO_IMAGE_KHR) {
|
||||
eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle);
|
||||
mEglImageHandle = EGL_NO_IMAGE_KHR;
|
||||
}
|
||||
mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
|
||||
buffer->getNativeBuffer(), 0);
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle);
|
||||
}
|
||||
|
||||
static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type,
|
||||
GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height,
|
||||
const GLvoid* data) {
|
||||
const bool useStride =
|
||||
stride != width && Caches::getInstance().extensions().hasUnpackRowLength();
|
||||
if ((stride == width) || useStride) {
|
||||
if (useStride) {
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
||||
}
|
||||
|
||||
if (resize) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data);
|
||||
} else {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
|
||||
}
|
||||
|
||||
if (useStride) {
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
} else {
|
||||
// With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
|
||||
// if the stride doesn't match the width
|
||||
|
||||
GLvoid* temp = (GLvoid*)malloc(width * height * bpp);
|
||||
if (!temp) return;
|
||||
|
||||
uint8_t* pDst = (uint8_t*)temp;
|
||||
uint8_t* pSrc = (uint8_t*)data;
|
||||
for (GLsizei i = 0; i < height; i++) {
|
||||
memcpy(pDst, pSrc, width * bpp);
|
||||
pDst += width * bpp;
|
||||
pSrc += stride * bpp;
|
||||
}
|
||||
|
||||
if (resize) {
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp);
|
||||
} else {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
|
||||
}
|
||||
|
||||
free(temp);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB,
|
||||
GLint* outInternalFormat, GLint* outFormat,
|
||||
GLint* outType) {
|
||||
switch (colorType) {
|
||||
case kAlpha_8_SkColorType:
|
||||
*outFormat = GL_ALPHA;
|
||||
*outInternalFormat = GL_ALPHA;
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case kRGB_565_SkColorType:
|
||||
if (needSRGB) {
|
||||
// We would ideally use a GL_RGB/GL_SRGB8 texture but the
|
||||
// intermediate Skia bitmap needs to be ARGB_8888
|
||||
*outFormat = GL_RGBA;
|
||||
*outInternalFormat = caches.rgbaInternalFormat();
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
} else {
|
||||
*outFormat = GL_RGB;
|
||||
*outInternalFormat = GL_RGB;
|
||||
*outType = GL_UNSIGNED_SHORT_5_6_5;
|
||||
}
|
||||
break;
|
||||
// ARGB_4444 is upconverted to RGBA_8888
|
||||
case kARGB_4444_SkColorType:
|
||||
case kN32_SkColorType:
|
||||
*outFormat = GL_RGBA;
|
||||
*outInternalFormat = caches.rgbaInternalFormat(needSRGB);
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case kGray_8_SkColorType:
|
||||
*outFormat = GL_LUMINANCE;
|
||||
*outInternalFormat = GL_LUMINANCE;
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
case kRGBA_F16_SkColorType:
|
||||
if (caches.extensions().getMajorGlVersion() >= 3) {
|
||||
// This format is always linear
|
||||
*outFormat = GL_RGBA;
|
||||
*outInternalFormat = GL_RGBA16F;
|
||||
*outType = GL_HALF_FLOAT;
|
||||
} else {
|
||||
*outFormat = GL_RGBA;
|
||||
*outInternalFormat = caches.rgbaInternalFormat(true);
|
||||
*outType = GL_UNSIGNED_BYTE;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
|
||||
sk_sp<SkColorSpace> sRGB) {
|
||||
SkBitmap rgbaBitmap;
|
||||
rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(),
|
||||
bitmap.info().alphaType(),
|
||||
hasLinearBlending ? sRGB : nullptr));
|
||||
rgbaBitmap.eraseColor(0);
|
||||
|
||||
if (bitmap.colorType() == kRGBA_F16_SkColorType) {
|
||||
// Drawing RGBA_F16 onto ARGB_8888 is not supported
|
||||
bitmap.readPixels(rgbaBitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
|
||||
rgbaBitmap.getPixels(), rgbaBitmap.rowBytes(), 0, 0);
|
||||
} else {
|
||||
SkCanvas canvas(rgbaBitmap);
|
||||
canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr);
|
||||
}
|
||||
|
||||
return rgbaBitmap;
|
||||
}
|
||||
|
||||
bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending) {
|
||||
return info.colorType() == kARGB_4444_SkColorType ||
|
||||
(info.colorType() == kRGB_565_SkColorType && hasLinearBlending &&
|
||||
info.colorSpace()->isSRGB()) ||
|
||||
(info.colorType() == kRGBA_F16_SkColorType &&
|
||||
Caches::getInstance().extensions().getMajorGlVersion() < 3);
|
||||
}
|
||||
|
||||
void Texture::upload(Bitmap& bitmap) {
|
||||
ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height());
|
||||
|
||||
// We could also enable mipmapping if both bitmap dimensions are powers
|
||||
// of 2 but we'd have to deal with size changes. Let's keep this simple
|
||||
const bool canMipMap = mCaches.extensions().hasNPot();
|
||||
|
||||
// If the texture had mipmap enabled but not anymore,
|
||||
// force a glTexImage2D to discard the mipmap levels
|
||||
bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap();
|
||||
bool setDefaultParams = false;
|
||||
|
||||
if (!mId) {
|
||||
glGenTextures(1, &mId);
|
||||
needsAlloc = true;
|
||||
setDefaultParams = true;
|
||||
}
|
||||
|
||||
bool hasLinearBlending = mCaches.extensions().hasLinearBlending();
|
||||
bool needSRGB = transferFunctionCloseToSRGB(bitmap.info().colorSpace());
|
||||
|
||||
GLint internalFormat, format, type;
|
||||
colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB && hasLinearBlending,
|
||||
&internalFormat, &format, &type);
|
||||
|
||||
// Some devices don't support GL_RGBA16F, so we need to compare the color type
|
||||
// and internal GL format to decide what to do with 16 bit bitmaps
|
||||
bool rgba16fNeedsConversion =
|
||||
bitmap.colorType() == kRGBA_F16_SkColorType && internalFormat != GL_RGBA16F;
|
||||
|
||||
// RGBA16F is always linear extended sRGB
|
||||
if (internalFormat == GL_RGBA16F) {
|
||||
mIsLinear = true;
|
||||
}
|
||||
|
||||
mConnector.reset();
|
||||
|
||||
// Alpha masks don't have color profiles
|
||||
// If an RGBA16F bitmap needs conversion, we know the target will be sRGB
|
||||
if (!mIsLinear && internalFormat != GL_ALPHA && !rgba16fNeedsConversion) {
|
||||
SkColorSpace* colorSpace = bitmap.info().colorSpace();
|
||||
// If the bitmap is sRGB we don't need conversion
|
||||
if (colorSpace != nullptr && !colorSpace->isSRGB()) {
|
||||
SkMatrix44 xyzMatrix(SkMatrix44::kUninitialized_Constructor);
|
||||
if (!colorSpace->toXYZD50(&xyzMatrix)) {
|
||||
ALOGW("Incompatible color space!");
|
||||
} else {
|
||||
SkColorSpaceTransferFn fn;
|
||||
if (!colorSpace->isNumericalTransferFn(&fn)) {
|
||||
ALOGW("Incompatible color space, no numerical transfer function!");
|
||||
} else {
|
||||
float data[16];
|
||||
xyzMatrix.asColMajorf(data);
|
||||
|
||||
ColorSpace::TransferParameters p = {fn.fG, fn.fA, fn.fB, fn.fC,
|
||||
fn.fD, fn.fE, fn.fF};
|
||||
ColorSpace src("Unnamed", mat4f((const float*)&data[0]).upperLeft(), p);
|
||||
mConnector.reset(new ColorSpaceConnector(src, ColorSpace::sRGB()));
|
||||
|
||||
// A non-sRGB color space might have a transfer function close enough to sRGB
|
||||
// that we can save shader instructions by using an sRGB sampler
|
||||
// This is only possible if we have hardware support for sRGB textures
|
||||
if (needSRGB && internalFormat == GL_RGBA && mCaches.extensions().hasSRGB() &&
|
||||
!bitmap.isHardware()) {
|
||||
internalFormat = GL_SRGB8_ALPHA8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
|
||||
needsAlloc |= updateLayout(bitmap.width(), bitmap.height(), internalFormat, format, target);
|
||||
|
||||
blend = !bitmap.isOpaque();
|
||||
mCaches.textureState().bindTexture(mTarget, mId);
|
||||
|
||||
// TODO: Handle sRGB gray bitmaps
|
||||
if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasLinearBlending))) {
|
||||
SkBitmap skBitmap;
|
||||
bitmap.getSkBitmap(&skBitmap);
|
||||
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
|
||||
SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
|
||||
uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(),
|
||||
rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), rgbaBitmap.height(),
|
||||
rgbaBitmap.getPixels());
|
||||
} else if (bitmap.isHardware()) {
|
||||
uploadHardwareBitmapToTexture(bitmap.graphicBuffer());
|
||||
} else {
|
||||
uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(),
|
||||
bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(),
|
||||
bitmap.pixels());
|
||||
}
|
||||
|
||||
if (canMipMap) {
|
||||
mipMap = bitmap.hasHardwareMipMap();
|
||||
if (mipMap) {
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
}
|
||||
}
|
||||
|
||||
if (setDefaultParams) {
|
||||
setFilter(GL_NEAREST);
|
||||
setWrap(GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
|
||||
GLenum target) {
|
||||
mId = id;
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
mFormat = format;
|
||||
mInternalFormat = internalFormat;
|
||||
mTarget = target;
|
||||
mConnector.reset();
|
||||
// We're wrapping an existing texture, so don't double count this memory
|
||||
notifySizeChanged(0);
|
||||
}
|
||||
|
||||
TransferFunctionType Texture::getTransferFunctionType() const {
|
||||
if (mConnector.get() != nullptr && mInternalFormat != GL_SRGB8_ALPHA8) {
|
||||
const ColorSpace::TransferParameters& p = mConnector->getSource().getTransferParameters();
|
||||
if (MathUtils::isZero(p.e) && MathUtils::isZero(p.f)) {
|
||||
if (MathUtils::areEqual(p.a, 1.0f) && MathUtils::isZero(p.b) &&
|
||||
MathUtils::isZero(p.c) && MathUtils::isZero(p.d)) {
|
||||
if (MathUtils::areEqual(p.g, 1.0f)) {
|
||||
return TransferFunctionType::None;
|
||||
}
|
||||
return TransferFunctionType::Gamma;
|
||||
}
|
||||
return TransferFunctionType::Limited;
|
||||
}
|
||||
return TransferFunctionType::Full;
|
||||
}
|
||||
return TransferFunctionType::None;
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
228
libs/hwui/Texture.h
Normal file
228
libs/hwui/Texture.h
Normal file
@@ -0,0 +1,228 @@
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_HWUI_TEXTURE_H
|
||||
#define ANDROID_HWUI_TEXTURE_H
|
||||
|
||||
#include "GpuMemoryTracker.h"
|
||||
#include "hwui/Bitmap.h"
|
||||
#include "utils/Color.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include <math/mat3.h>
|
||||
|
||||
#include <ui/ColorSpace.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES3/gl3.h>
|
||||
#include <SkBitmap.h>
|
||||
|
||||
namespace android {
|
||||
|
||||
class GraphicBuffer;
|
||||
|
||||
namespace uirenderer {
|
||||
|
||||
class Caches;
|
||||
class UvMapper;
|
||||
class Layer;
|
||||
|
||||
/**
|
||||
* Represents an OpenGL texture.
|
||||
*/
|
||||
class Texture : public GpuMemoryTracker {
|
||||
public:
|
||||
static SkBitmap uploadToN32(const SkBitmap& bitmap, bool hasLinearBlending,
|
||||
sk_sp<SkColorSpace> sRGB);
|
||||
static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasLinearBlending);
|
||||
static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
|
||||
bool needSRGB, GLint* outInternalFormat,
|
||||
GLint* outFormat, GLint* outType);
|
||||
|
||||
explicit Texture(Caches& caches) : GpuMemoryTracker(GpuObjectType::Texture), mCaches(caches) {}
|
||||
|
||||
virtual ~Texture() {}
|
||||
|
||||
inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
|
||||
setWrapST(wrap, wrap, bindTexture, force);
|
||||
}
|
||||
|
||||
virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
|
||||
bool force = false);
|
||||
|
||||
inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
|
||||
setFilterMinMag(filter, filter, bindTexture, force);
|
||||
}
|
||||
|
||||
virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
|
||||
bool force = false);
|
||||
|
||||
/**
|
||||
* Convenience method to call glDeleteTextures() on this texture's id.
|
||||
*/
|
||||
void deleteTexture();
|
||||
|
||||
/**
|
||||
* Sets the width, height, and format of the texture along with allocating
|
||||
* the texture ID. Does nothing if the width, height, and format are already
|
||||
* the requested values.
|
||||
*
|
||||
* The image data is undefined after calling this.
|
||||
*/
|
||||
void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
|
||||
upload(internalFormat, width, height, format,
|
||||
internalFormat == GL_RGBA16F ? GL_HALF_FLOAT : GL_UNSIGNED_BYTE, nullptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates this Texture with the contents of the provided Bitmap,
|
||||
* also setting the appropriate width, height, and format. It is not necessary
|
||||
* to call resize() prior to this.
|
||||
*
|
||||
* Note this does not set the generation from the Bitmap.
|
||||
*/
|
||||
void upload(Bitmap& source);
|
||||
|
||||
/**
|
||||
* Basically glTexImage2D/glTexSubImage2D.
|
||||
*/
|
||||
void upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type,
|
||||
const void* pixels);
|
||||
|
||||
/**
|
||||
* Wraps an existing texture.
|
||||
*/
|
||||
void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format,
|
||||
GLenum target);
|
||||
|
||||
GLuint id() const { return mId; }
|
||||
|
||||
uint32_t width() const { return mWidth; }
|
||||
|
||||
uint32_t height() const { return mHeight; }
|
||||
|
||||
GLint format() const { return mFormat; }
|
||||
|
||||
GLint internalFormat() const { return mInternalFormat; }
|
||||
|
||||
GLenum target() const { return mTarget; }
|
||||
|
||||
/**
|
||||
* Returns nullptr if this texture does not require color space conversion
|
||||
* to sRGB, or a valid pointer to a ColorSpaceConnector if a conversion
|
||||
* is required.
|
||||
*/
|
||||
constexpr const ColorSpaceConnector* getColorSpaceConnector() const { return mConnector.get(); }
|
||||
|
||||
constexpr bool hasColorSpaceConversion() const { return mConnector.get() != nullptr; }
|
||||
|
||||
TransferFunctionType getTransferFunctionType() const;
|
||||
|
||||
/**
|
||||
* Returns true if this texture uses a linear encoding format.
|
||||
*/
|
||||
constexpr bool isLinear() const { return mIsLinear; }
|
||||
|
||||
/**
|
||||
* Generation of the backing bitmap,
|
||||
*/
|
||||
uint32_t generation = 0;
|
||||
/**
|
||||
* Indicates whether the texture requires blending.
|
||||
*/
|
||||
bool blend = false;
|
||||
/**
|
||||
* Indicates whether this texture should be cleaned up after use.
|
||||
*/
|
||||
bool cleanup = false;
|
||||
/**
|
||||
* Optional, size of the original bitmap.
|
||||
*/
|
||||
uint32_t bitmapSize = 0;
|
||||
/**
|
||||
* Indicates whether this texture will use trilinear filtering.
|
||||
*/
|
||||
bool mipMap = false;
|
||||
|
||||
/**
|
||||
* Optional, pointer to a texture coordinates mapper.
|
||||
*/
|
||||
const UvMapper* uvMapper = nullptr;
|
||||
|
||||
/**
|
||||
* Whether or not the Texture is marked in use and thus not evictable for
|
||||
* the current frame. This is reset at the start of a new frame.
|
||||
*/
|
||||
void* isInUse = nullptr;
|
||||
|
||||
private:
|
||||
// TODO: Temporarily grant private access to GlLayer, remove once
|
||||
// GlLayer can be de-tangled from being a dual-purpose render target
|
||||
// and external texture wrapper
|
||||
friend class GlLayer;
|
||||
|
||||
// Returns true if the texture layout (size, format, etc.) changed, false if it was the same
|
||||
bool updateLayout(uint32_t width, uint32_t height, GLint internalFormat, GLint format,
|
||||
GLenum target);
|
||||
void uploadHardwareBitmapToTexture(GraphicBuffer* buffer);
|
||||
void resetCachedParams();
|
||||
|
||||
GLuint mId = 0;
|
||||
uint32_t mWidth = 0;
|
||||
uint32_t mHeight = 0;
|
||||
GLint mFormat = 0;
|
||||
GLint mInternalFormat = 0;
|
||||
GLenum mTarget = GL_NONE;
|
||||
EGLImageKHR mEglImageHandle = EGL_NO_IMAGE_KHR;
|
||||
|
||||
/* See GLES spec section 3.8.14
|
||||
* "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
|
||||
* NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
|
||||
* s, t, and r wrap modes are all set to REPEAT."
|
||||
*/
|
||||
GLenum mWrapS = GL_REPEAT;
|
||||
GLenum mWrapT = GL_REPEAT;
|
||||
GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
|
||||
GLenum mMagFilter = GL_LINEAR;
|
||||
|
||||
// Indicates whether the content of the texture is in linear space
|
||||
bool mIsLinear = false;
|
||||
|
||||
Caches& mCaches;
|
||||
|
||||
std::unique_ptr<ColorSpaceConnector> mConnector;
|
||||
}; // struct Texture
|
||||
|
||||
class AutoTexture {
|
||||
public:
|
||||
explicit AutoTexture(Texture* texture) : texture(texture) {}
|
||||
~AutoTexture() {
|
||||
if (texture && texture->cleanup) {
|
||||
texture->deleteTexture();
|
||||
delete texture;
|
||||
}
|
||||
}
|
||||
|
||||
Texture* const texture;
|
||||
}; // class AutoTexture
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_HWUI_TEXTURE_H
|
||||
40
libs/hwui/VkLayer.cpp
Normal file
40
libs/hwui/VkLayer.cpp
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
* Copyright (C) 2017 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "VkLayer.h"
|
||||
|
||||
#include "renderstate/RenderState.h"
|
||||
|
||||
#include <SkCanvas.h>
|
||||
#include <SkSurface.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
void VkLayer::updateTexture() {
|
||||
sk_sp<SkSurface> surface;
|
||||
SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType);
|
||||
surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info);
|
||||
surface->getCanvas()->clear(SK_ColorBLUE);
|
||||
mImage = surface->makeImageSnapshot();
|
||||
}
|
||||
|
||||
void VkLayer::onVkContextDestroyed() {
|
||||
mImage = nullptr;
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
70
libs/hwui/VkLayer.h
Normal file
70
libs/hwui/VkLayer.h
Normal file
@@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Copyright (C) 2017 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Layer.h"
|
||||
|
||||
#include <SkImage.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
/**
|
||||
* A layer has dimensions and is backed by a VkImage.
|
||||
*/
|
||||
class VkLayer : public Layer {
|
||||
public:
|
||||
VkLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
|
||||
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend)
|
||||
: Layer(renderState, Api::Vulkan, colorFilter, alpha, mode)
|
||||
, mWidth(layerWidth)
|
||||
, mHeight(layerHeight)
|
||||
, mBlend(blend) {}
|
||||
|
||||
virtual ~VkLayer() {}
|
||||
|
||||
uint32_t getWidth() const override { return mWidth; }
|
||||
|
||||
uint32_t getHeight() const override { return mHeight; }
|
||||
|
||||
void setSize(uint32_t width, uint32_t height) override {
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
}
|
||||
|
||||
void setBlend(bool blend) override { mBlend = blend; }
|
||||
|
||||
bool isBlend() const override { return mBlend; }
|
||||
|
||||
sk_sp<SkImage> getImage() { return mImage; }
|
||||
|
||||
void updateTexture();
|
||||
|
||||
// If we've destroyed the vulkan context (VkInstance, VkDevice, etc.), we must make sure to
|
||||
// destroy any VkImages that were made with that context.
|
||||
void onVkContextDestroyed();
|
||||
|
||||
private:
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
bool mBlend;
|
||||
|
||||
sk_sp<SkImage> mImage;
|
||||
|
||||
}; // struct VkLayer
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
@@ -15,11 +15,11 @@
|
||||
*/
|
||||
#include "Bitmap.h"
|
||||
|
||||
#include "Caches.h"
|
||||
#include "HardwareBitmapUploader.h"
|
||||
#include "Properties.h"
|
||||
#include "renderthread/RenderProxy.h"
|
||||
#include "utils/Color.h"
|
||||
#include <utils/Trace.h>
|
||||
|
||||
#include <sys/mman.h>
|
||||
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
*/
|
||||
|
||||
#include "LayerDrawable.h"
|
||||
#include "GlLayer.h"
|
||||
#include "VkLayer.h"
|
||||
|
||||
#include "GrBackendSurface.h"
|
||||
#include "SkColorFilter.h"
|
||||
@@ -39,14 +41,35 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer
|
||||
return false;
|
||||
}
|
||||
// transform the matrix based on the layer
|
||||
SkMatrix layerTransform = layer->getTransform();
|
||||
sk_sp<SkImage> layerImage = layer->getImage();
|
||||
SkMatrix layerTransform;
|
||||
layer->getTransform().copyTo(layerTransform);
|
||||
sk_sp<SkImage> layerImage;
|
||||
const int layerWidth = layer->getWidth();
|
||||
const int layerHeight = layer->getHeight();
|
||||
if (layer->getApi() == Layer::Api::OpenGL) {
|
||||
GlLayer* glLayer = static_cast<GlLayer*>(layer);
|
||||
GrGLTextureInfo externalTexture;
|
||||
externalTexture.fTarget = glLayer->getRenderTarget();
|
||||
externalTexture.fID = glLayer->getTextureId();
|
||||
// The format may not be GL_RGBA8, but given the DeferredLayerUpdater and GLConsumer don't
|
||||
// expose that info we use it as our default. Further, given that we only use this texture
|
||||
// as a source this will not impact how Skia uses the texture. The only potential affect
|
||||
// this is anticipated to have is that for some format types if we are not bound as an OES
|
||||
// texture we may get invalid results for SKP capture if we read back the texture.
|
||||
externalTexture.fFormat = GL_RGBA8;
|
||||
GrBackendTexture backendTexture(layerWidth, layerHeight, GrMipMapped::kNo, externalTexture);
|
||||
layerImage = SkImage::MakeFromTexture(context, backendTexture, kTopLeft_GrSurfaceOrigin,
|
||||
kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr);
|
||||
} else {
|
||||
SkASSERT(layer->getApi() == Layer::Api::Vulkan);
|
||||
VkLayer* vkLayer = static_cast<VkLayer*>(layer);
|
||||
canvas->clear(SK_ColorGREEN);
|
||||
layerImage = vkLayer->getImage();
|
||||
}
|
||||
|
||||
if (layerImage) {
|
||||
SkMatrix textureMatrixInv;
|
||||
textureMatrixInv = layer->getTexTransform();
|
||||
layer->getTexTransform().copyTo(textureMatrixInv);
|
||||
// TODO: after skia bug https://bugs.chromium.org/p/skia/issues/detail?id=7075 is fixed
|
||||
// use bottom left origin and remove flipV and invert transformations.
|
||||
SkMatrix flipV;
|
||||
@@ -72,9 +95,6 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer
|
||||
paint.setAlpha(layer->getAlpha());
|
||||
paint.setBlendMode(layer->getMode());
|
||||
paint.setColorFilter(layer->getColorSpaceWithFilter());
|
||||
if (layer->getForceFilter()) {
|
||||
paint.setFilterQuality(kLow_SkFilterQuality);
|
||||
}
|
||||
|
||||
const bool nonIdentityMatrix = !matrix.isIdentity();
|
||||
if (nonIdentityMatrix) {
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "SkiaOpenGLPipeline.h"
|
||||
|
||||
#include "DeferredLayerUpdater.h"
|
||||
#include "GlLayer.h"
|
||||
#include "LayerDrawable.h"
|
||||
#include "SkiaPipeline.h"
|
||||
#include "SkiaProfileRenderer.h"
|
||||
@@ -186,9 +187,18 @@ bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBi
|
||||
return false;
|
||||
}
|
||||
|
||||
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
|
||||
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode,
|
||||
bool blend) {
|
||||
GlLayer* layer =
|
||||
new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
|
||||
layer->generateTexture();
|
||||
return layer;
|
||||
}
|
||||
|
||||
DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
|
||||
mRenderThread.requireGlContext();
|
||||
return new DeferredLayerUpdater(mRenderThread.renderState());
|
||||
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
|
||||
}
|
||||
|
||||
void SkiaOpenGLPipeline::onStop() {
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "Readback.h"
|
||||
#include "SkiaPipeline.h"
|
||||
#include "SkiaProfileRenderer.h"
|
||||
#include "VkLayer.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "renderthread/Frame.h"
|
||||
|
||||
@@ -113,10 +114,16 @@ bool SkiaVulkanPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bi
|
||||
return false;
|
||||
}
|
||||
|
||||
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
|
||||
sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode,
|
||||
bool blend) {
|
||||
return new VkLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
|
||||
}
|
||||
|
||||
DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
|
||||
mVkManager.initialize();
|
||||
|
||||
return new DeferredLayerUpdater(mRenderThread.renderState());
|
||||
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::Vulkan);
|
||||
}
|
||||
|
||||
void SkiaVulkanPipeline::onStop() {}
|
||||
|
||||
42
libs/hwui/renderstate/PixelBufferState.cpp
Normal file
42
libs/hwui/renderstate/PixelBufferState.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
/*
|
||||
* Copyright (C) 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "renderstate/PixelBufferState.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
PixelBufferState::PixelBufferState() : mCurrentPixelBuffer(0) {}
|
||||
|
||||
bool PixelBufferState::bind(GLuint buffer) {
|
||||
if (mCurrentPixelBuffer != buffer) {
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
|
||||
mCurrentPixelBuffer = buffer;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool PixelBufferState::unbind() {
|
||||
if (mCurrentPixelBuffer) {
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
mCurrentPixelBuffer = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
38
libs/hwui/renderstate/PixelBufferState.h
Normal file
38
libs/hwui/renderstate/PixelBufferState.h
Normal file
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (C) 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef RENDERSTATE_PIXELBUFFERSTATE_H
|
||||
#define RENDERSTATE_PIXELBUFFERSTATE_H
|
||||
|
||||
#include <GLES3/gl3.h>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
class PixelBufferState {
|
||||
friend class Caches; // TODO: move to RenderState
|
||||
public:
|
||||
bool bind(GLuint buffer);
|
||||
bool unbind();
|
||||
|
||||
private:
|
||||
PixelBufferState();
|
||||
GLuint mCurrentPixelBuffer;
|
||||
};
|
||||
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
|
||||
#endif // RENDERSTATE_PIXELBUFFERSTATE_H
|
||||
@@ -16,6 +16,8 @@
|
||||
#include "renderstate/RenderState.h"
|
||||
#include <GpuMemoryTracker.h>
|
||||
#include "DeferredLayerUpdater.h"
|
||||
#include "GlLayer.h"
|
||||
#include "VkLayer.h"
|
||||
#include "Snapshot.h"
|
||||
|
||||
#include "renderthread/CanvasContext.h"
|
||||
@@ -37,11 +39,44 @@ RenderState::RenderState(renderthread::RenderThread& thread)
|
||||
RenderState::~RenderState() {
|
||||
}
|
||||
|
||||
void RenderState::onContextCreated() {
|
||||
void RenderState::onGLContextCreated() {
|
||||
GpuMemoryTracker::onGpuContextCreated();
|
||||
|
||||
// This is delayed because the first access of Caches makes GL calls
|
||||
if (!mCaches) {
|
||||
mCaches = &Caches::createInstance(*this);
|
||||
}
|
||||
mCaches->init();
|
||||
}
|
||||
|
||||
static void layerLostGlContext(Layer* layer) {
|
||||
LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL,
|
||||
"layerLostGlContext on non GL layer");
|
||||
static_cast<GlLayer*>(layer)->onGlContextLost();
|
||||
}
|
||||
|
||||
void RenderState::onGLContextDestroyed() {
|
||||
// TODO: reset all cached state in state objects
|
||||
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
|
||||
|
||||
mCaches->terminate();
|
||||
|
||||
destroyLayersInUpdater();
|
||||
GpuMemoryTracker::onGpuContextDestroyed();
|
||||
}
|
||||
|
||||
void RenderState::onVkContextCreated() {
|
||||
GpuMemoryTracker::onGpuContextCreated();
|
||||
}
|
||||
|
||||
void RenderState::onContextDestroyed() {
|
||||
static void layerDestroyedVkContext(Layer* layer) {
|
||||
LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::Vulkan,
|
||||
"layerLostVkContext on non Vulkan layer");
|
||||
static_cast<VkLayer*>(layer)->onVkContextDestroyed();
|
||||
}
|
||||
|
||||
void RenderState::onVkContextDestroyed() {
|
||||
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerDestroyedVkContext);
|
||||
destroyLayersInUpdater();
|
||||
GpuMemoryTracker::onGpuContextDestroyed();
|
||||
}
|
||||
@@ -50,6 +85,10 @@ GrContext* RenderState::getGrContext() const {
|
||||
return mRenderThread.getGrContext();
|
||||
}
|
||||
|
||||
void RenderState::flush(Caches::FlushMode mode) {
|
||||
if (mCaches) mCaches->flush(mode);
|
||||
}
|
||||
|
||||
void RenderState::onBitmapDestroyed(uint32_t pixelRefId) {
|
||||
// DEAD CODE
|
||||
}
|
||||
@@ -87,6 +126,42 @@ void RenderState::deleteFramebuffer(GLuint fbo) {
|
||||
glDeleteFramebuffers(1, &fbo);
|
||||
}
|
||||
|
||||
void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
|
||||
if (mode == DrawGlInfo::kModeProcessNoContext) {
|
||||
// If there's no context we don't need to interrupt as there's
|
||||
// no gl state to save/restore
|
||||
(*functor)(mode, info);
|
||||
} else {
|
||||
interruptForFunctorInvoke();
|
||||
(*functor)(mode, info);
|
||||
resumeFromFunctorInvoke();
|
||||
}
|
||||
}
|
||||
|
||||
void RenderState::interruptForFunctorInvoke() {
|
||||
mCaches->textureState().resetActiveTexture();
|
||||
debugOverdraw(false, false);
|
||||
// TODO: We need a way to know whether the functor is sRGB aware (b/32072673)
|
||||
if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
|
||||
glDisable(GL_FRAMEBUFFER_SRGB_EXT);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderState::resumeFromFunctorInvoke() {
|
||||
if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) {
|
||||
glEnable(GL_FRAMEBUFFER_SRGB_EXT);
|
||||
}
|
||||
|
||||
glViewport(0, 0, mViewportWidth, mViewportHeight);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
|
||||
debugOverdraw(false, false);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
mCaches->textureState().activateTexture(0);
|
||||
mCaches->textureState().resetBoundTextures();
|
||||
}
|
||||
|
||||
void RenderState::debugOverdraw(bool enable, bool clear) {
|
||||
// DEAD CODE
|
||||
}
|
||||
@@ -115,9 +190,5 @@ void RenderState::dump() {
|
||||
// DEAD CODE
|
||||
}
|
||||
|
||||
renderthread::RenderThread& RenderState::getRenderThread() {
|
||||
return mRenderThread;
|
||||
}
|
||||
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
#ifndef RENDERSTATE_H
|
||||
#define RENDERSTATE_H
|
||||
|
||||
#include "Caches.h"
|
||||
#include "renderstate/PixelBufferState.h"
|
||||
#include "utils/Macros.h"
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
@@ -32,6 +34,7 @@ class GrContext;
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
class Caches;
|
||||
class Layer;
|
||||
class DeferredLayerUpdater;
|
||||
|
||||
@@ -41,16 +44,22 @@ class CanvasContext;
|
||||
class RenderThread;
|
||||
}
|
||||
|
||||
// TODO: Replace Cache's GL state tracking with this. For now it's more a thin
|
||||
// wrapper of Caches for users to migrate to.
|
||||
class RenderState {
|
||||
PREVENT_COPY_AND_ASSIGN(RenderState);
|
||||
friend class renderthread::RenderThread;
|
||||
friend class Caches;
|
||||
friend class renderthread::CacheManager;
|
||||
|
||||
public:
|
||||
void onContextCreated();
|
||||
void onContextDestroyed();
|
||||
void onGLContextCreated();
|
||||
void onGLContextDestroyed();
|
||||
|
||||
void onVkContextCreated();
|
||||
void onVkContextDestroyed();
|
||||
|
||||
void flush(Caches::FlushMode flushMode);
|
||||
void onBitmapDestroyed(uint32_t pixelRefId);
|
||||
|
||||
void setViewport(GLsizei width, GLsizei height);
|
||||
@@ -61,6 +70,8 @@ public:
|
||||
GLuint createFramebuffer();
|
||||
void deleteFramebuffer(GLuint fbo);
|
||||
|
||||
void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info);
|
||||
|
||||
void debugOverdraw(bool enable, bool clear);
|
||||
|
||||
void registerLayer(Layer* layer) { mActiveLayers.insert(layer); }
|
||||
@@ -90,15 +101,16 @@ public:
|
||||
|
||||
void dump();
|
||||
|
||||
renderthread::RenderThread& getRenderThread();
|
||||
|
||||
private:
|
||||
void interruptForFunctorInvoke();
|
||||
void resumeFromFunctorInvoke();
|
||||
void destroyLayersInUpdater();
|
||||
|
||||
explicit RenderState(renderthread::RenderThread& thread);
|
||||
~RenderState();
|
||||
|
||||
renderthread::RenderThread& mRenderThread;
|
||||
Caches* mCaches = nullptr;
|
||||
|
||||
std::set<Layer*> mActiveLayers;
|
||||
std::set<DeferredLayerUpdater*> mActiveLayerUpdaters;
|
||||
|
||||
147
libs/hwui/renderstate/TextureState.cpp
Normal file
147
libs/hwui/renderstate/TextureState.cpp
Normal file
@@ -0,0 +1,147 @@
|
||||
/*
|
||||
* Copyright (C) 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#include "renderstate/TextureState.h"
|
||||
|
||||
#include "Caches.h"
|
||||
#include "utils/TraceUtils.h"
|
||||
|
||||
#include <GLES3/gl3.h>
|
||||
#include <SkBitmap.h>
|
||||
#include <SkCanvas.h>
|
||||
#include <memory>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
// Width of mShadowLutTexture, defines how accurate the shadow alpha lookup table is
|
||||
static const int SHADOW_LUT_SIZE = 128;
|
||||
|
||||
// Must define as many texture units as specified by kTextureUnitsCount
|
||||
const GLenum kTextureUnits[] = {GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2, GL_TEXTURE3};
|
||||
|
||||
TextureState::TextureState() : mTextureUnit(0) {
|
||||
glActiveTexture(kTextureUnits[0]);
|
||||
resetBoundTextures();
|
||||
|
||||
GLint maxTextureUnits;
|
||||
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
|
||||
LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
|
||||
"At least %d texture units are required!", kTextureUnitsCount);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
|
||||
TextureState::~TextureState() {
|
||||
if (mShadowLutTexture != nullptr) {
|
||||
mShadowLutTexture->deleteTexture();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Maps shadow geometry 'alpha' varying (1 for darkest, 0 for transparent) to
|
||||
* darkness at that spot. Input values of 0->1 should be mapped within the same
|
||||
* range, but can affect the curve for a different visual falloff.
|
||||
*
|
||||
* This is used to populate the shadow LUT texture for quick lookup in the
|
||||
* shadow shader.
|
||||
*/
|
||||
static float computeShadowOpacity(float ratio) {
|
||||
// exponential falloff function provided by UX
|
||||
float val = 1 - ratio;
|
||||
return exp(-val * val * 4.0) - 0.018;
|
||||
}
|
||||
|
||||
void TextureState::constructTexture(Caches& caches) {
|
||||
if (mShadowLutTexture == nullptr) {
|
||||
mShadowLutTexture.reset(new Texture(caches));
|
||||
|
||||
unsigned char bytes[SHADOW_LUT_SIZE];
|
||||
for (int i = 0; i < SHADOW_LUT_SIZE; i++) {
|
||||
float inputRatio = i / (SHADOW_LUT_SIZE - 1.0f);
|
||||
bytes[i] = computeShadowOpacity(inputRatio) * 255;
|
||||
}
|
||||
mShadowLutTexture->upload(GL_ALPHA, SHADOW_LUT_SIZE, 1, GL_ALPHA, GL_UNSIGNED_BYTE, &bytes);
|
||||
mShadowLutTexture->setFilter(GL_LINEAR);
|
||||
mShadowLutTexture->setWrap(GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureState::activateTexture(GLuint textureUnit) {
|
||||
LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
|
||||
"Tried to use texture unit index %d, only %d exist", textureUnit,
|
||||
kTextureUnitsCount);
|
||||
if (mTextureUnit != textureUnit) {
|
||||
glActiveTexture(kTextureUnits[textureUnit]);
|
||||
mTextureUnit = textureUnit;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureState::resetActiveTexture() {
|
||||
mTextureUnit = -1;
|
||||
}
|
||||
|
||||
void TextureState::bindTexture(GLuint texture) {
|
||||
if (mBoundTextures[mTextureUnit] != texture) {
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
mBoundTextures[mTextureUnit] = texture;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureState::bindTexture(GLenum target, GLuint texture) {
|
||||
if (target == GL_TEXTURE_2D) {
|
||||
bindTexture(texture);
|
||||
} else {
|
||||
// GLConsumer directly calls glBindTexture() with
|
||||
// target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
|
||||
// since the cached state could be stale
|
||||
glBindTexture(target, texture);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureState::deleteTexture(GLuint texture) {
|
||||
// When glDeleteTextures() is called on a currently bound texture,
|
||||
// OpenGL ES specifies that the texture is then considered unbound
|
||||
// Consider the following series of calls:
|
||||
//
|
||||
// glGenTextures -> creates texture name 2
|
||||
// glBindTexture(2)
|
||||
// glDeleteTextures(2) -> 2 is now unbound
|
||||
// glGenTextures -> can return 2 again
|
||||
//
|
||||
// If we don't call glBindTexture(2) after the second glGenTextures
|
||||
// call, any texture operation will be performed on the default
|
||||
// texture (name=0)
|
||||
|
||||
unbindTexture(texture);
|
||||
|
||||
glDeleteTextures(1, &texture);
|
||||
}
|
||||
|
||||
void TextureState::resetBoundTextures() {
|
||||
for (int i = 0; i < kTextureUnitsCount; i++) {
|
||||
mBoundTextures[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void TextureState::unbindTexture(GLuint texture) {
|
||||
for (int i = 0; i < kTextureUnitsCount; i++) {
|
||||
if (mBoundTextures[i] == texture) {
|
||||
mBoundTextures[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
98
libs/hwui/renderstate/TextureState.h
Normal file
98
libs/hwui/renderstate/TextureState.h
Normal file
@@ -0,0 +1,98 @@
|
||||
/*
|
||||
* Copyright (C) 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
#ifndef RENDERSTATE_TEXTURESTATE_H
|
||||
#define RENDERSTATE_TEXTURESTATE_H
|
||||
|
||||
#include "Texture.h"
|
||||
#include "Vertex.h"
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#include <memory>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
class Texture;
|
||||
|
||||
class TextureState {
|
||||
friend class Caches; // TODO: move to RenderState
|
||||
public:
|
||||
void constructTexture(Caches& caches);
|
||||
|
||||
/**
|
||||
* Activate the specified texture unit. The texture unit must
|
||||
* be specified using an integer number (0 for GL_TEXTURE0 etc.)
|
||||
*/
|
||||
void activateTexture(GLuint textureUnit);
|
||||
|
||||
/**
|
||||
* Invalidate the cached value of the active texture unit.
|
||||
*/
|
||||
void resetActiveTexture();
|
||||
|
||||
/**
|
||||
* Binds the specified texture as a GL_TEXTURE_2D texture.
|
||||
* All texture bindings must be performed with this method or
|
||||
* bindTexture(GLenum, GLuint).
|
||||
*/
|
||||
void bindTexture(GLuint texture);
|
||||
|
||||
/**
|
||||
* Binds the specified texture with the specified render target.
|
||||
* All texture bindings must be performed with this method or
|
||||
* bindTexture(GLuint).
|
||||
*/
|
||||
void bindTexture(GLenum target, GLuint texture);
|
||||
|
||||
/**
|
||||
* Deletes the specified texture and clears it from the cache
|
||||
* of bound textures.
|
||||
* All textures must be deleted using this method.
|
||||
*/
|
||||
void deleteTexture(GLuint texture);
|
||||
|
||||
/**
|
||||
* Signals that the cache of bound textures should be cleared.
|
||||
* Other users of the context may have altered which textures are bound.
|
||||
*/
|
||||
void resetBoundTextures();
|
||||
|
||||
/**
|
||||
* Clear the cache of bound textures.
|
||||
*/
|
||||
void unbindTexture(GLuint texture);
|
||||
|
||||
Texture* getShadowLutTexture() { return mShadowLutTexture.get(); }
|
||||
|
||||
private:
|
||||
// total number of texture units available for use
|
||||
static const int kTextureUnitsCount = 4;
|
||||
|
||||
TextureState();
|
||||
~TextureState();
|
||||
GLuint mTextureUnit;
|
||||
|
||||
// Caches texture bindings for the GL_TEXTURE_2D target
|
||||
GLuint mBoundTextures[kTextureUnitsCount];
|
||||
|
||||
std::unique_ptr<Texture> mShadowLutTexture;
|
||||
};
|
||||
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
|
||||
#endif // RENDERSTATE_BLEND_H
|
||||
@@ -21,7 +21,6 @@
|
||||
#include "RenderThread.h"
|
||||
#include "pipeline/skia/ShaderCache.h"
|
||||
#include "pipeline/skia/SkiaMemoryTracer.h"
|
||||
#include "Properties.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
|
||||
#include <GrContextOptions.h>
|
||||
@@ -215,12 +214,11 @@ void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState)
|
||||
log.appendFormat(" Layer Info:\n");
|
||||
}
|
||||
|
||||
const char* layerType = Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL
|
||||
? "GlLayer" : "VkLayer";
|
||||
size_t layerMemoryTotal = 0;
|
||||
for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin();
|
||||
it != renderState->mActiveLayers.end(); it++) {
|
||||
const Layer* layer = *it;
|
||||
const char* layerType = layer->getApi() == Layer::Api::OpenGL ? "GlLayer" : "VkLayer";
|
||||
log.appendFormat(" %s size %dx%d\n", layerType, layer->getWidth(),
|
||||
layer->getHeight());
|
||||
layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4;
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <GpuMemoryTracker.h>
|
||||
|
||||
#include "AnimationContext.h"
|
||||
#include "Caches.h"
|
||||
#include "EglManager.h"
|
||||
#include "Frame.h"
|
||||
#include "LayerUpdateQueue.h"
|
||||
@@ -494,6 +495,13 @@ void CanvasContext::draw() {
|
||||
}
|
||||
|
||||
GpuMemoryTracker::onFrameCompleted();
|
||||
#ifdef BUGREPORT_FONT_CACHE_USAGE
|
||||
auto renderType = Properties::getRenderPipelineType();
|
||||
if (RenderPipelineType::OpenGL == renderType) {
|
||||
Caches& caches = Caches::getInstance();
|
||||
caches.fontRenderer.getFontRenderer().historyTracker().frameCompleted();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Called by choreographer to do an RT-driven animation
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
|
||||
#include <cutils/properties.h>
|
||||
#include <log/log.h>
|
||||
#include <private/gui/SyncFeatures.h>
|
||||
#include <utils/Trace.h>
|
||||
#include "utils/StringUtils.h"
|
||||
|
||||
@@ -465,109 +464,6 @@ bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
|
||||
return preserved;
|
||||
}
|
||||
|
||||
status_t EglManager::fenceWait(sp<Fence>& fence) {
|
||||
if (!hasEglContext()) {
|
||||
ALOGE("EglManager::fenceWait: EGLDisplay not initialized");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (SyncFeatures::getInstance().useWaitSync() &&
|
||||
SyncFeatures::getInstance().useNativeFenceSync()) {
|
||||
// Block GPU on the fence.
|
||||
// Create an EGLSyncKHR from the current fence.
|
||||
int fenceFd = fence->dup();
|
||||
if (fenceFd == -1) {
|
||||
ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno);
|
||||
return -errno;
|
||||
}
|
||||
EGLint attribs[] = {
|
||||
EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
|
||||
EGL_NONE
|
||||
};
|
||||
EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay,
|
||||
EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
|
||||
if (sync == EGL_NO_SYNC_KHR) {
|
||||
close(fenceFd);
|
||||
ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
|
||||
// XXX: The spec draft is inconsistent as to whether this should
|
||||
// return an EGLint or void. Ignore the return value for now, as
|
||||
// it's not strictly needed.
|
||||
eglWaitSyncKHR(mEglDisplay, sync, 0);
|
||||
EGLint eglErr = eglGetError();
|
||||
eglDestroySyncKHR(mEglDisplay, sync);
|
||||
if (eglErr != EGL_SUCCESS) {
|
||||
ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr);
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
} else {
|
||||
// Block CPU on the fence.
|
||||
status_t err = fence->waitForever("EglManager::fenceWait");
|
||||
if (err != NO_ERROR) {
|
||||
ALOGE("EglManager::fenceWait: error waiting for fence: %d", err);
|
||||
return err;
|
||||
}
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence,
|
||||
sp<Fence>& nativeFence) {
|
||||
if (!hasEglContext()) {
|
||||
ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (SyncFeatures::getInstance().useNativeFenceSync()) {
|
||||
EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay,
|
||||
EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
|
||||
if (sync == EGL_NO_SYNC_KHR) {
|
||||
ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x",
|
||||
eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
glFlush();
|
||||
int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync);
|
||||
eglDestroySyncKHR(mEglDisplay, sync);
|
||||
if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
|
||||
ALOGE("EglManager::createReleaseFence: error dup'ing native fence "
|
||||
"fd: %#x", eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
nativeFence = new Fence(fenceFd);
|
||||
*eglFence = EGL_NO_SYNC_KHR;
|
||||
} else if (useFenceSync && SyncFeatures::getInstance().useFenceSync()) {
|
||||
if (*eglFence != EGL_NO_SYNC_KHR) {
|
||||
// There is already a fence for the current slot. We need to
|
||||
// wait on that before replacing it with another fence to
|
||||
// ensure that all outstanding buffer accesses have completed
|
||||
// before the producer accesses it.
|
||||
EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000);
|
||||
if (result == EGL_FALSE) {
|
||||
ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
|
||||
eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
|
||||
ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
|
||||
return TIMED_OUT;
|
||||
}
|
||||
eglDestroySyncKHR(mEglDisplay, *eglFence);
|
||||
}
|
||||
|
||||
// Create a fence for the outstanding accesses in the current
|
||||
// OpenGL ES context.
|
||||
*eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr);
|
||||
if (*eglFence == EGL_NO_SYNC_KHR) {
|
||||
ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
glFlush();
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
} /* namespace renderthread */
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
|
||||
@@ -17,10 +17,8 @@
|
||||
#define EGLMANAGER_H
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <SkRect.h>
|
||||
#include <cutils/compiler.h>
|
||||
#include <ui/Fence.h>
|
||||
#include <ui/GraphicBuffer.h>
|
||||
#include <utils/StrongPointer.h>
|
||||
|
||||
@@ -68,14 +66,6 @@ public:
|
||||
|
||||
EGLDisplay eglDisplay() const { return mEglDisplay; }
|
||||
|
||||
// Inserts a wait on fence command into the OpenGL ES command stream. If EGL extension
|
||||
// support is missing, block the CPU on the fence.
|
||||
status_t fenceWait(sp<Fence>& fence);
|
||||
|
||||
// Creates a fence that is signaled, when all the pending GL commands are flushed.
|
||||
// Depending on installed extensions, the result is either Android native fence or EGL fence.
|
||||
status_t createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, sp<Fence>& nativeFence);
|
||||
|
||||
private:
|
||||
|
||||
void initExtensions();
|
||||
|
||||
@@ -178,7 +178,7 @@ void RenderThread::requireGlContext() {
|
||||
return;
|
||||
}
|
||||
mEglManager->initialize();
|
||||
renderState().onContextCreated();
|
||||
renderState().onGLContextCreated();
|
||||
|
||||
#ifdef HWUI_GLES_WRAP_ENABLED
|
||||
debug::GlesDriver* driver = debug::GlesDriver::get();
|
||||
@@ -199,7 +199,7 @@ void RenderThread::requireGlContext() {
|
||||
void RenderThread::destroyGlContext() {
|
||||
if (mEglManager->hasEglContext()) {
|
||||
setGrContext(nullptr);
|
||||
renderState().onContextDestroyed();
|
||||
renderState().onGLContextDestroyed();
|
||||
mEglManager->destroy();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace renderthread {
|
||||
VulkanManager::VulkanManager(RenderThread& thread) : mRenderThread(thread) {}
|
||||
|
||||
void VulkanManager::destroy() {
|
||||
mRenderThread.renderState().onContextDestroyed();
|
||||
mRenderThread.renderState().onVkContextDestroyed();
|
||||
mRenderThread.setGrContext(nullptr);
|
||||
|
||||
if (VK_NULL_HANDLE != mCommandPool) {
|
||||
@@ -367,7 +367,7 @@ void VulkanManager::initialize() {
|
||||
mSwapBehavior = SwapBehavior::BufferAge;
|
||||
}
|
||||
|
||||
mRenderThread.renderState().onContextCreated();
|
||||
mRenderThread.renderState().onVkContextCreated();
|
||||
}
|
||||
|
||||
// Returns the next BackbufferInfo to use for the next draw. The function will make sure all
|
||||
@@ -944,22 +944,6 @@ int VulkanManager::getAge(VulkanSurface* surface) {
|
||||
return surface->mCurrentTime - lastUsed;
|
||||
}
|
||||
|
||||
status_t VulkanManager::fenceWait(sp<Fence>& fence) {
|
||||
//TODO: Insert a wait on fence command into the Vulkan command buffer.
|
||||
// Block CPU on the fence.
|
||||
status_t err = fence->waitForever("VulkanManager::fenceWait");
|
||||
if (err != NO_ERROR) {
|
||||
ALOGE("VulkanManager::fenceWait: error waiting for fence: %d", err);
|
||||
return err;
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t VulkanManager::createReleaseFence(sp<Fence>& nativeFence) {
|
||||
//TODO: Create a fence that is signaled, when all the pending Vulkan commands are flushed.
|
||||
return OK;
|
||||
}
|
||||
|
||||
} /* namespace renderthread */
|
||||
} /* namespace uirenderer */
|
||||
} /* namespace android */
|
||||
|
||||
@@ -23,8 +23,6 @@
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#include <SkSurface.h>
|
||||
#include <ui/Fence.h>
|
||||
#include <utils/StrongPointer.h>
|
||||
#include <vk/GrVkBackendContext.h>
|
||||
|
||||
namespace android {
|
||||
@@ -110,12 +108,6 @@ public:
|
||||
// Presents the current VkImage.
|
||||
void swapBuffers(VulkanSurface* surface);
|
||||
|
||||
// Inserts a wait on fence command into the Vulkan command buffer.
|
||||
status_t fenceWait(sp<Fence>& fence);
|
||||
|
||||
// Creates a fence that is signaled, when all the pending Vulkan commands are flushed.
|
||||
status_t createReleaseFence(sp<Fence>& nativeFence);
|
||||
|
||||
private:
|
||||
friend class RenderThread;
|
||||
|
||||
|
||||
@@ -1,675 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#include <GLES2/gl2ext.h>
|
||||
#include <cutils/compiler.h>
|
||||
#include <gui/BufferItem.h>
|
||||
#include <gui/BufferQueue.h>
|
||||
#include <private/gui/SyncFeatures.h>
|
||||
#include "EGLConsumer.h"
|
||||
#include "SurfaceTexture.h"
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <utils/String8.h>
|
||||
#include <utils/Trace.h>
|
||||
|
||||
#define PROT_CONTENT_EXT_STR "EGL_EXT_protected_content"
|
||||
#define EGL_PROTECTED_CONTENT_EXT 0x32C0
|
||||
|
||||
namespace android {
|
||||
|
||||
// Macros for including the SurfaceTexture name in log messages
|
||||
#define EGC_LOGV(x, ...) ALOGV("[%s] " x, st.mName.string(), ##__VA_ARGS__)
|
||||
#define EGC_LOGD(x, ...) ALOGD("[%s] " x, st.mName.string(), ##__VA_ARGS__)
|
||||
#define EGC_LOGW(x, ...) ALOGW("[%s] " x, st.mName.string(), ##__VA_ARGS__)
|
||||
#define EGC_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
|
||||
|
||||
static const struct {
|
||||
uint32_t width, height;
|
||||
char const* bits;
|
||||
} kDebugData = {15, 12,
|
||||
"_______________"
|
||||
"_______________"
|
||||
"_____XX_XX_____"
|
||||
"__X_X_____X_X__"
|
||||
"__X_XXXXXXX_X__"
|
||||
"__XXXXXXXXXXX__"
|
||||
"___XX_XXX_XX___"
|
||||
"____XXXXXXX____"
|
||||
"_____X___X_____"
|
||||
"____X_____X____"
|
||||
"_______________"
|
||||
"_______________"};
|
||||
|
||||
Mutex EGLConsumer::sStaticInitLock;
|
||||
sp<GraphicBuffer> EGLConsumer::sReleasedTexImageBuffer;
|
||||
|
||||
static bool hasEglProtectedContentImpl() {
|
||||
EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
const char* exts = eglQueryString(dpy, EGL_EXTENSIONS);
|
||||
size_t cropExtLen = strlen(PROT_CONTENT_EXT_STR);
|
||||
size_t extsLen = strlen(exts);
|
||||
bool equal = !strcmp(PROT_CONTENT_EXT_STR, exts);
|
||||
bool atStart = !strncmp(PROT_CONTENT_EXT_STR " ", exts, cropExtLen + 1);
|
||||
bool atEnd = (cropExtLen + 1) < extsLen &&
|
||||
!strcmp(" " PROT_CONTENT_EXT_STR, exts + extsLen - (cropExtLen + 1));
|
||||
bool inMiddle = strstr(exts, " " PROT_CONTENT_EXT_STR " ");
|
||||
return equal || atStart || atEnd || inMiddle;
|
||||
}
|
||||
|
||||
static bool hasEglProtectedContent() {
|
||||
// Only compute whether the extension is present once the first time this
|
||||
// function is called.
|
||||
static bool hasIt = hasEglProtectedContentImpl();
|
||||
return hasIt;
|
||||
}
|
||||
|
||||
EGLConsumer::EGLConsumer() : mEglDisplay(EGL_NO_DISPLAY), mEglContext(EGL_NO_CONTEXT) {}
|
||||
|
||||
status_t EGLConsumer::updateTexImage(SurfaceTexture& st) {
|
||||
// Make sure the EGL state is the same as in previous calls.
|
||||
status_t err = checkAndUpdateEglStateLocked(st);
|
||||
if (err != NO_ERROR) {
|
||||
return err;
|
||||
}
|
||||
|
||||
BufferItem item;
|
||||
|
||||
// Acquire the next buffer.
|
||||
// In asynchronous mode the list is guaranteed to be one buffer
|
||||
// deep, while in synchronous mode we use the oldest buffer.
|
||||
err = st.acquireBufferLocked(&item, 0);
|
||||
if (err != NO_ERROR) {
|
||||
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
|
||||
// We always bind the texture even if we don't update its contents.
|
||||
EGC_LOGV("updateTexImage: no buffers were available");
|
||||
glBindTexture(st.mTexTarget, st.mTexName);
|
||||
err = NO_ERROR;
|
||||
} else {
|
||||
EGC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err);
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
// Release the previous buffer.
|
||||
err = updateAndReleaseLocked(item, nullptr, st);
|
||||
if (err != NO_ERROR) {
|
||||
// We always bind the texture.
|
||||
glBindTexture(st.mTexTarget, st.mTexName);
|
||||
return err;
|
||||
}
|
||||
|
||||
// Bind the new buffer to the GL texture, and wait until it's ready.
|
||||
return bindTextureImageLocked(st);
|
||||
}
|
||||
|
||||
status_t EGLConsumer::releaseTexImage(SurfaceTexture& st) {
|
||||
// Make sure the EGL state is the same as in previous calls.
|
||||
status_t err = NO_ERROR;
|
||||
|
||||
// if we're detached, no need to validate EGL's state -- we won't use it.
|
||||
if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
|
||||
err = checkAndUpdateEglStateLocked(st, true);
|
||||
if (err != NO_ERROR) {
|
||||
return err;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the EGLConsumer state.
|
||||
int buf = st.mCurrentTexture;
|
||||
if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
EGC_LOGV("releaseTexImage: (slot=%d, mOpMode=%d)", buf, (int)st.mOpMode);
|
||||
|
||||
// if we're detached, we just use the fence that was created in detachFromContext()
|
||||
// so... basically, nothing more to do here.
|
||||
if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
|
||||
// Do whatever sync ops we need to do before releasing the slot.
|
||||
err = syncForReleaseLocked(mEglDisplay, st);
|
||||
if (err != NO_ERROR) {
|
||||
EGC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
|
||||
return err;
|
||||
}
|
||||
}
|
||||
|
||||
err = st.releaseBufferLocked(buf, st.mSlots[buf].mGraphicBuffer, mEglDisplay,
|
||||
EGL_NO_SYNC_KHR);
|
||||
if (err < NO_ERROR) {
|
||||
EGC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err);
|
||||
return err;
|
||||
}
|
||||
|
||||
if (mReleasedTexImage == nullptr) {
|
||||
mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
|
||||
}
|
||||
|
||||
st.mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
|
||||
mCurrentTextureImage = mReleasedTexImage;
|
||||
st.mCurrentCrop.makeInvalid();
|
||||
st.mCurrentTransform = 0;
|
||||
st.mCurrentTimestamp = 0;
|
||||
st.mCurrentDataSpace = HAL_DATASPACE_UNKNOWN;
|
||||
st.mCurrentFence = Fence::NO_FENCE;
|
||||
st.mCurrentFenceTime = FenceTime::NO_FENCE;
|
||||
|
||||
// detached, don't touch the texture (and we may not even have an
|
||||
// EGLDisplay here.
|
||||
if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) {
|
||||
// This binds a dummy buffer (mReleasedTexImage).
|
||||
status_t result = bindTextureImageLocked(st);
|
||||
if (result != NO_ERROR) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
sp<GraphicBuffer> EGLConsumer::getDebugTexImageBuffer() {
|
||||
Mutex::Autolock _l(sStaticInitLock);
|
||||
if (CC_UNLIKELY(sReleasedTexImageBuffer == nullptr)) {
|
||||
// The first time, create the debug texture in case the application
|
||||
// continues to use it.
|
||||
sp<GraphicBuffer> buffer = new GraphicBuffer(
|
||||
kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
|
||||
GraphicBuffer::USAGE_SW_WRITE_RARELY, "[EGLConsumer debug texture]");
|
||||
uint32_t* bits;
|
||||
buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
|
||||
uint32_t stride = buffer->getStride();
|
||||
uint32_t height = buffer->getHeight();
|
||||
memset(bits, 0, stride * height * 4);
|
||||
for (uint32_t y = 0; y < kDebugData.height; y++) {
|
||||
for (uint32_t x = 0; x < kDebugData.width; x++) {
|
||||
bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ? 0xFF000000
|
||||
: 0xFFFFFFFF;
|
||||
}
|
||||
bits += stride;
|
||||
}
|
||||
buffer->unlock();
|
||||
sReleasedTexImageBuffer = buffer;
|
||||
}
|
||||
return sReleasedTexImageBuffer;
|
||||
}
|
||||
|
||||
void EGLConsumer::onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st) {
|
||||
// If item->mGraphicBuffer is not null, this buffer has not been acquired
|
||||
// before, so any prior EglImage created is using a stale buffer. This
|
||||
// replaces any old EglImage with a new one (using the new buffer).
|
||||
int slot = item->mSlot;
|
||||
if (item->mGraphicBuffer != nullptr || mEglSlots[slot].mEglImage.get() == nullptr) {
|
||||
mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void EGLConsumer::onReleaseBufferLocked(int buf) {
|
||||
mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
|
||||
}
|
||||
|
||||
status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease,
|
||||
SurfaceTexture& st) {
|
||||
status_t err = NO_ERROR;
|
||||
|
||||
int slot = item.mSlot;
|
||||
|
||||
if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) {
|
||||
EGC_LOGE(
|
||||
"updateAndRelease: EGLConsumer is not attached to an OpenGL "
|
||||
"ES context");
|
||||
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
// Confirm state.
|
||||
err = checkAndUpdateEglStateLocked(st);
|
||||
if (err != NO_ERROR) {
|
||||
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
|
||||
return err;
|
||||
}
|
||||
|
||||
// Ensure we have a valid EglImageKHR for the slot, creating an EglImage
|
||||
// if nessessary, for the gralloc buffer currently in the slot in
|
||||
// ConsumerBase.
|
||||
// We may have to do this even when item.mGraphicBuffer == NULL (which
|
||||
// means the buffer was previously acquired).
|
||||
err = mEglSlots[slot].mEglImage->createIfNeeded(mEglDisplay);
|
||||
if (err != NO_ERROR) {
|
||||
EGC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", mEglDisplay,
|
||||
slot);
|
||||
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
|
||||
// Do whatever sync ops we need to do before releasing the old slot.
|
||||
if (slot != st.mCurrentTexture) {
|
||||
err = syncForReleaseLocked(mEglDisplay, st);
|
||||
if (err != NO_ERROR) {
|
||||
// Release the buffer we just acquired. It's not safe to
|
||||
// release the old buffer, so instead we just drop the new frame.
|
||||
// As we are still under lock since acquireBuffer, it is safe to
|
||||
// release by slot.
|
||||
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, mEglDisplay,
|
||||
EGL_NO_SYNC_KHR);
|
||||
return err;
|
||||
}
|
||||
}
|
||||
|
||||
EGC_LOGV(
|
||||
"updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", st.mCurrentTexture,
|
||||
mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() : nullptr,
|
||||
slot, st.mSlots[slot].mGraphicBuffer->handle);
|
||||
|
||||
// Hang onto the pointer so that it isn't freed in the call to
|
||||
// releaseBufferLocked() if we're in shared buffer mode and both buffers are
|
||||
// the same.
|
||||
sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage;
|
||||
|
||||
// release old buffer
|
||||
if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
if (pendingRelease == nullptr) {
|
||||
status_t status = st.releaseBufferLocked(
|
||||
st.mCurrentTexture, mCurrentTextureImage->graphicBuffer(), mEglDisplay,
|
||||
mEglSlots[st.mCurrentTexture].mEglFence);
|
||||
if (status < NO_ERROR) {
|
||||
EGC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status),
|
||||
status);
|
||||
err = status;
|
||||
// keep going, with error raised [?]
|
||||
}
|
||||
} else {
|
||||
pendingRelease->currentTexture = st.mCurrentTexture;
|
||||
pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer();
|
||||
pendingRelease->display = mEglDisplay;
|
||||
pendingRelease->fence = mEglSlots[st.mCurrentTexture].mEglFence;
|
||||
pendingRelease->isPending = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Update the EGLConsumer state.
|
||||
st.mCurrentTexture = slot;
|
||||
mCurrentTextureImage = nextTextureImage;
|
||||
st.mCurrentCrop = item.mCrop;
|
||||
st.mCurrentTransform = item.mTransform;
|
||||
st.mCurrentScalingMode = item.mScalingMode;
|
||||
st.mCurrentTimestamp = item.mTimestamp;
|
||||
st.mCurrentDataSpace = item.mDataSpace;
|
||||
st.mCurrentFence = item.mFence;
|
||||
st.mCurrentFenceTime = item.mFenceTime;
|
||||
st.mCurrentFrameNumber = item.mFrameNumber;
|
||||
|
||||
st.computeCurrentTransformMatrixLocked();
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t EGLConsumer::bindTextureImageLocked(SurfaceTexture& st) {
|
||||
if (mEglDisplay == EGL_NO_DISPLAY) {
|
||||
ALOGE("bindTextureImage: invalid display");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
GLenum error;
|
||||
while ((error = glGetError()) != GL_NO_ERROR) {
|
||||
EGC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
|
||||
}
|
||||
|
||||
glBindTexture(st.mTexTarget, st.mTexName);
|
||||
if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) {
|
||||
EGC_LOGE("bindTextureImage: no currently-bound texture");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay);
|
||||
if (err != NO_ERROR) {
|
||||
EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay,
|
||||
st.mCurrentTexture);
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
mCurrentTextureImage->bindToTextureTarget(st.mTexTarget);
|
||||
|
||||
// In the rare case that the display is terminated and then initialized
|
||||
// again, we can't detect that the display changed (it didn't), but the
|
||||
// image is invalid. In this case, repeat the exact same steps while
|
||||
// forcing the creation of a new image.
|
||||
if ((error = glGetError()) != GL_NO_ERROR) {
|
||||
glBindTexture(st.mTexTarget, st.mTexName);
|
||||
status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true);
|
||||
if (result != NO_ERROR) {
|
||||
EGC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay,
|
||||
st.mCurrentTexture);
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
mCurrentTextureImage->bindToTextureTarget(st.mTexTarget);
|
||||
if ((error = glGetError()) != GL_NO_ERROR) {
|
||||
EGC_LOGE("bindTextureImage: error binding external image: %#04x", error);
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for the new buffer to be ready.
|
||||
return doGLFenceWaitLocked(st);
|
||||
}
|
||||
|
||||
status_t EGLConsumer::checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck) {
|
||||
EGLDisplay dpy = eglGetCurrentDisplay();
|
||||
EGLContext ctx = eglGetCurrentContext();
|
||||
|
||||
if (!contextCheck) {
|
||||
// if this is the first time we're called, mEglDisplay/mEglContext have
|
||||
// never been set, so don't error out (below).
|
||||
if (mEglDisplay == EGL_NO_DISPLAY) {
|
||||
mEglDisplay = dpy;
|
||||
}
|
||||
if (mEglContext == EGL_NO_CONTEXT) {
|
||||
mEglContext = ctx;
|
||||
}
|
||||
}
|
||||
|
||||
if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
|
||||
EGC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
|
||||
EGC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
mEglDisplay = dpy;
|
||||
mEglContext = ctx;
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t EGLConsumer::detachFromContext(SurfaceTexture& st) {
|
||||
EGLDisplay dpy = eglGetCurrentDisplay();
|
||||
EGLContext ctx = eglGetCurrentContext();
|
||||
|
||||
if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
|
||||
EGC_LOGE("detachFromContext: invalid current EGLDisplay");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
|
||||
EGC_LOGE("detachFromContext: invalid current EGLContext");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
|
||||
status_t err = syncForReleaseLocked(dpy, st);
|
||||
if (err != OK) {
|
||||
return err;
|
||||
}
|
||||
|
||||
glDeleteTextures(1, &st.mTexName);
|
||||
}
|
||||
|
||||
mEglDisplay = EGL_NO_DISPLAY;
|
||||
mEglContext = EGL_NO_CONTEXT;
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) {
|
||||
// Initialize mCurrentTextureImage if there is a current buffer from past attached state.
|
||||
int slot = st.mCurrentTexture;
|
||||
if (slot != BufferItem::INVALID_BUFFER_SLOT) {
|
||||
if (!mEglSlots[slot].mEglImage.get()) {
|
||||
mEglSlots[slot].mEglImage = new EglImage(st.mSlots[slot].mGraphicBuffer);
|
||||
}
|
||||
mCurrentTextureImage = mEglSlots[slot].mEglImage;
|
||||
}
|
||||
|
||||
EGLDisplay dpy = eglGetCurrentDisplay();
|
||||
EGLContext ctx = eglGetCurrentContext();
|
||||
|
||||
if (dpy == EGL_NO_DISPLAY) {
|
||||
EGC_LOGE("attachToContext: invalid current EGLDisplay");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (ctx == EGL_NO_CONTEXT) {
|
||||
EGC_LOGE("attachToContext: invalid current EGLContext");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
// We need to bind the texture regardless of whether there's a current
|
||||
// buffer.
|
||||
glBindTexture(st.mTexTarget, GLuint(tex));
|
||||
|
||||
mEglDisplay = dpy;
|
||||
mEglContext = ctx;
|
||||
st.mTexName = tex;
|
||||
st.mOpMode = SurfaceTexture::OpMode::attachedToGL;
|
||||
|
||||
if (mCurrentTextureImage != nullptr) {
|
||||
// This may wait for a buffer a second time. This is likely required if
|
||||
// this is a different context, since otherwise the wait could be skipped
|
||||
// by bouncing through another context. For the same context the extra
|
||||
// wait is redundant.
|
||||
status_t err = bindTextureImageLocked(st);
|
||||
if (err != NO_ERROR) {
|
||||
return err;
|
||||
}
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t EGLConsumer::syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st) {
|
||||
EGC_LOGV("syncForReleaseLocked");
|
||||
|
||||
if (st.mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
if (SyncFeatures::getInstance().useNativeFenceSync()) {
|
||||
EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
|
||||
if (sync == EGL_NO_SYNC_KHR) {
|
||||
EGC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
glFlush();
|
||||
int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
|
||||
eglDestroySyncKHR(dpy, sync);
|
||||
if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
|
||||
EGC_LOGE(
|
||||
"syncForReleaseLocked: error dup'ing native fence "
|
||||
"fd: %#x",
|
||||
eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
sp<Fence> fence(new Fence(fenceFd));
|
||||
status_t err = st.addReleaseFenceLocked(st.mCurrentTexture,
|
||||
mCurrentTextureImage->graphicBuffer(), fence);
|
||||
if (err != OK) {
|
||||
EGC_LOGE(
|
||||
"syncForReleaseLocked: error adding release fence: "
|
||||
"%s (%d)",
|
||||
strerror(-err), err);
|
||||
return err;
|
||||
}
|
||||
} else if (st.mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
|
||||
EGLSyncKHR fence = mEglSlots[st.mCurrentTexture].mEglFence;
|
||||
if (fence != EGL_NO_SYNC_KHR) {
|
||||
// There is already a fence for the current slot. We need to
|
||||
// wait on that before replacing it with another fence to
|
||||
// ensure that all outstanding buffer accesses have completed
|
||||
// before the producer accesses it.
|
||||
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
|
||||
if (result == EGL_FALSE) {
|
||||
EGC_LOGE(
|
||||
"syncForReleaseLocked: error waiting for previous "
|
||||
"fence: %#x",
|
||||
eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
|
||||
EGC_LOGE(
|
||||
"syncForReleaseLocked: timeout waiting for previous "
|
||||
"fence");
|
||||
return TIMED_OUT;
|
||||
}
|
||||
eglDestroySyncKHR(dpy, fence);
|
||||
}
|
||||
|
||||
// Create a fence for the outstanding accesses in the current
|
||||
// OpenGL ES context.
|
||||
fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, nullptr);
|
||||
if (fence == EGL_NO_SYNC_KHR) {
|
||||
EGC_LOGE("syncForReleaseLocked: error creating fence: %#x", eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
glFlush();
|
||||
mEglSlots[st.mCurrentTexture].mEglFence = fence;
|
||||
}
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t EGLConsumer::doGLFenceWaitLocked(SurfaceTexture& st) const {
|
||||
EGLDisplay dpy = eglGetCurrentDisplay();
|
||||
EGLContext ctx = eglGetCurrentContext();
|
||||
|
||||
if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
|
||||
EGC_LOGE("doGLFenceWait: invalid current EGLDisplay");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
|
||||
EGC_LOGE("doGLFenceWait: invalid current EGLContext");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (st.mCurrentFence->isValid()) {
|
||||
if (SyncFeatures::getInstance().useWaitSync() &&
|
||||
SyncFeatures::getInstance().useNativeFenceSync()) {
|
||||
// Create an EGLSyncKHR from the current fence.
|
||||
int fenceFd = st.mCurrentFence->dup();
|
||||
if (fenceFd == -1) {
|
||||
EGC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
|
||||
return -errno;
|
||||
}
|
||||
EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
|
||||
EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
|
||||
if (sync == EGL_NO_SYNC_KHR) {
|
||||
close(fenceFd);
|
||||
EGC_LOGE("doGLFenceWait: error creating EGL fence: %#x", eglGetError());
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
|
||||
// XXX: The spec draft is inconsistent as to whether this should
|
||||
// return an EGLint or void. Ignore the return value for now, as
|
||||
// it's not strictly needed.
|
||||
eglWaitSyncKHR(dpy, sync, 0);
|
||||
EGLint eglErr = eglGetError();
|
||||
eglDestroySyncKHR(dpy, sync);
|
||||
if (eglErr != EGL_SUCCESS) {
|
||||
EGC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", eglErr);
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
} else {
|
||||
status_t err = st.mCurrentFence->waitForever("EGLConsumer::doGLFenceWaitLocked");
|
||||
if (err != NO_ERROR) {
|
||||
EGC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
|
||||
return err;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
void EGLConsumer::onFreeBufferLocked(int slotIndex) {
|
||||
mEglSlots[slotIndex].mEglImage.clear();
|
||||
}
|
||||
|
||||
void EGLConsumer::onAbandonLocked() {
|
||||
mCurrentTextureImage.clear();
|
||||
}
|
||||
|
||||
EGLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer)
|
||||
: mGraphicBuffer(graphicBuffer), mEglImage(EGL_NO_IMAGE_KHR), mEglDisplay(EGL_NO_DISPLAY) {}
|
||||
|
||||
EGLConsumer::EglImage::~EglImage() {
|
||||
if (mEglImage != EGL_NO_IMAGE_KHR) {
|
||||
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
|
||||
ALOGE("~EglImage: eglDestroyImageKHR failed");
|
||||
}
|
||||
eglTerminate(mEglDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
status_t EGLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, bool forceCreation) {
|
||||
// If there's an image and it's no longer valid, destroy it.
|
||||
bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
|
||||
bool displayInvalid = mEglDisplay != eglDisplay;
|
||||
if (haveImage && (displayInvalid || forceCreation)) {
|
||||
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
|
||||
ALOGE("createIfNeeded: eglDestroyImageKHR failed");
|
||||
}
|
||||
eglTerminate(mEglDisplay);
|
||||
mEglImage = EGL_NO_IMAGE_KHR;
|
||||
mEglDisplay = EGL_NO_DISPLAY;
|
||||
}
|
||||
|
||||
// If there's no image, create one.
|
||||
if (mEglImage == EGL_NO_IMAGE_KHR) {
|
||||
mEglDisplay = eglDisplay;
|
||||
mEglImage = createImage(mEglDisplay, mGraphicBuffer);
|
||||
}
|
||||
|
||||
// Fail if we can't create a valid image.
|
||||
if (mEglImage == EGL_NO_IMAGE_KHR) {
|
||||
mEglDisplay = EGL_NO_DISPLAY;
|
||||
const sp<GraphicBuffer>& buffer = mGraphicBuffer;
|
||||
ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
|
||||
buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
|
||||
buffer->getPixelFormat());
|
||||
return UNKNOWN_ERROR;
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
void EGLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
|
||||
glEGLImageTargetTexture2DOES(texTarget, static_cast<GLeglImageOES>(mEglImage));
|
||||
}
|
||||
|
||||
EGLImageKHR EGLConsumer::EglImage::createImage(EGLDisplay dpy,
|
||||
const sp<GraphicBuffer>& graphicBuffer) {
|
||||
EGLClientBuffer cbuf = static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
|
||||
const bool createProtectedImage =
|
||||
(graphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) && hasEglProtectedContent();
|
||||
EGLint attrs[] = {
|
||||
EGL_IMAGE_PRESERVED_KHR,
|
||||
EGL_TRUE,
|
||||
createProtectedImage ? EGL_PROTECTED_CONTENT_EXT : EGL_NONE,
|
||||
createProtectedImage ? EGL_TRUE : EGL_NONE,
|
||||
EGL_NONE,
|
||||
};
|
||||
eglInitialize(dpy, nullptr, nullptr);
|
||||
EGLImageKHR image =
|
||||
eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
|
||||
if (image == EGL_NO_IMAGE_KHR) {
|
||||
EGLint error = eglGetError();
|
||||
ALOGE("error creating EGLImage: %#x", error);
|
||||
eglTerminate(dpy);
|
||||
}
|
||||
return image;
|
||||
}
|
||||
|
||||
}; // namespace android
|
||||
@@ -1,311 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
|
||||
#include <gui/BufferQueueDefs.h>
|
||||
|
||||
#include <ui/FenceTime.h>
|
||||
#include <ui/GraphicBuffer.h>
|
||||
#include <utils/Mutex.h>
|
||||
|
||||
namespace android {
|
||||
|
||||
class SurfaceTexture;
|
||||
|
||||
/*
|
||||
* EGLConsumer implements the parts of SurfaceTexture that deal with
|
||||
* textures attached to an GL context.
|
||||
*/
|
||||
class EGLConsumer {
|
||||
public:
|
||||
EGLConsumer();
|
||||
|
||||
/**
|
||||
* updateTexImage acquires the most recently queued buffer, and sets the
|
||||
* image contents of the target texture to it.
|
||||
*
|
||||
* This call may only be made while the OpenGL ES context to which the
|
||||
* target texture belongs is bound to the calling thread.
|
||||
*
|
||||
* This calls doGLFenceWait to ensure proper synchronization.
|
||||
*/
|
||||
status_t updateTexImage(SurfaceTexture& st);
|
||||
|
||||
/*
|
||||
* releaseTexImage releases the texture acquired in updateTexImage().
|
||||
* This is intended to be used in single buffer mode.
|
||||
*
|
||||
* This call may only be made while the OpenGL ES context to which the
|
||||
* target texture belongs is bound to the calling thread.
|
||||
*/
|
||||
status_t releaseTexImage(SurfaceTexture& st);
|
||||
|
||||
/**
|
||||
* detachFromContext detaches the EGLConsumer from the calling thread's
|
||||
* current OpenGL ES context. This context must be the same as the context
|
||||
* that was current for previous calls to updateTexImage.
|
||||
*
|
||||
* Detaching a EGLConsumer from an OpenGL ES context will result in the
|
||||
* deletion of the OpenGL ES texture object into which the images were being
|
||||
* streamed. After a EGLConsumer has been detached from the OpenGL ES
|
||||
* context calls to updateTexImage will fail returning INVALID_OPERATION
|
||||
* until the EGLConsumer is attached to a new OpenGL ES context using the
|
||||
* attachToContext method.
|
||||
*/
|
||||
status_t detachFromContext(SurfaceTexture& st);
|
||||
|
||||
/**
|
||||
* attachToContext attaches a EGLConsumer that is currently in the
|
||||
* 'detached' state to the current OpenGL ES context. A EGLConsumer is
|
||||
* in the 'detached' state iff detachFromContext has successfully been
|
||||
* called and no calls to attachToContext have succeeded since the last
|
||||
* detachFromContext call. Calls to attachToContext made on a
|
||||
* EGLConsumer that is not in the 'detached' state will result in an
|
||||
* INVALID_OPERATION error.
|
||||
*
|
||||
* The tex argument specifies the OpenGL ES texture object name in the
|
||||
* new context into which the image contents will be streamed. A successful
|
||||
* call to attachToContext will result in this texture object being bound to
|
||||
* the texture target and populated with the image contents that were
|
||||
* current at the time of the last call to detachFromContext.
|
||||
*/
|
||||
status_t attachToContext(uint32_t tex, SurfaceTexture& st);
|
||||
|
||||
/**
|
||||
* onAcquireBufferLocked amends the ConsumerBase method to update the
|
||||
* mEglSlots array in addition to the ConsumerBase behavior.
|
||||
*/
|
||||
void onAcquireBufferLocked(BufferItem* item, SurfaceTexture& st);
|
||||
|
||||
/**
|
||||
* onReleaseBufferLocked amends the ConsumerBase method to update the
|
||||
* mEglSlots array in addition to the ConsumerBase.
|
||||
*/
|
||||
void onReleaseBufferLocked(int slot);
|
||||
|
||||
/**
|
||||
* onFreeBufferLocked frees up the given buffer slot. If the slot has been
|
||||
* initialized this will release the reference to the GraphicBuffer in that
|
||||
* slot and destroy the EGLImage in that slot. Otherwise it has no effect.
|
||||
*/
|
||||
void onFreeBufferLocked(int slotIndex);
|
||||
|
||||
/**
|
||||
* onAbandonLocked amends the ConsumerBase method to clear
|
||||
* mCurrentTextureImage in addition to the ConsumerBase behavior.
|
||||
*/
|
||||
void onAbandonLocked();
|
||||
|
||||
protected:
|
||||
struct PendingRelease {
|
||||
PendingRelease()
|
||||
: isPending(false)
|
||||
, currentTexture(-1)
|
||||
, graphicBuffer()
|
||||
, display(nullptr)
|
||||
, fence(nullptr) {}
|
||||
|
||||
bool isPending;
|
||||
int currentTexture;
|
||||
sp<GraphicBuffer> graphicBuffer;
|
||||
EGLDisplay display;
|
||||
EGLSyncKHR fence;
|
||||
};
|
||||
|
||||
/**
|
||||
* This releases the buffer in the slot referenced by mCurrentTexture,
|
||||
* then updates state to refer to the BufferItem, which must be a
|
||||
* newly-acquired buffer. If pendingRelease is not null, the parameters
|
||||
* which would have been passed to releaseBufferLocked upon the successful
|
||||
* completion of the method will instead be returned to the caller, so that
|
||||
* it may call releaseBufferLocked itself later.
|
||||
*/
|
||||
status_t updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease,
|
||||
SurfaceTexture& st);
|
||||
|
||||
/**
|
||||
* Binds mTexName and the current buffer to mTexTarget. Uses
|
||||
* mCurrentTexture if it's set, mCurrentTextureImage if not. If the
|
||||
* bind succeeds, this calls doGLFenceWait.
|
||||
*/
|
||||
status_t bindTextureImageLocked(SurfaceTexture& st);
|
||||
|
||||
/**
|
||||
* Gets the current EGLDisplay and EGLContext values, and compares them
|
||||
* to mEglDisplay and mEglContext. If the fields have been previously
|
||||
* set, the values must match; if not, the fields are set to the current
|
||||
* values.
|
||||
* The contextCheck argument is used to ensure that a GL context is
|
||||
* properly set; when set to false, the check is not performed.
|
||||
*/
|
||||
status_t checkAndUpdateEglStateLocked(SurfaceTexture& st, bool contextCheck = false);
|
||||
|
||||
/**
|
||||
* EglImage is a utility class for tracking and creating EGLImageKHRs. There
|
||||
* is primarily just one image per slot, but there is also special cases:
|
||||
* - For releaseTexImage, we use a debug image (mReleasedTexImage)
|
||||
* - After freeBuffer, we must still keep the current image/buffer
|
||||
* Reference counting EGLImages lets us handle all these cases easily while
|
||||
* also only creating new EGLImages from buffers when required.
|
||||
*/
|
||||
class EglImage : public LightRefBase<EglImage> {
|
||||
public:
|
||||
EglImage(sp<GraphicBuffer> graphicBuffer);
|
||||
|
||||
/**
|
||||
* createIfNeeded creates an EGLImage if required (we haven't created
|
||||
* one yet, or the EGLDisplay or crop-rect has changed).
|
||||
*/
|
||||
status_t createIfNeeded(EGLDisplay display, bool forceCreate = false);
|
||||
|
||||
/**
|
||||
* This calls glEGLImageTargetTexture2DOES to bind the image to the
|
||||
* texture in the specified texture target.
|
||||
*/
|
||||
void bindToTextureTarget(uint32_t texTarget);
|
||||
|
||||
const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
|
||||
const native_handle* graphicBufferHandle() {
|
||||
return mGraphicBuffer == nullptr ? nullptr : mGraphicBuffer->handle;
|
||||
}
|
||||
|
||||
private:
|
||||
// Only allow instantiation using ref counting.
|
||||
friend class LightRefBase<EglImage>;
|
||||
virtual ~EglImage();
|
||||
|
||||
// createImage creates a new EGLImage from a GraphicBuffer.
|
||||
EGLImageKHR createImage(EGLDisplay dpy, const sp<GraphicBuffer>& graphicBuffer);
|
||||
|
||||
// Disallow copying
|
||||
EglImage(const EglImage& rhs);
|
||||
void operator=(const EglImage& rhs);
|
||||
|
||||
// mGraphicBuffer is the buffer that was used to create this image.
|
||||
sp<GraphicBuffer> mGraphicBuffer;
|
||||
|
||||
// mEglImage is the EGLImage created from mGraphicBuffer.
|
||||
EGLImageKHR mEglImage;
|
||||
|
||||
// mEGLDisplay is the EGLDisplay that was used to create mEglImage.
|
||||
EGLDisplay mEglDisplay;
|
||||
|
||||
// mCropRect is the crop rectangle passed to EGL when mEglImage
|
||||
// was created.
|
||||
Rect mCropRect;
|
||||
};
|
||||
|
||||
/**
|
||||
* doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
|
||||
* stream to ensure that it is safe for future OpenGL ES commands to
|
||||
* access the current texture buffer.
|
||||
*/
|
||||
status_t doGLFenceWaitLocked(SurfaceTexture& st) const;
|
||||
|
||||
/**
|
||||
* syncForReleaseLocked performs the synchronization needed to release the
|
||||
* current slot from an OpenGL ES context. If needed it will set the
|
||||
* current slot's fence to guard against a producer accessing the buffer
|
||||
* before the outstanding accesses have completed.
|
||||
*/
|
||||
status_t syncForReleaseLocked(EGLDisplay dpy, SurfaceTexture& st);
|
||||
|
||||
/**
|
||||
* returns a graphic buffer used when the texture image has been released
|
||||
*/
|
||||
static sp<GraphicBuffer> getDebugTexImageBuffer();
|
||||
|
||||
/**
|
||||
* The default consumer usage flags that EGLConsumer always sets on its
|
||||
* BufferQueue instance; these will be OR:d with any additional flags passed
|
||||
* from the EGLConsumer user. In particular, EGLConsumer will always
|
||||
* consume buffers as hardware textures.
|
||||
*/
|
||||
static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
|
||||
|
||||
/**
|
||||
* mCurrentTextureImage is the EglImage/buffer of the current texture. It's
|
||||
* possible that this buffer is not associated with any buffer slot, so we
|
||||
* must track it separately in order to support the getCurrentBuffer method.
|
||||
*/
|
||||
sp<EglImage> mCurrentTextureImage;
|
||||
|
||||
/**
|
||||
* EGLSlot contains the information and object references that
|
||||
* EGLConsumer maintains about a BufferQueue buffer slot.
|
||||
*/
|
||||
struct EglSlot {
|
||||
EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
|
||||
|
||||
/**
|
||||
* mEglImage is the EGLImage created from mGraphicBuffer.
|
||||
*/
|
||||
sp<EglImage> mEglImage;
|
||||
|
||||
/**
|
||||
* mFence is the EGL sync object that must signal before the buffer
|
||||
* associated with this buffer slot may be dequeued. It is initialized
|
||||
* to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
|
||||
* on a compile-time option) set to a new sync object in updateTexImage.
|
||||
*/
|
||||
EGLSyncKHR mEglFence;
|
||||
};
|
||||
|
||||
/**
|
||||
* mEglDisplay is the EGLDisplay with which this EGLConsumer is currently
|
||||
* associated. It is intialized to EGL_NO_DISPLAY and gets set to the
|
||||
* current display when updateTexImage is called for the first time and when
|
||||
* attachToContext is called.
|
||||
*/
|
||||
EGLDisplay mEglDisplay;
|
||||
|
||||
/**
|
||||
* mEglContext is the OpenGL ES context with which this EGLConsumer is
|
||||
* currently associated. It is initialized to EGL_NO_CONTEXT and gets set
|
||||
* to the current GL context when updateTexImage is called for the first
|
||||
* time and when attachToContext is called.
|
||||
*/
|
||||
EGLContext mEglContext;
|
||||
|
||||
/**
|
||||
* mEGLSlots stores the buffers that have been allocated by the BufferQueue
|
||||
* for each buffer slot. It is initialized to null pointers, and gets
|
||||
* filled in with the result of BufferQueue::acquire when the
|
||||
* client dequeues a buffer from a
|
||||
* slot that has not yet been used. The buffer allocated to a slot will also
|
||||
* be replaced if the requested buffer usage or geometry differs from that
|
||||
* of the buffer allocated to a slot.
|
||||
*/
|
||||
EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
|
||||
|
||||
/**
|
||||
* protects static initialization
|
||||
*/
|
||||
static Mutex sStaticInitLock;
|
||||
|
||||
/**
|
||||
* mReleasedTexImageBuffer is a dummy buffer used when in single buffer
|
||||
* mode and releaseTexImage() has been called
|
||||
*/
|
||||
static sp<GraphicBuffer> sReleasedTexImageBuffer;
|
||||
sp<EglImage> mReleasedTexImage;
|
||||
};
|
||||
|
||||
}; // namespace android
|
||||
@@ -1,152 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "ImageConsumer.h"
|
||||
#include <gui/BufferQueue.h>
|
||||
#include "Properties.h"
|
||||
#include "SurfaceTexture.h"
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "renderthread/EglManager.h"
|
||||
#include "renderthread/RenderThread.h"
|
||||
#include "renderthread/VulkanManager.h"
|
||||
|
||||
// Macro for including the SurfaceTexture name in log messages
|
||||
#define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
|
||||
|
||||
namespace android {
|
||||
|
||||
void ImageConsumer::onFreeBufferLocked(int slotIndex) {
|
||||
mImageSlots[slotIndex].mImage.reset();
|
||||
}
|
||||
|
||||
void ImageConsumer::onAcquireBufferLocked(BufferItem* item) {
|
||||
// If item->mGraphicBuffer is not null, this buffer has not been acquired
|
||||
// before, so any prior SkImage is created with a stale buffer. This resets the stale SkImage.
|
||||
if (item->mGraphicBuffer != nullptr) {
|
||||
mImageSlots[item->mSlot].mImage.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void ImageConsumer::onReleaseBufferLocked(int buf) {
|
||||
mImageSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
|
||||
}
|
||||
|
||||
void ImageConsumer::ImageSlot::createIfNeeded(sp<GraphicBuffer> graphicBuffer) {
|
||||
if (!mImage.get()) {
|
||||
mImage = graphicBuffer.get()
|
||||
? SkImage::MakeFromAHardwareBuffer(
|
||||
reinterpret_cast<AHardwareBuffer*>(graphicBuffer.get()),
|
||||
kPremul_SkAlphaType, SkColorSpace::MakeSRGB())
|
||||
: nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
sk_sp<SkImage> ImageConsumer::dequeueImage(bool* queueEmpty, SurfaceTexture& st,
|
||||
uirenderer::RenderState& renderState) {
|
||||
BufferItem item;
|
||||
status_t err;
|
||||
err = st.acquireBufferLocked(&item, 0);
|
||||
if (err != OK) {
|
||||
if (err != BufferQueue::NO_BUFFER_AVAILABLE) {
|
||||
IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
|
||||
} else {
|
||||
int slot = st.mCurrentTexture;
|
||||
if (slot != BufferItem::INVALID_BUFFER_SLOT) {
|
||||
*queueEmpty = true;
|
||||
mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer);
|
||||
return mImageSlots[slot].mImage;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int slot = item.mSlot;
|
||||
if (item.mFence->isValid()) {
|
||||
// Wait on the producer fence for the buffer to be ready.
|
||||
if (uirenderer::Properties::getRenderPipelineType() ==
|
||||
uirenderer::RenderPipelineType::SkiaGL) {
|
||||
err = renderState.getRenderThread().eglManager().fenceWait(item.mFence);
|
||||
} else {
|
||||
err = renderState.getRenderThread().vulkanManager().fenceWait(item.mFence);
|
||||
}
|
||||
if (err != OK) {
|
||||
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
|
||||
EGL_NO_SYNC_KHR);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// Release old buffer.
|
||||
if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) {
|
||||
// If needed, set the released slot's fence to guard against a producer accessing the
|
||||
// buffer before the outstanding accesses have completed.
|
||||
sp<Fence> releaseFence;
|
||||
EGLDisplay display = EGL_NO_DISPLAY;
|
||||
if (uirenderer::Properties::getRenderPipelineType() ==
|
||||
uirenderer::RenderPipelineType::SkiaGL) {
|
||||
auto& eglManager = renderState.getRenderThread().eglManager();
|
||||
display = eglManager.eglDisplay();
|
||||
err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].mEglFence,
|
||||
releaseFence);
|
||||
} else {
|
||||
err = renderState.getRenderThread().vulkanManager().createReleaseFence(releaseFence);
|
||||
}
|
||||
if (OK != err) {
|
||||
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
|
||||
EGL_NO_SYNC_KHR);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (releaseFence.get()) {
|
||||
status_t err = st.addReleaseFenceLocked(
|
||||
st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, releaseFence);
|
||||
if (err != OK) {
|
||||
IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err);
|
||||
st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
|
||||
EGL_NO_SYNC_KHR);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// Finally release the old buffer.
|
||||
status_t status = st.releaseBufferLocked(
|
||||
st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, display,
|
||||
mImageSlots[st.mCurrentTexture].mEglFence);
|
||||
if (status < NO_ERROR) {
|
||||
IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status);
|
||||
err = status;
|
||||
// Keep going, with error raised.
|
||||
}
|
||||
}
|
||||
|
||||
// Update the state.
|
||||
st.mCurrentTexture = slot;
|
||||
st.mCurrentCrop = item.mCrop;
|
||||
st.mCurrentTransform = item.mTransform;
|
||||
st.mCurrentScalingMode = item.mScalingMode;
|
||||
st.mCurrentTimestamp = item.mTimestamp;
|
||||
st.mCurrentDataSpace = item.mDataSpace;
|
||||
st.mCurrentFence = item.mFence;
|
||||
st.mCurrentFenceTime = item.mFenceTime;
|
||||
st.mCurrentFrameNumber = item.mFrameNumber;
|
||||
st.computeCurrentTransformMatrixLocked();
|
||||
|
||||
*queueEmpty = false;
|
||||
mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer);
|
||||
return mImageSlots[slot].mImage;
|
||||
}
|
||||
|
||||
} /* namespace android */
|
||||
@@ -1,97 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
|
||||
#include <gui/BufferQueueDefs.h>
|
||||
|
||||
#include <SkImage.h>
|
||||
#include <cutils/compiler.h>
|
||||
#include <gui/BufferItem.h>
|
||||
#include <system/graphics.h>
|
||||
|
||||
namespace android {
|
||||
|
||||
namespace uirenderer {
|
||||
class RenderState;
|
||||
}
|
||||
|
||||
class SurfaceTexture;
|
||||
|
||||
/*
|
||||
* ImageConsumer implements the parts of SurfaceTexture that deal with
|
||||
* images consumed by HWUI view system.
|
||||
*/
|
||||
class ImageConsumer {
|
||||
public:
|
||||
sk_sp<SkImage> dequeueImage(bool* queueEmpty, SurfaceTexture& cb,
|
||||
uirenderer::RenderState& renderState);
|
||||
|
||||
/**
|
||||
* onAcquireBufferLocked amends the ConsumerBase method to update the
|
||||
* mImageSlots array in addition to the ConsumerBase behavior.
|
||||
*/
|
||||
void onAcquireBufferLocked(BufferItem* item);
|
||||
|
||||
/**
|
||||
* onReleaseBufferLocked amends the ConsumerBase method to update the
|
||||
* mImageSlots array in addition to the ConsumerBase.
|
||||
*/
|
||||
void onReleaseBufferLocked(int slot);
|
||||
|
||||
/**
|
||||
* onFreeBufferLocked frees up the given buffer slot. If the slot has been
|
||||
* initialized this will release the reference to the GraphicBuffer in that
|
||||
* slot and destroy the SkImage in that slot. Otherwise it has no effect.
|
||||
*/
|
||||
void onFreeBufferLocked(int slotIndex);
|
||||
|
||||
private:
|
||||
/**
|
||||
* ImageSlot contains the information and object references that
|
||||
* ImageConsumer maintains about a BufferQueue buffer slot.
|
||||
*/
|
||||
struct ImageSlot {
|
||||
ImageSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
|
||||
|
||||
// mImage is the SkImage created from mGraphicBuffer.
|
||||
sk_sp<SkImage> mImage;
|
||||
|
||||
/**
|
||||
* mEglFence is the EGL sync object that must signal before the buffer
|
||||
* associated with this buffer slot may be dequeued.
|
||||
*/
|
||||
EGLSyncKHR mEglFence;
|
||||
|
||||
void createIfNeeded(sp<GraphicBuffer> graphicBuffer);
|
||||
};
|
||||
|
||||
/**
|
||||
* ImageConsumer stores the SkImages that have been allocated by the BufferQueue
|
||||
* for each buffer slot. It is initialized to null pointers, and gets
|
||||
* filled in with the result of BufferQueue::acquire when the
|
||||
* client dequeues a buffer from a
|
||||
* slot that has not yet been used. The buffer allocated to a slot will also
|
||||
* be replaced if the requested buffer usage or geometry differs from that
|
||||
* of the buffer allocated to a slot.
|
||||
*/
|
||||
ImageSlot mImageSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
|
||||
};
|
||||
|
||||
}; /* namespace android */
|
||||
@@ -1,496 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <cutils/compiler.h>
|
||||
#include <gui/BufferQueue.h>
|
||||
#include <math/mat4.h>
|
||||
#include <system/window.h>
|
||||
|
||||
#include <utils/Trace.h>
|
||||
|
||||
#include "Matrix.h"
|
||||
#include "SurfaceTexture.h"
|
||||
|
||||
namespace android {
|
||||
|
||||
// Macros for including the SurfaceTexture name in log messages
|
||||
#define SFT_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
|
||||
#define SFT_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
|
||||
#define SFT_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
|
||||
#define SFT_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
|
||||
|
||||
static const mat4 mtxIdentity;
|
||||
|
||||
SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
|
||||
uint32_t texTarget, bool useFenceSync, bool isControlledByApp)
|
||||
: ConsumerBase(bq, isControlledByApp)
|
||||
, mCurrentCrop(Rect::EMPTY_RECT)
|
||||
, mCurrentTransform(0)
|
||||
, mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE)
|
||||
, mCurrentFence(Fence::NO_FENCE)
|
||||
, mCurrentTimestamp(0)
|
||||
, mCurrentDataSpace(HAL_DATASPACE_UNKNOWN)
|
||||
, mCurrentFrameNumber(0)
|
||||
, mDefaultWidth(1)
|
||||
, mDefaultHeight(1)
|
||||
, mFilteringEnabled(true)
|
||||
, mTexName(tex)
|
||||
, mUseFenceSync(useFenceSync)
|
||||
, mTexTarget(texTarget)
|
||||
, mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT)
|
||||
, mOpMode(OpMode::attachedToGL) {
|
||||
SFT_LOGV("SurfaceTexture");
|
||||
|
||||
memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix));
|
||||
|
||||
mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
|
||||
}
|
||||
|
||||
SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
|
||||
bool useFenceSync, bool isControlledByApp)
|
||||
: ConsumerBase(bq, isControlledByApp)
|
||||
, mCurrentCrop(Rect::EMPTY_RECT)
|
||||
, mCurrentTransform(0)
|
||||
, mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE)
|
||||
, mCurrentFence(Fence::NO_FENCE)
|
||||
, mCurrentTimestamp(0)
|
||||
, mCurrentDataSpace(HAL_DATASPACE_UNKNOWN)
|
||||
, mCurrentFrameNumber(0)
|
||||
, mDefaultWidth(1)
|
||||
, mDefaultHeight(1)
|
||||
, mFilteringEnabled(true)
|
||||
, mTexName(0)
|
||||
, mUseFenceSync(useFenceSync)
|
||||
, mTexTarget(texTarget)
|
||||
, mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT)
|
||||
, mOpMode(OpMode::detached) {
|
||||
SFT_LOGV("SurfaceTexture");
|
||||
|
||||
memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix));
|
||||
|
||||
mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
SFT_LOGE("setDefaultBufferSize: SurfaceTexture is abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
mDefaultWidth = w;
|
||||
mDefaultHeight = h;
|
||||
return mConsumer->setDefaultBufferSize(w, h);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::updateTexImage() {
|
||||
ATRACE_CALL();
|
||||
SFT_LOGV("updateTexImage");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
SFT_LOGE("updateTexImage: SurfaceTexture is abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
return mEGLConsumer.updateTexImage(*this);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::releaseTexImage() {
|
||||
// releaseTexImage can be invoked even when not attached to a GL context.
|
||||
ATRACE_CALL();
|
||||
SFT_LOGV("releaseTexImage");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
SFT_LOGE("releaseTexImage: SurfaceTexture is abandoned!");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
return mEGLConsumer.releaseTexImage(*this);
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::acquireBufferLocked(BufferItem* item, nsecs_t presentWhen,
|
||||
uint64_t maxFrameNumber) {
|
||||
status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen, maxFrameNumber);
|
||||
if (err != NO_ERROR) {
|
||||
return err;
|
||||
}
|
||||
|
||||
switch (mOpMode) {
|
||||
case OpMode::attachedToView:
|
||||
mImageConsumer.onAcquireBufferLocked(item);
|
||||
break;
|
||||
case OpMode::attachedToGL:
|
||||
mEGLConsumer.onAcquireBufferLocked(item, *this);
|
||||
break;
|
||||
case OpMode::detached:
|
||||
break;
|
||||
}
|
||||
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::releaseBufferLocked(int buf, sp<GraphicBuffer> graphicBuffer,
|
||||
EGLDisplay display, EGLSyncKHR eglFence) {
|
||||
// release the buffer if it hasn't already been discarded by the
|
||||
// BufferQueue. This can happen, for example, when the producer of this
|
||||
// buffer has reallocated the original buffer slot after this buffer
|
||||
// was acquired.
|
||||
status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence);
|
||||
// We could be releasing an EGL buffer, even if not currently attached to a GL context.
|
||||
mImageConsumer.onReleaseBufferLocked(buf);
|
||||
mEGLConsumer.onReleaseBufferLocked(buf);
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::detachFromContext() {
|
||||
ATRACE_CALL();
|
||||
SFT_LOGV("detachFromContext");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
SFT_LOGE("detachFromContext: abandoned SurfaceTexture");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
if (mOpMode != OpMode::attachedToGL) {
|
||||
SFT_LOGE("detachFromContext: SurfaceTexture is not attached to a GL context");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
status_t err = mEGLConsumer.detachFromContext(*this);
|
||||
if (err == OK) {
|
||||
mOpMode = OpMode::detached;
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::attachToContext(uint32_t tex) {
|
||||
ATRACE_CALL();
|
||||
SFT_LOGV("attachToContext");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
SFT_LOGE("attachToContext: abandoned SurfaceTexture");
|
||||
return NO_INIT;
|
||||
}
|
||||
|
||||
if (mOpMode != OpMode::detached) {
|
||||
SFT_LOGE(
|
||||
"attachToContext: SurfaceTexture is already attached to a "
|
||||
"context");
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
// release possible ImageConsumer cache
|
||||
mImageConsumer.onFreeBufferLocked(mCurrentTexture);
|
||||
}
|
||||
|
||||
return mEGLConsumer.attachToContext(tex, *this);
|
||||
}
|
||||
|
||||
void SurfaceTexture::attachToView() {
|
||||
ATRACE_CALL();
|
||||
Mutex::Autolock _l(mMutex);
|
||||
if (mAbandoned) {
|
||||
SFT_LOGE("attachToView: abandoned SurfaceTexture");
|
||||
return;
|
||||
}
|
||||
if (mOpMode == OpMode::detached) {
|
||||
mOpMode = OpMode::attachedToView;
|
||||
|
||||
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
// release possible EGLConsumer texture cache
|
||||
mEGLConsumer.onFreeBufferLocked(mCurrentTexture);
|
||||
mEGLConsumer.onAbandonLocked();
|
||||
}
|
||||
} else {
|
||||
SFT_LOGE("attachToView: already attached");
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTexture::detachFromView() {
|
||||
ATRACE_CALL();
|
||||
Mutex::Autolock _l(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
SFT_LOGE("detachFromView: abandoned SurfaceTexture");
|
||||
return;
|
||||
}
|
||||
|
||||
if (mOpMode == OpMode::attachedToView) {
|
||||
mOpMode = OpMode::detached;
|
||||
} else {
|
||||
SFT_LOGE("detachFromView: not attached to View");
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t SurfaceTexture::getCurrentTextureTarget() const {
|
||||
return mTexTarget;
|
||||
}
|
||||
|
||||
void SurfaceTexture::getTransformMatrix(float mtx[16]) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
|
||||
}
|
||||
|
||||
void SurfaceTexture::setFilteringEnabled(bool enabled) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
if (mAbandoned) {
|
||||
SFT_LOGE("setFilteringEnabled: SurfaceTexture is abandoned!");
|
||||
return;
|
||||
}
|
||||
bool needsRecompute = mFilteringEnabled != enabled;
|
||||
mFilteringEnabled = enabled;
|
||||
|
||||
if (needsRecompute && mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
SFT_LOGD("setFilteringEnabled called with no current item");
|
||||
}
|
||||
|
||||
if (needsRecompute && mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
|
||||
computeCurrentTransformMatrixLocked();
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceTexture::computeCurrentTransformMatrixLocked() {
|
||||
SFT_LOGV("computeCurrentTransformMatrixLocked");
|
||||
sp<GraphicBuffer> buf = (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
|
||||
? nullptr
|
||||
: mSlots[mCurrentTexture].mGraphicBuffer;
|
||||
if (buf == nullptr) {
|
||||
SFT_LOGD("computeCurrentTransformMatrixLocked: no current item");
|
||||
}
|
||||
computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop, mCurrentTransform,
|
||||
mFilteringEnabled);
|
||||
}
|
||||
|
||||
void SurfaceTexture::computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf,
|
||||
const Rect& cropRect, uint32_t transform,
|
||||
bool filtering) {
|
||||
// Transform matrices
|
||||
static const mat4 mtxFlipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
|
||||
static const mat4 mtxFlipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1);
|
||||
static const mat4 mtxRot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
|
||||
|
||||
mat4 xform;
|
||||
if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
|
||||
xform *= mtxFlipH;
|
||||
}
|
||||
if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
|
||||
xform *= mtxFlipV;
|
||||
}
|
||||
if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
|
||||
xform *= mtxRot90;
|
||||
}
|
||||
|
||||
if (!cropRect.isEmpty() && buf.get()) {
|
||||
float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
|
||||
float bufferWidth = buf->getWidth();
|
||||
float bufferHeight = buf->getHeight();
|
||||
float shrinkAmount = 0.0f;
|
||||
if (filtering) {
|
||||
// In order to prevent bilinear sampling beyond the edge of the
|
||||
// crop rectangle we may need to shrink it by 2 texels in each
|
||||
// dimension. Normally this would just need to take 1/2 a texel
|
||||
// off each end, but because the chroma channels of YUV420 images
|
||||
// are subsampled we may need to shrink the crop region by a whole
|
||||
// texel on each side.
|
||||
switch (buf->getPixelFormat()) {
|
||||
case PIXEL_FORMAT_RGBA_8888:
|
||||
case PIXEL_FORMAT_RGBX_8888:
|
||||
case PIXEL_FORMAT_RGBA_FP16:
|
||||
case PIXEL_FORMAT_RGBA_1010102:
|
||||
case PIXEL_FORMAT_RGB_888:
|
||||
case PIXEL_FORMAT_RGB_565:
|
||||
case PIXEL_FORMAT_BGRA_8888:
|
||||
// We know there's no subsampling of any channels, so we
|
||||
// only need to shrink by a half a pixel.
|
||||
shrinkAmount = 0.5;
|
||||
break;
|
||||
|
||||
default:
|
||||
// If we don't recognize the format, we must assume the
|
||||
// worst case (that we care about), which is YUV420.
|
||||
shrinkAmount = 1.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Only shrink the dimensions that are not the size of the buffer.
|
||||
if (cropRect.width() < bufferWidth) {
|
||||
tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
|
||||
sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / bufferWidth;
|
||||
}
|
||||
if (cropRect.height() < bufferHeight) {
|
||||
ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / bufferHeight;
|
||||
sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / bufferHeight;
|
||||
}
|
||||
|
||||
mat4 crop(sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, 1, 0, tx, ty, 0, 1);
|
||||
xform = crop * xform;
|
||||
}
|
||||
|
||||
// SurfaceFlinger expects the top of its window textures to be at a Y
|
||||
// coordinate of 0, so SurfaceTexture must behave the same way. We don't
|
||||
// want to expose this to applications, however, so we must add an
|
||||
// additional vertical flip to the transform after all the other transforms.
|
||||
xform = mtxFlipV * xform;
|
||||
|
||||
memcpy(outTransform, xform.asArray(), sizeof(xform));
|
||||
}
|
||||
|
||||
Rect SurfaceTexture::scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight) {
|
||||
Rect outCrop = crop;
|
||||
|
||||
uint32_t newWidth = static_cast<uint32_t>(crop.width());
|
||||
uint32_t newHeight = static_cast<uint32_t>(crop.height());
|
||||
|
||||
if (newWidth * bufferHeight > newHeight * bufferWidth) {
|
||||
newWidth = newHeight * bufferWidth / bufferHeight;
|
||||
ALOGV("too wide: newWidth = %d", newWidth);
|
||||
} else if (newWidth * bufferHeight < newHeight * bufferWidth) {
|
||||
newHeight = newWidth * bufferHeight / bufferWidth;
|
||||
ALOGV("too tall: newHeight = %d", newHeight);
|
||||
}
|
||||
|
||||
uint32_t currentWidth = static_cast<uint32_t>(crop.width());
|
||||
uint32_t currentHeight = static_cast<uint32_t>(crop.height());
|
||||
|
||||
// The crop is too wide
|
||||
if (newWidth < currentWidth) {
|
||||
uint32_t dw = currentWidth - newWidth;
|
||||
auto halfdw = dw / 2;
|
||||
outCrop.left += halfdw;
|
||||
// Not halfdw because it would subtract 1 too few when dw is odd
|
||||
outCrop.right -= (dw - halfdw);
|
||||
// The crop is too tall
|
||||
} else if (newHeight < currentHeight) {
|
||||
uint32_t dh = currentHeight - newHeight;
|
||||
auto halfdh = dh / 2;
|
||||
outCrop.top += halfdh;
|
||||
// Not halfdh because it would subtract 1 too few when dh is odd
|
||||
outCrop.bottom -= (dh - halfdh);
|
||||
}
|
||||
|
||||
ALOGV("getCurrentCrop final crop [%d,%d,%d,%d]", outCrop.left, outCrop.top, outCrop.right,
|
||||
outCrop.bottom);
|
||||
|
||||
return outCrop;
|
||||
}
|
||||
|
||||
nsecs_t SurfaceTexture::getTimestamp() {
|
||||
SFT_LOGV("getTimestamp");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentTimestamp;
|
||||
}
|
||||
|
||||
android_dataspace SurfaceTexture::getCurrentDataSpace() {
|
||||
SFT_LOGV("getCurrentDataSpace");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentDataSpace;
|
||||
}
|
||||
|
||||
uint64_t SurfaceTexture::getFrameNumber() {
|
||||
SFT_LOGV("getFrameNumber");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentFrameNumber;
|
||||
}
|
||||
|
||||
Rect SurfaceTexture::getCurrentCrop() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)
|
||||
? scaleDownCrop(mCurrentCrop, mDefaultWidth, mDefaultHeight)
|
||||
: mCurrentCrop;
|
||||
}
|
||||
|
||||
uint32_t SurfaceTexture::getCurrentTransform() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentTransform;
|
||||
}
|
||||
|
||||
uint32_t SurfaceTexture::getCurrentScalingMode() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentScalingMode;
|
||||
}
|
||||
|
||||
sp<Fence> SurfaceTexture::getCurrentFence() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentFence;
|
||||
}
|
||||
|
||||
std::shared_ptr<FenceTime> SurfaceTexture::getCurrentFenceTime() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mCurrentFenceTime;
|
||||
}
|
||||
|
||||
void SurfaceTexture::freeBufferLocked(int slotIndex) {
|
||||
SFT_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
|
||||
if (slotIndex == mCurrentTexture) {
|
||||
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
|
||||
}
|
||||
// The slotIndex buffer could have EGL or SkImage cache, but there is no way to tell for sure.
|
||||
// Buffers can be freed after SurfaceTexture has detached from GL context or View.
|
||||
mImageConsumer.onFreeBufferLocked(slotIndex);
|
||||
mEGLConsumer.onFreeBufferLocked(slotIndex);
|
||||
ConsumerBase::freeBufferLocked(slotIndex);
|
||||
}
|
||||
|
||||
void SurfaceTexture::abandonLocked() {
|
||||
SFT_LOGV("abandonLocked");
|
||||
mEGLConsumer.onAbandonLocked();
|
||||
ConsumerBase::abandonLocked();
|
||||
}
|
||||
|
||||
status_t SurfaceTexture::setConsumerUsageBits(uint64_t usage) {
|
||||
return ConsumerBase::setConsumerUsageBits(usage | DEFAULT_USAGE_FLAGS);
|
||||
}
|
||||
|
||||
void SurfaceTexture::dumpLocked(String8& result, const char* prefix) const {
|
||||
result.appendFormat(
|
||||
"%smTexName=%d mCurrentTexture=%d\n"
|
||||
"%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
|
||||
prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, mCurrentCrop.top,
|
||||
mCurrentCrop.right, mCurrentCrop.bottom, mCurrentTransform);
|
||||
|
||||
ConsumerBase::dumpLocked(result, prefix);
|
||||
}
|
||||
|
||||
sk_sp<SkImage> SurfaceTexture::dequeueImage(SkMatrix& transformMatrix, android_dataspace& dataSpace,
|
||||
bool* queueEmpty,
|
||||
uirenderer::RenderState& renderState) {
|
||||
Mutex::Autolock _l(mMutex);
|
||||
|
||||
if (mAbandoned) {
|
||||
SFT_LOGE("dequeueImage: SurfaceTexture is abandoned!");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (mOpMode != OpMode::attachedToView) {
|
||||
SFT_LOGE("dequeueImage: SurfaceTexture is not attached to a View");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto image = mImageConsumer.dequeueImage(queueEmpty, *this, renderState);
|
||||
if (image.get()) {
|
||||
uirenderer::mat4(mCurrentTransformMatrix).copyTo(transformMatrix);
|
||||
dataSpace = mCurrentDataSpace;
|
||||
}
|
||||
return image;
|
||||
}
|
||||
|
||||
}; // namespace android
|
||||
@@ -1,452 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2018 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <gui/BufferQueueDefs.h>
|
||||
#include <gui/ConsumerBase.h>
|
||||
|
||||
#include <ui/FenceTime.h>
|
||||
#include <ui/GraphicBuffer.h>
|
||||
|
||||
#include <utils/Mutex.h>
|
||||
#include <utils/String8.h>
|
||||
|
||||
#include "EGLConsumer.h"
|
||||
#include "ImageConsumer.h"
|
||||
|
||||
namespace android {
|
||||
|
||||
namespace uirenderer {
|
||||
class RenderState;
|
||||
}
|
||||
|
||||
/*
|
||||
* SurfaceTexture consumes buffers of graphics data from a BufferQueue,
|
||||
* and makes them available to HWUI render thread as a SkImage and to
|
||||
* an application GL render thread as an OpenGL texture.
|
||||
*
|
||||
* When attached to an application GL render thread, a typical usage
|
||||
* pattern is to set up the SurfaceTexture with the
|
||||
* desired options, and call updateTexImage() when a new frame is desired.
|
||||
* If a new frame is available, the texture will be updated. If not,
|
||||
* the previous contents are retained.
|
||||
*
|
||||
* When attached to a HWUI render thread, the TextureView implementation
|
||||
* calls dequeueImage, which either pulls a new SkImage or returns the
|
||||
* last cached SkImage if BufferQueue is empty.
|
||||
* When attached to HWUI render thread, SurfaceTexture is compatible to
|
||||
* both Vulkan and GL drawing pipelines.
|
||||
*/
|
||||
class ANDROID_API SurfaceTexture : public ConsumerBase {
|
||||
public:
|
||||
enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
|
||||
typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
|
||||
|
||||
/**
|
||||
* SurfaceTexture constructs a new SurfaceTexture object. If the constructor with
|
||||
* the tex parameter is used, tex indicates the name of the OpenGL ES
|
||||
* texture to which images are to be streamed. texTarget specifies the
|
||||
* OpenGL ES texture target to which the texture will be bound in
|
||||
* updateTexImage. useFenceSync specifies whether fences should be used to
|
||||
* synchronize access to buffers if that behavior is enabled at
|
||||
* compile-time.
|
||||
*
|
||||
* A SurfaceTexture may be detached from one OpenGL ES context and then
|
||||
* attached to a different context using the detachFromContext and
|
||||
* attachToContext methods, respectively. The intention of these methods is
|
||||
* purely to allow a SurfaceTexture to be transferred from one consumer
|
||||
* context to another. If such a transfer is not needed there is no
|
||||
* requirement that either of these methods be called.
|
||||
*
|
||||
* If the constructor with the tex parameter is used, the SurfaceTexture is
|
||||
* created in a state where it is considered attached to an OpenGL ES
|
||||
* context for the purposes of the attachToContext and detachFromContext
|
||||
* methods. However, despite being considered "attached" to a context, the
|
||||
* specific OpenGL ES context doesn't get latched until the first call to
|
||||
* updateTexImage. After that point, all calls to updateTexImage must be
|
||||
* made with the same OpenGL ES context current.
|
||||
*
|
||||
* If the constructor without the tex parameter is used, the SurfaceTexture is
|
||||
* created in a detached state, and attachToContext must be called before
|
||||
* calls to updateTexImage.
|
||||
*/
|
||||
SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t texureTarget,
|
||||
bool useFenceSync, bool isControlledByApp);
|
||||
|
||||
SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget, bool useFenceSync,
|
||||
bool isControlledByApp);
|
||||
|
||||
/**
|
||||
* updateTexImage acquires the most recently queued buffer, and sets the
|
||||
* image contents of the target texture to it.
|
||||
*
|
||||
* This call may only be made while the OpenGL ES context to which the
|
||||
* target texture belongs is bound to the calling thread.
|
||||
*
|
||||
* This calls doGLFenceWait to ensure proper synchronization.
|
||||
*/
|
||||
status_t updateTexImage();
|
||||
|
||||
/**
|
||||
* releaseTexImage releases the texture acquired in updateTexImage().
|
||||
* This is intended to be used in single buffer mode.
|
||||
*
|
||||
* This call may only be made while the OpenGL ES context to which the
|
||||
* target texture belongs is bound to the calling thread.
|
||||
*/
|
||||
status_t releaseTexImage();
|
||||
|
||||
/**
|
||||
* getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
|
||||
* associated with the texture image set by the most recent call to
|
||||
* updateTexImage.
|
||||
*
|
||||
* This transform matrix maps 2D homogeneous texture coordinates of the form
|
||||
* (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
|
||||
* coordinate that should be used to sample that location from the texture.
|
||||
* Sampling the texture outside of the range of this transform is undefined.
|
||||
*
|
||||
* This transform is necessary to compensate for transforms that the stream
|
||||
* content producer may implicitly apply to the content. By forcing users of
|
||||
* a SurfaceTexture to apply this transform we avoid performing an extra
|
||||
* copy of the data that would be needed to hide the transform from the
|
||||
* user.
|
||||
*
|
||||
* The matrix is stored in column-major order so that it may be passed
|
||||
* directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
|
||||
* functions.
|
||||
*/
|
||||
void getTransformMatrix(float mtx[16]);
|
||||
|
||||
/**
|
||||
* Computes the transform matrix documented by getTransformMatrix
|
||||
* from the BufferItem sub parts.
|
||||
*/
|
||||
static void computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf,
|
||||
const Rect& cropRect, uint32_t transform, bool filtering);
|
||||
|
||||
/**
|
||||
* Scale the crop down horizontally or vertically such that it has the
|
||||
* same aspect ratio as the buffer does.
|
||||
*/
|
||||
static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight);
|
||||
|
||||
/**
|
||||
* getTimestamp retrieves the timestamp associated with the texture image
|
||||
* set by the most recent call to updateTexImage.
|
||||
*
|
||||
* The timestamp is in nanoseconds, and is monotonically increasing. Its
|
||||
* other semantics (zero point, etc) are source-dependent and should be
|
||||
* documented by the source.
|
||||
*/
|
||||
int64_t getTimestamp();
|
||||
|
||||
/**
|
||||
* getDataSpace retrieves the DataSpace associated with the texture image
|
||||
* set by the most recent call to updateTexImage.
|
||||
*/
|
||||
android_dataspace getCurrentDataSpace();
|
||||
|
||||
/**
|
||||
* getFrameNumber retrieves the frame number associated with the texture
|
||||
* image set by the most recent call to updateTexImage.
|
||||
*
|
||||
* The frame number is an incrementing counter set to 0 at the creation of
|
||||
* the BufferQueue associated with this consumer.
|
||||
*/
|
||||
uint64_t getFrameNumber();
|
||||
|
||||
/**
|
||||
* setDefaultBufferSize is used to set the size of buffers returned by
|
||||
* requestBuffers when a with and height of zero is requested.
|
||||
* A call to setDefaultBufferSize() may trigger requestBuffers() to
|
||||
* be called from the client.
|
||||
* The width and height parameters must be no greater than the minimum of
|
||||
* GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
|
||||
* An error due to invalid dimensions might not be reported until
|
||||
* updateTexImage() is called.
|
||||
*/
|
||||
status_t setDefaultBufferSize(uint32_t width, uint32_t height);
|
||||
|
||||
/**
|
||||
* setFilteringEnabled sets whether the transform matrix should be computed
|
||||
* for use with bilinear filtering.
|
||||
*/
|
||||
void setFilteringEnabled(bool enabled);
|
||||
|
||||
/**
|
||||
* getCurrentTextureTarget returns the texture target of the current
|
||||
* texture as returned by updateTexImage().
|
||||
*/
|
||||
uint32_t getCurrentTextureTarget() const;
|
||||
|
||||
/**
|
||||
* getCurrentCrop returns the cropping rectangle of the current buffer.
|
||||
*/
|
||||
Rect getCurrentCrop() const;
|
||||
|
||||
/**
|
||||
* getCurrentTransform returns the transform of the current buffer.
|
||||
*/
|
||||
uint32_t getCurrentTransform() const;
|
||||
|
||||
/**
|
||||
* getCurrentScalingMode returns the scaling mode of the current buffer.
|
||||
*/
|
||||
uint32_t getCurrentScalingMode() const;
|
||||
|
||||
/**
|
||||
* getCurrentFence returns the fence indicating when the current buffer is
|
||||
* ready to be read from.
|
||||
*/
|
||||
sp<Fence> getCurrentFence() const;
|
||||
|
||||
/**
|
||||
* getCurrentFence returns the FenceTime indicating when the current
|
||||
* buffer is ready to be read from.
|
||||
*/
|
||||
std::shared_ptr<FenceTime> getCurrentFenceTime() const;
|
||||
|
||||
/**
|
||||
* setConsumerUsageBits overrides the ConsumerBase method to OR
|
||||
* DEFAULT_USAGE_FLAGS to usage.
|
||||
*/
|
||||
status_t setConsumerUsageBits(uint64_t usage);
|
||||
|
||||
/**
|
||||
* detachFromContext detaches the SurfaceTexture from the calling thread's
|
||||
* current OpenGL ES context. This context must be the same as the context
|
||||
* that was current for previous calls to updateTexImage.
|
||||
*
|
||||
* Detaching a SurfaceTexture from an OpenGL ES context will result in the
|
||||
* deletion of the OpenGL ES texture object into which the images were being
|
||||
* streamed. After a SurfaceTexture has been detached from the OpenGL ES
|
||||
* context calls to updateTexImage will fail returning INVALID_OPERATION
|
||||
* until the SurfaceTexture is attached to a new OpenGL ES context using the
|
||||
* attachToContext method.
|
||||
*/
|
||||
status_t detachFromContext();
|
||||
|
||||
/**
|
||||
* attachToContext attaches a SurfaceTexture that is currently in the
|
||||
* 'detached' state to the current OpenGL ES context. A SurfaceTexture is
|
||||
* in the 'detached' state iff detachFromContext has successfully been
|
||||
* called and no calls to attachToContext have succeeded since the last
|
||||
* detachFromContext call. Calls to attachToContext made on a
|
||||
* SurfaceTexture that is not in the 'detached' state will result in an
|
||||
* INVALID_OPERATION error.
|
||||
*
|
||||
* The tex argument specifies the OpenGL ES texture object name in the
|
||||
* new context into which the image contents will be streamed. A successful
|
||||
* call to attachToContext will result in this texture object being bound to
|
||||
* the texture target and populated with the image contents that were
|
||||
* current at the time of the last call to detachFromContext.
|
||||
*/
|
||||
status_t attachToContext(uint32_t tex);
|
||||
|
||||
sk_sp<SkImage> dequeueImage(SkMatrix& transformMatrix, android_dataspace& dataSpace,
|
||||
bool* queueEmpty, uirenderer::RenderState& renderState);
|
||||
|
||||
/**
|
||||
* attachToView attaches a SurfaceTexture that is currently in the
|
||||
* 'detached' state to HWUI View system.
|
||||
*/
|
||||
void attachToView();
|
||||
|
||||
/**
|
||||
* detachFromView detaches a SurfaceTexture from HWUI View system.
|
||||
*/
|
||||
void detachFromView();
|
||||
|
||||
protected:
|
||||
/**
|
||||
* abandonLocked overrides the ConsumerBase method to clear
|
||||
* mCurrentTextureImage in addition to the ConsumerBase behavior.
|
||||
*/
|
||||
virtual void abandonLocked();
|
||||
|
||||
/**
|
||||
* dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
|
||||
* specific info in addition to the ConsumerBase behavior.
|
||||
*/
|
||||
virtual void dumpLocked(String8& result, const char* prefix) const override;
|
||||
|
||||
/**
|
||||
* acquireBufferLocked overrides the ConsumerBase method to update the
|
||||
* mEglSlots array in addition to the ConsumerBase behavior.
|
||||
*/
|
||||
virtual status_t acquireBufferLocked(BufferItem* item, nsecs_t presentWhen,
|
||||
uint64_t maxFrameNumber = 0) override;
|
||||
|
||||
/**
|
||||
* releaseBufferLocked overrides the ConsumerBase method to update the
|
||||
* mEglSlots array in addition to the ConsumerBase.
|
||||
*/
|
||||
virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
|
||||
EGLDisplay display, EGLSyncKHR eglFence) override;
|
||||
|
||||
/**
|
||||
* freeBufferLocked frees up the given buffer slot. If the slot has been
|
||||
* initialized this will release the reference to the GraphicBuffer in that
|
||||
* slot and destroy the EGLImage in that slot. Otherwise it has no effect.
|
||||
*
|
||||
* This method must be called with mMutex locked.
|
||||
*/
|
||||
virtual void freeBufferLocked(int slotIndex);
|
||||
|
||||
/**
|
||||
* computeCurrentTransformMatrixLocked computes the transform matrix for the
|
||||
* current texture. It uses mCurrentTransform and the current GraphicBuffer
|
||||
* to compute this matrix and stores it in mCurrentTransformMatrix.
|
||||
* mCurrentTextureImage must not be NULL.
|
||||
*/
|
||||
void computeCurrentTransformMatrixLocked();
|
||||
|
||||
/**
|
||||
* The default consumer usage flags that SurfaceTexture always sets on its
|
||||
* BufferQueue instance; these will be OR:d with any additional flags passed
|
||||
* from the SurfaceTexture user. In particular, SurfaceTexture will always
|
||||
* consume buffers as hardware textures.
|
||||
*/
|
||||
static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
|
||||
|
||||
/**
|
||||
* mCurrentCrop is the crop rectangle that applies to the current texture.
|
||||
* It gets set each time updateTexImage is called.
|
||||
*/
|
||||
Rect mCurrentCrop;
|
||||
|
||||
/**
|
||||
* mCurrentTransform is the transform identifier for the current texture. It
|
||||
* gets set each time updateTexImage is called.
|
||||
*/
|
||||
uint32_t mCurrentTransform;
|
||||
|
||||
/**
|
||||
* mCurrentScalingMode is the scaling mode for the current texture. It gets
|
||||
* set each time updateTexImage is called.
|
||||
*/
|
||||
uint32_t mCurrentScalingMode;
|
||||
|
||||
/**
|
||||
* mCurrentFence is the fence received from BufferQueue in updateTexImage.
|
||||
*/
|
||||
sp<Fence> mCurrentFence;
|
||||
|
||||
/**
|
||||
* The FenceTime wrapper around mCurrentFence.
|
||||
*/
|
||||
std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
|
||||
|
||||
/**
|
||||
* mCurrentTransformMatrix is the transform matrix for the current texture.
|
||||
* It gets computed by computeTransformMatrix each time updateTexImage is
|
||||
* called.
|
||||
*/
|
||||
float mCurrentTransformMatrix[16];
|
||||
|
||||
/**
|
||||
* mCurrentTimestamp is the timestamp for the current texture. It
|
||||
* gets set each time updateTexImage is called.
|
||||
*/
|
||||
int64_t mCurrentTimestamp;
|
||||
|
||||
/**
|
||||
* mCurrentDataSpace is the dataspace for the current texture. It
|
||||
* gets set each time updateTexImage is called.
|
||||
*/
|
||||
android_dataspace mCurrentDataSpace;
|
||||
|
||||
/**
|
||||
* mCurrentFrameNumber is the frame counter for the current texture.
|
||||
* It gets set each time updateTexImage is called.
|
||||
*/
|
||||
uint64_t mCurrentFrameNumber;
|
||||
|
||||
uint32_t mDefaultWidth, mDefaultHeight;
|
||||
|
||||
/**
|
||||
* mFilteringEnabled indicates whether the transform matrix is computed for
|
||||
* use with bilinear filtering. It defaults to true and is changed by
|
||||
* setFilteringEnabled().
|
||||
*/
|
||||
bool mFilteringEnabled;
|
||||
|
||||
/**
|
||||
* mTexName is the name of the OpenGL texture to which streamed images will
|
||||
* be bound when updateTexImage is called. It is set at construction time
|
||||
* and can be changed with a call to attachToContext.
|
||||
*/
|
||||
uint32_t mTexName;
|
||||
|
||||
/**
|
||||
* mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
|
||||
* extension should be used to prevent buffers from being dequeued before
|
||||
* it's safe for them to be written. It gets set at construction time and
|
||||
* never changes.
|
||||
*/
|
||||
const bool mUseFenceSync;
|
||||
|
||||
/**
|
||||
* mTexTarget is the GL texture target with which the GL texture object is
|
||||
* associated. It is set in the constructor and never changed. It is
|
||||
* almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
|
||||
* Browser. In that case it is set to GL_TEXTURE_2D to allow
|
||||
* glCopyTexSubImage to read from the texture. This is a hack to work
|
||||
* around a GL driver limitation on the number of FBO attachments, which the
|
||||
* browser's tile cache exceeds.
|
||||
*/
|
||||
const uint32_t mTexTarget;
|
||||
|
||||
/**
|
||||
* mCurrentTexture is the buffer slot index of the buffer that is currently
|
||||
* bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
|
||||
* indicating that no buffer slot is currently bound to the texture. Note,
|
||||
* however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
|
||||
* that no buffer is bound to the texture. A call to setBufferCount will
|
||||
* reset mCurrentTexture to INVALID_BUFFER_SLOT.
|
||||
*/
|
||||
int mCurrentTexture;
|
||||
|
||||
enum class OpMode { detached, attachedToView, attachedToGL };
|
||||
/**
|
||||
* mOpMode indicates whether the SurfaceTexture is currently attached to
|
||||
* an OpenGL ES context or the HWUI view system. For legacy reasons, this is initialized to,
|
||||
* "attachedToGL" indicating that the SurfaceTexture is considered to be attached to
|
||||
* whatever GL context is current at the time of the first updateTexImage call.
|
||||
* It is set to "detached" by detachFromContext, and then set to "attachedToGL" again by
|
||||
* attachToContext.
|
||||
* attachToView/detachFromView are used to attach/detach from HWUI view system.
|
||||
*/
|
||||
OpMode mOpMode;
|
||||
|
||||
/**
|
||||
* mEGLConsumer has SurfaceTexture logic used when attached to GL context.
|
||||
*/
|
||||
EGLConsumer mEGLConsumer;
|
||||
|
||||
/**
|
||||
* mImageConsumer has SurfaceTexture logic used when attached to HWUI view system.
|
||||
*/
|
||||
ImageConsumer mImageConsumer;
|
||||
|
||||
friend class ImageConsumer;
|
||||
friend class EGLConsumer;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
}; // namespace android
|
||||
@@ -16,6 +16,7 @@
|
||||
|
||||
#include "LeakChecker.h"
|
||||
|
||||
#include "Caches.h"
|
||||
#include "TestUtils.h"
|
||||
|
||||
#include <memunreachable/memunreachable.h>
|
||||
@@ -70,6 +71,9 @@ void LeakChecker::checkForLeaks() {
|
||||
// thread-local caches so some leaks will not be properly tagged as leaks
|
||||
UnreachableMemoryInfo rtMemInfo;
|
||||
TestUtils::runOnRenderThread([&rtMemInfo](renderthread::RenderThread& thread) {
|
||||
if (Caches::hasInstance()) {
|
||||
Caches::getInstance().tasks.stop();
|
||||
}
|
||||
// Check for leaks
|
||||
if (!GetUnreachableMemory(rtMemInfo)) {
|
||||
cerr << "Failed to get unreachable memory!" << endl;
|
||||
|
||||
@@ -67,14 +67,16 @@ sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
|
||||
renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
|
||||
const SkMatrix& transform) {
|
||||
sp<DeferredLayerUpdater> layerUpdater = createTextureLayerUpdater(renderThread);
|
||||
layerUpdater->backingLayer()->getTransform() = transform;
|
||||
layerUpdater->backingLayer()->getTransform().load(transform);
|
||||
layerUpdater->setSize(width, height);
|
||||
layerUpdater->setTransform(&transform);
|
||||
|
||||
// updateLayer so it's ready to draw
|
||||
SkMatrix identity;
|
||||
identity.setIdentity();
|
||||
layerUpdater->updateLayer(true, identity, HAL_DATASPACE_UNKNOWN, nullptr);
|
||||
layerUpdater->updateLayer(true, Matrix4::identity().data, HAL_DATASPACE_UNKNOWN);
|
||||
if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
|
||||
static_cast<GlLayer*>(layerUpdater->backingLayer())
|
||||
->setRenderTarget(GL_TEXTURE_EXTERNAL_OES);
|
||||
}
|
||||
return layerUpdater;
|
||||
}
|
||||
|
||||
@@ -115,6 +117,7 @@ void TestUtils::TestTask::run() {
|
||||
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaVulkan) {
|
||||
renderThread.vulkanManager().destroy();
|
||||
} else {
|
||||
renderThread.renderState().flush(Caches::FlushMode::Full);
|
||||
renderThread.destroyGlContext();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include <DeviceInfo.h>
|
||||
#include <DisplayList.h>
|
||||
#include <GlLayer.h>
|
||||
#include <Matrix.h>
|
||||
#include <Properties.h>
|
||||
#include <Rect.h>
|
||||
|
||||
@@ -15,13 +15,12 @@
|
||||
*/
|
||||
|
||||
#include "DeferredLayerUpdater.h"
|
||||
#include "GlLayer.h"
|
||||
#include "Properties.h"
|
||||
|
||||
#include "tests/common/TestUtils.h"
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <SkBitmap.h>
|
||||
#include <SkImage.h>
|
||||
|
||||
using namespace android;
|
||||
using namespace android::uirenderer;
|
||||
@@ -32,6 +31,10 @@ RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
|
||||
layerUpdater->setBlend(true);
|
||||
|
||||
// updates are deferred so the backing layer should still be in its default state
|
||||
if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
|
||||
GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
|
||||
EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget());
|
||||
}
|
||||
EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth());
|
||||
EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight());
|
||||
EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter());
|
||||
@@ -39,13 +42,19 @@ RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
|
||||
EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform());
|
||||
|
||||
// push the deferred updates to the layer
|
||||
SkMatrix scaledMatrix = SkMatrix::MakeScale(0.5, 0.5);
|
||||
SkBitmap bitmap;
|
||||
bitmap.allocN32Pixels(16, 16);
|
||||
sk_sp<SkImage> layerImage = SkImage::MakeFromBitmap(bitmap);
|
||||
layerUpdater->updateLayer(true, scaledMatrix, HAL_DATASPACE_UNKNOWN, layerImage);
|
||||
Matrix4 scaledMatrix;
|
||||
scaledMatrix.loadScale(0.5, 0.5, 0.0);
|
||||
layerUpdater->updateLayer(true, scaledMatrix.data, HAL_DATASPACE_UNKNOWN);
|
||||
if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
|
||||
GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
|
||||
glLayer->setRenderTarget(GL_TEXTURE_EXTERNAL_OES);
|
||||
}
|
||||
|
||||
// the backing layer should now have all the properties applied.
|
||||
if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
|
||||
GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
|
||||
EXPECT_EQ((uint32_t)GL_TEXTURE_EXTERNAL_OES, glLayer->getRenderTarget());
|
||||
}
|
||||
EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());
|
||||
EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight());
|
||||
EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter());
|
||||
|
||||
@@ -17,13 +17,12 @@
|
||||
#include "gmock/gmock.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
#include "Caches.h"
|
||||
#include "debug/GlesDriver.h"
|
||||
#include "debug/NullGlesDriver.h"
|
||||
#include "hwui/Typeface.h"
|
||||
#include "Properties.h"
|
||||
#include "tests/common/LeakChecker.h"
|
||||
#include "thread/TaskProcessor.h"
|
||||
#include "thread/Task.h"
|
||||
#include "thread/TaskManager.h"
|
||||
|
||||
#include <signal.h>
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#ifndef PAINT_UTILS_H
|
||||
#define PAINT_UTILS_H
|
||||
|
||||
#include <GLES2/gl2.h>
|
||||
#include <utils/Blur.h>
|
||||
|
||||
#include <SkColorFilter.h>
|
||||
|
||||
@@ -64,7 +64,6 @@ cc_library_shared {
|
||||
"libsensor",
|
||||
"libandroid_runtime",
|
||||
"libnetd_client",
|
||||
"libhwui",
|
||||
],
|
||||
|
||||
static_libs: [
|
||||
|
||||
@@ -21,16 +21,15 @@
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
#include <gui/GLConsumer.h>
|
||||
#include <gui/Surface.h>
|
||||
|
||||
#include <android_runtime/android_graphics_SurfaceTexture.h>
|
||||
|
||||
#include "surfacetexture/SurfaceTexture.h"
|
||||
|
||||
using namespace android;
|
||||
|
||||
struct ASurfaceTexture {
|
||||
sp<SurfaceTexture> consumer;
|
||||
sp<GLConsumer> consumer;
|
||||
sp<IGraphicBufferProducer> producer;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user