Delete a bunch of code

This removes the duality of DisplayList, removing a small amount of
overhead

Test: buids & hwuiunit passes

Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
This commit is contained in:
John Reck
2018-05-03 14:40:56 -07:00
parent ba720d098e
commit d9d7f127b5
37 changed files with 143 additions and 2659 deletions

View File

@@ -210,8 +210,6 @@ cc_defaults {
"DamageAccumulator.cpp",
"DeferredLayerUpdater.cpp",
"DeviceInfo.cpp",
"DisplayList.cpp",
"FrameBuilder.cpp",
"FrameInfo.cpp",
"FrameInfoVisualizer.cpp",
"GlLayer.cpp",
@@ -237,7 +235,6 @@ cc_defaults {
"Properties.cpp",
"PropertyValuesAnimatorSet.cpp",
"PropertyValuesHolder.cpp",
"RecordingCanvas.cpp",
"RenderNode.cpp",
"RenderProperties.cpp",
"ResourceCache.cpp",
@@ -399,7 +396,6 @@ cc_benchmark {
srcs: [
"tests/microbench/main.cpp",
"tests/microbench/DisplayListCanvasBench.cpp",
"tests/microbench/FrameBuilderBench.cpp",
"tests/microbench/LinearAllocatorBench.cpp",
"tests/microbench/PathParserBench.cpp",
"tests/microbench/RenderNodeBench.cpp",

View File

@@ -16,6 +16,8 @@
#ifndef ANIMATOR_H
#define ANIMATOR_H
#include "CanvasProperty.h"
#include <cutils/compiler.h>
#include <utils/RefBase.h>
#include <utils/StrongPointer.h>
@@ -31,8 +33,6 @@ namespace uirenderer {
class AnimationContext;
class BaseRenderNodeAnimator;
class CanvasPropertyPrimitive;
class CanvasPropertyPaint;
class Interpolator;
class RenderNode;
class RenderProperties;

View File

@@ -17,6 +17,7 @@
#pragma once
#include "BakedOpState.h"
#include "Lighting.h"
#include "Matrix.h"
#include "utils/Macros.h"
@@ -42,16 +43,6 @@ struct ClipBase;
class BakedOpRenderer {
public:
typedef void (*GlopReceiver)(BakedOpRenderer&, const Rect*, const ClipBase*, const Glop&);
/**
* Position agnostic shadow lighting info. Used with all shadow ops in scene.
*/
struct LightInfo {
LightInfo() : LightInfo(0, 0) {}
LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha)
: ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {}
uint8_t ambientShadowAlpha;
uint8_t spotShadowAlpha;
};
BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut,
const LightInfo& lightInfo)

View File

@@ -1,142 +0,0 @@
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <SkCanvas.h>
#include <algorithm>
#include <utils/Trace.h>
#include "DamageAccumulator.h"
#include "Debug.h"
#include "DisplayList.h"
#include "OpDumper.h"
#include "RecordedOp.h"
#include "RenderNode.h"
#include "VectorDrawable.h"
#include "renderthread/CanvasContext.h"
namespace android {
namespace uirenderer {
DisplayList::DisplayList()
: projectionReceiveIndex(-1)
, stdAllocator(allocator)
, chunks(stdAllocator)
, ops(stdAllocator)
, children(stdAllocator)
, bitmapResources(stdAllocator)
, pathResources(stdAllocator)
, patchResources(stdAllocator)
, paints(stdAllocator)
, regions(stdAllocator)
, referenceHolders(stdAllocator)
, functors(stdAllocator)
, vectorDrawables(stdAllocator) {}
DisplayList::~DisplayList() {
cleanupResources();
}
void DisplayList::cleanupResources() {
if (CC_UNLIKELY(patchResources.size())) {
ResourceCache& resourceCache = ResourceCache::getInstance();
resourceCache.lock();
for (size_t i = 0; i < patchResources.size(); i++) {
resourceCache.decrementRefcountLocked(patchResources[i]);
}
resourceCache.unlock();
}
for (size_t i = 0; i < pathResources.size(); i++) {
const SkPath* path = pathResources[i];
delete path;
}
for (auto& iter : functors) {
if (iter.listener) {
iter.listener->onGlFunctorReleased(iter.functor);
}
}
patchResources.clear();
pathResources.clear();
paints.clear();
regions.clear();
}
size_t DisplayList::addChild(NodeOpType* op) {
referenceHolders.push_back(op->renderNode);
size_t index = children.size();
children.push_back(op);
return index;
}
void DisplayList::syncContents() {
for (auto& iter : functors) {
(*iter.functor)(DrawGlInfo::kModeSync, nullptr);
}
for (auto& vectorDrawable : vectorDrawables) {
vectorDrawable->syncProperties();
}
}
void DisplayList::updateChildren(std::function<void(RenderNode*)> updateFn) {
for (auto&& child : children) {
updateFn(child->renderNode);
}
}
bool DisplayList::prepareListAndChildren(
TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn) {
info.prepareTextures = info.canvasContext.pinImages(bitmapResources);
for (auto&& op : children) {
RenderNode* childNode = op->renderNode;
info.damageAccumulator->pushTransform(&op->localMatrix);
bool childFunctorsNeedLayer =
functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip;
childFn(childNode, observer, info, childFunctorsNeedLayer);
info.damageAccumulator->popTransform();
}
bool isDirty = false;
for (auto& vectorDrawable : vectorDrawables) {
// If any vector drawable in the display list needs update, damage the node.
if (vectorDrawable->isDirty()) {
isDirty = true;
}
vectorDrawable->setPropertyChangeWillBeConsumed(true);
}
return isDirty;
}
void DisplayList::output(std::ostream& output, uint32_t level) {
for (auto&& op : getOps()) {
OpDumper::dump(*op, output, level + 1);
if (op->opId == RecordedOpId::RenderNodeOp) {
auto rnOp = reinterpret_cast<const RenderNodeOp*>(op);
rnOp->renderNode->output(output, level + 1);
} else {
output << std::endl;
}
}
}
}; // namespace uirenderer
}; // namespace android

View File

@@ -16,149 +16,20 @@
#pragma once
#include <SkCamera.h>
#include <SkDrawable.h>
#include <SkMatrix.h>
#include <private/hwui/DrawGlInfo.h>
#include <utils/KeyedVector.h>
#include <utils/LinearAllocator.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/String8.h>
#include <cutils/compiler.h>
#include <androidfw/ResourceTypes.h>
#include "CanvasProperty.h"
#include "Debug.h"
#include "GlFunctorLifecycleListener.h"
#include "Matrix.h"
#include "RenderProperties.h"
#include "TreeInfo.h"
#include "hwui/Bitmap.h"
#include <vector>
class SkBitmap;
class SkPaint;
class SkPath;
class SkRegion;
#include "pipeline/skia/SkiaDisplayList.h"
namespace android {
namespace uirenderer {
struct ClipBase;
class Rect;
class Layer;
struct RecordedOp;
struct RenderNodeOp;
typedef RecordedOp BaseOpType;
typedef RenderNodeOp NodeOpType;
namespace VectorDrawable {
class Tree;
};
typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
struct FunctorContainer {
Functor* functor;
GlFunctorLifecycleListener* listener;
};
/**
* Data structure that holds the list of commands used in display list stream
*/
class DisplayList {
friend class RecordingCanvas;
public:
struct Chunk {
// range of included ops in DisplayList::ops()
size_t beginOpIndex;
size_t endOpIndex;
// range of included children in DisplayList::children()
size_t beginChildIndex;
size_t endChildIndex;
// whether children with non-zero Z in the chunk should be reordered
bool reorderChildren;
// clip at the beginning of a reorder section, applied to reordered children
const ClipBase* reorderClip;
};
DisplayList();
virtual ~DisplayList();
// index of DisplayListOp restore, after which projected descendants should be drawn
int projectionReceiveIndex;
const LsaVector<Chunk>& getChunks() const { return chunks; }
const LsaVector<BaseOpType*>& getOps() const { return ops; }
const LsaVector<NodeOpType*>& getChildren() const { return children; }
const LsaVector<sk_sp<Bitmap>>& getBitmapResources() const { return bitmapResources; }
size_t addChild(NodeOpType* childOp);
void ref(VirtualLightRefBase* prop) { referenceHolders.push_back(prop); }
size_t getUsedSize() { return allocator.usedSize(); }
virtual bool isEmpty() const { return ops.empty(); }
virtual bool hasFunctor() const { return !functors.empty(); }
virtual bool hasVectorDrawables() const { return !vectorDrawables.empty(); }
virtual bool isSkiaDL() const { return false; }
virtual bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
return false;
}
virtual void syncContents();
virtual void updateChildren(std::function<void(RenderNode*)> updateFn);
virtual bool prepareListAndChildren(
TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn);
virtual void output(std::ostream& output, uint32_t level);
protected:
// allocator into which all ops and LsaVector arrays allocated
LinearAllocator allocator;
LinearStdAllocator<void*> stdAllocator;
private:
LsaVector<Chunk> chunks;
LsaVector<BaseOpType*> ops;
// list of Ops referring to RenderNode children for quick, non-drawing traversal
LsaVector<NodeOpType*> children;
// Resources - Skia objects + 9 patches referred to by this DisplayList
LsaVector<sk_sp<Bitmap>> bitmapResources;
LsaVector<const SkPath*> pathResources;
LsaVector<const Res_png_9patch*> patchResources;
LsaVector<std::unique_ptr<const SkPaint>> paints;
LsaVector<std::unique_ptr<const SkRegion>> regions;
LsaVector<sp<VirtualLightRefBase>> referenceHolders;
// List of functors
LsaVector<FunctorContainer> functors;
// List of VectorDrawables that need to be notified of pushStaging. Note that this list gets
// nothing
// but a callback during sync DisplayList, unlike the list of functors defined above, which
// gets special treatment exclusive for webview.
LsaVector<VectorDrawableRoot*> vectorDrawables;
void cleanupResources();
};
using DisplayList = skiapipeline::SkiaDisplayList;
}; // namespace uirenderer
}; // namespace android

View File

@@ -1,867 +0,0 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "FrameBuilder.h"
#include "DeferredLayerUpdater.h"
#include "LayerUpdateQueue.h"
#include "RenderNode.h"
#include "VectorDrawable.h"
#include "hwui/Canvas.h"
#include "renderstate/OffscreenBufferPool.h"
#include "utils/FatVector.h"
#include "utils/PaintUtils.h"
#include "utils/TraceUtils.h"
#include <SkPathOps.h>
#include <utils/TypeHelpers.h>
namespace android {
namespace uirenderer {
FrameBuilder::FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
const LightGeometry& lightGeometry, Caches& caches)
: mStdAllocator(mAllocator)
, mLayerBuilders(mStdAllocator)
, mLayerStack(mStdAllocator)
, mCanvasState(*this)
, mCaches(caches)
, mLightRadius(lightGeometry.radius)
, mDrawFbo0(true) {
// Prepare to defer Fbo0
auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
mLayerBuilders.push_back(fbo0);
mLayerStack.push_back(0);
mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, clip.fLeft, clip.fTop,
clip.fRight, clip.fBottom, lightGeometry.center);
}
FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const LightGeometry& lightGeometry,
Caches& caches)
: mStdAllocator(mAllocator)
, mLayerBuilders(mStdAllocator)
, mLayerStack(mStdAllocator)
, mCanvasState(*this)
, mCaches(caches)
, mLightRadius(lightGeometry.radius)
, mDrawFbo0(false) {
// TODO: remove, with each layer on its own save stack
// Prepare to defer Fbo0 (which will be empty)
auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
mLayerBuilders.push_back(fbo0);
mLayerStack.push_back(0);
mCanvasState.initializeSaveStack(1, 1, 0, 0, 1, 1, lightGeometry.center);
deferLayers(layers);
}
void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
// Render all layers to be updated, in order. Defer in reverse order, so that they'll be
// updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
for (int i = layers.entries().size() - 1; i >= 0; i--) {
RenderNode* layerNode = layers.entries()[i].renderNode.get();
// only schedule repaint if node still on layer - possible it may have been
// removed during a dropped frame, but layers may still remain scheduled so
// as not to lose info on what portion is damaged
OffscreenBuffer* layer = layerNode->getLayer();
if (CC_LIKELY(layer)) {
ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u", layerNode->getName(),
layerNode->getWidth(), layerNode->getHeight());
Rect layerDamage = layers.entries()[i].damage;
// TODO: ensure layer damage can't be larger than layer
layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight);
layerNode->computeOrdering();
// map current light center into RenderNode's coordinate space
Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
layer->inverseTransformInWindow.mapPoint3d(lightCenter);
saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0, layerDamage,
lightCenter, nullptr, layerNode);
if (layerNode->getDisplayList()) {
deferNodeOps(*layerNode);
}
restoreForLayer();
}
}
}
void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
renderNode.computeOrdering();
mCanvasState.save(SaveFlags::MatrixClip);
deferNodePropsAndOps(renderNode);
mCanvasState.restore();
}
void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
renderNode.computeOrdering();
mCanvasState.save(SaveFlags::MatrixClip);
mCanvasState.translate(tx, ty);
mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
SkClipOp::kIntersect);
deferNodePropsAndOps(renderNode);
mCanvasState.restore();
}
static Rect nodeBounds(RenderNode& node) {
auto& props = node.properties();
return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
}
void FrameBuilder::deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
const Rect& contentDrawBounds) {
if (nodes.size() < 1) return;
if (nodes.size() == 1) {
if (!nodes[0]->nothingToDraw()) {
deferRenderNode(*nodes[0]);
}
return;
}
// It there are multiple render nodes, they are laid out as follows:
// #0 - backdrop (content + caption)
// #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
// #2 - additional overlay nodes
// Usually the backdrop cannot be seen since it will be entirely covered by the content. While
// resizing however it might become partially visible. The following render loop will crop the
// backdrop against the content and draw the remaining part of it. It will then draw the content
// cropped to the backdrop (since that indicates a shrinking of the window).
//
// Additional nodes will be drawn on top with no particular clipping semantics.
// Usually the contents bounds should be mContentDrawBounds - however - we will
// move it towards the fixed edge to give it a more stable appearance (for the moment).
// If there is no content bounds we ignore the layering as stated above and start with 2.
// Backdrop bounds in render target space
const Rect backdrop = nodeBounds(*nodes[0]);
// Bounds that content will fill in render target space (note content node bounds may be bigger)
Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
content.translate(backdrop.left, backdrop.top);
if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
// Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
// Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
// also fill left/top. Currently, both 2up and freeform position content at the top/left of
// the backdrop, so this isn't necessary.
if (content.right < backdrop.right) {
// draw backdrop to right side of content
deferRenderNode(0, 0,
Rect(content.right, backdrop.top, backdrop.right, backdrop.bottom),
*nodes[0]);
}
if (content.bottom < backdrop.bottom) {
// draw backdrop to bottom of content
// Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
deferRenderNode(0, 0,
Rect(content.left, content.bottom, content.right, backdrop.bottom),
*nodes[0]);
}
}
if (!nodes[1]->nothingToDraw()) {
if (!backdrop.isEmpty()) {
// content node translation to catch up with backdrop
float dx = contentDrawBounds.left - backdrop.left;
float dy = contentDrawBounds.top - backdrop.top;
Rect contentLocalClip = backdrop;
contentLocalClip.translate(dx, dy);
deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
} else {
deferRenderNode(*nodes[1]);
}
}
// remaining overlay nodes, simply defer
for (size_t index = 2; index < nodes.size(); index++) {
if (!nodes[index]->nothingToDraw()) {
deferRenderNode(*nodes[index]);
}
}
}
void FrameBuilder::onViewportInitialized() {}
void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
const RenderProperties& properties = node.properties();
const Outline& outline = properties.getOutline();
if (properties.getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty()) ||
properties.getScaleX() == 0 || properties.getScaleY() == 0) {
return; // rejected
}
if (properties.getLeft() != 0 || properties.getTop() != 0) {
mCanvasState.translate(properties.getLeft(), properties.getTop());
}
if (properties.getStaticMatrix()) {
mCanvasState.concatMatrix(*properties.getStaticMatrix());
} else if (properties.getAnimationMatrix()) {
mCanvasState.concatMatrix(*properties.getAnimationMatrix());
}
if (properties.hasTransformMatrix()) {
if (properties.isTransformTranslateOnly()) {
mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
} else {
mCanvasState.concatMatrix(*properties.getTransformMatrix());
}
}
const int width = properties.getWidth();
const int height = properties.getHeight();
Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
const bool isLayer = properties.effectiveLayerType() != LayerType::None;
int clipFlags = properties.getClippingFlags();
if (properties.getAlpha() < 1) {
if (isLayer) {
clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
}
if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
// simply scale rendering content's alpha
mCanvasState.scaleAlpha(properties.getAlpha());
} else {
// schedule saveLayer by initializing saveLayerBounds
saveLayerBounds.set(0, 0, width, height);
if (clipFlags) {
properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
clipFlags = 0; // all clipping done by savelayer
}
}
if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
// pretend alpha always causes savelayer to warn about
// performance problem affecting old versions
ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
}
}
if (clipFlags) {
Rect clipRect;
properties.getClippingRectForFlags(clipFlags, &clipRect);
mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
SkClipOp::kIntersect);
}
if (properties.getRevealClip().willClip()) {
Rect bounds;
properties.getRevealClip().getBounds(&bounds);
mCanvasState.setClippingRoundRect(mAllocator, bounds,
properties.getRevealClip().getRadius());
} else if (properties.getOutline().willClip()) {
mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
}
bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty() ||
(properties.getClipToBounds() &&
mCanvasState.quickRejectConservative(0, 0, width, height));
if (!quickRejected) {
// not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
if (node.getLayer()) {
// HW layer
LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
if (bakedOpState) {
// Node's layer already deferred, schedule it to render into parent layer
currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
}
} else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
// draw DisplayList contents within temporary, since persisted layer could not be used.
// (temp layers are clipped to viewport, since they don't persist offscreen content)
SkPaint saveLayerPaint;
saveLayerPaint.setAlpha(properties.getAlpha());
deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
saveLayerBounds, Matrix4::identity(),
nullptr, // no record-time clip - need only respect defer-time one
&saveLayerPaint));
deferNodeOps(node);
deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
} else {
deferNodeOps(node);
}
}
}
typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
template <typename V>
static void buildZSortedChildList(V* zTranslatedNodes, const DisplayList& displayList,
const DisplayList::Chunk& chunk) {
if (chunk.beginChildIndex == chunk.endChildIndex) return;
for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
RenderNodeOp* childOp = displayList.getChildren()[i];
RenderNode* child = childOp->renderNode;
float childZ = child->properties().getZ();
if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
childOp->skipInOrderDraw = true;
} else if (!child->properties().getProjectBackwards()) {
// regular, in order drawing DisplayList
childOp->skipInOrderDraw = false;
}
}
// Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
}
template <typename V>
static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
if (zTranslatedNodes[i].key >= 0.0f) return i;
}
return zTranslatedNodes.size();
}
template <typename V>
void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
const V& zTranslatedNodes) {
const int size = zTranslatedNodes.size();
if (size == 0 || (mode == ChildrenSelectMode::Negative && zTranslatedNodes[0].key > 0.0f) ||
(mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
// no 3d children to draw
return;
}
/**
* Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
* with very similar Z heights to draw together.
*
* This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
* underneath both, and neither's shadow is drawn on top of the other.
*/
const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
size_t drawIndex, shadowIndex, endIndex;
if (mode == ChildrenSelectMode::Negative) {
drawIndex = 0;
endIndex = nonNegativeIndex;
shadowIndex = endIndex; // draw no shadows
} else {
drawIndex = nonNegativeIndex;
endIndex = size;
shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
}
float lastCasterZ = 0.0f;
while (shadowIndex < endIndex || drawIndex < endIndex) {
if (shadowIndex < endIndex) {
const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
const float casterZ = zTranslatedNodes[shadowIndex].key;
// attempt to render the shadow if the caster about to be drawn is its caster,
// OR if its caster's Z value is similar to the previous potential caster
if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
deferShadow(reorderClip, *casterNodeOp);
lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
shadowIndex++;
continue;
}
}
const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
deferRenderNodeOpImpl(*childOp);
drawIndex++;
}
}
void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
// DEAD CODE
}
void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
int count = mCanvasState.save(SaveFlags::MatrixClip);
const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
if (projectionReceiverOutline) {
// transform the mask for this projector into render target space
// TODO: consider combining both transforms by stashing transform instead of applying
SkMatrix skCurrentTransform;
mCanvasState.currentTransform()->copyTo(skCurrentTransform);
projectionReceiverOutline->transform(skCurrentTransform, &transformedMaskPath);
mCanvasState.setProjectionPathMask(&transformedMaskPath);
}
for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
RenderNode& childNode = *childOp->renderNode;
// Draw child if it has content, but ignore state in childOp - matrix already applied to
// transformFromCompositingAncestor, and record-time clip is ignored when projecting
if (!childNode.nothingToDraw()) {
int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
// Apply transform between ancestor and projected descendant
mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
deferNodePropsAndOps(childNode);
mCanvasState.restoreToCount(restoreTo);
}
}
mCanvasState.restoreToCount(count);
}
/**
* Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
*
* This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
* E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
*/
#define OP_RECEIVER(Type) \
[](FrameBuilder& frameBuilder, const RecordedOp& op) { \
frameBuilder.defer##Type(static_cast<const Type&>(op)); \
},
void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
typedef void (*OpDispatcher)(FrameBuilder & frameBuilder, const RecordedOp& op);
static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
// can't be null, since DL=null node rejection happens before deferNodePropsAndOps
const DisplayList& displayList = *(renderNode.getDisplayList());
for (auto& chunk : displayList.getChunks()) {
FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
const RecordedOp* op = displayList.getOps()[opIndex];
receivers[op->opId](*this, *op);
if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty() &&
displayList.projectionReceiveIndex >= 0 &&
static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
deferProjectedChildren(renderNode);
}
}
defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
}
}
void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
if (op.renderNode->nothingToDraw()) return;
int count = mCanvasState.save(SaveFlags::MatrixClip);
// apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
mCanvasState.writableSnapshot()->applyClip(op.localClip,
*mCanvasState.currentSnapshot()->transform);
mCanvasState.concatMatrix(op.localMatrix);
// then apply state from node properties, and defer ops
deferNodePropsAndOps(*op.renderNode);
mCanvasState.restoreToCount(count);
}
void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
if (!op.skipInOrderDraw) {
deferRenderNodeOpImpl(op);
}
}
/**
* Defers an unmergeable, strokeable op, accounting correctly
* for paint's style on the bounds being computed.
*/
BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
BakedOpState::StrokeBehavior strokeBehavior,
bool expandForPathTexture) {
// Note: here we account for stroke when baking the op
BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior, expandForPathTexture);
if (!bakedState) return nullptr; // quick rejected
if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
bakedState->setupOpacity(op.paint);
}
currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
return bakedState;
}
/**
* Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
* be used, since they trigger significantly different rendering paths.
*
* Note: not used for lines/points, since they don't currently support path effects.
*/
static batchid_t tessBatchId(const RecordedOp& op) {
const SkPaint& paint = *(op.paint);
return paint.getPathEffect()
? OpBatchType::AlphaMaskTexture
: (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
}
void FrameBuilder::deferArcOp(const ArcOp& op) {
// Pass true below since arcs have a tendency to draw outside their expected bounds within
// their path textures. Passing true makes it more likely that we'll scissor, instead of
// corrupting the frame by drawing outside of clip bounds.
deferStrokeableOp(op, tessBatchId(op), BakedOpState::StrokeBehavior::StyleDefined, true);
}
static bool hasMergeableClip(const BakedOpState& state) {
return !state.computedState.clipState ||
state.computedState.clipState->mode == ClipMode::Rectangle;
}
void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
BakedOpState* bakedState = tryBakeOpState(op);
if (!bakedState) return; // quick rejected
if (op.bitmap->isOpaque()) {
bakedState->setupOpacity(op.paint);
}
// Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
// Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
// MergingDrawBatch::canMergeWith()
if (bakedState->computedState.transform.isSimple() &&
bakedState->computedState.transform.positiveScale() &&
PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
op.bitmap->colorType() != kAlpha_8_SkColorType && hasMergeableClip(*bakedState)) {
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
} else {
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
}
}
void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
BakedOpState* bakedState = tryBakeOpState(op);
if (!bakedState) return; // quick rejected
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
}
void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
BakedOpState* bakedState = tryBakeOpState(op);
if (!bakedState) return; // quick rejected
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
}
void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
Bitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
SkPaint* paint = op.vectorDrawable->getPaint();
const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(
op.unmappedBounds, op.localMatrix, op.localClip, paint, &bitmap,
Rect(bitmap.width(), bitmap.height()));
deferBitmapRectOp(*resolvedOp);
}
void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
// allocate a temporary oval op (with mAllocator, so it persists until render), so the
// renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
float x = *(op.x);
float y = *(op.y);
float radius = *(op.radius);
Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(unmappedBounds, op.localMatrix,
op.localClip, op.paint);
deferOvalOp(*resolvedOp);
}
void FrameBuilder::deferColorOp(const ColorOp& op) {
BakedOpState* bakedState = tryBakeUnboundedOpState(op);
if (!bakedState) return; // quick rejected
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
}
void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
BakedOpState* bakedState = tryBakeUnboundedOpState(op);
if (!bakedState) return; // quick rejected
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
}
void FrameBuilder::deferLinesOp(const LinesOp& op) {
batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
}
void FrameBuilder::deferOvalOp(const OvalOp& op) {
deferStrokeableOp(op, tessBatchId(op));
}
void FrameBuilder::deferPatchOp(const PatchOp& op) {
BakedOpState* bakedState = tryBakeOpState(op);
if (!bakedState) return; // quick rejected
if (bakedState->computedState.transform.isPureTranslate() &&
PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
hasMergeableClip(*bakedState)) {
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
// Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
} else {
// Use Bitmap batchId since Bitmap+Patch use same shader
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
}
}
void FrameBuilder::deferPathOp(const PathOp& op) {
/*auto state = */deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
}
void FrameBuilder::deferPointsOp(const PointsOp& op) {
batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
}
void FrameBuilder::deferRectOp(const RectOp& op) {
deferStrokeableOp(op, tessBatchId(op));
}
void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
// DEAD CODE
}
void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
// allocate a temporary round rect op (with mAllocator, so it persists until render), so the
// renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)), op.localMatrix, op.localClip,
op.paint, *op.rx, *op.ry);
deferRoundRectOp(*resolvedOp);
}
void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
BakedOpState* bakedState = tryBakeOpState(op);
if (!bakedState) return; // quick rejected
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
}
void FrameBuilder::deferTextOp(const TextOp& op) {
// DEAD CODE
}
void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
// DEAD CODE
}
void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
if (CC_UNLIKELY(!layer || !layer->isRenderable())) return;
const TextureLayerOp* textureLayerOp = &op;
// Now safe to access transform (which was potentially unready at record time)
if (!layer->getTransform().isIdentity()) {
// non-identity transform present, so 'inject it' into op by copying + replacing matrix
Matrix4 combinedMatrix(op.localMatrix);
combinedMatrix.multiply(layer->getTransform());
textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
}
BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
if (!bakedState) return; // quick rejected
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
}
void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
float contentTranslateY, const Rect& repaintRect,
const Vector3& lightCenter, const BeginLayerOp* beginLayerOp,
RenderNode* renderNode) {
mCanvasState.save(SaveFlags::MatrixClip);
mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
mCanvasState.writableSnapshot()->transform->loadTranslate(contentTranslateX, contentTranslateY,
0);
mCanvasState.writableSnapshot()->setClip(repaintRect.left, repaintRect.top, repaintRect.right,
repaintRect.bottom);
// create a new layer repaint, and push its index on the stack
mLayerStack.push_back(mLayerBuilders.size());
auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight, repaintRect,
beginLayerOp, renderNode);
mLayerBuilders.push_back(newFbo);
}
void FrameBuilder::restoreForLayer() {
// restore canvas, and pop finished layer off of the stack
mCanvasState.restore();
mLayerStack.pop_back();
}
// TODO: defer time rejection (when bounds become empty) + tests
// Option - just skip layers with no bounds at playback + defer?
void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
uint32_t layerWidth = (uint32_t)op.unmappedBounds.getWidth();
uint32_t layerHeight = (uint32_t)op.unmappedBounds.getHeight();
auto previous = mCanvasState.currentSnapshot();
Vector3 lightCenter = previous->getRelativeLightCenter();
// Combine all transforms used to present saveLayer content:
// parent content transform * canvas transform * bounds offset
Matrix4 contentTransform(*(previous->transform));
contentTransform.multiply(op.localMatrix);
contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
Matrix4 inverseContentTransform;
inverseContentTransform.loadInverse(contentTransform);
// map the light center into layer-relative space
inverseContentTransform.mapPoint3d(lightCenter);
// Clip bounds of temporary layer to parent's clip rect, so:
Rect saveLayerBounds(layerWidth, layerHeight);
// 1) transform Rect(width, height) into parent's space
// note: left/top offsets put in contentTransform above
contentTransform.mapRect(saveLayerBounds);
// 2) intersect with parent's clip
saveLayerBounds.doIntersect(previous->getRenderTargetClip());
// 3) and transform back
inverseContentTransform.mapRect(saveLayerBounds);
saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
saveLayerBounds.roundOut();
// if bounds are reduced, will clip the layer's area by reducing required bounds...
layerWidth = saveLayerBounds.getWidth();
layerHeight = saveLayerBounds.getHeight();
// ...and shifting drawing content to account for left/top side clipping
float contentTranslateX = -saveLayerBounds.left;
float contentTranslateY = -saveLayerBounds.top;
saveForLayer(layerWidth, layerHeight, contentTranslateX, contentTranslateY,
Rect(layerWidth, layerHeight), lightCenter, &op, nullptr);
}
void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
int finishedLayerIndex = mLayerStack.back();
restoreForLayer();
// saveLayer will clip & translate the draw contents, so we need
// to translate the drawLayer by how much the contents was translated
// TODO: Unify this with beginLayerOp so we don't have to calculate this
// twice
uint32_t layerWidth = (uint32_t)beginLayerOp.unmappedBounds.getWidth();
uint32_t layerHeight = (uint32_t)beginLayerOp.unmappedBounds.getHeight();
auto previous = mCanvasState.currentSnapshot();
Vector3 lightCenter = previous->getRelativeLightCenter();
// Combine all transforms used to present saveLayer content:
// parent content transform * canvas transform * bounds offset
Matrix4 contentTransform(*(previous->transform));
contentTransform.multiply(beginLayerOp.localMatrix);
contentTransform.translate(beginLayerOp.unmappedBounds.left, beginLayerOp.unmappedBounds.top);
Matrix4 inverseContentTransform;
inverseContentTransform.loadInverse(contentTransform);
// map the light center into layer-relative space
inverseContentTransform.mapPoint3d(lightCenter);
// Clip bounds of temporary layer to parent's clip rect, so:
Rect saveLayerBounds(layerWidth, layerHeight);
// 1) transform Rect(width, height) into parent's space
// note: left/top offsets put in contentTransform above
contentTransform.mapRect(saveLayerBounds);
// 2) intersect with parent's clip
saveLayerBounds.doIntersect(previous->getRenderTargetClip());
// 3) and transform back
inverseContentTransform.mapRect(saveLayerBounds);
saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
saveLayerBounds.roundOut();
Matrix4 localMatrix(beginLayerOp.localMatrix);
localMatrix.translate(saveLayerBounds.left, saveLayerBounds.top);
// record the draw operation into the previous layer's list of draw commands
// uses state from the associated beginLayerOp, since it has all the state needed for drawing
LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
beginLayerOp.unmappedBounds, localMatrix, beginLayerOp.localClip, beginLayerOp.paint,
&(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
if (bakedOpState) {
// Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
} else {
// Layer won't be drawn - delete its drawing batches to prevent it from doing any work
// TODO: need to prevent any render work from being done
// - create layerop earlier for reject purposes?
mLayerBuilders[finishedLayerIndex]->clear();
return;
}
}
void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
boundsTransform.multiply(op.localMatrix);
Rect dstRect(op.unmappedBounds);
boundsTransform.mapRect(dstRect);
dstRect.roundOut();
dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
if (dstRect.isEmpty()) {
// Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
} else {
// Allocate a holding position for the layer object (copyTo will produce, copyFrom will
// consume)
OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
/**
* First, defer an operation to copy out the content from the rendertarget into a layer.
*/
auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
BakedOpState* bakedState = BakedOpState::directConstruct(
mAllocator, &(currentLayer().repaintClip), dstRect, *copyToOp);
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
/**
* Defer a clear rect, so that clears from multiple unclipped layers can be drawn
* both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
*/
currentLayer().deferLayerClear(dstRect);
/**
* And stash an operation to copy that layer back under the rendertarget until
* a balanced EndUnclippedLayerOp is seen
*/
auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
bakedState = BakedOpState::directConstruct(mAllocator, &(currentLayer().repaintClip),
dstRect, *copyFromOp);
currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
}
}
void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
currentLayer().activeUnclippedSaveLayers.pop_back();
if (copyFromLayerOp) {
currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
}
}
void FrameBuilder::finishDefer() {
// DEAD CODE
}
} // namespace uirenderer
} // namespace android

View File

@@ -1,251 +0,0 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "BakedOpState.h"
#include "CanvasState.h"
#include "DisplayList.h"
#include "LayerBuilder.h"
#include "RecordedOp.h"
#include "utils/GLUtils.h"
#include <unordered_map>
#include <vector>
struct SkRect;
namespace android {
namespace uirenderer {
class BakedOpState;
class LayerUpdateQueue;
class OffscreenBuffer;
class Rect;
/**
* Processes, optimizes, and stores rendering commands from RenderNodes and
* LayerUpdateQueue, building content needed to render a frame.
*
* Resolves final drawing state for each operation (including clip, alpha and matrix), and then
* reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either
* from the LayerUpdateQueue, or temporary layers created by saveLayer operations in the
* draw stream) will create different reorder contexts, each in its own LayerBuilder.
*
* Then the prepared or 'baked' drawing commands can be issued by calling the templated
* replayBakedOps() function, which will dispatch them (including any created merged op collections)
* to a Dispatcher and Renderer. See BakedOpDispatcher for how these baked drawing operations are
* resolved into Glops and rendered via BakedOpRenderer.
*
* This class is also the authoritative source for traversing RenderNodes, both for standard op
* traversal within a DisplayList, and for out of order RenderNode traversal for Z and projection.
*/
class FrameBuilder : public CanvasStateClient {
public:
struct LightGeometry {
Vector3 center;
float radius;
};
FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
const LightGeometry& lightGeometry, Caches& caches);
FrameBuilder(const LayerUpdateQueue& layerUpdateQueue, const LightGeometry& lightGeometry,
Caches& caches);
void deferLayers(const LayerUpdateQueue& layers);
void deferRenderNode(RenderNode& renderNode);
void deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode);
void deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
const Rect& contentDrawBounds);
virtual ~FrameBuilder() {}
/**
* replayBakedOps() is templated based on what class will receive ops being replayed.
*
* It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
* state->op->opId to lookup a receiver that will be called when the op is replayed.
*/
template <typename StaticDispatcher, typename Renderer>
void replayBakedOps(Renderer& renderer) {
std::vector<OffscreenBuffer*> temporaryLayers;
finishDefer();
/**
* Defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to
* dispatch the op via a method on a static dispatcher when the op is replayed.
*
* For example a BitmapOp would resolve, via the lambda lookup, to calling:
*
* StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state);
*/
#define X(Type) \
[](void* renderer, const BakedOpState& state) { \
StaticDispatcher::on##Type(*(static_cast<Renderer*>(renderer)), \
static_cast<const Type&>(*(state.op)), state); \
},
static BakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
#undef X
/**
* Defines a LUT of lambdas which allow merged arrays of BakedOpState* to be passed to a
* static dispatcher when the group of merged ops is replayed.
*/
#define X(Type) \
[](void* renderer, const MergedBakedOpList& opList) { \
StaticDispatcher::onMerged##Type##s(*(static_cast<Renderer*>(renderer)), opList); \
},
static MergedOpReceiver mergedReceivers[] = BUILD_MERGEABLE_OP_LUT(X);
#undef X
// Relay through layers in reverse order, since layers
// later in the list will be drawn by earlier ones
for (int i = mLayerBuilders.size() - 1; i >= 1; i--) {
GL_CHECKPOINT(MODERATE);
LayerBuilder& layer = *(mLayerBuilders[i]);
if (layer.renderNode) {
// cached HW layer - can't skip layer if empty
renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect);
GL_CHECKPOINT(MODERATE);
layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
GL_CHECKPOINT(MODERATE);
renderer.endLayer();
} else if (!layer.empty()) {
// save layer - skip entire layer if empty (in which case, LayerOp has null layer).
layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height);
temporaryLayers.push_back(layer.offscreenBuffer);
GL_CHECKPOINT(MODERATE);
layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
GL_CHECKPOINT(MODERATE);
renderer.endLayer();
}
}
GL_CHECKPOINT(MODERATE);
if (CC_LIKELY(mDrawFbo0)) {
const LayerBuilder& fbo0 = *(mLayerBuilders[0]);
renderer.startFrame(fbo0.width, fbo0.height, fbo0.repaintRect);
GL_CHECKPOINT(MODERATE);
fbo0.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
GL_CHECKPOINT(MODERATE);
renderer.endFrame(fbo0.repaintRect);
}
for (auto& temporaryLayer : temporaryLayers) {
renderer.recycleTemporaryLayer(temporaryLayer);
}
}
void dump() const {
for (auto&& layer : mLayerBuilders) {
layer->dump();
}
}
///////////////////////////////////////////////////////////////////
/// CanvasStateClient interface
///////////////////////////////////////////////////////////////////
virtual void onViewportInitialized() override;
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
virtual GLuint getTargetFbo() const override { return 0; }
private:
void finishDefer();
enum class ChildrenSelectMode { Negative, Positive };
void saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
float contentTranslateY, const Rect& repaintRect, const Vector3& lightCenter,
const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
void restoreForLayer();
LayerBuilder& currentLayer() { return *(mLayerBuilders[mLayerStack.back()]); }
BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) {
return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
}
BakedOpState* tryBakeUnboundedOpState(const RecordedOp& recordedOp) {
return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(),
recordedOp);
}
// should always be surrounded by a save/restore pair, and not called if DisplayList is null
void deferNodePropsAndOps(RenderNode& node);
template <typename V>
void defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
const V& zTranslatedNodes);
void deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterOp);
void deferProjectedChildren(const RenderNode& renderNode);
void deferNodeOps(const RenderNode& renderNode);
void deferRenderNodeOpImpl(const RenderNodeOp& op);
void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
SkPath* createFrameAllocatedPath() { return mAllocator.create<SkPath>(); }
BakedOpState* deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
BakedOpState::StrokeBehavior strokeBehavior =
BakedOpState::StrokeBehavior::StyleDefined,
bool expandForPathTexture = false);
/**
* Declares all FrameBuilder::deferXXXXOp() methods for every RecordedOp type.
*
* These private methods are called from within deferImpl to defer each individual op
* type differently.
*/
#define X(Type) void defer##Type(const Type& op);
MAP_DEFERRABLE_OPS(X)
#undef X
// contains single-frame objects, such as BakedOpStates, LayerBuilders, Batches
LinearAllocator mAllocator;
LinearStdAllocator<void*> mStdAllocator;
// List of every deferred layer's render state. Replayed in reverse order to render a frame.
LsaVector<LayerBuilder*> mLayerBuilders;
/*
* Stack of indices within mLayerBuilders representing currently active layers. If drawing
* layerA within a layerB, will contain, in order:
* - 0 (representing FBO 0, always present)
* - layerB's index
* - layerA's index
*
* Note that this doesn't vector doesn't always map onto all values of mLayerBuilders. When a
* layer is finished deferring, it will still be represented in mLayerBuilders, but it's index
* won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing
* ops added to it.
*/
LsaVector<size_t> mLayerStack;
CanvasState mCanvasState;
Caches& mCaches;
float mLightRadius;
const bool mDrawFbo0;
};
}; // namespace uirenderer
}; // namespace android

38
libs/hwui/Lighting.h Normal file
View File

@@ -0,0 +1,38 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "Vector.h"
namespace android {
namespace uirenderer {
struct LightGeometry {
Vector3 center;
float radius;
};
struct LightInfo {
LightInfo() : LightInfo(0, 0) {}
LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha)
: ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {}
uint8_t ambientShadowAlpha;
uint8_t spotShadowAlpha;
};
}; // namespace uirenderer
}; // namespace android

View File

@@ -1,631 +0,0 @@
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RecordingCanvas.h"
#include "DeferredLayerUpdater.h"
#include "RecordedOp.h"
#include "RenderNode.h"
#include "VectorDrawable.h"
#include "hwui/MinikinUtils.h"
namespace android {
namespace uirenderer {
RecordingCanvas::RecordingCanvas(size_t width, size_t height)
: mState(*this), mResourceCache(ResourceCache::getInstance()) {
resetRecording(width, height);
}
RecordingCanvas::~RecordingCanvas() {
LOG_ALWAYS_FATAL_IF(mDisplayList, "Destroyed a RecordingCanvas during a record!");
}
void RecordingCanvas::resetRecording(int width, int height, RenderNode* node) {
LOG_ALWAYS_FATAL_IF(mDisplayList, "prepareDirty called a second time during a recording!");
mDisplayList = new DisplayList();
mState.initializeRecordingSaveStack(width, height);
mDeferredBarrierType = DeferredBarrierType::InOrder;
}
DisplayList* RecordingCanvas::finishRecording() {
restoreToCount(1);
mPaintMap.clear();
mRegionMap.clear();
mPathMap.clear();
DisplayList* displayList = mDisplayList;
mDisplayList = nullptr;
mSkiaCanvasProxy.reset(nullptr);
return displayList;
}
void RecordingCanvas::insertReorderBarrier(bool enableReorder) {
if (enableReorder) {
mDeferredBarrierType = DeferredBarrierType::OutOfOrder;
mDeferredBarrierClip = getRecordedClip();
} else {
mDeferredBarrierType = DeferredBarrierType::InOrder;
mDeferredBarrierClip = nullptr;
}
}
SkCanvas* RecordingCanvas::asSkCanvas() {
LOG_ALWAYS_FATAL_IF(!mDisplayList, "attempting to get an SkCanvas when we are not recording!");
if (!mSkiaCanvasProxy) {
mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this));
}
// SkCanvas instances default to identity transform, but should inherit
// the state of this Canvas; if this code was in the SkiaCanvasProxy
// constructor, we couldn't cache mSkiaCanvasProxy.
SkMatrix parentTransform;
getMatrix(&parentTransform);
mSkiaCanvasProxy.get()->setMatrix(parentTransform);
return mSkiaCanvasProxy.get();
}
// ----------------------------------------------------------------------------
// CanvasStateClient implementation
// ----------------------------------------------------------------------------
void RecordingCanvas::onViewportInitialized() {}
void RecordingCanvas::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
if (removed.flags & Snapshot::kFlagIsFboLayer) {
addOp(alloc().create_trivial<EndLayerOp>());
} else if (removed.flags & Snapshot::kFlagIsLayer) {
addOp(alloc().create_trivial<EndUnclippedLayerOp>());
}
}
// ----------------------------------------------------------------------------
// android/graphics/Canvas state operations
// ----------------------------------------------------------------------------
// Save (layer)
int RecordingCanvas::save(SaveFlags::Flags flags) {
return mState.save((int)flags);
}
void RecordingCanvas::RecordingCanvas::restore() {
mState.restore();
}
void RecordingCanvas::restoreToCount(int saveCount) {
mState.restoreToCount(saveCount);
}
int RecordingCanvas::saveLayer(float left, float top, float right, float bottom,
const SkPaint* paint, SaveFlags::Flags flags) {
// force matrix/clip isolation for layer
flags |= SaveFlags::MatrixClip;
bool clippedLayer = flags & SaveFlags::ClipToLayer;
const Snapshot& previous = *mState.currentSnapshot();
// initialize the snapshot as though it almost represents an FBO layer so deferred draw
// operations will be able to store and restore the current clip and transform info, and
// quick rejection will be correct (for display lists)
Rect unmappedBounds(left, top, right, bottom);
unmappedBounds.roundOut();
// determine clipped bounds relative to previous viewport.
Rect visibleBounds = unmappedBounds;
previous.transform->mapRect(visibleBounds);
if (CC_UNLIKELY(!clippedLayer && previous.transform->rectToRect() &&
visibleBounds.contains(previous.getRenderTargetClip()))) {
// unlikely case where an unclipped savelayer is recorded with a clip it can use,
// as none of its unaffected/unclipped area is visible
clippedLayer = true;
flags |= SaveFlags::ClipToLayer;
}
visibleBounds.doIntersect(previous.getRenderTargetClip());
visibleBounds.snapToPixelBoundaries();
visibleBounds.doIntersect(Rect(previous.getViewportWidth(), previous.getViewportHeight()));
// Map visible bounds back to layer space, and intersect with parameter bounds
Rect layerBounds = visibleBounds;
if (CC_LIKELY(!layerBounds.isEmpty())) {
// if non-empty, can safely map by the inverse transform
Matrix4 inverse;
inverse.loadInverse(*previous.transform);
inverse.mapRect(layerBounds);
layerBounds.doIntersect(unmappedBounds);
}
int saveValue = mState.save((int)flags);
Snapshot& snapshot = *mState.writableSnapshot();
// layerBounds is in original bounds space, but clipped by current recording clip
if (!layerBounds.isEmpty() && !unmappedBounds.isEmpty()) {
if (CC_LIKELY(clippedLayer)) {
auto previousClip = getRecordedClip(); // capture before new snapshot clip has changed
if (addOp(alloc().create_trivial<BeginLayerOp>(
unmappedBounds,
*previous.transform, // transform to *draw* with
previousClip, // clip to *draw* with
refPaint(paint))) >= 0) {
snapshot.flags |= Snapshot::kFlagIsLayer | Snapshot::kFlagIsFboLayer;
snapshot.initializeViewport(unmappedBounds.getWidth(), unmappedBounds.getHeight());
snapshot.transform->loadTranslate(-unmappedBounds.left, -unmappedBounds.top, 0.0f);
Rect clip = layerBounds;
clip.translate(-unmappedBounds.left, -unmappedBounds.top);
snapshot.resetClip(clip.left, clip.top, clip.right, clip.bottom);
snapshot.roundRectClipState = nullptr;
return saveValue;
}
} else {
if (addOp(alloc().create_trivial<BeginUnclippedLayerOp>(
unmappedBounds, *mState.currentSnapshot()->transform, getRecordedClip(),
refPaint(paint))) >= 0) {
snapshot.flags |= Snapshot::kFlagIsLayer;
return saveValue;
}
}
}
// Layer not needed, so skip recording it...
if (CC_LIKELY(clippedLayer)) {
// ... and set empty clip to reject inner content, if possible
snapshot.resetClip(0, 0, 0, 0);
}
return saveValue;
}
// Matrix
void RecordingCanvas::rotate(float degrees) {
if (degrees == 0) return;
mState.rotate(degrees);
}
void RecordingCanvas::scale(float sx, float sy) {
if (sx == 1 && sy == 1) return;
mState.scale(sx, sy);
}
void RecordingCanvas::skew(float sx, float sy) {
mState.skew(sx, sy);
}
void RecordingCanvas::translate(float dx, float dy) {
if (dx == 0 && dy == 0) return;
mState.translate(dx, dy, 0);
}
// Clip
bool RecordingCanvas::getClipBounds(SkRect* outRect) const {
*outRect = mState.getLocalClipBounds().toSkRect();
return !(outRect->isEmpty());
}
bool RecordingCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
return mState.quickRejectConservative(left, top, right, bottom);
}
bool RecordingCanvas::quickRejectPath(const SkPath& path) const {
SkRect bounds = path.getBounds();
return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
}
bool RecordingCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) {
return mState.clipRect(left, top, right, bottom, op);
}
bool RecordingCanvas::clipPath(const SkPath* path, SkClipOp op) {
return mState.clipPath(path, op);
}
// ----------------------------------------------------------------------------
// android/graphics/Canvas draw operations
// ----------------------------------------------------------------------------
void RecordingCanvas::drawColor(int color, SkBlendMode mode) {
addOp(alloc().create_trivial<ColorOp>(getRecordedClip(), color, mode));
}
void RecordingCanvas::drawPaint(const SkPaint& paint) {
SkRect bounds;
if (getClipBounds(&bounds)) {
drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint);
}
}
static Rect calcBoundsOfPoints(const float* points, int floatCount) {
Rect unmappedBounds(points[0], points[1], points[0], points[1]);
for (int i = 2; i < floatCount; i += 2) {
unmappedBounds.expandToCover(points[i], points[i + 1]);
}
return unmappedBounds;
}
// Geometry
void RecordingCanvas::drawPoints(const float* points, int floatCount, const SkPaint& paint) {
if (CC_UNLIKELY(floatCount < 2 || paint.nothingToDraw())) return;
floatCount &= ~0x1; // round down to nearest two
addOp(alloc().create_trivial<PointsOp>(
calcBoundsOfPoints(points, floatCount), *mState.currentSnapshot()->transform,
getRecordedClip(), refPaint(&paint), refBuffer<float>(points, floatCount), floatCount));
}
void RecordingCanvas::drawLines(const float* points, int floatCount, const SkPaint& paint) {
if (CC_UNLIKELY(floatCount < 4 || paint.nothingToDraw())) return;
floatCount &= ~0x3; // round down to nearest four
addOp(alloc().create_trivial<LinesOp>(
calcBoundsOfPoints(points, floatCount), *mState.currentSnapshot()->transform,
getRecordedClip(), refPaint(&paint), refBuffer<float>(points, floatCount), floatCount));
}
void RecordingCanvas::drawRect(float left, float top, float right, float bottom,
const SkPaint& paint) {
if (CC_UNLIKELY(paint.nothingToDraw())) return;
addOp(alloc().create_trivial<RectOp>(Rect(left, top, right, bottom),
*(mState.currentSnapshot()->transform), getRecordedClip(),
refPaint(&paint)));
}
void RecordingCanvas::drawSimpleRects(const float* rects, int vertexCount, const SkPaint* paint) {
if (rects == nullptr) return;
Vertex* rectData = (Vertex*)mDisplayList->allocator.create_trivial_array<Vertex>(vertexCount);
Vertex* vertex = rectData;
float left = FLT_MAX;
float top = FLT_MAX;
float right = FLT_MIN;
float bottom = FLT_MIN;
for (int index = 0; index < vertexCount; index += 4) {
float l = rects[index + 0];
float t = rects[index + 1];
float r = rects[index + 2];
float b = rects[index + 3];
Vertex::set(vertex++, l, t);
Vertex::set(vertex++, r, t);
Vertex::set(vertex++, l, b);
Vertex::set(vertex++, r, b);
left = std::min(left, l);
top = std::min(top, t);
right = std::max(right, r);
bottom = std::max(bottom, b);
}
addOp(alloc().create_trivial<SimpleRectsOp>(
Rect(left, top, right, bottom), *(mState.currentSnapshot()->transform),
getRecordedClip(), refPaint(paint), rectData, vertexCount));
}
void RecordingCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
if (CC_UNLIKELY(paint.nothingToDraw())) return;
if (paint.getStyle() == SkPaint::kFill_Style &&
(!paint.isAntiAlias() || mState.currentTransform()->isSimple())) {
int count = 0;
Vector<float> rects;
SkRegion::Iterator it(region);
while (!it.done()) {
const SkIRect& r = it.rect();
rects.push(r.fLeft);
rects.push(r.fTop);
rects.push(r.fRight);
rects.push(r.fBottom);
count += 4;
it.next();
}
drawSimpleRects(rects.array(), count, &paint);
} else {
SkRegion::Iterator it(region);
while (!it.done()) {
const SkIRect& r = it.rect();
drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint);
it.next();
}
}
}
void RecordingCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx,
float ry, const SkPaint& paint) {
if (CC_UNLIKELY(paint.nothingToDraw())) return;
if (CC_LIKELY(MathUtils::isPositive(rx) || MathUtils::isPositive(ry))) {
addOp(alloc().create_trivial<RoundRectOp>(Rect(left, top, right, bottom),
*(mState.currentSnapshot()->transform),
getRecordedClip(), refPaint(&paint), rx, ry));
} else {
drawRect(left, top, right, bottom, paint);
}
}
void RecordingCanvas::drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
CanvasPropertyPaint* paint) {
mDisplayList->ref(left);
mDisplayList->ref(top);
mDisplayList->ref(right);
mDisplayList->ref(bottom);
mDisplayList->ref(rx);
mDisplayList->ref(ry);
mDisplayList->ref(paint);
refBitmapsInShader(paint->value.getShader());
addOp(alloc().create_trivial<RoundRectPropsOp>(
*(mState.currentSnapshot()->transform), getRecordedClip(), &paint->value, &left->value,
&top->value, &right->value, &bottom->value, &rx->value, &ry->value));
}
void RecordingCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
// TODO: move to Canvas.h
if (CC_UNLIKELY(radius <= 0 || paint.nothingToDraw())) return;
drawOval(x - radius, y - radius, x + radius, y + radius, paint);
}
void RecordingCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
mDisplayList->ref(x);
mDisplayList->ref(y);
mDisplayList->ref(radius);
mDisplayList->ref(paint);
refBitmapsInShader(paint->value.getShader());
addOp(alloc().create_trivial<CirclePropsOp>(*(mState.currentSnapshot()->transform),
getRecordedClip(), &paint->value, &x->value,
&y->value, &radius->value));
}
void RecordingCanvas::drawOval(float left, float top, float right, float bottom,
const SkPaint& paint) {
if (CC_UNLIKELY(paint.nothingToDraw())) return;
addOp(alloc().create_trivial<OvalOp>(Rect(left, top, right, bottom),
*(mState.currentSnapshot()->transform), getRecordedClip(),
refPaint(&paint)));
}
void RecordingCanvas::drawArc(float left, float top, float right, float bottom, float startAngle,
float sweepAngle, bool useCenter, const SkPaint& paint) {
if (CC_UNLIKELY(paint.nothingToDraw())) return;
if (fabs(sweepAngle) >= 360.0f) {
drawOval(left, top, right, bottom, paint);
} else {
addOp(alloc().create_trivial<ArcOp>(
Rect(left, top, right, bottom), *(mState.currentSnapshot()->transform),
getRecordedClip(), refPaint(&paint), startAngle, sweepAngle, useCenter));
}
}
void RecordingCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
if (CC_UNLIKELY(paint.nothingToDraw())) return;
addOp(alloc().create_trivial<PathOp>(Rect(path.getBounds()),
*(mState.currentSnapshot()->transform), getRecordedClip(),
refPaint(&paint), refPath(&path)));
}
void RecordingCanvas::drawVectorDrawable(VectorDrawableRoot* tree) {
mDisplayList->ref(tree);
mDisplayList->vectorDrawables.push_back(tree);
addOp(alloc().create_trivial<VectorDrawableOp>(
tree, Rect(tree->stagingProperties()->getBounds()),
*(mState.currentSnapshot()->transform), getRecordedClip()));
}
// Bitmap-based
void RecordingCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) {
save(SaveFlags::Matrix);
translate(left, top);
drawBitmap(bitmap, paint);
restore();
}
void RecordingCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
if (matrix.isIdentity()) {
drawBitmap(bitmap, paint);
} else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) &&
MathUtils::isPositive(matrix.getScaleX()) &&
MathUtils::isPositive(matrix.getScaleY())) {
// SkMatrix::isScaleTranslate() not available in L
SkRect src;
SkRect dst;
bitmap.getBounds(&src);
matrix.mapRect(&dst, src);
drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom, dst.fLeft, dst.fTop,
dst.fRight, dst.fBottom, paint);
} else {
save(SaveFlags::Matrix);
concat(matrix);
drawBitmap(bitmap, paint);
restore();
}
}
void RecordingCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
float srcBottom, float dstLeft, float dstTop, float dstRight,
float dstBottom, const SkPaint* paint) {
if (srcLeft == 0 && srcTop == 0 && srcRight == bitmap.width() && srcBottom == bitmap.height() &&
(srcBottom - srcTop == dstBottom - dstTop) && (srcRight - srcLeft == dstRight - dstLeft)) {
// transform simple rect to rect drawing case into position bitmap ops, since they merge
save(SaveFlags::Matrix);
translate(dstLeft, dstTop);
drawBitmap(bitmap, paint);
restore();
} else {
addOp(alloc().create_trivial<BitmapRectOp>(
Rect(dstLeft, dstTop, dstRight, dstBottom), *(mState.currentSnapshot()->transform),
getRecordedClip(), refPaint(paint), refBitmap(bitmap),
Rect(srcLeft, srcTop, srcRight, srcBottom)));
}
}
void RecordingCanvas::drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors,
const SkPaint* paint) {
int vertexCount = (meshWidth + 1) * (meshHeight + 1);
addOp(alloc().create_trivial<BitmapMeshOp>(
calcBoundsOfPoints(vertices, vertexCount * 2), *(mState.currentSnapshot()->transform),
getRecordedClip(), refPaint(paint), refBitmap(bitmap), meshWidth, meshHeight,
refBuffer<float>(vertices, vertexCount * 2), // 2 floats per vertex
refBuffer<int>(colors, vertexCount))); // 1 color per vertex
}
void RecordingCanvas::drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& patch,
float dstLeft, float dstTop, float dstRight, float dstBottom,
const SkPaint* paint) {
addOp(alloc().create_trivial<PatchOp>(Rect(dstLeft, dstTop, dstRight, dstBottom),
*(mState.currentSnapshot()->transform), getRecordedClip(),
refPaint(paint), refBitmap(bitmap), refPatch(&patch)));
}
double RecordingCanvas::drawAnimatedImage(AnimatedImageDrawable*) {
// Unimplemented
return 0;
}
// Text
void RecordingCanvas::drawGlyphs(ReadGlyphFunc glyphFunc, int glyphCount, const SkPaint& paint,
float x, float y, float boundsLeft, float boundsTop,
float boundsRight, float boundsBottom, float totalAdvance) {
if (glyphCount <= 0 || paint.nothingToDraw()) return;
uint16_t* glyphs = (glyph_t*)alloc().alloc<glyph_t>(glyphCount * sizeof(glyph_t));
float* positions = (float*)alloc().alloc<float>(2 * glyphCount * sizeof(float));
glyphFunc(glyphs, positions);
// TODO: either must account for text shadow in bounds, or record separate ops for text shadows
addOp(alloc().create_trivial<TextOp>(Rect(boundsLeft, boundsTop, boundsRight, boundsBottom),
*(mState.currentSnapshot()->transform), getRecordedClip(),
refPaint(&paint), glyphs, positions, glyphCount, x, y));
drawTextDecorations(x, y, totalAdvance, paint);
}
void RecordingCanvas::drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
const SkPaint& paint, const SkPath& path, size_t start,
size_t end) {
uint16_t glyphs[1];
for (size_t i = start; i < end; i++) {
glyphs[0] = layout.getGlyphId(i);
float x = hOffset + layout.getX(i);
float y = vOffset + layout.getY(i);
if (paint.nothingToDraw()) return;
const uint16_t* tempGlyphs = refBuffer<glyph_t>(glyphs, 1);
addOp(alloc().create_trivial<TextOnPathOp>(*(mState.currentSnapshot()->transform),
getRecordedClip(), refPaint(&paint), tempGlyphs,
1, refPath(&path), x, y));
}
}
void RecordingCanvas::drawBitmap(Bitmap& bitmap, const SkPaint* paint) {
addOp(alloc().create_trivial<BitmapOp>(Rect(bitmap.width(), bitmap.height()),
*(mState.currentSnapshot()->transform),
getRecordedClip(), refPaint(paint), refBitmap(bitmap)));
}
void RecordingCanvas::drawRenderNode(RenderNode* renderNode) {
auto&& stagingProps = renderNode->stagingProperties();
RenderNodeOp* op = alloc().create_trivial<RenderNodeOp>(
Rect(stagingProps.getWidth(), stagingProps.getHeight()),
*(mState.currentSnapshot()->transform), getRecordedClip(), renderNode);
int opIndex = addOp(op);
if (CC_LIKELY(opIndex >= 0)) {
int childIndex = mDisplayList->addChild(op);
// update the chunk's child indices
DisplayList::Chunk& chunk = mDisplayList->chunks.back();
chunk.endChildIndex = childIndex + 1;
if (renderNode->stagingProperties().isProjectionReceiver()) {
// use staging property, since recording on UI thread
mDisplayList->projectionReceiveIndex = opIndex;
}
}
}
void RecordingCanvas::drawLayer(DeferredLayerUpdater* layerHandle) {
// We ref the DeferredLayerUpdater due to its thread-safe ref-counting semantics.
mDisplayList->ref(layerHandle);
LOG_ALWAYS_FATAL_IF(layerHandle->getBackingLayerApi() != Layer::Api::OpenGL);
// Note that the backing layer has *not* yet been updated, so don't trust
// its width, height, transform, etc...!
addOp(alloc().create_trivial<TextureLayerOp>(
Rect(layerHandle->getWidth(), layerHandle->getHeight()),
*(mState.currentSnapshot()->transform), getRecordedClip(), layerHandle));
}
void RecordingCanvas::callDrawGLFunction(Functor* functor, GlFunctorLifecycleListener* listener) {
mDisplayList->functors.push_back({functor, listener});
mDisplayList->ref(listener);
addOp(alloc().create_trivial<FunctorOp>(*(mState.currentSnapshot()->transform),
getRecordedClip(), functor));
}
int RecordingCanvas::addOp(RecordedOp* op) {
// skip op with empty clip
if (op->localClip && op->localClip->rect.isEmpty()) {
// NOTE: this rejection happens after op construction/content ref-ing, so content ref'd
// and held by renderthread isn't affected by clip rejection.
// Could rewind alloc here if desired, but callers would have to not touch op afterwards.
return -1;
}
int insertIndex = mDisplayList->ops.size();
mDisplayList->ops.push_back(op);
if (mDeferredBarrierType != DeferredBarrierType::None) {
// op is first in new chunk
mDisplayList->chunks.emplace_back();
DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
newChunk.beginOpIndex = insertIndex;
newChunk.endOpIndex = insertIndex + 1;
newChunk.reorderChildren = (mDeferredBarrierType == DeferredBarrierType::OutOfOrder);
newChunk.reorderClip = mDeferredBarrierClip;
int nextChildIndex = mDisplayList->children.size();
newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
mDeferredBarrierType = DeferredBarrierType::None;
} else {
// standard case - append to existing chunk
mDisplayList->chunks.back().endOpIndex = insertIndex + 1;
}
return insertIndex;
}
void RecordingCanvas::refBitmapsInShader(const SkShader* shader) {
if (!shader) return;
// If this paint has an SkShader that has an SkBitmap add
// it to the bitmap pile
SkBitmap bitmap;
SkShader::TileMode xy[2];
if (shader->isABitmap(&bitmap, nullptr, xy)) {
Bitmap* hwuiBitmap = static_cast<Bitmap*>(bitmap.pixelRef());
refBitmap(*hwuiBitmap);
return;
}
SkShader::ComposeRec rec;
if (shader->asACompose(&rec)) {
refBitmapsInShader(rec.fShaderA);
refBitmapsInShader(rec.fShaderB);
return;
}
}
}; // namespace uirenderer
}; // namespace android

View File

@@ -1,320 +0,0 @@
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_RECORDING_CANVAS_H
#define ANDROID_HWUI_RECORDING_CANVAS_H
#include "CanvasState.h"
#include "DisplayList.h"
#include "ResourceCache.h"
#include "SkiaCanvasProxy.h"
#include "Snapshot.h"
#include "hwui/Bitmap.h"
#include "hwui/Canvas.h"
#include "utils/LinearAllocator.h"
#include "utils/Macros.h"
#include <SkDrawFilter.h>
#include <SkPaint.h>
#include <SkTLazy.h>
#include <vector>
namespace android {
namespace uirenderer {
struct ClipBase;
class DeferredLayerUpdater;
struct RecordedOp;
class ANDROID_API RecordingCanvas : public Canvas, public CanvasStateClient {
enum class DeferredBarrierType {
None,
InOrder,
OutOfOrder,
};
public:
RecordingCanvas(size_t width, size_t height);
virtual ~RecordingCanvas();
virtual void resetRecording(int width, int height, RenderNode* node = nullptr) override;
virtual WARN_UNUSED_RESULT DisplayList* finishRecording() override;
// ----------------------------------------------------------------------------
// MISC HWUI OPERATIONS - TODO: CATEGORIZE
// ----------------------------------------------------------------------------
virtual void insertReorderBarrier(bool enableReorder) override;
virtual void drawLayer(DeferredLayerUpdater* layerHandle) override;
virtual void drawRenderNode(RenderNode* renderNode) override;
virtual void callDrawGLFunction(Functor* functor,
GlFunctorLifecycleListener* listener) override;
// ----------------------------------------------------------------------------
// CanvasStateClient interface
// ----------------------------------------------------------------------------
virtual void onViewportInitialized() override;
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
virtual GLuint getTargetFbo() const override { return -1; }
// ----------------------------------------------------------------------------
// HWUI Canvas draw operations
// ----------------------------------------------------------------------------
virtual void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
CanvasPropertyPaint* paint) override;
virtual void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) override;
// ----------------------------------------------------------------------------
// android/graphics/Canvas interface
// ----------------------------------------------------------------------------
virtual SkCanvas* asSkCanvas() override;
virtual void setBitmap(const SkBitmap& bitmap) override {
LOG_ALWAYS_FATAL("RecordingCanvas is not backed by a bitmap.");
}
virtual bool isOpaque() override { return false; }
virtual int width() override { return mState.getWidth(); }
virtual int height() override { return mState.getHeight(); }
// ----------------------------------------------------------------------------
// android/graphics/Canvas state operations
// ----------------------------------------------------------------------------
// Save (layer)
virtual int getSaveCount() const override { return mState.getSaveCount(); }
virtual int save(SaveFlags::Flags flags) override;
virtual void restore() override;
virtual void restoreToCount(int saveCount) override;
virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
SaveFlags::Flags flags) override;
virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
SaveFlags::Flags flags) override {
SkPaint paint;
paint.setAlpha(alpha);
return saveLayer(left, top, right, bottom, &paint, flags);
}
// Matrix
virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
virtual void concat(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
virtual void rotate(float degrees) override;
virtual void scale(float sx, float sy) override;
virtual void skew(float sx, float sy) override;
virtual void translate(float dx, float dy) override;
// Clip
virtual bool getClipBounds(SkRect* outRect) const override;
virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
virtual bool quickRejectPath(const SkPath& path) const override;
virtual bool clipRect(float left, float top, float right, float bottom, SkClipOp op) override;
virtual bool clipPath(const SkPath* path, SkClipOp op) override;
// Misc
virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
virtual void setDrawFilter(SkDrawFilter* filter) override {
mDrawFilter.reset(SkSafeRef(filter));
}
// ----------------------------------------------------------------------------
// android/graphics/Canvas draw operations
// ----------------------------------------------------------------------------
virtual void drawColor(int color, SkBlendMode mode) override;
virtual void drawPaint(const SkPaint& paint) override;
// Geometry
virtual void drawPoint(float x, float y, const SkPaint& paint) override {
float points[2] = {x, y};
drawPoints(points, 2, paint);
}
virtual void drawPoints(const float* points, int floatCount, const SkPaint& paint) override;
virtual void drawLine(float startX, float startY, float stopX, float stopY,
const SkPaint& paint) override {
float points[4] = {startX, startY, stopX, stopY};
drawLines(points, 4, paint);
}
virtual void drawLines(const float* points, int floatCount, const SkPaint& paint) override;
virtual void drawRect(float left, float top, float right, float bottom,
const SkPaint& paint) override;
virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
const SkPaint& paint) override;
virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
virtual void drawOval(float left, float top, float right, float bottom,
const SkPaint& paint) override;
virtual void drawArc(float left, float top, float right, float bottom, float startAngle,
float sweepAngle, bool useCenter, const SkPaint& paint) override;
virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
virtual void drawVertices(const SkVertices*, SkBlendMode, const SkPaint& paint)
override { /* RecordingCanvas does not support drawVertices(); ignore */
}
virtual void drawVectorDrawable(VectorDrawableRoot* tree) override;
// Bitmap-based
virtual void drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) override;
virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override;
virtual void drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
float srcBottom, float dstLeft, float dstTop, float dstRight,
float dstBottom, const SkPaint* paint) override;
virtual void drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
const float* vertices, const int* colors,
const SkPaint* paint) override;
virtual void drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft,
float dstTop, float dstRight, float dstBottom,
const SkPaint* paint) override;
virtual double drawAnimatedImage(AnimatedImageDrawable*) override;
// Text
virtual bool drawTextAbsolutePos() const override { return false; }
protected:
virtual void drawGlyphs(ReadGlyphFunc glyphFunc, int count, const SkPaint& paint, float x,
float y, float boundsLeft, float boundsTop, float boundsRight,
float boundsBottom, float totalAdvance) override;
virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
const SkPaint& paint, const SkPath& path, size_t start,
size_t end) override;
private:
const ClipBase* getRecordedClip() {
return mState.writableSnapshot()->mutateClipArea().serializeClip(alloc());
}
void drawBitmap(Bitmap& bitmap, const SkPaint* paint);
void drawSimpleRects(const float* rects, int vertexCount, const SkPaint* paint);
int addOp(RecordedOp* op);
// ----------------------------------------------------------------------------
// lazy object copy
// ----------------------------------------------------------------------------
LinearAllocator& alloc() { return mDisplayList->allocator; }
void refBitmapsInShader(const SkShader* shader);
template <class T>
inline const T* refBuffer(const T* srcBuffer, int32_t count) {
if (!srcBuffer) return nullptr;
T* dstBuffer = (T*)mDisplayList->allocator.alloc<T>(count * sizeof(T));
memcpy(dstBuffer, srcBuffer, count * sizeof(T));
return dstBuffer;
}
inline const SkPath* refPath(const SkPath* path) {
if (!path) return nullptr;
// The points/verbs within the path are refcounted so this copy operation
// is inexpensive and maintains the generationID of the original path.
const SkPath* cachedPath = new SkPath(*path);
mDisplayList->pathResources.push_back(cachedPath);
return cachedPath;
}
/**
* Returns a RenderThread-safe, const copy of the SkPaint parameter passed in
* (with deduping based on paint hash / equality check)
*/
inline const SkPaint* refPaint(const SkPaint* paint) {
if (!paint) return nullptr;
// If there is a draw filter apply it here and store the modified paint
// so that we don't need to modify the paint every time we access it.
SkTLazy<SkPaint> filteredPaint;
if (mDrawFilter.get()) {
filteredPaint.set(*paint);
mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
paint = filteredPaint.get();
}
// compute the hash key for the paint and check the cache.
const uint32_t key = paint->getHash();
const SkPaint* cachedPaint = mPaintMap.valueFor(key);
// In the unlikely event that 2 unique paints have the same hash we do a
// object equality check to ensure we don't erroneously dedup them.
if (cachedPaint == nullptr || *cachedPaint != *paint) {
cachedPaint = new SkPaint(*paint);
mDisplayList->paints.emplace_back(cachedPaint);
// replaceValueFor() performs an add if the entry doesn't exist
mPaintMap.replaceValueFor(key, cachedPaint);
refBitmapsInShader(cachedPaint->getShader());
}
return cachedPaint;
}
inline const SkRegion* refRegion(const SkRegion* region) {
if (!region) {
return region;
}
const SkRegion* cachedRegion = mRegionMap.valueFor(region);
// TODO: Add generation ID to SkRegion
if (cachedRegion == nullptr) {
std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
cachedRegion = copy.get();
mDisplayList->regions.push_back(std::move(copy));
// replaceValueFor() performs an add if the entry doesn't exist
mRegionMap.replaceValueFor(region, cachedRegion);
}
return cachedRegion;
}
inline Bitmap* refBitmap(Bitmap& bitmap) {
// Note that this assumes the bitmap is immutable. There are cases this won't handle
// correctly, such as creating the bitmap from scratch, drawing with it, changing its
// contents, and drawing again. The only fix would be to always copy it the first time,
// which doesn't seem worth the extra cycles for this unlikely case.
// this is required because sk_sp's ctor adopts the pointer,
// but does not increment the refcount,
bitmap.ref();
mDisplayList->bitmapResources.emplace_back(&bitmap);
return &bitmap;
}
inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
mDisplayList->patchResources.push_back(patch);
mResourceCache.incrementRefcount(patch);
return patch;
}
DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
CanvasState mState;
std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
ResourceCache& mResourceCache;
DeferredBarrierType mDeferredBarrierType = DeferredBarrierType::None;
const ClipBase* mDeferredBarrierClip = nullptr;
DisplayList* mDisplayList = nullptr;
sk_sp<SkDrawFilter> mDrawFilter;
}; // class RecordingCanvas
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_RECORDING_CANVAS_H

View File

@@ -381,78 +381,6 @@ void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform)
}
}
/**
* Organizes the DisplayList hierarchy to prepare for background projection reordering.
*
* This should be called before a call to defer() or drawDisplayList()
*
* Each DisplayList that serves as a 3d root builds its list of composited children,
* which are flagged to not draw in the standard draw loop.
*/
void RenderNode::computeOrdering() {
ATRACE_CALL();
mProjectedNodes.clear();
// TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
// transform properties are applied correctly to top level children
if (mDisplayList == nullptr) return;
for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
RenderNodeOp* childOp = mDisplayList->getChildren()[i];
childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
}
}
void RenderNode::computeOrderingImpl(
RenderNodeOp* opState, std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
const mat4* transformFromProjectionSurface) {
mProjectedNodes.clear();
if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
// TODO: should avoid this calculation in most cases
// TODO: just calculate single matrix, down to all leaf composited elements
Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
localTransformFromProjectionSurface.multiply(opState->localMatrix);
if (properties().getProjectBackwards()) {
// composited projectee, flag for out of order draw, save matrix, and store in proj surface
opState->skipInOrderDraw = true;
opState->transformFromCompositingAncestor = localTransformFromProjectionSurface;
compositedChildrenOfProjectionSurface->push_back(opState);
} else {
// standard in order draw
opState->skipInOrderDraw = false;
}
if (mDisplayList->getChildren().size() > 0) {
const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
bool haveAppliedPropertiesToProjection = false;
for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
RenderNodeOp* childOp = mDisplayList->getChildren()[i];
RenderNode* child = childOp->renderNode;
std::vector<RenderNodeOp*>* projectionChildren = nullptr;
const mat4* projectionTransform = nullptr;
if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
// if receiving projections, collect projecting descendant
// Note that if a direct descendant is projecting backwards, we pass its
// grandparent projection collection, since it shouldn't project onto its
// parent, where it will already be drawing.
projectionChildren = &mProjectedNodes;
projectionTransform = &mat4::identity();
} else {
if (!haveAppliedPropertiesToProjection) {
applyViewPropertyTransforms(localTransformFromProjectionSurface);
haveAppliedPropertiesToProjection = true;
}
projectionChildren = compositedChildrenOfProjectionSurface;
projectionTransform = &localTransformFromProjectionSurface;
}
child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
}
}
}
const SkPath* RenderNode::getClippedOutline(const SkRect& clipRect) const {
const SkPath* outlinePath = properties().getOutline().getPath();
const uint32_t outlineID = outlinePath->getGenerationID();

View File

@@ -48,8 +48,6 @@ namespace android {
namespace uirenderer {
class CanvasState;
class DisplayListOp;
class FrameBuilder;
class OffscreenBuffer;
class Rect;
class SkiaShader;
@@ -76,7 +74,6 @@ class RenderNode;
*/
class RenderNode : public VirtualLightRefBase {
friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties
friend class FrameBuilder;
public:
enum DirtyPropertyMask {
@@ -104,8 +101,6 @@ public:
ANDROID_API void setStagingDisplayList(DisplayList* newData);
void computeOrdering();
ANDROID_API void output();
ANDROID_API int getDebugSize();

View File

@@ -718,6 +718,8 @@ private:
} // namespace VectorDrawable
typedef VectorDrawable::Path::Data PathData;
typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
} // namespace uirenderer
} // namespace android

View File

@@ -19,7 +19,6 @@
#include "MinikinUtils.h"
#include "Paint.h"
#include "Properties.h"
#include "RecordingCanvas.h"
#include "RenderNode.h"
#include "Typeface.h"
#include "pipeline/skia/SkiaRecordingCanvas.h"

View File

@@ -44,8 +44,16 @@ namespace uirenderer {
class CanvasPropertyPaint;
class CanvasPropertyPrimitive;
class DeferredLayerUpdater;
class DisplayList;
class RenderNode;
namespace skiapipeline {
class SkiaDisplayList;
}
/**
* Data structure that holds the list of commands used in display list stream
*/
using DisplayList = skiapipeline::SkiaDisplayList;
}
namespace SaveFlags {

View File

@@ -16,6 +16,8 @@
#pragma once
#include "GlFunctorLifecycleListener.h"
#include <SkCanvas.h>
#include <SkDrawable.h>
@@ -25,8 +27,6 @@
namespace android {
namespace uirenderer {
class GlFunctorLifecycleListener;
namespace skiapipeline {
/**

View File

@@ -25,6 +25,19 @@ namespace android {
namespace uirenderer {
namespace skiapipeline {
RenderNodeDrawable::RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer,
bool inReorderingSection)
: mRenderNode(node)
, mRecordedTransform(canvas->getTotalMatrix())
, mComposeLayer(composeLayer)
, mInReorderingSection(inReorderingSection) {}
RenderNodeDrawable::~RenderNodeDrawable() {
// Just here to move the destructor into the cpp file where we can access RenderNode.
// TODO: Detangle the header nightmare.
}
void RenderNodeDrawable::drawBackwardsProjectedNodes(SkCanvas* canvas,
const SkiaDisplayList& displayList,
int nestLevel) {
@@ -115,7 +128,6 @@ void RenderNodeDrawable::forceDraw(SkCanvas* canvas) {
return;
}
SkASSERT(renderNode->getDisplayList()->isSkiaDL());
SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
SkAutoCanvasRestore acr(canvas, true);

View File

@@ -47,11 +47,9 @@ public:
* layer into the canvas.
*/
explicit RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer = true,
bool inReorderingSection = false)
: mRenderNode(node)
, mRecordedTransform(canvas->getTotalMatrix())
, mComposeLayer(composeLayer)
, mInReorderingSection(inReorderingSection) {}
bool inReorderingSection = false);
~RenderNodeDrawable();
/**
* Draws into the canvas this render node and its children. If the node is marked as a

View File

@@ -16,10 +16,11 @@
#pragma once
#include "DisplayList.h"
#include "hwui/AnimatedImageDrawable.h"
#include "GLFunctorDrawable.h"
#include "RenderNodeDrawable.h"
#include "TreeInfo.h"
#include "utils/LinearAllocator.h"
#include <SkLiteDL.h>
#include <SkLiteRecorder.h>
@@ -28,8 +29,17 @@
namespace android {
namespace uirenderer {
namespace renderthread {
class CanvasContext;
}
class Outline;
namespace VectorDrawable {
class Tree;
};
typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
namespace skiapipeline {
/**
@@ -38,10 +48,14 @@ namespace skiapipeline {
* runtime. The downside of this inheritance is that we pay for the overhead
* of the parent class construction/destruction without any real benefit.
*/
class SkiaDisplayList : public DisplayList {
class SkiaDisplayList {
public:
SkiaDisplayList() { SkASSERT(projectionReceiveIndex == -1); }
virtual ~SkiaDisplayList() {
// index of DisplayListOp restore, after which projected descendants should be drawn
int projectionReceiveIndex = -1;
size_t getUsedSize() { return allocator.usedSize(); }
~SkiaDisplayList() {
/* Given that we are using a LinearStdAllocator to store some of the
* SkDrawable contents we must ensure that any other object that is
* holding a reference to those drawables is destroyed prior to their
@@ -68,29 +82,27 @@ public:
return allocator.create<T>(std::forward<Params>(params)...);
}
bool isSkiaDL() const override { return true; }
/**
* Returns true if the DisplayList does not have any recorded content
*/
bool isEmpty() const override { return mDisplayList.empty(); }
bool isEmpty() const { return mDisplayList.empty(); }
/**
* Returns true if this list directly contains a GLFunctor drawing command.
*/
bool hasFunctor() const override { return !mChildFunctors.empty(); }
bool hasFunctor() const { return !mChildFunctors.empty(); }
/**
* Returns true if this list directly contains a VectorDrawable drawing command.
*/
bool hasVectorDrawables() const override { return !mVectorDrawables.empty(); }
bool hasVectorDrawables() const { return !mVectorDrawables.empty(); }
/**
* Attempts to reset and reuse this DisplayList.
*
* @return true if the displayList will be reused and therefore should not be deleted
*/
bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) override;
bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context);
/**
* ONLY to be called by RenderNode::syncDisplayList so that we can notify any
@@ -99,7 +111,7 @@ public:
* NOTE: This function can be folded into RenderNode when we no longer need
* to subclass from DisplayList
*/
void syncContents() override;
void syncContents();
/**
* ONLY to be called by RenderNode::prepareTree in order to prepare this
@@ -116,12 +128,12 @@ public:
bool prepareListAndChildren(
TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn) override;
std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn);
/**
* Calls the provided function once for each child of this DisplayList
*/
void updateChildren(std::function<void(RenderNode*)> updateFn) override;
void updateChildren(std::function<void(RenderNode*)> updateFn);
/**
* Returns true if there is a child render node that is a projection receiver.
@@ -134,7 +146,9 @@ public:
void draw(SkCanvas* canvas) { mDisplayList.draw(canvas); }
void output(std::ostream& output, uint32_t level) override;
void output(std::ostream& output, uint32_t level);
LinearAllocator allocator;
/**
* We use std::deque here because (1) we need to iterate through these

View File

@@ -25,6 +25,7 @@
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "renderthread/Frame.h"
#include "utils/GLUtils.h"
#include "utils/TraceUtils.h"
#include <GrBackendSurface.h>
@@ -58,10 +59,10 @@ Frame SkiaOpenGLPipeline::getFrame() {
}
bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo,
const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
mEglManager.damageFrame(frame, dirty);

View File

@@ -33,9 +33,9 @@ public:
renderthread::MakeCurrentResult makeCurrent() override;
renderthread::Frame getFrame() override;
bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo,
const LightInfo& lightInfo,
const std::vector<sp<RenderNode> >& renderNodes,
FrameInfoVisualizer* profiler) override;
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,

View File

@@ -81,9 +81,9 @@ void SkiaPipeline::onPrepareTree() {
mVectorDrawables.clear();
}
void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque,
bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) {
bool wideColorGamut, const LightInfo& lightInfo) {
updateLighting(lightGeometry, lightInfo);
ATRACE_NAME("draw layers");
renderVectorDrawableCache();
@@ -103,7 +103,6 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque,
// as not to lose info on what portion is damaged
if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
SkASSERT(layerNode->getLayerSurface());
SkASSERT(layerNode->getDisplayList()->isSkiaDL());
SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
if (!displayList || displayList->isEmpty()) {
SkDEBUGF(("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName()));

View File

@@ -17,7 +17,7 @@
#pragma once
#include <SkSurface.h>
#include "FrameBuilder.h"
#include "Lighting.h"
#include "hwui/AnimatedImageDrawable.h"
#include "renderthread/CanvasContext.h"
#include "renderthread/IRenderPipeline.h"
@@ -42,9 +42,9 @@ public:
void unpinImages() override;
void onPrepareTree() override;
void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
void renderLayers(const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo) override;
const LightInfo& lightInfo) override;
bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
bool wideColorGamut, ErrorHandler* errorHandler) override;
@@ -97,8 +97,8 @@ public:
return mLightCenter;
}
static void updateLighting(const FrameBuilder::LightGeometry& lightGeometry,
const BakedOpRenderer::LightInfo& lightInfo) {
static void updateLighting(const LightGeometry& lightGeometry,
const LightInfo& lightInfo) {
mLightRadius = lightGeometry.radius;
mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
mSpotShadowAlpha = lightInfo.spotShadowAlpha;

View File

@@ -62,10 +62,10 @@ Frame SkiaVulkanPipeline::getFrame() {
}
bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo,
const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
sk_sp<SkSurface> backBuffer = mVkSurface->getBackBufferSurface();

View File

@@ -31,9 +31,9 @@ public:
renderthread::MakeCurrentResult makeCurrent() override;
renderthread::Frame getFrame() override;
bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo,
const LightInfo& lightInfo,
const std::vector<sp<RenderNode> >& renderNodes,
FrameInfoVisualizer* profiler) override;
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,

View File

@@ -18,6 +18,7 @@
#include "DeferredLayerUpdater.h"
#include "GlLayer.h"
#include "VkLayer.h"
#include "Snapshot.h"
#include "renderthread/CanvasContext.h"
#include "renderthread/EglManager.h"

View File

@@ -16,10 +16,8 @@
#pragma once
#include "BakedOpDispatcher.h"
#include "BakedOpRenderer.h"
#include "DamageAccumulator.h"
#include "FrameBuilder.h"
#include "Lighting.h"
#include "FrameInfo.h"
#include "FrameInfoVisualizer.h"
#include "FrameMetricsReporter.h"
@@ -231,8 +229,8 @@ private:
bool mOpaque;
bool mWideColorGamut = false;
BakedOpRenderer::LightInfo mLightInfo;
FrameBuilder::LightGeometry mLightGeometry = {{0, 0, 0}, 0};
LightInfo mLightInfo;
LightGeometry mLightGeometry = {{0, 0, 0}, 0};
bool mHaveNewSurface = false;
DamageAccumulator mDamageAccumulator;

View File

@@ -32,7 +32,6 @@ namespace android {
namespace uirenderer {
class DeferredLayerUpdater;
class DisplayList;
class RenderNode;
namespace renderthread {

View File

@@ -17,7 +17,10 @@
#pragma once
#include "FrameInfoVisualizer.h"
#include "LayerUpdateQueue.h"
#include "SwapBehavior.h"
#include "hwui/Bitmap.h"
#include "thread/TaskManager.h"
#include <SkRect.h>
#include <utils/RefBase.h>
@@ -50,9 +53,9 @@ public:
virtual MakeCurrentResult makeCurrent() = 0;
virtual Frame getFrame() = 0;
virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo,
bool opaque, bool wideColorGamut, const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) = 0;
virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
@@ -64,9 +67,9 @@ public:
virtual bool isSurfaceReady() = 0;
virtual bool isContextReady() = 0;
virtual void onDestroyHardwareResources() = 0;
virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
virtual void renderLayers(const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo) = 0;
const LightInfo& lightInfo) = 0;
virtual TaskManager* getTaskManager() = 0;
virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
bool wideColorGamut, ErrorHandler* errorHandler) = 0;

View File

@@ -66,10 +66,7 @@ void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
bool RenderProxy::loadSystemProperties() {
return mRenderThread.queue().runSync([this]() -> bool {
bool needsRedraw = false;
if (Caches::hasInstance()) {
needsRedraw = Properties::load();
}
bool needsRedraw = Properties::load();
if (mContext->profiler().consumeProperties()) {
needsRedraw = true;
}

View File

@@ -29,7 +29,6 @@
#include <renderthread/RenderThread.h>
#include <RecordedOp.h>
#include <RecordingCanvas.h>
#include <memory>
@@ -335,16 +334,10 @@ private:
}
auto displayList = node->getDisplayList();
if (displayList) {
if (displayList->isSkiaDL()) {
for (auto&& childDr : static_cast<skiapipeline::SkiaDisplayList*>(
const_cast<DisplayList*>(displayList))
->mChildNodes) {
syncHierarchyPropertiesAndDisplayListImpl(childDr.getRenderNode());
}
} else {
for (auto&& childOp : displayList->getChildren()) {
syncHierarchyPropertiesAndDisplayListImpl(childOp->renderNode);
}
for (auto&& childDr : static_cast<skiapipeline::SkiaDisplayList*>(
const_cast<DisplayList*>(displayList))
->mChildNodes) {
syncHierarchyPropertiesAndDisplayListImpl(childDr.getRenderNode());
}
}
}

View File

@@ -16,7 +16,7 @@
#pragma once
#include "RecordingCanvas.h"
#include "hwui/Canvas.h"
#include "RenderNode.h"
#include "tests/common/TestContext.h"
#include "tests/common/TestScene.h"

View File

@@ -16,8 +16,10 @@
#include <benchmark/benchmark.h>
#include "CanvasState.h"
#include "DisplayList.h"
#include "RecordingCanvas.h"
#include "hwui/Canvas.h"
#include "pipeline/skia/SkiaDisplayList.h"
#include "tests/common/TestUtils.h"
using namespace android;
@@ -25,7 +27,7 @@ using namespace android::uirenderer;
void BM_DisplayList_alloc(benchmark::State& benchState) {
while (benchState.KeepRunning()) {
auto displayList = new DisplayList();
auto displayList = new skiapipeline::SkiaDisplayList();
benchmark::DoNotOptimize(displayList);
delete displayList;
}
@@ -34,7 +36,7 @@ BENCHMARK(BM_DisplayList_alloc);
void BM_DisplayList_alloc_theoretical(benchmark::State& benchState) {
while (benchState.KeepRunning()) {
auto displayList = new char[sizeof(DisplayList)];
auto displayList = new char[sizeof(skiapipeline::SkiaDisplayList)];
benchmark::DoNotOptimize(displayList);
delete[] displayList;
}

View File

@@ -1,149 +0,0 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <benchmark/benchmark.h>
#include "BakedOpDispatcher.h"
#include "BakedOpRenderer.h"
#include "BakedOpState.h"
#include "FrameBuilder.h"
#include "LayerUpdateQueue.h"
#include "RecordedOp.h"
#include "RecordingCanvas.h"
#include "Vector.h"
#include "tests/common/TestContext.h"
#include "tests/common/TestScene.h"
#include "tests/common/TestUtils.h"
#include <vector>
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
using namespace android::uirenderer::test;
const FrameBuilder::LightGeometry sLightGeometry = {{100, 100, 100}, 50};
const BakedOpRenderer::LightInfo sLightInfo = {128, 128};
static sp<RenderNode> createTestNode() {
auto node = TestUtils::createNode<RecordingCanvas>(
0, 0, 200, 200, [](RenderProperties& props, RecordingCanvas& canvas) {
sk_sp<Bitmap> bitmap(TestUtils::createBitmap(10, 10));
SkPaint paint;
// Alternate between drawing rects and bitmaps, with bitmaps overlapping rects.
// Rects don't overlap bitmaps, so bitmaps should be brought to front as a group.
canvas.save(SaveFlags::MatrixClip);
for (int i = 0; i < 30; i++) {
canvas.translate(0, 10);
canvas.drawRect(0, 0, 10, 10, paint);
canvas.drawBitmap(*bitmap, 5, 0, nullptr);
}
canvas.restore();
});
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
return node;
}
void BM_FrameBuilder_defer(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
auto node = createTestNode();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200, sLightGeometry,
Caches::getInstance());
frameBuilder.deferRenderNode(*node);
benchmark::DoNotOptimize(&frameBuilder);
}
});
}
BENCHMARK(BM_FrameBuilder_defer);
void BM_FrameBuilder_deferAndRender(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
auto node = createTestNode();
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200, sLightGeometry, caches);
frameBuilder.deferRenderNode(*node);
BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
benchmark::DoNotOptimize(&renderer);
}
});
}
BENCHMARK(BM_FrameBuilder_deferAndRender);
static sp<RenderNode> getSyncedSceneNode(const char* sceneName) {
gDisplay = getBuiltInDisplay(); // switch to real display if present
TestContext testContext;
TestScene::Options opts;
std::unique_ptr<TestScene> scene(TestScene::testMap()[sceneName].createScene(opts));
sp<RenderNode> rootNode = TestUtils::createNode<RecordingCanvas>(
0, 0, gDisplay.w, gDisplay.h,
[&scene](RenderProperties& props, RecordingCanvas& canvas) {
scene->createContent(gDisplay.w, gDisplay.h, canvas);
});
TestUtils::syncHierarchyPropertiesAndDisplayList(rootNode);
return rootNode;
}
static auto SCENES = {
"listview",
};
void BM_FrameBuilder_defer_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range(0));
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w,
gDisplay.h, sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
benchmark::DoNotOptimize(&frameBuilder);
}
});
}
BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range(0));
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w,
gDisplay.h, sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
benchmark::DoNotOptimize(&renderer);
}
});
}
BENCHMARK(BM_FrameBuilder_deferAndRender_scene)->DenseRange(0, SCENES.size() - 1);

View File

@@ -16,7 +16,6 @@
#include "tests/common/TestUtils.h"
#include <RecordingCanvas.h>
#include <SkBlurDrawLooper.h>
#include <SkCanvasStateUtils.h>
#include <SkPicture.h>

View File

@@ -167,10 +167,10 @@ RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderLayer) {
ASSERT_EQ(layerUpdateQueue.entries().size(), 2UL);
bool opaque = true;
FrameBuilder::LightGeometry lightGeometry;
LightGeometry lightGeometry;
lightGeometry.radius = 1.0f;
lightGeometry.center = {0.0f, 0.0f, 0.0f};
BakedOpRenderer::LightInfo lightInfo;
LightInfo lightInfo;
auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, false, lightInfo);
ASSERT_EQ(TestUtils::getColor(surfaceLayer1, 0, 0), SK_ColorRED);

View File

@@ -17,7 +17,6 @@
#include "AnimationContext.h"
#include "IContextFactory.h"
#include "RecordingCanvas.h"
#include "RenderNode.h"
#include "SkTypes.h"
#include "gui/BufferQueue.h"
@@ -25,6 +24,7 @@
#include "gui/IGraphicBufferConsumer.h"
#include "gui/IGraphicBufferProducer.h"
#include "gui/Surface.h"
#include "hwui/Canvas.h"
#include "renderthread/RenderProxy.h"
#include <cutils/memory.h>
@@ -81,7 +81,7 @@ public:
android::uirenderer::Vector3 lightVector{lightX, -200.0f, 800.0f};
mProxy->setup(800.0f, 255 * 0.075f, 255 * 0.15f);
mProxy->setLightCenter(lightVector);
mCanvas.reset(new android::uirenderer::RecordingCanvas(mSize.width(), mSize.height()));
mCanvas.reset(Canvas::create_recording_canvas(mSize.width(), mSize.height(), mRootNode.get()));
}
SkCanvas* prepareToDraw() {
@@ -155,7 +155,7 @@ public:
private:
std::unique_ptr<android::uirenderer::RenderNode> mRootNode;
std::unique_ptr<android::uirenderer::renderthread::RenderProxy> mProxy;
std::unique_ptr<android::uirenderer::RecordingCanvas> mCanvas;
std::unique_ptr<android::Canvas> mCanvas;
android::sp<android::IGraphicBufferProducer> mProducer;
android::sp<android::IGraphicBufferConsumer> mConsumer;
android::sp<android::CpuConsumer> mCpuConsumer;