Delete a bunch of code
This removes the duality of DisplayList, removing a small amount of overhead Test: buids & hwuiunit passes Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
This commit is contained in:
@@ -210,8 +210,6 @@ cc_defaults {
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"DamageAccumulator.cpp",
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"DeferredLayerUpdater.cpp",
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"DeviceInfo.cpp",
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"DisplayList.cpp",
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"FrameBuilder.cpp",
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"FrameInfo.cpp",
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"FrameInfoVisualizer.cpp",
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"GlLayer.cpp",
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@@ -237,7 +235,6 @@ cc_defaults {
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"Properties.cpp",
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"PropertyValuesAnimatorSet.cpp",
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"PropertyValuesHolder.cpp",
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"RecordingCanvas.cpp",
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"RenderNode.cpp",
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"RenderProperties.cpp",
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"ResourceCache.cpp",
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@@ -399,7 +396,6 @@ cc_benchmark {
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srcs: [
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"tests/microbench/main.cpp",
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"tests/microbench/DisplayListCanvasBench.cpp",
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"tests/microbench/FrameBuilderBench.cpp",
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"tests/microbench/LinearAllocatorBench.cpp",
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"tests/microbench/PathParserBench.cpp",
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"tests/microbench/RenderNodeBench.cpp",
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@@ -16,6 +16,8 @@
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#ifndef ANIMATOR_H
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#define ANIMATOR_H
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#include "CanvasProperty.h"
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#include <cutils/compiler.h>
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#include <utils/RefBase.h>
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#include <utils/StrongPointer.h>
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@@ -31,8 +33,6 @@ namespace uirenderer {
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class AnimationContext;
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class BaseRenderNodeAnimator;
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class CanvasPropertyPrimitive;
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class CanvasPropertyPaint;
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class Interpolator;
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class RenderNode;
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class RenderProperties;
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@@ -17,6 +17,7 @@
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#pragma once
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#include "BakedOpState.h"
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#include "Lighting.h"
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#include "Matrix.h"
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#include "utils/Macros.h"
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@@ -42,16 +43,6 @@ struct ClipBase;
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class BakedOpRenderer {
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public:
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typedef void (*GlopReceiver)(BakedOpRenderer&, const Rect*, const ClipBase*, const Glop&);
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/**
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* Position agnostic shadow lighting info. Used with all shadow ops in scene.
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*/
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struct LightInfo {
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LightInfo() : LightInfo(0, 0) {}
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LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha)
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: ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {}
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uint8_t ambientShadowAlpha;
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uint8_t spotShadowAlpha;
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};
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BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, bool wideColorGamut,
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const LightInfo& lightInfo)
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@@ -1,142 +0,0 @@
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <SkCanvas.h>
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#include <algorithm>
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#include <utils/Trace.h>
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#include "DamageAccumulator.h"
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#include "Debug.h"
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#include "DisplayList.h"
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#include "OpDumper.h"
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#include "RecordedOp.h"
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#include "RenderNode.h"
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#include "VectorDrawable.h"
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#include "renderthread/CanvasContext.h"
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namespace android {
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namespace uirenderer {
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DisplayList::DisplayList()
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: projectionReceiveIndex(-1)
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, stdAllocator(allocator)
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, chunks(stdAllocator)
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, ops(stdAllocator)
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, children(stdAllocator)
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, bitmapResources(stdAllocator)
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, pathResources(stdAllocator)
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, patchResources(stdAllocator)
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, paints(stdAllocator)
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, regions(stdAllocator)
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, referenceHolders(stdAllocator)
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, functors(stdAllocator)
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, vectorDrawables(stdAllocator) {}
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DisplayList::~DisplayList() {
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cleanupResources();
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}
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void DisplayList::cleanupResources() {
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if (CC_UNLIKELY(patchResources.size())) {
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ResourceCache& resourceCache = ResourceCache::getInstance();
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resourceCache.lock();
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for (size_t i = 0; i < patchResources.size(); i++) {
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resourceCache.decrementRefcountLocked(patchResources[i]);
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}
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resourceCache.unlock();
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}
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for (size_t i = 0; i < pathResources.size(); i++) {
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const SkPath* path = pathResources[i];
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delete path;
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}
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for (auto& iter : functors) {
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if (iter.listener) {
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iter.listener->onGlFunctorReleased(iter.functor);
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}
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}
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patchResources.clear();
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pathResources.clear();
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paints.clear();
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regions.clear();
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}
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size_t DisplayList::addChild(NodeOpType* op) {
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referenceHolders.push_back(op->renderNode);
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size_t index = children.size();
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children.push_back(op);
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return index;
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}
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void DisplayList::syncContents() {
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for (auto& iter : functors) {
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(*iter.functor)(DrawGlInfo::kModeSync, nullptr);
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}
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for (auto& vectorDrawable : vectorDrawables) {
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vectorDrawable->syncProperties();
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}
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}
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void DisplayList::updateChildren(std::function<void(RenderNode*)> updateFn) {
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for (auto&& child : children) {
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updateFn(child->renderNode);
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}
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}
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bool DisplayList::prepareListAndChildren(
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TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
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std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn) {
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info.prepareTextures = info.canvasContext.pinImages(bitmapResources);
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for (auto&& op : children) {
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RenderNode* childNode = op->renderNode;
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info.damageAccumulator->pushTransform(&op->localMatrix);
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bool childFunctorsNeedLayer =
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functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip;
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childFn(childNode, observer, info, childFunctorsNeedLayer);
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info.damageAccumulator->popTransform();
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}
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bool isDirty = false;
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for (auto& vectorDrawable : vectorDrawables) {
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// If any vector drawable in the display list needs update, damage the node.
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if (vectorDrawable->isDirty()) {
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isDirty = true;
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}
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vectorDrawable->setPropertyChangeWillBeConsumed(true);
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}
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return isDirty;
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}
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void DisplayList::output(std::ostream& output, uint32_t level) {
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for (auto&& op : getOps()) {
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OpDumper::dump(*op, output, level + 1);
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if (op->opId == RecordedOpId::RenderNodeOp) {
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auto rnOp = reinterpret_cast<const RenderNodeOp*>(op);
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rnOp->renderNode->output(output, level + 1);
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} else {
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output << std::endl;
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}
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}
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}
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}; // namespace uirenderer
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}; // namespace android
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@@ -16,149 +16,20 @@
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#pragma once
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#include <SkCamera.h>
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#include <SkDrawable.h>
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#include <SkMatrix.h>
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#include <private/hwui/DrawGlInfo.h>
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#include <utils/KeyedVector.h>
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#include <utils/LinearAllocator.h>
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#include <utils/RefBase.h>
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#include <utils/SortedVector.h>
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#include <utils/String8.h>
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#include <cutils/compiler.h>
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#include <androidfw/ResourceTypes.h>
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#include "CanvasProperty.h"
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#include "Debug.h"
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#include "GlFunctorLifecycleListener.h"
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#include "Matrix.h"
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#include "RenderProperties.h"
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#include "TreeInfo.h"
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#include "hwui/Bitmap.h"
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#include <vector>
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class SkBitmap;
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class SkPaint;
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class SkPath;
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class SkRegion;
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#include "pipeline/skia/SkiaDisplayList.h"
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namespace android {
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namespace uirenderer {
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struct ClipBase;
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class Rect;
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class Layer;
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struct RecordedOp;
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struct RenderNodeOp;
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typedef RecordedOp BaseOpType;
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typedef RenderNodeOp NodeOpType;
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namespace VectorDrawable {
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class Tree;
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};
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typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
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struct FunctorContainer {
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Functor* functor;
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GlFunctorLifecycleListener* listener;
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};
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/**
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* Data structure that holds the list of commands used in display list stream
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*/
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class DisplayList {
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friend class RecordingCanvas;
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public:
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struct Chunk {
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// range of included ops in DisplayList::ops()
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size_t beginOpIndex;
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size_t endOpIndex;
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// range of included children in DisplayList::children()
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size_t beginChildIndex;
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size_t endChildIndex;
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// whether children with non-zero Z in the chunk should be reordered
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bool reorderChildren;
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// clip at the beginning of a reorder section, applied to reordered children
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const ClipBase* reorderClip;
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};
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DisplayList();
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virtual ~DisplayList();
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// index of DisplayListOp restore, after which projected descendants should be drawn
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int projectionReceiveIndex;
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const LsaVector<Chunk>& getChunks() const { return chunks; }
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const LsaVector<BaseOpType*>& getOps() const { return ops; }
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const LsaVector<NodeOpType*>& getChildren() const { return children; }
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const LsaVector<sk_sp<Bitmap>>& getBitmapResources() const { return bitmapResources; }
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size_t addChild(NodeOpType* childOp);
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void ref(VirtualLightRefBase* prop) { referenceHolders.push_back(prop); }
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size_t getUsedSize() { return allocator.usedSize(); }
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virtual bool isEmpty() const { return ops.empty(); }
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virtual bool hasFunctor() const { return !functors.empty(); }
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virtual bool hasVectorDrawables() const { return !vectorDrawables.empty(); }
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virtual bool isSkiaDL() const { return false; }
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virtual bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
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return false;
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}
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virtual void syncContents();
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virtual void updateChildren(std::function<void(RenderNode*)> updateFn);
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virtual bool prepareListAndChildren(
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TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
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std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn);
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virtual void output(std::ostream& output, uint32_t level);
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protected:
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// allocator into which all ops and LsaVector arrays allocated
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LinearAllocator allocator;
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LinearStdAllocator<void*> stdAllocator;
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private:
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LsaVector<Chunk> chunks;
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LsaVector<BaseOpType*> ops;
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// list of Ops referring to RenderNode children for quick, non-drawing traversal
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LsaVector<NodeOpType*> children;
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// Resources - Skia objects + 9 patches referred to by this DisplayList
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LsaVector<sk_sp<Bitmap>> bitmapResources;
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LsaVector<const SkPath*> pathResources;
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LsaVector<const Res_png_9patch*> patchResources;
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LsaVector<std::unique_ptr<const SkPaint>> paints;
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LsaVector<std::unique_ptr<const SkRegion>> regions;
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LsaVector<sp<VirtualLightRefBase>> referenceHolders;
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// List of functors
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LsaVector<FunctorContainer> functors;
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// List of VectorDrawables that need to be notified of pushStaging. Note that this list gets
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// nothing
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// but a callback during sync DisplayList, unlike the list of functors defined above, which
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// gets special treatment exclusive for webview.
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LsaVector<VectorDrawableRoot*> vectorDrawables;
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void cleanupResources();
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};
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using DisplayList = skiapipeline::SkiaDisplayList;
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}; // namespace uirenderer
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}; // namespace android
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@@ -1,867 +0,0 @@
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "FrameBuilder.h"
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#include "DeferredLayerUpdater.h"
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#include "LayerUpdateQueue.h"
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#include "RenderNode.h"
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#include "VectorDrawable.h"
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#include "hwui/Canvas.h"
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#include "renderstate/OffscreenBufferPool.h"
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#include "utils/FatVector.h"
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#include "utils/PaintUtils.h"
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#include "utils/TraceUtils.h"
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#include <SkPathOps.h>
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#include <utils/TypeHelpers.h>
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namespace android {
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namespace uirenderer {
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FrameBuilder::FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
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const LightGeometry& lightGeometry, Caches& caches)
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: mStdAllocator(mAllocator)
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, mLayerBuilders(mStdAllocator)
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, mLayerStack(mStdAllocator)
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, mCanvasState(*this)
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, mCaches(caches)
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, mLightRadius(lightGeometry.radius)
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, mDrawFbo0(true) {
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// Prepare to defer Fbo0
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auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
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mLayerBuilders.push_back(fbo0);
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mLayerStack.push_back(0);
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mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, clip.fLeft, clip.fTop,
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clip.fRight, clip.fBottom, lightGeometry.center);
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}
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FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const LightGeometry& lightGeometry,
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Caches& caches)
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: mStdAllocator(mAllocator)
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, mLayerBuilders(mStdAllocator)
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, mLayerStack(mStdAllocator)
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, mCanvasState(*this)
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, mCaches(caches)
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, mLightRadius(lightGeometry.radius)
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, mDrawFbo0(false) {
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// TODO: remove, with each layer on its own save stack
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// Prepare to defer Fbo0 (which will be empty)
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auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
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mLayerBuilders.push_back(fbo0);
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mLayerStack.push_back(0);
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mCanvasState.initializeSaveStack(1, 1, 0, 0, 1, 1, lightGeometry.center);
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deferLayers(layers);
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}
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void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
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// Render all layers to be updated, in order. Defer in reverse order, so that they'll be
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// updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
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for (int i = layers.entries().size() - 1; i >= 0; i--) {
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RenderNode* layerNode = layers.entries()[i].renderNode.get();
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// only schedule repaint if node still on layer - possible it may have been
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// removed during a dropped frame, but layers may still remain scheduled so
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||||
// as not to lose info on what portion is damaged
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OffscreenBuffer* layer = layerNode->getLayer();
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||||
if (CC_LIKELY(layer)) {
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ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u", layerNode->getName(),
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||||
layerNode->getWidth(), layerNode->getHeight());
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||||
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||||
Rect layerDamage = layers.entries()[i].damage;
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// TODO: ensure layer damage can't be larger than layer
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||||
layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight);
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layerNode->computeOrdering();
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||||
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||||
// map current light center into RenderNode's coordinate space
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Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
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layer->inverseTransformInWindow.mapPoint3d(lightCenter);
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||||
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saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0, layerDamage,
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lightCenter, nullptr, layerNode);
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||||
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if (layerNode->getDisplayList()) {
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deferNodeOps(*layerNode);
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||||
}
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||||
restoreForLayer();
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||||
}
|
||||
}
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||||
}
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||||
|
||||
void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
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||||
renderNode.computeOrdering();
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||||
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||||
mCanvasState.save(SaveFlags::MatrixClip);
|
||||
deferNodePropsAndOps(renderNode);
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||||
mCanvasState.restore();
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||||
}
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||||
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||||
void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
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||||
renderNode.computeOrdering();
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||||
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||||
mCanvasState.save(SaveFlags::MatrixClip);
|
||||
mCanvasState.translate(tx, ty);
|
||||
mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
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||||
SkClipOp::kIntersect);
|
||||
deferNodePropsAndOps(renderNode);
|
||||
mCanvasState.restore();
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||||
}
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||||
|
||||
static Rect nodeBounds(RenderNode& node) {
|
||||
auto& props = node.properties();
|
||||
return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
|
||||
}
|
||||
|
||||
void FrameBuilder::deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
|
||||
const Rect& contentDrawBounds) {
|
||||
if (nodes.size() < 1) return;
|
||||
if (nodes.size() == 1) {
|
||||
if (!nodes[0]->nothingToDraw()) {
|
||||
deferRenderNode(*nodes[0]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// It there are multiple render nodes, they are laid out as follows:
|
||||
// #0 - backdrop (content + caption)
|
||||
// #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
|
||||
// #2 - additional overlay nodes
|
||||
// Usually the backdrop cannot be seen since it will be entirely covered by the content. While
|
||||
// resizing however it might become partially visible. The following render loop will crop the
|
||||
// backdrop against the content and draw the remaining part of it. It will then draw the content
|
||||
// cropped to the backdrop (since that indicates a shrinking of the window).
|
||||
//
|
||||
// Additional nodes will be drawn on top with no particular clipping semantics.
|
||||
|
||||
// Usually the contents bounds should be mContentDrawBounds - however - we will
|
||||
// move it towards the fixed edge to give it a more stable appearance (for the moment).
|
||||
// If there is no content bounds we ignore the layering as stated above and start with 2.
|
||||
|
||||
// Backdrop bounds in render target space
|
||||
const Rect backdrop = nodeBounds(*nodes[0]);
|
||||
|
||||
// Bounds that content will fill in render target space (note content node bounds may be bigger)
|
||||
Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
|
||||
content.translate(backdrop.left, backdrop.top);
|
||||
if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
|
||||
// Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
|
||||
|
||||
// Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
|
||||
// also fill left/top. Currently, both 2up and freeform position content at the top/left of
|
||||
// the backdrop, so this isn't necessary.
|
||||
if (content.right < backdrop.right) {
|
||||
// draw backdrop to right side of content
|
||||
deferRenderNode(0, 0,
|
||||
Rect(content.right, backdrop.top, backdrop.right, backdrop.bottom),
|
||||
*nodes[0]);
|
||||
}
|
||||
if (content.bottom < backdrop.bottom) {
|
||||
// draw backdrop to bottom of content
|
||||
// Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
|
||||
deferRenderNode(0, 0,
|
||||
Rect(content.left, content.bottom, content.right, backdrop.bottom),
|
||||
*nodes[0]);
|
||||
}
|
||||
}
|
||||
|
||||
if (!nodes[1]->nothingToDraw()) {
|
||||
if (!backdrop.isEmpty()) {
|
||||
// content node translation to catch up with backdrop
|
||||
float dx = contentDrawBounds.left - backdrop.left;
|
||||
float dy = contentDrawBounds.top - backdrop.top;
|
||||
|
||||
Rect contentLocalClip = backdrop;
|
||||
contentLocalClip.translate(dx, dy);
|
||||
deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
|
||||
} else {
|
||||
deferRenderNode(*nodes[1]);
|
||||
}
|
||||
}
|
||||
|
||||
// remaining overlay nodes, simply defer
|
||||
for (size_t index = 2; index < nodes.size(); index++) {
|
||||
if (!nodes[index]->nothingToDraw()) {
|
||||
deferRenderNode(*nodes[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBuilder::onViewportInitialized() {}
|
||||
|
||||
void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
|
||||
|
||||
void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
|
||||
const RenderProperties& properties = node.properties();
|
||||
const Outline& outline = properties.getOutline();
|
||||
if (properties.getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty()) ||
|
||||
properties.getScaleX() == 0 || properties.getScaleY() == 0) {
|
||||
return; // rejected
|
||||
}
|
||||
|
||||
if (properties.getLeft() != 0 || properties.getTop() != 0) {
|
||||
mCanvasState.translate(properties.getLeft(), properties.getTop());
|
||||
}
|
||||
if (properties.getStaticMatrix()) {
|
||||
mCanvasState.concatMatrix(*properties.getStaticMatrix());
|
||||
} else if (properties.getAnimationMatrix()) {
|
||||
mCanvasState.concatMatrix(*properties.getAnimationMatrix());
|
||||
}
|
||||
if (properties.hasTransformMatrix()) {
|
||||
if (properties.isTransformTranslateOnly()) {
|
||||
mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
|
||||
} else {
|
||||
mCanvasState.concatMatrix(*properties.getTransformMatrix());
|
||||
}
|
||||
}
|
||||
|
||||
const int width = properties.getWidth();
|
||||
const int height = properties.getHeight();
|
||||
|
||||
Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
|
||||
const bool isLayer = properties.effectiveLayerType() != LayerType::None;
|
||||
int clipFlags = properties.getClippingFlags();
|
||||
if (properties.getAlpha() < 1) {
|
||||
if (isLayer) {
|
||||
clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
|
||||
}
|
||||
if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
|
||||
// simply scale rendering content's alpha
|
||||
mCanvasState.scaleAlpha(properties.getAlpha());
|
||||
} else {
|
||||
// schedule saveLayer by initializing saveLayerBounds
|
||||
saveLayerBounds.set(0, 0, width, height);
|
||||
if (clipFlags) {
|
||||
properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
|
||||
clipFlags = 0; // all clipping done by savelayer
|
||||
}
|
||||
}
|
||||
|
||||
if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
|
||||
// pretend alpha always causes savelayer to warn about
|
||||
// performance problem affecting old versions
|
||||
ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
|
||||
}
|
||||
}
|
||||
if (clipFlags) {
|
||||
Rect clipRect;
|
||||
properties.getClippingRectForFlags(clipFlags, &clipRect);
|
||||
mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
|
||||
SkClipOp::kIntersect);
|
||||
}
|
||||
|
||||
if (properties.getRevealClip().willClip()) {
|
||||
Rect bounds;
|
||||
properties.getRevealClip().getBounds(&bounds);
|
||||
mCanvasState.setClippingRoundRect(mAllocator, bounds,
|
||||
properties.getRevealClip().getRadius());
|
||||
} else if (properties.getOutline().willClip()) {
|
||||
mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
|
||||
}
|
||||
|
||||
bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty() ||
|
||||
(properties.getClipToBounds() &&
|
||||
mCanvasState.quickRejectConservative(0, 0, width, height));
|
||||
if (!quickRejected) {
|
||||
// not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
|
||||
if (node.getLayer()) {
|
||||
// HW layer
|
||||
LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
|
||||
BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
|
||||
if (bakedOpState) {
|
||||
// Node's layer already deferred, schedule it to render into parent layer
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
|
||||
}
|
||||
} else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
|
||||
// draw DisplayList contents within temporary, since persisted layer could not be used.
|
||||
// (temp layers are clipped to viewport, since they don't persist offscreen content)
|
||||
SkPaint saveLayerPaint;
|
||||
saveLayerPaint.setAlpha(properties.getAlpha());
|
||||
deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
|
||||
saveLayerBounds, Matrix4::identity(),
|
||||
nullptr, // no record-time clip - need only respect defer-time one
|
||||
&saveLayerPaint));
|
||||
deferNodeOps(node);
|
||||
deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
|
||||
} else {
|
||||
deferNodeOps(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
|
||||
|
||||
template <typename V>
|
||||
static void buildZSortedChildList(V* zTranslatedNodes, const DisplayList& displayList,
|
||||
const DisplayList::Chunk& chunk) {
|
||||
if (chunk.beginChildIndex == chunk.endChildIndex) return;
|
||||
|
||||
for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
|
||||
RenderNodeOp* childOp = displayList.getChildren()[i];
|
||||
RenderNode* child = childOp->renderNode;
|
||||
float childZ = child->properties().getZ();
|
||||
|
||||
if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
|
||||
zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
|
||||
childOp->skipInOrderDraw = true;
|
||||
} else if (!child->properties().getProjectBackwards()) {
|
||||
// regular, in order drawing DisplayList
|
||||
childOp->skipInOrderDraw = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
|
||||
std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
|
||||
for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
|
||||
if (zTranslatedNodes[i].key >= 0.0f) return i;
|
||||
}
|
||||
return zTranslatedNodes.size();
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
|
||||
const V& zTranslatedNodes) {
|
||||
const int size = zTranslatedNodes.size();
|
||||
if (size == 0 || (mode == ChildrenSelectMode::Negative && zTranslatedNodes[0].key > 0.0f) ||
|
||||
(mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
|
||||
// no 3d children to draw
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
|
||||
* with very similar Z heights to draw together.
|
||||
*
|
||||
* This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
|
||||
* underneath both, and neither's shadow is drawn on top of the other.
|
||||
*/
|
||||
const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
|
||||
size_t drawIndex, shadowIndex, endIndex;
|
||||
if (mode == ChildrenSelectMode::Negative) {
|
||||
drawIndex = 0;
|
||||
endIndex = nonNegativeIndex;
|
||||
shadowIndex = endIndex; // draw no shadows
|
||||
} else {
|
||||
drawIndex = nonNegativeIndex;
|
||||
endIndex = size;
|
||||
shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
|
||||
}
|
||||
|
||||
float lastCasterZ = 0.0f;
|
||||
while (shadowIndex < endIndex || drawIndex < endIndex) {
|
||||
if (shadowIndex < endIndex) {
|
||||
const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
|
||||
const float casterZ = zTranslatedNodes[shadowIndex].key;
|
||||
// attempt to render the shadow if the caster about to be drawn is its caster,
|
||||
// OR if its caster's Z value is similar to the previous potential caster
|
||||
if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
|
||||
deferShadow(reorderClip, *casterNodeOp);
|
||||
|
||||
lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
|
||||
shadowIndex++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
|
||||
deferRenderNodeOpImpl(*childOp);
|
||||
drawIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
|
||||
// DEAD CODE
|
||||
}
|
||||
|
||||
void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
|
||||
int count = mCanvasState.save(SaveFlags::MatrixClip);
|
||||
const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
|
||||
|
||||
SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
|
||||
if (projectionReceiverOutline) {
|
||||
// transform the mask for this projector into render target space
|
||||
// TODO: consider combining both transforms by stashing transform instead of applying
|
||||
SkMatrix skCurrentTransform;
|
||||
mCanvasState.currentTransform()->copyTo(skCurrentTransform);
|
||||
projectionReceiverOutline->transform(skCurrentTransform, &transformedMaskPath);
|
||||
mCanvasState.setProjectionPathMask(&transformedMaskPath);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
|
||||
RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
|
||||
RenderNode& childNode = *childOp->renderNode;
|
||||
|
||||
// Draw child if it has content, but ignore state in childOp - matrix already applied to
|
||||
// transformFromCompositingAncestor, and record-time clip is ignored when projecting
|
||||
if (!childNode.nothingToDraw()) {
|
||||
int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
|
||||
|
||||
// Apply transform between ancestor and projected descendant
|
||||
mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
|
||||
|
||||
deferNodePropsAndOps(childNode);
|
||||
|
||||
mCanvasState.restoreToCount(restoreTo);
|
||||
}
|
||||
}
|
||||
mCanvasState.restoreToCount(count);
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
|
||||
*
|
||||
* This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
|
||||
* E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
|
||||
*/
|
||||
#define OP_RECEIVER(Type) \
|
||||
[](FrameBuilder& frameBuilder, const RecordedOp& op) { \
|
||||
frameBuilder.defer##Type(static_cast<const Type&>(op)); \
|
||||
},
|
||||
void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
|
||||
typedef void (*OpDispatcher)(FrameBuilder & frameBuilder, const RecordedOp& op);
|
||||
static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
|
||||
|
||||
// can't be null, since DL=null node rejection happens before deferNodePropsAndOps
|
||||
const DisplayList& displayList = *(renderNode.getDisplayList());
|
||||
for (auto& chunk : displayList.getChunks()) {
|
||||
FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
|
||||
buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
|
||||
|
||||
defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
|
||||
for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
|
||||
const RecordedOp* op = displayList.getOps()[opIndex];
|
||||
receivers[op->opId](*this, *op);
|
||||
|
||||
if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty() &&
|
||||
displayList.projectionReceiveIndex >= 0 &&
|
||||
static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
|
||||
deferProjectedChildren(renderNode);
|
||||
}
|
||||
}
|
||||
defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
|
||||
if (op.renderNode->nothingToDraw()) return;
|
||||
int count = mCanvasState.save(SaveFlags::MatrixClip);
|
||||
|
||||
// apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
|
||||
mCanvasState.writableSnapshot()->applyClip(op.localClip,
|
||||
*mCanvasState.currentSnapshot()->transform);
|
||||
mCanvasState.concatMatrix(op.localMatrix);
|
||||
|
||||
// then apply state from node properties, and defer ops
|
||||
deferNodePropsAndOps(*op.renderNode);
|
||||
|
||||
mCanvasState.restoreToCount(count);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
|
||||
if (!op.skipInOrderDraw) {
|
||||
deferRenderNodeOpImpl(op);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Defers an unmergeable, strokeable op, accounting correctly
|
||||
* for paint's style on the bounds being computed.
|
||||
*/
|
||||
BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
|
||||
BakedOpState::StrokeBehavior strokeBehavior,
|
||||
bool expandForPathTexture) {
|
||||
// Note: here we account for stroke when baking the op
|
||||
BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
|
||||
mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior, expandForPathTexture);
|
||||
if (!bakedState) return nullptr; // quick rejected
|
||||
|
||||
if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
|
||||
bakedState->setupOpacity(op.paint);
|
||||
}
|
||||
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
|
||||
return bakedState;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
|
||||
* be used, since they trigger significantly different rendering paths.
|
||||
*
|
||||
* Note: not used for lines/points, since they don't currently support path effects.
|
||||
*/
|
||||
static batchid_t tessBatchId(const RecordedOp& op) {
|
||||
const SkPaint& paint = *(op.paint);
|
||||
return paint.getPathEffect()
|
||||
? OpBatchType::AlphaMaskTexture
|
||||
: (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferArcOp(const ArcOp& op) {
|
||||
// Pass true below since arcs have a tendency to draw outside their expected bounds within
|
||||
// their path textures. Passing true makes it more likely that we'll scissor, instead of
|
||||
// corrupting the frame by drawing outside of clip bounds.
|
||||
deferStrokeableOp(op, tessBatchId(op), BakedOpState::StrokeBehavior::StyleDefined, true);
|
||||
}
|
||||
|
||||
static bool hasMergeableClip(const BakedOpState& state) {
|
||||
return !state.computedState.clipState ||
|
||||
state.computedState.clipState->mode == ClipMode::Rectangle;
|
||||
}
|
||||
|
||||
void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
|
||||
BakedOpState* bakedState = tryBakeOpState(op);
|
||||
if (!bakedState) return; // quick rejected
|
||||
|
||||
if (op.bitmap->isOpaque()) {
|
||||
bakedState->setupOpacity(op.paint);
|
||||
}
|
||||
|
||||
// Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
|
||||
// Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
|
||||
// MergingDrawBatch::canMergeWith()
|
||||
if (bakedState->computedState.transform.isSimple() &&
|
||||
bakedState->computedState.transform.positiveScale() &&
|
||||
PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
|
||||
op.bitmap->colorType() != kAlpha_8_SkColorType && hasMergeableClip(*bakedState)) {
|
||||
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
|
||||
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
|
||||
} else {
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
|
||||
BakedOpState* bakedState = tryBakeOpState(op);
|
||||
if (!bakedState) return; // quick rejected
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
|
||||
BakedOpState* bakedState = tryBakeOpState(op);
|
||||
if (!bakedState) return; // quick rejected
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
|
||||
Bitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
|
||||
SkPaint* paint = op.vectorDrawable->getPaint();
|
||||
const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(
|
||||
op.unmappedBounds, op.localMatrix, op.localClip, paint, &bitmap,
|
||||
Rect(bitmap.width(), bitmap.height()));
|
||||
deferBitmapRectOp(*resolvedOp);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
|
||||
// allocate a temporary oval op (with mAllocator, so it persists until render), so the
|
||||
// renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
|
||||
float x = *(op.x);
|
||||
float y = *(op.y);
|
||||
float radius = *(op.radius);
|
||||
Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
|
||||
const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(unmappedBounds, op.localMatrix,
|
||||
op.localClip, op.paint);
|
||||
deferOvalOp(*resolvedOp);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferColorOp(const ColorOp& op) {
|
||||
BakedOpState* bakedState = tryBakeUnboundedOpState(op);
|
||||
if (!bakedState) return; // quick rejected
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
|
||||
BakedOpState* bakedState = tryBakeUnboundedOpState(op);
|
||||
if (!bakedState) return; // quick rejected
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferLinesOp(const LinesOp& op) {
|
||||
batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
|
||||
deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferOvalOp(const OvalOp& op) {
|
||||
deferStrokeableOp(op, tessBatchId(op));
|
||||
}
|
||||
|
||||
void FrameBuilder::deferPatchOp(const PatchOp& op) {
|
||||
BakedOpState* bakedState = tryBakeOpState(op);
|
||||
if (!bakedState) return; // quick rejected
|
||||
|
||||
if (bakedState->computedState.transform.isPureTranslate() &&
|
||||
PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
|
||||
hasMergeableClip(*bakedState)) {
|
||||
mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
|
||||
|
||||
// Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
|
||||
currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
|
||||
} else {
|
||||
// Use Bitmap batchId since Bitmap+Patch use same shader
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBuilder::deferPathOp(const PathOp& op) {
|
||||
/*auto state = */deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferPointsOp(const PointsOp& op) {
|
||||
batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
|
||||
deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferRectOp(const RectOp& op) {
|
||||
deferStrokeableOp(op, tessBatchId(op));
|
||||
}
|
||||
|
||||
void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
|
||||
// DEAD CODE
|
||||
}
|
||||
|
||||
void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
|
||||
// allocate a temporary round rect op (with mAllocator, so it persists until render), so the
|
||||
// renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
|
||||
const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
|
||||
Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)), op.localMatrix, op.localClip,
|
||||
op.paint, *op.rx, *op.ry);
|
||||
deferRoundRectOp(*resolvedOp);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
|
||||
BakedOpState* bakedState = tryBakeOpState(op);
|
||||
if (!bakedState) return; // quick rejected
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferTextOp(const TextOp& op) {
|
||||
// DEAD CODE
|
||||
}
|
||||
|
||||
void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
|
||||
// DEAD CODE
|
||||
}
|
||||
|
||||
void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
|
||||
GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
|
||||
if (CC_UNLIKELY(!layer || !layer->isRenderable())) return;
|
||||
|
||||
const TextureLayerOp* textureLayerOp = &op;
|
||||
// Now safe to access transform (which was potentially unready at record time)
|
||||
if (!layer->getTransform().isIdentity()) {
|
||||
// non-identity transform present, so 'inject it' into op by copying + replacing matrix
|
||||
Matrix4 combinedMatrix(op.localMatrix);
|
||||
combinedMatrix.multiply(layer->getTransform());
|
||||
textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
|
||||
}
|
||||
BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
|
||||
|
||||
if (!bakedState) return; // quick rejected
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
|
||||
}
|
||||
|
||||
void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
|
||||
float contentTranslateY, const Rect& repaintRect,
|
||||
const Vector3& lightCenter, const BeginLayerOp* beginLayerOp,
|
||||
RenderNode* renderNode) {
|
||||
mCanvasState.save(SaveFlags::MatrixClip);
|
||||
mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
|
||||
mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
|
||||
mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
|
||||
mCanvasState.writableSnapshot()->transform->loadTranslate(contentTranslateX, contentTranslateY,
|
||||
0);
|
||||
mCanvasState.writableSnapshot()->setClip(repaintRect.left, repaintRect.top, repaintRect.right,
|
||||
repaintRect.bottom);
|
||||
|
||||
// create a new layer repaint, and push its index on the stack
|
||||
mLayerStack.push_back(mLayerBuilders.size());
|
||||
auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight, repaintRect,
|
||||
beginLayerOp, renderNode);
|
||||
mLayerBuilders.push_back(newFbo);
|
||||
}
|
||||
|
||||
void FrameBuilder::restoreForLayer() {
|
||||
// restore canvas, and pop finished layer off of the stack
|
||||
mCanvasState.restore();
|
||||
mLayerStack.pop_back();
|
||||
}
|
||||
|
||||
// TODO: defer time rejection (when bounds become empty) + tests
|
||||
// Option - just skip layers with no bounds at playback + defer?
|
||||
void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
|
||||
uint32_t layerWidth = (uint32_t)op.unmappedBounds.getWidth();
|
||||
uint32_t layerHeight = (uint32_t)op.unmappedBounds.getHeight();
|
||||
|
||||
auto previous = mCanvasState.currentSnapshot();
|
||||
Vector3 lightCenter = previous->getRelativeLightCenter();
|
||||
|
||||
// Combine all transforms used to present saveLayer content:
|
||||
// parent content transform * canvas transform * bounds offset
|
||||
Matrix4 contentTransform(*(previous->transform));
|
||||
contentTransform.multiply(op.localMatrix);
|
||||
contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
|
||||
|
||||
Matrix4 inverseContentTransform;
|
||||
inverseContentTransform.loadInverse(contentTransform);
|
||||
|
||||
// map the light center into layer-relative space
|
||||
inverseContentTransform.mapPoint3d(lightCenter);
|
||||
|
||||
// Clip bounds of temporary layer to parent's clip rect, so:
|
||||
Rect saveLayerBounds(layerWidth, layerHeight);
|
||||
// 1) transform Rect(width, height) into parent's space
|
||||
// note: left/top offsets put in contentTransform above
|
||||
contentTransform.mapRect(saveLayerBounds);
|
||||
// 2) intersect with parent's clip
|
||||
saveLayerBounds.doIntersect(previous->getRenderTargetClip());
|
||||
// 3) and transform back
|
||||
inverseContentTransform.mapRect(saveLayerBounds);
|
||||
saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
|
||||
saveLayerBounds.roundOut();
|
||||
|
||||
// if bounds are reduced, will clip the layer's area by reducing required bounds...
|
||||
layerWidth = saveLayerBounds.getWidth();
|
||||
layerHeight = saveLayerBounds.getHeight();
|
||||
// ...and shifting drawing content to account for left/top side clipping
|
||||
float contentTranslateX = -saveLayerBounds.left;
|
||||
float contentTranslateY = -saveLayerBounds.top;
|
||||
|
||||
saveForLayer(layerWidth, layerHeight, contentTranslateX, contentTranslateY,
|
||||
Rect(layerWidth, layerHeight), lightCenter, &op, nullptr);
|
||||
}
|
||||
|
||||
void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
|
||||
const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
|
||||
int finishedLayerIndex = mLayerStack.back();
|
||||
|
||||
restoreForLayer();
|
||||
|
||||
// saveLayer will clip & translate the draw contents, so we need
|
||||
// to translate the drawLayer by how much the contents was translated
|
||||
// TODO: Unify this with beginLayerOp so we don't have to calculate this
|
||||
// twice
|
||||
uint32_t layerWidth = (uint32_t)beginLayerOp.unmappedBounds.getWidth();
|
||||
uint32_t layerHeight = (uint32_t)beginLayerOp.unmappedBounds.getHeight();
|
||||
|
||||
auto previous = mCanvasState.currentSnapshot();
|
||||
Vector3 lightCenter = previous->getRelativeLightCenter();
|
||||
|
||||
// Combine all transforms used to present saveLayer content:
|
||||
// parent content transform * canvas transform * bounds offset
|
||||
Matrix4 contentTransform(*(previous->transform));
|
||||
contentTransform.multiply(beginLayerOp.localMatrix);
|
||||
contentTransform.translate(beginLayerOp.unmappedBounds.left, beginLayerOp.unmappedBounds.top);
|
||||
|
||||
Matrix4 inverseContentTransform;
|
||||
inverseContentTransform.loadInverse(contentTransform);
|
||||
|
||||
// map the light center into layer-relative space
|
||||
inverseContentTransform.mapPoint3d(lightCenter);
|
||||
|
||||
// Clip bounds of temporary layer to parent's clip rect, so:
|
||||
Rect saveLayerBounds(layerWidth, layerHeight);
|
||||
// 1) transform Rect(width, height) into parent's space
|
||||
// note: left/top offsets put in contentTransform above
|
||||
contentTransform.mapRect(saveLayerBounds);
|
||||
// 2) intersect with parent's clip
|
||||
saveLayerBounds.doIntersect(previous->getRenderTargetClip());
|
||||
// 3) and transform back
|
||||
inverseContentTransform.mapRect(saveLayerBounds);
|
||||
saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
|
||||
saveLayerBounds.roundOut();
|
||||
|
||||
Matrix4 localMatrix(beginLayerOp.localMatrix);
|
||||
localMatrix.translate(saveLayerBounds.left, saveLayerBounds.top);
|
||||
|
||||
// record the draw operation into the previous layer's list of draw commands
|
||||
// uses state from the associated beginLayerOp, since it has all the state needed for drawing
|
||||
LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
|
||||
beginLayerOp.unmappedBounds, localMatrix, beginLayerOp.localClip, beginLayerOp.paint,
|
||||
&(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
|
||||
BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
|
||||
|
||||
if (bakedOpState) {
|
||||
// Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
|
||||
} else {
|
||||
// Layer won't be drawn - delete its drawing batches to prevent it from doing any work
|
||||
// TODO: need to prevent any render work from being done
|
||||
// - create layerop earlier for reject purposes?
|
||||
mLayerBuilders[finishedLayerIndex]->clear();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
|
||||
Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
|
||||
boundsTransform.multiply(op.localMatrix);
|
||||
|
||||
Rect dstRect(op.unmappedBounds);
|
||||
boundsTransform.mapRect(dstRect);
|
||||
dstRect.roundOut();
|
||||
dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
|
||||
|
||||
if (dstRect.isEmpty()) {
|
||||
// Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
|
||||
currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
|
||||
} else {
|
||||
// Allocate a holding position for the layer object (copyTo will produce, copyFrom will
|
||||
// consume)
|
||||
OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
|
||||
|
||||
/**
|
||||
* First, defer an operation to copy out the content from the rendertarget into a layer.
|
||||
*/
|
||||
auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
|
||||
BakedOpState* bakedState = BakedOpState::directConstruct(
|
||||
mAllocator, &(currentLayer().repaintClip), dstRect, *copyToOp);
|
||||
currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
|
||||
|
||||
/**
|
||||
* Defer a clear rect, so that clears from multiple unclipped layers can be drawn
|
||||
* both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
|
||||
*/
|
||||
currentLayer().deferLayerClear(dstRect);
|
||||
|
||||
/**
|
||||
* And stash an operation to copy that layer back under the rendertarget until
|
||||
* a balanced EndUnclippedLayerOp is seen
|
||||
*/
|
||||
auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
|
||||
bakedState = BakedOpState::directConstruct(mAllocator, &(currentLayer().repaintClip),
|
||||
dstRect, *copyFromOp);
|
||||
currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
|
||||
LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
|
||||
|
||||
BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
|
||||
currentLayer().activeUnclippedSaveLayers.pop_back();
|
||||
if (copyFromLayerOp) {
|
||||
currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBuilder::finishDefer() {
|
||||
// DEAD CODE
|
||||
}
|
||||
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
@@ -1,251 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BakedOpState.h"
|
||||
#include "CanvasState.h"
|
||||
#include "DisplayList.h"
|
||||
#include "LayerBuilder.h"
|
||||
#include "RecordedOp.h"
|
||||
#include "utils/GLUtils.h"
|
||||
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
struct SkRect;
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
class BakedOpState;
|
||||
class LayerUpdateQueue;
|
||||
class OffscreenBuffer;
|
||||
class Rect;
|
||||
|
||||
/**
|
||||
* Processes, optimizes, and stores rendering commands from RenderNodes and
|
||||
* LayerUpdateQueue, building content needed to render a frame.
|
||||
*
|
||||
* Resolves final drawing state for each operation (including clip, alpha and matrix), and then
|
||||
* reorder and merge each op as it is resolved for drawing efficiency. Each layer of content (either
|
||||
* from the LayerUpdateQueue, or temporary layers created by saveLayer operations in the
|
||||
* draw stream) will create different reorder contexts, each in its own LayerBuilder.
|
||||
*
|
||||
* Then the prepared or 'baked' drawing commands can be issued by calling the templated
|
||||
* replayBakedOps() function, which will dispatch them (including any created merged op collections)
|
||||
* to a Dispatcher and Renderer. See BakedOpDispatcher for how these baked drawing operations are
|
||||
* resolved into Glops and rendered via BakedOpRenderer.
|
||||
*
|
||||
* This class is also the authoritative source for traversing RenderNodes, both for standard op
|
||||
* traversal within a DisplayList, and for out of order RenderNode traversal for Z and projection.
|
||||
*/
|
||||
class FrameBuilder : public CanvasStateClient {
|
||||
public:
|
||||
struct LightGeometry {
|
||||
Vector3 center;
|
||||
float radius;
|
||||
};
|
||||
|
||||
FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
|
||||
const LightGeometry& lightGeometry, Caches& caches);
|
||||
|
||||
FrameBuilder(const LayerUpdateQueue& layerUpdateQueue, const LightGeometry& lightGeometry,
|
||||
Caches& caches);
|
||||
|
||||
void deferLayers(const LayerUpdateQueue& layers);
|
||||
|
||||
void deferRenderNode(RenderNode& renderNode);
|
||||
|
||||
void deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode);
|
||||
|
||||
void deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
|
||||
const Rect& contentDrawBounds);
|
||||
|
||||
virtual ~FrameBuilder() {}
|
||||
|
||||
/**
|
||||
* replayBakedOps() is templated based on what class will receive ops being replayed.
|
||||
*
|
||||
* It constructs a lookup array of lambdas, which allows a recorded BakeOpState to use
|
||||
* state->op->opId to lookup a receiver that will be called when the op is replayed.
|
||||
*/
|
||||
template <typename StaticDispatcher, typename Renderer>
|
||||
void replayBakedOps(Renderer& renderer) {
|
||||
std::vector<OffscreenBuffer*> temporaryLayers;
|
||||
finishDefer();
|
||||
/**
|
||||
* Defines a LUT of lambdas which allow a recorded BakedOpState to use state->op->opId to
|
||||
* dispatch the op via a method on a static dispatcher when the op is replayed.
|
||||
*
|
||||
* For example a BitmapOp would resolve, via the lambda lookup, to calling:
|
||||
*
|
||||
* StaticDispatcher::onBitmapOp(Renderer& renderer, const BitmapOp& op, const BakedOpState& state);
|
||||
*/
|
||||
#define X(Type) \
|
||||
[](void* renderer, const BakedOpState& state) { \
|
||||
StaticDispatcher::on##Type(*(static_cast<Renderer*>(renderer)), \
|
||||
static_cast<const Type&>(*(state.op)), state); \
|
||||
},
|
||||
static BakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
|
||||
#undef X
|
||||
|
||||
/**
|
||||
* Defines a LUT of lambdas which allow merged arrays of BakedOpState* to be passed to a
|
||||
* static dispatcher when the group of merged ops is replayed.
|
||||
*/
|
||||
#define X(Type) \
|
||||
[](void* renderer, const MergedBakedOpList& opList) { \
|
||||
StaticDispatcher::onMerged##Type##s(*(static_cast<Renderer*>(renderer)), opList); \
|
||||
},
|
||||
static MergedOpReceiver mergedReceivers[] = BUILD_MERGEABLE_OP_LUT(X);
|
||||
#undef X
|
||||
|
||||
// Relay through layers in reverse order, since layers
|
||||
// later in the list will be drawn by earlier ones
|
||||
for (int i = mLayerBuilders.size() - 1; i >= 1; i--) {
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
LayerBuilder& layer = *(mLayerBuilders[i]);
|
||||
if (layer.renderNode) {
|
||||
// cached HW layer - can't skip layer if empty
|
||||
renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect);
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
renderer.endLayer();
|
||||
} else if (!layer.empty()) {
|
||||
// save layer - skip entire layer if empty (in which case, LayerOp has null layer).
|
||||
layer.offscreenBuffer = renderer.startTemporaryLayer(layer.width, layer.height);
|
||||
temporaryLayers.push_back(layer.offscreenBuffer);
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
layer.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
renderer.endLayer();
|
||||
}
|
||||
}
|
||||
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
if (CC_LIKELY(mDrawFbo0)) {
|
||||
const LayerBuilder& fbo0 = *(mLayerBuilders[0]);
|
||||
renderer.startFrame(fbo0.width, fbo0.height, fbo0.repaintRect);
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
fbo0.replayBakedOpsImpl((void*)&renderer, unmergedReceivers, mergedReceivers);
|
||||
GL_CHECKPOINT(MODERATE);
|
||||
renderer.endFrame(fbo0.repaintRect);
|
||||
}
|
||||
|
||||
for (auto& temporaryLayer : temporaryLayers) {
|
||||
renderer.recycleTemporaryLayer(temporaryLayer);
|
||||
}
|
||||
}
|
||||
|
||||
void dump() const {
|
||||
for (auto&& layer : mLayerBuilders) {
|
||||
layer->dump();
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
/// CanvasStateClient interface
|
||||
///////////////////////////////////////////////////////////////////
|
||||
virtual void onViewportInitialized() override;
|
||||
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
|
||||
virtual GLuint getTargetFbo() const override { return 0; }
|
||||
|
||||
private:
|
||||
void finishDefer();
|
||||
enum class ChildrenSelectMode { Negative, Positive };
|
||||
void saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
|
||||
float contentTranslateY, const Rect& repaintRect, const Vector3& lightCenter,
|
||||
const BeginLayerOp* beginLayerOp, RenderNode* renderNode);
|
||||
void restoreForLayer();
|
||||
|
||||
LayerBuilder& currentLayer() { return *(mLayerBuilders[mLayerStack.back()]); }
|
||||
|
||||
BakedOpState* tryBakeOpState(const RecordedOp& recordedOp) {
|
||||
return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp);
|
||||
}
|
||||
BakedOpState* tryBakeUnboundedOpState(const RecordedOp& recordedOp) {
|
||||
return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(),
|
||||
recordedOp);
|
||||
}
|
||||
|
||||
// should always be surrounded by a save/restore pair, and not called if DisplayList is null
|
||||
void deferNodePropsAndOps(RenderNode& node);
|
||||
|
||||
template <typename V>
|
||||
void defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
|
||||
const V& zTranslatedNodes);
|
||||
|
||||
void deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterOp);
|
||||
|
||||
void deferProjectedChildren(const RenderNode& renderNode);
|
||||
|
||||
void deferNodeOps(const RenderNode& renderNode);
|
||||
|
||||
void deferRenderNodeOpImpl(const RenderNodeOp& op);
|
||||
|
||||
void replayBakedOpsImpl(void* arg, BakedOpReceiver* receivers);
|
||||
|
||||
SkPath* createFrameAllocatedPath() { return mAllocator.create<SkPath>(); }
|
||||
|
||||
BakedOpState* deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
|
||||
BakedOpState::StrokeBehavior strokeBehavior =
|
||||
BakedOpState::StrokeBehavior::StyleDefined,
|
||||
bool expandForPathTexture = false);
|
||||
|
||||
/**
|
||||
* Declares all FrameBuilder::deferXXXXOp() methods for every RecordedOp type.
|
||||
*
|
||||
* These private methods are called from within deferImpl to defer each individual op
|
||||
* type differently.
|
||||
*/
|
||||
#define X(Type) void defer##Type(const Type& op);
|
||||
MAP_DEFERRABLE_OPS(X)
|
||||
#undef X
|
||||
|
||||
// contains single-frame objects, such as BakedOpStates, LayerBuilders, Batches
|
||||
LinearAllocator mAllocator;
|
||||
LinearStdAllocator<void*> mStdAllocator;
|
||||
|
||||
// List of every deferred layer's render state. Replayed in reverse order to render a frame.
|
||||
LsaVector<LayerBuilder*> mLayerBuilders;
|
||||
|
||||
/*
|
||||
* Stack of indices within mLayerBuilders representing currently active layers. If drawing
|
||||
* layerA within a layerB, will contain, in order:
|
||||
* - 0 (representing FBO 0, always present)
|
||||
* - layerB's index
|
||||
* - layerA's index
|
||||
*
|
||||
* Note that this doesn't vector doesn't always map onto all values of mLayerBuilders. When a
|
||||
* layer is finished deferring, it will still be represented in mLayerBuilders, but it's index
|
||||
* won't be in mLayerStack. This is because it can be replayed, but can't have any more drawing
|
||||
* ops added to it.
|
||||
*/
|
||||
LsaVector<size_t> mLayerStack;
|
||||
|
||||
CanvasState mCanvasState;
|
||||
|
||||
Caches& mCaches;
|
||||
|
||||
float mLightRadius;
|
||||
|
||||
const bool mDrawFbo0;
|
||||
};
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
38
libs/hwui/Lighting.h
Normal file
38
libs/hwui/Lighting.h
Normal file
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Vector.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
struct LightGeometry {
|
||||
Vector3 center;
|
||||
float radius;
|
||||
};
|
||||
|
||||
struct LightInfo {
|
||||
LightInfo() : LightInfo(0, 0) {}
|
||||
LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha)
|
||||
: ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {}
|
||||
uint8_t ambientShadowAlpha;
|
||||
uint8_t spotShadowAlpha;
|
||||
};
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
@@ -1,631 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include "RecordingCanvas.h"
|
||||
|
||||
#include "DeferredLayerUpdater.h"
|
||||
#include "RecordedOp.h"
|
||||
#include "RenderNode.h"
|
||||
#include "VectorDrawable.h"
|
||||
#include "hwui/MinikinUtils.h"
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
RecordingCanvas::RecordingCanvas(size_t width, size_t height)
|
||||
: mState(*this), mResourceCache(ResourceCache::getInstance()) {
|
||||
resetRecording(width, height);
|
||||
}
|
||||
|
||||
RecordingCanvas::~RecordingCanvas() {
|
||||
LOG_ALWAYS_FATAL_IF(mDisplayList, "Destroyed a RecordingCanvas during a record!");
|
||||
}
|
||||
|
||||
void RecordingCanvas::resetRecording(int width, int height, RenderNode* node) {
|
||||
LOG_ALWAYS_FATAL_IF(mDisplayList, "prepareDirty called a second time during a recording!");
|
||||
mDisplayList = new DisplayList();
|
||||
|
||||
mState.initializeRecordingSaveStack(width, height);
|
||||
|
||||
mDeferredBarrierType = DeferredBarrierType::InOrder;
|
||||
}
|
||||
|
||||
DisplayList* RecordingCanvas::finishRecording() {
|
||||
restoreToCount(1);
|
||||
mPaintMap.clear();
|
||||
mRegionMap.clear();
|
||||
mPathMap.clear();
|
||||
DisplayList* displayList = mDisplayList;
|
||||
mDisplayList = nullptr;
|
||||
mSkiaCanvasProxy.reset(nullptr);
|
||||
return displayList;
|
||||
}
|
||||
|
||||
void RecordingCanvas::insertReorderBarrier(bool enableReorder) {
|
||||
if (enableReorder) {
|
||||
mDeferredBarrierType = DeferredBarrierType::OutOfOrder;
|
||||
mDeferredBarrierClip = getRecordedClip();
|
||||
} else {
|
||||
mDeferredBarrierType = DeferredBarrierType::InOrder;
|
||||
mDeferredBarrierClip = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
SkCanvas* RecordingCanvas::asSkCanvas() {
|
||||
LOG_ALWAYS_FATAL_IF(!mDisplayList, "attempting to get an SkCanvas when we are not recording!");
|
||||
if (!mSkiaCanvasProxy) {
|
||||
mSkiaCanvasProxy.reset(new SkiaCanvasProxy(this));
|
||||
}
|
||||
|
||||
// SkCanvas instances default to identity transform, but should inherit
|
||||
// the state of this Canvas; if this code was in the SkiaCanvasProxy
|
||||
// constructor, we couldn't cache mSkiaCanvasProxy.
|
||||
SkMatrix parentTransform;
|
||||
getMatrix(&parentTransform);
|
||||
mSkiaCanvasProxy.get()->setMatrix(parentTransform);
|
||||
|
||||
return mSkiaCanvasProxy.get();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// CanvasStateClient implementation
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void RecordingCanvas::onViewportInitialized() {}
|
||||
|
||||
void RecordingCanvas::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
|
||||
if (removed.flags & Snapshot::kFlagIsFboLayer) {
|
||||
addOp(alloc().create_trivial<EndLayerOp>());
|
||||
} else if (removed.flags & Snapshot::kFlagIsLayer) {
|
||||
addOp(alloc().create_trivial<EndUnclippedLayerOp>());
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// android/graphics/Canvas state operations
|
||||
// ----------------------------------------------------------------------------
|
||||
// Save (layer)
|
||||
int RecordingCanvas::save(SaveFlags::Flags flags) {
|
||||
return mState.save((int)flags);
|
||||
}
|
||||
|
||||
void RecordingCanvas::RecordingCanvas::restore() {
|
||||
mState.restore();
|
||||
}
|
||||
|
||||
void RecordingCanvas::restoreToCount(int saveCount) {
|
||||
mState.restoreToCount(saveCount);
|
||||
}
|
||||
|
||||
int RecordingCanvas::saveLayer(float left, float top, float right, float bottom,
|
||||
const SkPaint* paint, SaveFlags::Flags flags) {
|
||||
// force matrix/clip isolation for layer
|
||||
flags |= SaveFlags::MatrixClip;
|
||||
bool clippedLayer = flags & SaveFlags::ClipToLayer;
|
||||
|
||||
const Snapshot& previous = *mState.currentSnapshot();
|
||||
|
||||
// initialize the snapshot as though it almost represents an FBO layer so deferred draw
|
||||
// operations will be able to store and restore the current clip and transform info, and
|
||||
// quick rejection will be correct (for display lists)
|
||||
|
||||
Rect unmappedBounds(left, top, right, bottom);
|
||||
unmappedBounds.roundOut();
|
||||
|
||||
// determine clipped bounds relative to previous viewport.
|
||||
Rect visibleBounds = unmappedBounds;
|
||||
previous.transform->mapRect(visibleBounds);
|
||||
|
||||
if (CC_UNLIKELY(!clippedLayer && previous.transform->rectToRect() &&
|
||||
visibleBounds.contains(previous.getRenderTargetClip()))) {
|
||||
// unlikely case where an unclipped savelayer is recorded with a clip it can use,
|
||||
// as none of its unaffected/unclipped area is visible
|
||||
clippedLayer = true;
|
||||
flags |= SaveFlags::ClipToLayer;
|
||||
}
|
||||
|
||||
visibleBounds.doIntersect(previous.getRenderTargetClip());
|
||||
visibleBounds.snapToPixelBoundaries();
|
||||
visibleBounds.doIntersect(Rect(previous.getViewportWidth(), previous.getViewportHeight()));
|
||||
|
||||
// Map visible bounds back to layer space, and intersect with parameter bounds
|
||||
Rect layerBounds = visibleBounds;
|
||||
if (CC_LIKELY(!layerBounds.isEmpty())) {
|
||||
// if non-empty, can safely map by the inverse transform
|
||||
Matrix4 inverse;
|
||||
inverse.loadInverse(*previous.transform);
|
||||
inverse.mapRect(layerBounds);
|
||||
layerBounds.doIntersect(unmappedBounds);
|
||||
}
|
||||
|
||||
int saveValue = mState.save((int)flags);
|
||||
Snapshot& snapshot = *mState.writableSnapshot();
|
||||
|
||||
// layerBounds is in original bounds space, but clipped by current recording clip
|
||||
if (!layerBounds.isEmpty() && !unmappedBounds.isEmpty()) {
|
||||
if (CC_LIKELY(clippedLayer)) {
|
||||
auto previousClip = getRecordedClip(); // capture before new snapshot clip has changed
|
||||
if (addOp(alloc().create_trivial<BeginLayerOp>(
|
||||
unmappedBounds,
|
||||
*previous.transform, // transform to *draw* with
|
||||
previousClip, // clip to *draw* with
|
||||
refPaint(paint))) >= 0) {
|
||||
snapshot.flags |= Snapshot::kFlagIsLayer | Snapshot::kFlagIsFboLayer;
|
||||
snapshot.initializeViewport(unmappedBounds.getWidth(), unmappedBounds.getHeight());
|
||||
snapshot.transform->loadTranslate(-unmappedBounds.left, -unmappedBounds.top, 0.0f);
|
||||
|
||||
Rect clip = layerBounds;
|
||||
clip.translate(-unmappedBounds.left, -unmappedBounds.top);
|
||||
snapshot.resetClip(clip.left, clip.top, clip.right, clip.bottom);
|
||||
snapshot.roundRectClipState = nullptr;
|
||||
return saveValue;
|
||||
}
|
||||
} else {
|
||||
if (addOp(alloc().create_trivial<BeginUnclippedLayerOp>(
|
||||
unmappedBounds, *mState.currentSnapshot()->transform, getRecordedClip(),
|
||||
refPaint(paint))) >= 0) {
|
||||
snapshot.flags |= Snapshot::kFlagIsLayer;
|
||||
return saveValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Layer not needed, so skip recording it...
|
||||
if (CC_LIKELY(clippedLayer)) {
|
||||
// ... and set empty clip to reject inner content, if possible
|
||||
snapshot.resetClip(0, 0, 0, 0);
|
||||
}
|
||||
return saveValue;
|
||||
}
|
||||
|
||||
// Matrix
|
||||
void RecordingCanvas::rotate(float degrees) {
|
||||
if (degrees == 0) return;
|
||||
|
||||
mState.rotate(degrees);
|
||||
}
|
||||
|
||||
void RecordingCanvas::scale(float sx, float sy) {
|
||||
if (sx == 1 && sy == 1) return;
|
||||
|
||||
mState.scale(sx, sy);
|
||||
}
|
||||
|
||||
void RecordingCanvas::skew(float sx, float sy) {
|
||||
mState.skew(sx, sy);
|
||||
}
|
||||
|
||||
void RecordingCanvas::translate(float dx, float dy) {
|
||||
if (dx == 0 && dy == 0) return;
|
||||
|
||||
mState.translate(dx, dy, 0);
|
||||
}
|
||||
|
||||
// Clip
|
||||
bool RecordingCanvas::getClipBounds(SkRect* outRect) const {
|
||||
*outRect = mState.getLocalClipBounds().toSkRect();
|
||||
return !(outRect->isEmpty());
|
||||
}
|
||||
bool RecordingCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
|
||||
return mState.quickRejectConservative(left, top, right, bottom);
|
||||
}
|
||||
bool RecordingCanvas::quickRejectPath(const SkPath& path) const {
|
||||
SkRect bounds = path.getBounds();
|
||||
return mState.quickRejectConservative(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom);
|
||||
}
|
||||
bool RecordingCanvas::clipRect(float left, float top, float right, float bottom, SkClipOp op) {
|
||||
return mState.clipRect(left, top, right, bottom, op);
|
||||
}
|
||||
bool RecordingCanvas::clipPath(const SkPath* path, SkClipOp op) {
|
||||
return mState.clipPath(path, op);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// android/graphics/Canvas draw operations
|
||||
// ----------------------------------------------------------------------------
|
||||
void RecordingCanvas::drawColor(int color, SkBlendMode mode) {
|
||||
addOp(alloc().create_trivial<ColorOp>(getRecordedClip(), color, mode));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawPaint(const SkPaint& paint) {
|
||||
SkRect bounds;
|
||||
if (getClipBounds(&bounds)) {
|
||||
drawRect(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, paint);
|
||||
}
|
||||
}
|
||||
|
||||
static Rect calcBoundsOfPoints(const float* points, int floatCount) {
|
||||
Rect unmappedBounds(points[0], points[1], points[0], points[1]);
|
||||
for (int i = 2; i < floatCount; i += 2) {
|
||||
unmappedBounds.expandToCover(points[i], points[i + 1]);
|
||||
}
|
||||
return unmappedBounds;
|
||||
}
|
||||
|
||||
// Geometry
|
||||
void RecordingCanvas::drawPoints(const float* points, int floatCount, const SkPaint& paint) {
|
||||
if (CC_UNLIKELY(floatCount < 2 || paint.nothingToDraw())) return;
|
||||
floatCount &= ~0x1; // round down to nearest two
|
||||
|
||||
addOp(alloc().create_trivial<PointsOp>(
|
||||
calcBoundsOfPoints(points, floatCount), *mState.currentSnapshot()->transform,
|
||||
getRecordedClip(), refPaint(&paint), refBuffer<float>(points, floatCount), floatCount));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawLines(const float* points, int floatCount, const SkPaint& paint) {
|
||||
if (CC_UNLIKELY(floatCount < 4 || paint.nothingToDraw())) return;
|
||||
floatCount &= ~0x3; // round down to nearest four
|
||||
|
||||
addOp(alloc().create_trivial<LinesOp>(
|
||||
calcBoundsOfPoints(points, floatCount), *mState.currentSnapshot()->transform,
|
||||
getRecordedClip(), refPaint(&paint), refBuffer<float>(points, floatCount), floatCount));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawRect(float left, float top, float right, float bottom,
|
||||
const SkPaint& paint) {
|
||||
if (CC_UNLIKELY(paint.nothingToDraw())) return;
|
||||
|
||||
addOp(alloc().create_trivial<RectOp>(Rect(left, top, right, bottom),
|
||||
*(mState.currentSnapshot()->transform), getRecordedClip(),
|
||||
refPaint(&paint)));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawSimpleRects(const float* rects, int vertexCount, const SkPaint* paint) {
|
||||
if (rects == nullptr) return;
|
||||
|
||||
Vertex* rectData = (Vertex*)mDisplayList->allocator.create_trivial_array<Vertex>(vertexCount);
|
||||
Vertex* vertex = rectData;
|
||||
|
||||
float left = FLT_MAX;
|
||||
float top = FLT_MAX;
|
||||
float right = FLT_MIN;
|
||||
float bottom = FLT_MIN;
|
||||
for (int index = 0; index < vertexCount; index += 4) {
|
||||
float l = rects[index + 0];
|
||||
float t = rects[index + 1];
|
||||
float r = rects[index + 2];
|
||||
float b = rects[index + 3];
|
||||
|
||||
Vertex::set(vertex++, l, t);
|
||||
Vertex::set(vertex++, r, t);
|
||||
Vertex::set(vertex++, l, b);
|
||||
Vertex::set(vertex++, r, b);
|
||||
|
||||
left = std::min(left, l);
|
||||
top = std::min(top, t);
|
||||
right = std::max(right, r);
|
||||
bottom = std::max(bottom, b);
|
||||
}
|
||||
addOp(alloc().create_trivial<SimpleRectsOp>(
|
||||
Rect(left, top, right, bottom), *(mState.currentSnapshot()->transform),
|
||||
getRecordedClip(), refPaint(paint), rectData, vertexCount));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
|
||||
if (CC_UNLIKELY(paint.nothingToDraw())) return;
|
||||
|
||||
if (paint.getStyle() == SkPaint::kFill_Style &&
|
||||
(!paint.isAntiAlias() || mState.currentTransform()->isSimple())) {
|
||||
int count = 0;
|
||||
Vector<float> rects;
|
||||
SkRegion::Iterator it(region);
|
||||
while (!it.done()) {
|
||||
const SkIRect& r = it.rect();
|
||||
rects.push(r.fLeft);
|
||||
rects.push(r.fTop);
|
||||
rects.push(r.fRight);
|
||||
rects.push(r.fBottom);
|
||||
count += 4;
|
||||
it.next();
|
||||
}
|
||||
drawSimpleRects(rects.array(), count, &paint);
|
||||
} else {
|
||||
SkRegion::Iterator it(region);
|
||||
while (!it.done()) {
|
||||
const SkIRect& r = it.rect();
|
||||
drawRect(r.fLeft, r.fTop, r.fRight, r.fBottom, paint);
|
||||
it.next();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx,
|
||||
float ry, const SkPaint& paint) {
|
||||
if (CC_UNLIKELY(paint.nothingToDraw())) return;
|
||||
|
||||
if (CC_LIKELY(MathUtils::isPositive(rx) || MathUtils::isPositive(ry))) {
|
||||
addOp(alloc().create_trivial<RoundRectOp>(Rect(left, top, right, bottom),
|
||||
*(mState.currentSnapshot()->transform),
|
||||
getRecordedClip(), refPaint(&paint), rx, ry));
|
||||
} else {
|
||||
drawRect(left, top, right, bottom, paint);
|
||||
}
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
|
||||
CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
|
||||
CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
|
||||
CanvasPropertyPaint* paint) {
|
||||
mDisplayList->ref(left);
|
||||
mDisplayList->ref(top);
|
||||
mDisplayList->ref(right);
|
||||
mDisplayList->ref(bottom);
|
||||
mDisplayList->ref(rx);
|
||||
mDisplayList->ref(ry);
|
||||
mDisplayList->ref(paint);
|
||||
refBitmapsInShader(paint->value.getShader());
|
||||
addOp(alloc().create_trivial<RoundRectPropsOp>(
|
||||
*(mState.currentSnapshot()->transform), getRecordedClip(), &paint->value, &left->value,
|
||||
&top->value, &right->value, &bottom->value, &rx->value, &ry->value));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
|
||||
// TODO: move to Canvas.h
|
||||
if (CC_UNLIKELY(radius <= 0 || paint.nothingToDraw())) return;
|
||||
|
||||
drawOval(x - radius, y - radius, x + radius, y + radius, paint);
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
|
||||
CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) {
|
||||
mDisplayList->ref(x);
|
||||
mDisplayList->ref(y);
|
||||
mDisplayList->ref(radius);
|
||||
mDisplayList->ref(paint);
|
||||
refBitmapsInShader(paint->value.getShader());
|
||||
addOp(alloc().create_trivial<CirclePropsOp>(*(mState.currentSnapshot()->transform),
|
||||
getRecordedClip(), &paint->value, &x->value,
|
||||
&y->value, &radius->value));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawOval(float left, float top, float right, float bottom,
|
||||
const SkPaint& paint) {
|
||||
if (CC_UNLIKELY(paint.nothingToDraw())) return;
|
||||
|
||||
addOp(alloc().create_trivial<OvalOp>(Rect(left, top, right, bottom),
|
||||
*(mState.currentSnapshot()->transform), getRecordedClip(),
|
||||
refPaint(&paint)));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawArc(float left, float top, float right, float bottom, float startAngle,
|
||||
float sweepAngle, bool useCenter, const SkPaint& paint) {
|
||||
if (CC_UNLIKELY(paint.nothingToDraw())) return;
|
||||
|
||||
if (fabs(sweepAngle) >= 360.0f) {
|
||||
drawOval(left, top, right, bottom, paint);
|
||||
} else {
|
||||
addOp(alloc().create_trivial<ArcOp>(
|
||||
Rect(left, top, right, bottom), *(mState.currentSnapshot()->transform),
|
||||
getRecordedClip(), refPaint(&paint), startAngle, sweepAngle, useCenter));
|
||||
}
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
|
||||
if (CC_UNLIKELY(paint.nothingToDraw())) return;
|
||||
|
||||
addOp(alloc().create_trivial<PathOp>(Rect(path.getBounds()),
|
||||
*(mState.currentSnapshot()->transform), getRecordedClip(),
|
||||
refPaint(&paint), refPath(&path)));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawVectorDrawable(VectorDrawableRoot* tree) {
|
||||
mDisplayList->ref(tree);
|
||||
mDisplayList->vectorDrawables.push_back(tree);
|
||||
addOp(alloc().create_trivial<VectorDrawableOp>(
|
||||
tree, Rect(tree->stagingProperties()->getBounds()),
|
||||
*(mState.currentSnapshot()->transform), getRecordedClip()));
|
||||
}
|
||||
|
||||
// Bitmap-based
|
||||
void RecordingCanvas::drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) {
|
||||
save(SaveFlags::Matrix);
|
||||
translate(left, top);
|
||||
drawBitmap(bitmap, paint);
|
||||
restore();
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
|
||||
if (matrix.isIdentity()) {
|
||||
drawBitmap(bitmap, paint);
|
||||
} else if (!(matrix.getType() & ~(SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) &&
|
||||
MathUtils::isPositive(matrix.getScaleX()) &&
|
||||
MathUtils::isPositive(matrix.getScaleY())) {
|
||||
// SkMatrix::isScaleTranslate() not available in L
|
||||
SkRect src;
|
||||
SkRect dst;
|
||||
bitmap.getBounds(&src);
|
||||
matrix.mapRect(&dst, src);
|
||||
drawBitmap(bitmap, src.fLeft, src.fTop, src.fRight, src.fBottom, dst.fLeft, dst.fTop,
|
||||
dst.fRight, dst.fBottom, paint);
|
||||
} else {
|
||||
save(SaveFlags::Matrix);
|
||||
concat(matrix);
|
||||
drawBitmap(bitmap, paint);
|
||||
restore();
|
||||
}
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
|
||||
float srcBottom, float dstLeft, float dstTop, float dstRight,
|
||||
float dstBottom, const SkPaint* paint) {
|
||||
if (srcLeft == 0 && srcTop == 0 && srcRight == bitmap.width() && srcBottom == bitmap.height() &&
|
||||
(srcBottom - srcTop == dstBottom - dstTop) && (srcRight - srcLeft == dstRight - dstLeft)) {
|
||||
// transform simple rect to rect drawing case into position bitmap ops, since they merge
|
||||
save(SaveFlags::Matrix);
|
||||
translate(dstLeft, dstTop);
|
||||
drawBitmap(bitmap, paint);
|
||||
restore();
|
||||
} else {
|
||||
addOp(alloc().create_trivial<BitmapRectOp>(
|
||||
Rect(dstLeft, dstTop, dstRight, dstBottom), *(mState.currentSnapshot()->transform),
|
||||
getRecordedClip(), refPaint(paint), refBitmap(bitmap),
|
||||
Rect(srcLeft, srcTop, srcRight, srcBottom)));
|
||||
}
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
|
||||
const float* vertices, const int* colors,
|
||||
const SkPaint* paint) {
|
||||
int vertexCount = (meshWidth + 1) * (meshHeight + 1);
|
||||
addOp(alloc().create_trivial<BitmapMeshOp>(
|
||||
calcBoundsOfPoints(vertices, vertexCount * 2), *(mState.currentSnapshot()->transform),
|
||||
getRecordedClip(), refPaint(paint), refBitmap(bitmap), meshWidth, meshHeight,
|
||||
refBuffer<float>(vertices, vertexCount * 2), // 2 floats per vertex
|
||||
refBuffer<int>(colors, vertexCount))); // 1 color per vertex
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& patch,
|
||||
float dstLeft, float dstTop, float dstRight, float dstBottom,
|
||||
const SkPaint* paint) {
|
||||
addOp(alloc().create_trivial<PatchOp>(Rect(dstLeft, dstTop, dstRight, dstBottom),
|
||||
*(mState.currentSnapshot()->transform), getRecordedClip(),
|
||||
refPaint(paint), refBitmap(bitmap), refPatch(&patch)));
|
||||
}
|
||||
|
||||
double RecordingCanvas::drawAnimatedImage(AnimatedImageDrawable*) {
|
||||
// Unimplemented
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Text
|
||||
void RecordingCanvas::drawGlyphs(ReadGlyphFunc glyphFunc, int glyphCount, const SkPaint& paint,
|
||||
float x, float y, float boundsLeft, float boundsTop,
|
||||
float boundsRight, float boundsBottom, float totalAdvance) {
|
||||
if (glyphCount <= 0 || paint.nothingToDraw()) return;
|
||||
uint16_t* glyphs = (glyph_t*)alloc().alloc<glyph_t>(glyphCount * sizeof(glyph_t));
|
||||
float* positions = (float*)alloc().alloc<float>(2 * glyphCount * sizeof(float));
|
||||
glyphFunc(glyphs, positions);
|
||||
|
||||
// TODO: either must account for text shadow in bounds, or record separate ops for text shadows
|
||||
addOp(alloc().create_trivial<TextOp>(Rect(boundsLeft, boundsTop, boundsRight, boundsBottom),
|
||||
*(mState.currentSnapshot()->transform), getRecordedClip(),
|
||||
refPaint(&paint), glyphs, positions, glyphCount, x, y));
|
||||
drawTextDecorations(x, y, totalAdvance, paint);
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
|
||||
const SkPaint& paint, const SkPath& path, size_t start,
|
||||
size_t end) {
|
||||
uint16_t glyphs[1];
|
||||
for (size_t i = start; i < end; i++) {
|
||||
glyphs[0] = layout.getGlyphId(i);
|
||||
float x = hOffset + layout.getX(i);
|
||||
float y = vOffset + layout.getY(i);
|
||||
if (paint.nothingToDraw()) return;
|
||||
const uint16_t* tempGlyphs = refBuffer<glyph_t>(glyphs, 1);
|
||||
addOp(alloc().create_trivial<TextOnPathOp>(*(mState.currentSnapshot()->transform),
|
||||
getRecordedClip(), refPaint(&paint), tempGlyphs,
|
||||
1, refPath(&path), x, y));
|
||||
}
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawBitmap(Bitmap& bitmap, const SkPaint* paint) {
|
||||
addOp(alloc().create_trivial<BitmapOp>(Rect(bitmap.width(), bitmap.height()),
|
||||
*(mState.currentSnapshot()->transform),
|
||||
getRecordedClip(), refPaint(paint), refBitmap(bitmap)));
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawRenderNode(RenderNode* renderNode) {
|
||||
auto&& stagingProps = renderNode->stagingProperties();
|
||||
RenderNodeOp* op = alloc().create_trivial<RenderNodeOp>(
|
||||
Rect(stagingProps.getWidth(), stagingProps.getHeight()),
|
||||
*(mState.currentSnapshot()->transform), getRecordedClip(), renderNode);
|
||||
int opIndex = addOp(op);
|
||||
if (CC_LIKELY(opIndex >= 0)) {
|
||||
int childIndex = mDisplayList->addChild(op);
|
||||
|
||||
// update the chunk's child indices
|
||||
DisplayList::Chunk& chunk = mDisplayList->chunks.back();
|
||||
chunk.endChildIndex = childIndex + 1;
|
||||
|
||||
if (renderNode->stagingProperties().isProjectionReceiver()) {
|
||||
// use staging property, since recording on UI thread
|
||||
mDisplayList->projectionReceiveIndex = opIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RecordingCanvas::drawLayer(DeferredLayerUpdater* layerHandle) {
|
||||
// We ref the DeferredLayerUpdater due to its thread-safe ref-counting semantics.
|
||||
mDisplayList->ref(layerHandle);
|
||||
|
||||
LOG_ALWAYS_FATAL_IF(layerHandle->getBackingLayerApi() != Layer::Api::OpenGL);
|
||||
// Note that the backing layer has *not* yet been updated, so don't trust
|
||||
// its width, height, transform, etc...!
|
||||
addOp(alloc().create_trivial<TextureLayerOp>(
|
||||
Rect(layerHandle->getWidth(), layerHandle->getHeight()),
|
||||
*(mState.currentSnapshot()->transform), getRecordedClip(), layerHandle));
|
||||
}
|
||||
|
||||
void RecordingCanvas::callDrawGLFunction(Functor* functor, GlFunctorLifecycleListener* listener) {
|
||||
mDisplayList->functors.push_back({functor, listener});
|
||||
mDisplayList->ref(listener);
|
||||
addOp(alloc().create_trivial<FunctorOp>(*(mState.currentSnapshot()->transform),
|
||||
getRecordedClip(), functor));
|
||||
}
|
||||
|
||||
int RecordingCanvas::addOp(RecordedOp* op) {
|
||||
// skip op with empty clip
|
||||
if (op->localClip && op->localClip->rect.isEmpty()) {
|
||||
// NOTE: this rejection happens after op construction/content ref-ing, so content ref'd
|
||||
// and held by renderthread isn't affected by clip rejection.
|
||||
// Could rewind alloc here if desired, but callers would have to not touch op afterwards.
|
||||
return -1;
|
||||
}
|
||||
|
||||
int insertIndex = mDisplayList->ops.size();
|
||||
mDisplayList->ops.push_back(op);
|
||||
if (mDeferredBarrierType != DeferredBarrierType::None) {
|
||||
// op is first in new chunk
|
||||
mDisplayList->chunks.emplace_back();
|
||||
DisplayList::Chunk& newChunk = mDisplayList->chunks.back();
|
||||
newChunk.beginOpIndex = insertIndex;
|
||||
newChunk.endOpIndex = insertIndex + 1;
|
||||
newChunk.reorderChildren = (mDeferredBarrierType == DeferredBarrierType::OutOfOrder);
|
||||
newChunk.reorderClip = mDeferredBarrierClip;
|
||||
|
||||
int nextChildIndex = mDisplayList->children.size();
|
||||
newChunk.beginChildIndex = newChunk.endChildIndex = nextChildIndex;
|
||||
mDeferredBarrierType = DeferredBarrierType::None;
|
||||
} else {
|
||||
// standard case - append to existing chunk
|
||||
mDisplayList->chunks.back().endOpIndex = insertIndex + 1;
|
||||
}
|
||||
return insertIndex;
|
||||
}
|
||||
|
||||
void RecordingCanvas::refBitmapsInShader(const SkShader* shader) {
|
||||
if (!shader) return;
|
||||
|
||||
// If this paint has an SkShader that has an SkBitmap add
|
||||
// it to the bitmap pile
|
||||
SkBitmap bitmap;
|
||||
SkShader::TileMode xy[2];
|
||||
if (shader->isABitmap(&bitmap, nullptr, xy)) {
|
||||
Bitmap* hwuiBitmap = static_cast<Bitmap*>(bitmap.pixelRef());
|
||||
refBitmap(*hwuiBitmap);
|
||||
return;
|
||||
}
|
||||
SkShader::ComposeRec rec;
|
||||
if (shader->asACompose(&rec)) {
|
||||
refBitmapsInShader(rec.fShaderA);
|
||||
refBitmapsInShader(rec.fShaderB);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
@@ -1,320 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2015 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#ifndef ANDROID_HWUI_RECORDING_CANVAS_H
|
||||
#define ANDROID_HWUI_RECORDING_CANVAS_H
|
||||
|
||||
#include "CanvasState.h"
|
||||
#include "DisplayList.h"
|
||||
#include "ResourceCache.h"
|
||||
#include "SkiaCanvasProxy.h"
|
||||
#include "Snapshot.h"
|
||||
#include "hwui/Bitmap.h"
|
||||
#include "hwui/Canvas.h"
|
||||
#include "utils/LinearAllocator.h"
|
||||
#include "utils/Macros.h"
|
||||
|
||||
#include <SkDrawFilter.h>
|
||||
#include <SkPaint.h>
|
||||
#include <SkTLazy.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
struct ClipBase;
|
||||
class DeferredLayerUpdater;
|
||||
struct RecordedOp;
|
||||
|
||||
class ANDROID_API RecordingCanvas : public Canvas, public CanvasStateClient {
|
||||
enum class DeferredBarrierType {
|
||||
None,
|
||||
InOrder,
|
||||
OutOfOrder,
|
||||
};
|
||||
|
||||
public:
|
||||
RecordingCanvas(size_t width, size_t height);
|
||||
virtual ~RecordingCanvas();
|
||||
|
||||
virtual void resetRecording(int width, int height, RenderNode* node = nullptr) override;
|
||||
virtual WARN_UNUSED_RESULT DisplayList* finishRecording() override;
|
||||
// ----------------------------------------------------------------------------
|
||||
// MISC HWUI OPERATIONS - TODO: CATEGORIZE
|
||||
// ----------------------------------------------------------------------------
|
||||
virtual void insertReorderBarrier(bool enableReorder) override;
|
||||
|
||||
virtual void drawLayer(DeferredLayerUpdater* layerHandle) override;
|
||||
virtual void drawRenderNode(RenderNode* renderNode) override;
|
||||
virtual void callDrawGLFunction(Functor* functor,
|
||||
GlFunctorLifecycleListener* listener) override;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// CanvasStateClient interface
|
||||
// ----------------------------------------------------------------------------
|
||||
virtual void onViewportInitialized() override;
|
||||
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
|
||||
virtual GLuint getTargetFbo() const override { return -1; }
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// HWUI Canvas draw operations
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
virtual void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
|
||||
CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
|
||||
CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
|
||||
CanvasPropertyPaint* paint) override;
|
||||
virtual void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
|
||||
CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) override;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// android/graphics/Canvas interface
|
||||
// ----------------------------------------------------------------------------
|
||||
virtual SkCanvas* asSkCanvas() override;
|
||||
|
||||
virtual void setBitmap(const SkBitmap& bitmap) override {
|
||||
LOG_ALWAYS_FATAL("RecordingCanvas is not backed by a bitmap.");
|
||||
}
|
||||
|
||||
virtual bool isOpaque() override { return false; }
|
||||
virtual int width() override { return mState.getWidth(); }
|
||||
virtual int height() override { return mState.getHeight(); }
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// android/graphics/Canvas state operations
|
||||
// ----------------------------------------------------------------------------
|
||||
// Save (layer)
|
||||
virtual int getSaveCount() const override { return mState.getSaveCount(); }
|
||||
virtual int save(SaveFlags::Flags flags) override;
|
||||
virtual void restore() override;
|
||||
virtual void restoreToCount(int saveCount) override;
|
||||
|
||||
virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
|
||||
SaveFlags::Flags flags) override;
|
||||
virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
|
||||
SaveFlags::Flags flags) override {
|
||||
SkPaint paint;
|
||||
paint.setAlpha(alpha);
|
||||
return saveLayer(left, top, right, bottom, &paint, flags);
|
||||
}
|
||||
|
||||
// Matrix
|
||||
virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
|
||||
virtual void setMatrix(const SkMatrix& matrix) override { mState.setMatrix(matrix); }
|
||||
|
||||
virtual void concat(const SkMatrix& matrix) override { mState.concatMatrix(matrix); }
|
||||
virtual void rotate(float degrees) override;
|
||||
virtual void scale(float sx, float sy) override;
|
||||
virtual void skew(float sx, float sy) override;
|
||||
virtual void translate(float dx, float dy) override;
|
||||
|
||||
// Clip
|
||||
virtual bool getClipBounds(SkRect* outRect) const override;
|
||||
virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
|
||||
virtual bool quickRejectPath(const SkPath& path) const override;
|
||||
|
||||
virtual bool clipRect(float left, float top, float right, float bottom, SkClipOp op) override;
|
||||
virtual bool clipPath(const SkPath* path, SkClipOp op) override;
|
||||
|
||||
// Misc
|
||||
virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
|
||||
virtual void setDrawFilter(SkDrawFilter* filter) override {
|
||||
mDrawFilter.reset(SkSafeRef(filter));
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// android/graphics/Canvas draw operations
|
||||
// ----------------------------------------------------------------------------
|
||||
virtual void drawColor(int color, SkBlendMode mode) override;
|
||||
virtual void drawPaint(const SkPaint& paint) override;
|
||||
|
||||
// Geometry
|
||||
virtual void drawPoint(float x, float y, const SkPaint& paint) override {
|
||||
float points[2] = {x, y};
|
||||
drawPoints(points, 2, paint);
|
||||
}
|
||||
virtual void drawPoints(const float* points, int floatCount, const SkPaint& paint) override;
|
||||
virtual void drawLine(float startX, float startY, float stopX, float stopY,
|
||||
const SkPaint& paint) override {
|
||||
float points[4] = {startX, startY, stopX, stopY};
|
||||
drawLines(points, 4, paint);
|
||||
}
|
||||
virtual void drawLines(const float* points, int floatCount, const SkPaint& paint) override;
|
||||
virtual void drawRect(float left, float top, float right, float bottom,
|
||||
const SkPaint& paint) override;
|
||||
virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
|
||||
virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
|
||||
const SkPaint& paint) override;
|
||||
virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
|
||||
virtual void drawOval(float left, float top, float right, float bottom,
|
||||
const SkPaint& paint) override;
|
||||
virtual void drawArc(float left, float top, float right, float bottom, float startAngle,
|
||||
float sweepAngle, bool useCenter, const SkPaint& paint) override;
|
||||
virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
|
||||
virtual void drawVertices(const SkVertices*, SkBlendMode, const SkPaint& paint)
|
||||
override { /* RecordingCanvas does not support drawVertices(); ignore */
|
||||
}
|
||||
|
||||
virtual void drawVectorDrawable(VectorDrawableRoot* tree) override;
|
||||
|
||||
// Bitmap-based
|
||||
virtual void drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) override;
|
||||
virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override;
|
||||
virtual void drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
|
||||
float srcBottom, float dstLeft, float dstTop, float dstRight,
|
||||
float dstBottom, const SkPaint* paint) override;
|
||||
virtual void drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
|
||||
const float* vertices, const int* colors,
|
||||
const SkPaint* paint) override;
|
||||
virtual void drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft,
|
||||
float dstTop, float dstRight, float dstBottom,
|
||||
const SkPaint* paint) override;
|
||||
virtual double drawAnimatedImage(AnimatedImageDrawable*) override;
|
||||
|
||||
// Text
|
||||
virtual bool drawTextAbsolutePos() const override { return false; }
|
||||
|
||||
protected:
|
||||
virtual void drawGlyphs(ReadGlyphFunc glyphFunc, int count, const SkPaint& paint, float x,
|
||||
float y, float boundsLeft, float boundsTop, float boundsRight,
|
||||
float boundsBottom, float totalAdvance) override;
|
||||
virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
|
||||
const SkPaint& paint, const SkPath& path, size_t start,
|
||||
size_t end) override;
|
||||
|
||||
private:
|
||||
const ClipBase* getRecordedClip() {
|
||||
return mState.writableSnapshot()->mutateClipArea().serializeClip(alloc());
|
||||
}
|
||||
|
||||
void drawBitmap(Bitmap& bitmap, const SkPaint* paint);
|
||||
void drawSimpleRects(const float* rects, int vertexCount, const SkPaint* paint);
|
||||
|
||||
int addOp(RecordedOp* op);
|
||||
// ----------------------------------------------------------------------------
|
||||
// lazy object copy
|
||||
// ----------------------------------------------------------------------------
|
||||
LinearAllocator& alloc() { return mDisplayList->allocator; }
|
||||
|
||||
void refBitmapsInShader(const SkShader* shader);
|
||||
|
||||
template <class T>
|
||||
inline const T* refBuffer(const T* srcBuffer, int32_t count) {
|
||||
if (!srcBuffer) return nullptr;
|
||||
|
||||
T* dstBuffer = (T*)mDisplayList->allocator.alloc<T>(count * sizeof(T));
|
||||
memcpy(dstBuffer, srcBuffer, count * sizeof(T));
|
||||
return dstBuffer;
|
||||
}
|
||||
|
||||
inline const SkPath* refPath(const SkPath* path) {
|
||||
if (!path) return nullptr;
|
||||
|
||||
// The points/verbs within the path are refcounted so this copy operation
|
||||
// is inexpensive and maintains the generationID of the original path.
|
||||
const SkPath* cachedPath = new SkPath(*path);
|
||||
mDisplayList->pathResources.push_back(cachedPath);
|
||||
return cachedPath;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a RenderThread-safe, const copy of the SkPaint parameter passed in
|
||||
* (with deduping based on paint hash / equality check)
|
||||
*/
|
||||
inline const SkPaint* refPaint(const SkPaint* paint) {
|
||||
if (!paint) return nullptr;
|
||||
|
||||
// If there is a draw filter apply it here and store the modified paint
|
||||
// so that we don't need to modify the paint every time we access it.
|
||||
SkTLazy<SkPaint> filteredPaint;
|
||||
if (mDrawFilter.get()) {
|
||||
filteredPaint.set(*paint);
|
||||
mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
|
||||
paint = filteredPaint.get();
|
||||
}
|
||||
|
||||
// compute the hash key for the paint and check the cache.
|
||||
const uint32_t key = paint->getHash();
|
||||
const SkPaint* cachedPaint = mPaintMap.valueFor(key);
|
||||
// In the unlikely event that 2 unique paints have the same hash we do a
|
||||
// object equality check to ensure we don't erroneously dedup them.
|
||||
if (cachedPaint == nullptr || *cachedPaint != *paint) {
|
||||
cachedPaint = new SkPaint(*paint);
|
||||
mDisplayList->paints.emplace_back(cachedPaint);
|
||||
// replaceValueFor() performs an add if the entry doesn't exist
|
||||
mPaintMap.replaceValueFor(key, cachedPaint);
|
||||
refBitmapsInShader(cachedPaint->getShader());
|
||||
}
|
||||
|
||||
return cachedPaint;
|
||||
}
|
||||
|
||||
inline const SkRegion* refRegion(const SkRegion* region) {
|
||||
if (!region) {
|
||||
return region;
|
||||
}
|
||||
|
||||
const SkRegion* cachedRegion = mRegionMap.valueFor(region);
|
||||
// TODO: Add generation ID to SkRegion
|
||||
if (cachedRegion == nullptr) {
|
||||
std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
|
||||
cachedRegion = copy.get();
|
||||
mDisplayList->regions.push_back(std::move(copy));
|
||||
|
||||
// replaceValueFor() performs an add if the entry doesn't exist
|
||||
mRegionMap.replaceValueFor(region, cachedRegion);
|
||||
}
|
||||
|
||||
return cachedRegion;
|
||||
}
|
||||
|
||||
inline Bitmap* refBitmap(Bitmap& bitmap) {
|
||||
// Note that this assumes the bitmap is immutable. There are cases this won't handle
|
||||
// correctly, such as creating the bitmap from scratch, drawing with it, changing its
|
||||
// contents, and drawing again. The only fix would be to always copy it the first time,
|
||||
// which doesn't seem worth the extra cycles for this unlikely case.
|
||||
|
||||
// this is required because sk_sp's ctor adopts the pointer,
|
||||
// but does not increment the refcount,
|
||||
bitmap.ref();
|
||||
mDisplayList->bitmapResources.emplace_back(&bitmap);
|
||||
return &bitmap;
|
||||
}
|
||||
|
||||
inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
|
||||
mDisplayList->patchResources.push_back(patch);
|
||||
mResourceCache.incrementRefcount(patch);
|
||||
return patch;
|
||||
}
|
||||
|
||||
DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
|
||||
DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
|
||||
DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
|
||||
|
||||
CanvasState mState;
|
||||
std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
|
||||
ResourceCache& mResourceCache;
|
||||
DeferredBarrierType mDeferredBarrierType = DeferredBarrierType::None;
|
||||
const ClipBase* mDeferredBarrierClip = nullptr;
|
||||
DisplayList* mDisplayList = nullptr;
|
||||
sk_sp<SkDrawFilter> mDrawFilter;
|
||||
}; // class RecordingCanvas
|
||||
|
||||
}; // namespace uirenderer
|
||||
}; // namespace android
|
||||
|
||||
#endif // ANDROID_HWUI_RECORDING_CANVAS_H
|
||||
@@ -381,78 +381,6 @@ void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Organizes the DisplayList hierarchy to prepare for background projection reordering.
|
||||
*
|
||||
* This should be called before a call to defer() or drawDisplayList()
|
||||
*
|
||||
* Each DisplayList that serves as a 3d root builds its list of composited children,
|
||||
* which are flagged to not draw in the standard draw loop.
|
||||
*/
|
||||
void RenderNode::computeOrdering() {
|
||||
ATRACE_CALL();
|
||||
mProjectedNodes.clear();
|
||||
|
||||
// TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
|
||||
// transform properties are applied correctly to top level children
|
||||
if (mDisplayList == nullptr) return;
|
||||
for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
|
||||
RenderNodeOp* childOp = mDisplayList->getChildren()[i];
|
||||
childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
|
||||
}
|
||||
}
|
||||
|
||||
void RenderNode::computeOrderingImpl(
|
||||
RenderNodeOp* opState, std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
|
||||
const mat4* transformFromProjectionSurface) {
|
||||
mProjectedNodes.clear();
|
||||
if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
|
||||
|
||||
// TODO: should avoid this calculation in most cases
|
||||
// TODO: just calculate single matrix, down to all leaf composited elements
|
||||
Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
|
||||
localTransformFromProjectionSurface.multiply(opState->localMatrix);
|
||||
|
||||
if (properties().getProjectBackwards()) {
|
||||
// composited projectee, flag for out of order draw, save matrix, and store in proj surface
|
||||
opState->skipInOrderDraw = true;
|
||||
opState->transformFromCompositingAncestor = localTransformFromProjectionSurface;
|
||||
compositedChildrenOfProjectionSurface->push_back(opState);
|
||||
} else {
|
||||
// standard in order draw
|
||||
opState->skipInOrderDraw = false;
|
||||
}
|
||||
|
||||
if (mDisplayList->getChildren().size() > 0) {
|
||||
const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
|
||||
bool haveAppliedPropertiesToProjection = false;
|
||||
for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
|
||||
RenderNodeOp* childOp = mDisplayList->getChildren()[i];
|
||||
RenderNode* child = childOp->renderNode;
|
||||
|
||||
std::vector<RenderNodeOp*>* projectionChildren = nullptr;
|
||||
const mat4* projectionTransform = nullptr;
|
||||
if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
|
||||
// if receiving projections, collect projecting descendant
|
||||
|
||||
// Note that if a direct descendant is projecting backwards, we pass its
|
||||
// grandparent projection collection, since it shouldn't project onto its
|
||||
// parent, where it will already be drawing.
|
||||
projectionChildren = &mProjectedNodes;
|
||||
projectionTransform = &mat4::identity();
|
||||
} else {
|
||||
if (!haveAppliedPropertiesToProjection) {
|
||||
applyViewPropertyTransforms(localTransformFromProjectionSurface);
|
||||
haveAppliedPropertiesToProjection = true;
|
||||
}
|
||||
projectionChildren = compositedChildrenOfProjectionSurface;
|
||||
projectionTransform = &localTransformFromProjectionSurface;
|
||||
}
|
||||
child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const SkPath* RenderNode::getClippedOutline(const SkRect& clipRect) const {
|
||||
const SkPath* outlinePath = properties().getOutline().getPath();
|
||||
const uint32_t outlineID = outlinePath->getGenerationID();
|
||||
|
||||
@@ -48,8 +48,6 @@ namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
class CanvasState;
|
||||
class DisplayListOp;
|
||||
class FrameBuilder;
|
||||
class OffscreenBuffer;
|
||||
class Rect;
|
||||
class SkiaShader;
|
||||
@@ -76,7 +74,6 @@ class RenderNode;
|
||||
*/
|
||||
class RenderNode : public VirtualLightRefBase {
|
||||
friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties
|
||||
friend class FrameBuilder;
|
||||
|
||||
public:
|
||||
enum DirtyPropertyMask {
|
||||
@@ -104,8 +101,6 @@ public:
|
||||
|
||||
ANDROID_API void setStagingDisplayList(DisplayList* newData);
|
||||
|
||||
void computeOrdering();
|
||||
|
||||
ANDROID_API void output();
|
||||
ANDROID_API int getDebugSize();
|
||||
|
||||
|
||||
@@ -718,6 +718,8 @@ private:
|
||||
} // namespace VectorDrawable
|
||||
|
||||
typedef VectorDrawable::Path::Data PathData;
|
||||
typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
|
||||
|
||||
} // namespace uirenderer
|
||||
} // namespace android
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include "MinikinUtils.h"
|
||||
#include "Paint.h"
|
||||
#include "Properties.h"
|
||||
#include "RecordingCanvas.h"
|
||||
#include "RenderNode.h"
|
||||
#include "Typeface.h"
|
||||
#include "pipeline/skia/SkiaRecordingCanvas.h"
|
||||
|
||||
@@ -44,8 +44,16 @@ namespace uirenderer {
|
||||
class CanvasPropertyPaint;
|
||||
class CanvasPropertyPrimitive;
|
||||
class DeferredLayerUpdater;
|
||||
class DisplayList;
|
||||
class RenderNode;
|
||||
|
||||
namespace skiapipeline {
|
||||
class SkiaDisplayList;
|
||||
}
|
||||
|
||||
/**
|
||||
* Data structure that holds the list of commands used in display list stream
|
||||
*/
|
||||
using DisplayList = skiapipeline::SkiaDisplayList;
|
||||
}
|
||||
|
||||
namespace SaveFlags {
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GlFunctorLifecycleListener.h"
|
||||
|
||||
#include <SkCanvas.h>
|
||||
#include <SkDrawable.h>
|
||||
|
||||
@@ -25,8 +27,6 @@
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
class GlFunctorLifecycleListener;
|
||||
|
||||
namespace skiapipeline {
|
||||
|
||||
/**
|
||||
|
||||
@@ -25,6 +25,19 @@ namespace android {
|
||||
namespace uirenderer {
|
||||
namespace skiapipeline {
|
||||
|
||||
RenderNodeDrawable::RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer,
|
||||
bool inReorderingSection)
|
||||
: mRenderNode(node)
|
||||
, mRecordedTransform(canvas->getTotalMatrix())
|
||||
, mComposeLayer(composeLayer)
|
||||
, mInReorderingSection(inReorderingSection) {}
|
||||
|
||||
RenderNodeDrawable::~RenderNodeDrawable() {
|
||||
// Just here to move the destructor into the cpp file where we can access RenderNode.
|
||||
|
||||
// TODO: Detangle the header nightmare.
|
||||
}
|
||||
|
||||
void RenderNodeDrawable::drawBackwardsProjectedNodes(SkCanvas* canvas,
|
||||
const SkiaDisplayList& displayList,
|
||||
int nestLevel) {
|
||||
@@ -115,7 +128,6 @@ void RenderNodeDrawable::forceDraw(SkCanvas* canvas) {
|
||||
return;
|
||||
}
|
||||
|
||||
SkASSERT(renderNode->getDisplayList()->isSkiaDL());
|
||||
SkiaDisplayList* displayList = (SkiaDisplayList*)renderNode->getDisplayList();
|
||||
|
||||
SkAutoCanvasRestore acr(canvas, true);
|
||||
|
||||
@@ -47,11 +47,9 @@ public:
|
||||
* layer into the canvas.
|
||||
*/
|
||||
explicit RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer = true,
|
||||
bool inReorderingSection = false)
|
||||
: mRenderNode(node)
|
||||
, mRecordedTransform(canvas->getTotalMatrix())
|
||||
, mComposeLayer(composeLayer)
|
||||
, mInReorderingSection(inReorderingSection) {}
|
||||
bool inReorderingSection = false);
|
||||
|
||||
~RenderNodeDrawable();
|
||||
|
||||
/**
|
||||
* Draws into the canvas this render node and its children. If the node is marked as a
|
||||
|
||||
@@ -16,10 +16,11 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "DisplayList.h"
|
||||
#include "hwui/AnimatedImageDrawable.h"
|
||||
#include "GLFunctorDrawable.h"
|
||||
#include "RenderNodeDrawable.h"
|
||||
#include "TreeInfo.h"
|
||||
#include "utils/LinearAllocator.h"
|
||||
|
||||
#include <SkLiteDL.h>
|
||||
#include <SkLiteRecorder.h>
|
||||
@@ -28,8 +29,17 @@
|
||||
namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
namespace renderthread {
|
||||
class CanvasContext;
|
||||
}
|
||||
|
||||
class Outline;
|
||||
|
||||
namespace VectorDrawable {
|
||||
class Tree;
|
||||
};
|
||||
typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
|
||||
|
||||
namespace skiapipeline {
|
||||
|
||||
/**
|
||||
@@ -38,10 +48,14 @@ namespace skiapipeline {
|
||||
* runtime. The downside of this inheritance is that we pay for the overhead
|
||||
* of the parent class construction/destruction without any real benefit.
|
||||
*/
|
||||
class SkiaDisplayList : public DisplayList {
|
||||
class SkiaDisplayList {
|
||||
public:
|
||||
SkiaDisplayList() { SkASSERT(projectionReceiveIndex == -1); }
|
||||
virtual ~SkiaDisplayList() {
|
||||
// index of DisplayListOp restore, after which projected descendants should be drawn
|
||||
int projectionReceiveIndex = -1;
|
||||
|
||||
size_t getUsedSize() { return allocator.usedSize(); }
|
||||
|
||||
~SkiaDisplayList() {
|
||||
/* Given that we are using a LinearStdAllocator to store some of the
|
||||
* SkDrawable contents we must ensure that any other object that is
|
||||
* holding a reference to those drawables is destroyed prior to their
|
||||
@@ -68,29 +82,27 @@ public:
|
||||
return allocator.create<T>(std::forward<Params>(params)...);
|
||||
}
|
||||
|
||||
bool isSkiaDL() const override { return true; }
|
||||
|
||||
/**
|
||||
* Returns true if the DisplayList does not have any recorded content
|
||||
*/
|
||||
bool isEmpty() const override { return mDisplayList.empty(); }
|
||||
bool isEmpty() const { return mDisplayList.empty(); }
|
||||
|
||||
/**
|
||||
* Returns true if this list directly contains a GLFunctor drawing command.
|
||||
*/
|
||||
bool hasFunctor() const override { return !mChildFunctors.empty(); }
|
||||
bool hasFunctor() const { return !mChildFunctors.empty(); }
|
||||
|
||||
/**
|
||||
* Returns true if this list directly contains a VectorDrawable drawing command.
|
||||
*/
|
||||
bool hasVectorDrawables() const override { return !mVectorDrawables.empty(); }
|
||||
bool hasVectorDrawables() const { return !mVectorDrawables.empty(); }
|
||||
|
||||
/**
|
||||
* Attempts to reset and reuse this DisplayList.
|
||||
*
|
||||
* @return true if the displayList will be reused and therefore should not be deleted
|
||||
*/
|
||||
bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) override;
|
||||
bool reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context);
|
||||
|
||||
/**
|
||||
* ONLY to be called by RenderNode::syncDisplayList so that we can notify any
|
||||
@@ -99,7 +111,7 @@ public:
|
||||
* NOTE: This function can be folded into RenderNode when we no longer need
|
||||
* to subclass from DisplayList
|
||||
*/
|
||||
void syncContents() override;
|
||||
void syncContents();
|
||||
|
||||
/**
|
||||
* ONLY to be called by RenderNode::prepareTree in order to prepare this
|
||||
@@ -116,12 +128,12 @@ public:
|
||||
|
||||
bool prepareListAndChildren(
|
||||
TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
|
||||
std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn) override;
|
||||
std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn);
|
||||
|
||||
/**
|
||||
* Calls the provided function once for each child of this DisplayList
|
||||
*/
|
||||
void updateChildren(std::function<void(RenderNode*)> updateFn) override;
|
||||
void updateChildren(std::function<void(RenderNode*)> updateFn);
|
||||
|
||||
/**
|
||||
* Returns true if there is a child render node that is a projection receiver.
|
||||
@@ -134,7 +146,9 @@ public:
|
||||
|
||||
void draw(SkCanvas* canvas) { mDisplayList.draw(canvas); }
|
||||
|
||||
void output(std::ostream& output, uint32_t level) override;
|
||||
void output(std::ostream& output, uint32_t level);
|
||||
|
||||
LinearAllocator allocator;
|
||||
|
||||
/**
|
||||
* We use std::deque here because (1) we need to iterate through these
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "renderstate/RenderState.h"
|
||||
#include "renderthread/EglManager.h"
|
||||
#include "renderthread/Frame.h"
|
||||
#include "utils/GLUtils.h"
|
||||
#include "utils/TraceUtils.h"
|
||||
|
||||
#include <GrBackendSurface.h>
|
||||
@@ -58,10 +59,10 @@ Frame SkiaOpenGLPipeline::getFrame() {
|
||||
}
|
||||
|
||||
bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const FrameBuilder::LightGeometry& lightGeometry,
|
||||
const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
|
||||
bool opaque, bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo,
|
||||
const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes,
|
||||
FrameInfoVisualizer* profiler) {
|
||||
mEglManager.damageFrame(frame, dirty);
|
||||
|
||||
@@ -33,9 +33,9 @@ public:
|
||||
renderthread::MakeCurrentResult makeCurrent() override;
|
||||
renderthread::Frame getFrame() override;
|
||||
bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo,
|
||||
const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode> >& renderNodes,
|
||||
FrameInfoVisualizer* profiler) override;
|
||||
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
|
||||
@@ -81,9 +81,9 @@ void SkiaPipeline::onPrepareTree() {
|
||||
mVectorDrawables.clear();
|
||||
}
|
||||
|
||||
void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
|
||||
void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, bool opaque,
|
||||
bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo) {
|
||||
bool wideColorGamut, const LightInfo& lightInfo) {
|
||||
updateLighting(lightGeometry, lightInfo);
|
||||
ATRACE_NAME("draw layers");
|
||||
renderVectorDrawableCache();
|
||||
@@ -103,7 +103,6 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque,
|
||||
// as not to lose info on what portion is damaged
|
||||
if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
|
||||
SkASSERT(layerNode->getLayerSurface());
|
||||
SkASSERT(layerNode->getDisplayList()->isSkiaDL());
|
||||
SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
|
||||
if (!displayList || displayList->isEmpty()) {
|
||||
SkDEBUGF(("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName()));
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SkSurface.h>
|
||||
#include "FrameBuilder.h"
|
||||
#include "Lighting.h"
|
||||
#include "hwui/AnimatedImageDrawable.h"
|
||||
#include "renderthread/CanvasContext.h"
|
||||
#include "renderthread/IRenderPipeline.h"
|
||||
@@ -42,9 +42,9 @@ public:
|
||||
void unpinImages() override;
|
||||
void onPrepareTree() override;
|
||||
|
||||
void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
|
||||
void renderLayers(const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo) override;
|
||||
const LightInfo& lightInfo) override;
|
||||
|
||||
bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
|
||||
bool wideColorGamut, ErrorHandler* errorHandler) override;
|
||||
@@ -97,8 +97,8 @@ public:
|
||||
return mLightCenter;
|
||||
}
|
||||
|
||||
static void updateLighting(const FrameBuilder::LightGeometry& lightGeometry,
|
||||
const BakedOpRenderer::LightInfo& lightInfo) {
|
||||
static void updateLighting(const LightGeometry& lightGeometry,
|
||||
const LightInfo& lightInfo) {
|
||||
mLightRadius = lightGeometry.radius;
|
||||
mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
|
||||
mSpotShadowAlpha = lightInfo.spotShadowAlpha;
|
||||
|
||||
@@ -62,10 +62,10 @@ Frame SkiaVulkanPipeline::getFrame() {
|
||||
}
|
||||
|
||||
bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const FrameBuilder::LightGeometry& lightGeometry,
|
||||
const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
|
||||
bool opaque, bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo,
|
||||
const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes,
|
||||
FrameInfoVisualizer* profiler) {
|
||||
sk_sp<SkSurface> backBuffer = mVkSurface->getBackBufferSurface();
|
||||
|
||||
@@ -31,9 +31,9 @@ public:
|
||||
renderthread::MakeCurrentResult makeCurrent() override;
|
||||
renderthread::Frame getFrame() override;
|
||||
bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
|
||||
const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo,
|
||||
const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode> >& renderNodes,
|
||||
FrameInfoVisualizer* profiler) override;
|
||||
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "DeferredLayerUpdater.h"
|
||||
#include "GlLayer.h"
|
||||
#include "VkLayer.h"
|
||||
#include "Snapshot.h"
|
||||
|
||||
#include "renderthread/CanvasContext.h"
|
||||
#include "renderthread/EglManager.h"
|
||||
|
||||
@@ -16,10 +16,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BakedOpDispatcher.h"
|
||||
#include "BakedOpRenderer.h"
|
||||
#include "DamageAccumulator.h"
|
||||
#include "FrameBuilder.h"
|
||||
#include "Lighting.h"
|
||||
#include "FrameInfo.h"
|
||||
#include "FrameInfoVisualizer.h"
|
||||
#include "FrameMetricsReporter.h"
|
||||
@@ -231,8 +229,8 @@ private:
|
||||
|
||||
bool mOpaque;
|
||||
bool mWideColorGamut = false;
|
||||
BakedOpRenderer::LightInfo mLightInfo;
|
||||
FrameBuilder::LightGeometry mLightGeometry = {{0, 0, 0}, 0};
|
||||
LightInfo mLightInfo;
|
||||
LightGeometry mLightGeometry = {{0, 0, 0}, 0};
|
||||
|
||||
bool mHaveNewSurface = false;
|
||||
DamageAccumulator mDamageAccumulator;
|
||||
|
||||
@@ -32,7 +32,6 @@ namespace android {
|
||||
namespace uirenderer {
|
||||
|
||||
class DeferredLayerUpdater;
|
||||
class DisplayList;
|
||||
class RenderNode;
|
||||
|
||||
namespace renderthread {
|
||||
|
||||
@@ -17,7 +17,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "FrameInfoVisualizer.h"
|
||||
#include "LayerUpdateQueue.h"
|
||||
#include "SwapBehavior.h"
|
||||
#include "hwui/Bitmap.h"
|
||||
#include "thread/TaskManager.h"
|
||||
|
||||
#include <SkRect.h>
|
||||
#include <utils/RefBase.h>
|
||||
@@ -50,9 +53,9 @@ public:
|
||||
virtual MakeCurrentResult makeCurrent() = 0;
|
||||
virtual Frame getFrame() = 0;
|
||||
virtual bool draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
|
||||
const FrameBuilder::LightGeometry& lightGeometry,
|
||||
const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
|
||||
bool opaque, bool wideColorGamut, const BakedOpRenderer::LightInfo& lightInfo,
|
||||
bool opaque, bool wideColorGamut, const LightInfo& lightInfo,
|
||||
const std::vector<sp<RenderNode>>& renderNodes,
|
||||
FrameInfoVisualizer* profiler) = 0;
|
||||
virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
|
||||
@@ -64,9 +67,9 @@ public:
|
||||
virtual bool isSurfaceReady() = 0;
|
||||
virtual bool isContextReady() = 0;
|
||||
virtual void onDestroyHardwareResources() = 0;
|
||||
virtual void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
|
||||
virtual void renderLayers(const LightGeometry& lightGeometry,
|
||||
LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
|
||||
const BakedOpRenderer::LightInfo& lightInfo) = 0;
|
||||
const LightInfo& lightInfo) = 0;
|
||||
virtual TaskManager* getTaskManager() = 0;
|
||||
virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
|
||||
bool wideColorGamut, ErrorHandler* errorHandler) = 0;
|
||||
|
||||
@@ -66,10 +66,7 @@ void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
|
||||
|
||||
bool RenderProxy::loadSystemProperties() {
|
||||
return mRenderThread.queue().runSync([this]() -> bool {
|
||||
bool needsRedraw = false;
|
||||
if (Caches::hasInstance()) {
|
||||
needsRedraw = Properties::load();
|
||||
}
|
||||
bool needsRedraw = Properties::load();
|
||||
if (mContext->profiler().consumeProperties()) {
|
||||
needsRedraw = true;
|
||||
}
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
#include <renderthread/RenderThread.h>
|
||||
|
||||
#include <RecordedOp.h>
|
||||
#include <RecordingCanvas.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
@@ -335,16 +334,10 @@ private:
|
||||
}
|
||||
auto displayList = node->getDisplayList();
|
||||
if (displayList) {
|
||||
if (displayList->isSkiaDL()) {
|
||||
for (auto&& childDr : static_cast<skiapipeline::SkiaDisplayList*>(
|
||||
const_cast<DisplayList*>(displayList))
|
||||
->mChildNodes) {
|
||||
syncHierarchyPropertiesAndDisplayListImpl(childDr.getRenderNode());
|
||||
}
|
||||
} else {
|
||||
for (auto&& childOp : displayList->getChildren()) {
|
||||
syncHierarchyPropertiesAndDisplayListImpl(childOp->renderNode);
|
||||
}
|
||||
for (auto&& childDr : static_cast<skiapipeline::SkiaDisplayList*>(
|
||||
const_cast<DisplayList*>(displayList))
|
||||
->mChildNodes) {
|
||||
syncHierarchyPropertiesAndDisplayListImpl(childDr.getRenderNode());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "RecordingCanvas.h"
|
||||
#include "hwui/Canvas.h"
|
||||
#include "RenderNode.h"
|
||||
#include "tests/common/TestContext.h"
|
||||
#include "tests/common/TestScene.h"
|
||||
|
||||
@@ -16,8 +16,10 @@
|
||||
|
||||
#include <benchmark/benchmark.h>
|
||||
|
||||
#include "CanvasState.h"
|
||||
#include "DisplayList.h"
|
||||
#include "RecordingCanvas.h"
|
||||
#include "hwui/Canvas.h"
|
||||
#include "pipeline/skia/SkiaDisplayList.h"
|
||||
#include "tests/common/TestUtils.h"
|
||||
|
||||
using namespace android;
|
||||
@@ -25,7 +27,7 @@ using namespace android::uirenderer;
|
||||
|
||||
void BM_DisplayList_alloc(benchmark::State& benchState) {
|
||||
while (benchState.KeepRunning()) {
|
||||
auto displayList = new DisplayList();
|
||||
auto displayList = new skiapipeline::SkiaDisplayList();
|
||||
benchmark::DoNotOptimize(displayList);
|
||||
delete displayList;
|
||||
}
|
||||
@@ -34,7 +36,7 @@ BENCHMARK(BM_DisplayList_alloc);
|
||||
|
||||
void BM_DisplayList_alloc_theoretical(benchmark::State& benchState) {
|
||||
while (benchState.KeepRunning()) {
|
||||
auto displayList = new char[sizeof(DisplayList)];
|
||||
auto displayList = new char[sizeof(skiapipeline::SkiaDisplayList)];
|
||||
benchmark::DoNotOptimize(displayList);
|
||||
delete[] displayList;
|
||||
}
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#include <benchmark/benchmark.h>
|
||||
|
||||
#include "BakedOpDispatcher.h"
|
||||
#include "BakedOpRenderer.h"
|
||||
#include "BakedOpState.h"
|
||||
#include "FrameBuilder.h"
|
||||
#include "LayerUpdateQueue.h"
|
||||
#include "RecordedOp.h"
|
||||
#include "RecordingCanvas.h"
|
||||
#include "Vector.h"
|
||||
#include "tests/common/TestContext.h"
|
||||
#include "tests/common/TestScene.h"
|
||||
#include "tests/common/TestUtils.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
using namespace android;
|
||||
using namespace android::uirenderer;
|
||||
using namespace android::uirenderer::renderthread;
|
||||
using namespace android::uirenderer::test;
|
||||
|
||||
const FrameBuilder::LightGeometry sLightGeometry = {{100, 100, 100}, 50};
|
||||
const BakedOpRenderer::LightInfo sLightInfo = {128, 128};
|
||||
|
||||
static sp<RenderNode> createTestNode() {
|
||||
auto node = TestUtils::createNode<RecordingCanvas>(
|
||||
0, 0, 200, 200, [](RenderProperties& props, RecordingCanvas& canvas) {
|
||||
sk_sp<Bitmap> bitmap(TestUtils::createBitmap(10, 10));
|
||||
SkPaint paint;
|
||||
|
||||
// Alternate between drawing rects and bitmaps, with bitmaps overlapping rects.
|
||||
// Rects don't overlap bitmaps, so bitmaps should be brought to front as a group.
|
||||
canvas.save(SaveFlags::MatrixClip);
|
||||
for (int i = 0; i < 30; i++) {
|
||||
canvas.translate(0, 10);
|
||||
canvas.drawRect(0, 0, 10, 10, paint);
|
||||
canvas.drawBitmap(*bitmap, 5, 0, nullptr);
|
||||
}
|
||||
canvas.restore();
|
||||
});
|
||||
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
|
||||
return node;
|
||||
}
|
||||
|
||||
void BM_FrameBuilder_defer(benchmark::State& state) {
|
||||
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
|
||||
auto node = createTestNode();
|
||||
while (state.KeepRunning()) {
|
||||
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200, sLightGeometry,
|
||||
Caches::getInstance());
|
||||
frameBuilder.deferRenderNode(*node);
|
||||
benchmark::DoNotOptimize(&frameBuilder);
|
||||
}
|
||||
});
|
||||
}
|
||||
BENCHMARK(BM_FrameBuilder_defer);
|
||||
|
||||
void BM_FrameBuilder_deferAndRender(benchmark::State& state) {
|
||||
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
|
||||
auto node = createTestNode();
|
||||
|
||||
RenderState& renderState = thread.renderState();
|
||||
Caches& caches = Caches::getInstance();
|
||||
|
||||
while (state.KeepRunning()) {
|
||||
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200, sLightGeometry, caches);
|
||||
frameBuilder.deferRenderNode(*node);
|
||||
|
||||
BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
|
||||
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
|
||||
benchmark::DoNotOptimize(&renderer);
|
||||
}
|
||||
});
|
||||
}
|
||||
BENCHMARK(BM_FrameBuilder_deferAndRender);
|
||||
|
||||
static sp<RenderNode> getSyncedSceneNode(const char* sceneName) {
|
||||
gDisplay = getBuiltInDisplay(); // switch to real display if present
|
||||
|
||||
TestContext testContext;
|
||||
TestScene::Options opts;
|
||||
std::unique_ptr<TestScene> scene(TestScene::testMap()[sceneName].createScene(opts));
|
||||
|
||||
sp<RenderNode> rootNode = TestUtils::createNode<RecordingCanvas>(
|
||||
0, 0, gDisplay.w, gDisplay.h,
|
||||
[&scene](RenderProperties& props, RecordingCanvas& canvas) {
|
||||
scene->createContent(gDisplay.w, gDisplay.h, canvas);
|
||||
});
|
||||
|
||||
TestUtils::syncHierarchyPropertiesAndDisplayList(rootNode);
|
||||
return rootNode;
|
||||
}
|
||||
|
||||
static auto SCENES = {
|
||||
"listview",
|
||||
};
|
||||
|
||||
void BM_FrameBuilder_defer_scene(benchmark::State& state) {
|
||||
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
|
||||
const char* sceneName = *(SCENES.begin() + state.range(0));
|
||||
state.SetLabel(sceneName);
|
||||
auto node = getSyncedSceneNode(sceneName);
|
||||
while (state.KeepRunning()) {
|
||||
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w,
|
||||
gDisplay.h, sLightGeometry, Caches::getInstance());
|
||||
frameBuilder.deferRenderNode(*node);
|
||||
benchmark::DoNotOptimize(&frameBuilder);
|
||||
}
|
||||
});
|
||||
}
|
||||
BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
|
||||
|
||||
void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
|
||||
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
|
||||
const char* sceneName = *(SCENES.begin() + state.range(0));
|
||||
state.SetLabel(sceneName);
|
||||
auto node = getSyncedSceneNode(sceneName);
|
||||
|
||||
RenderState& renderState = thread.renderState();
|
||||
Caches& caches = Caches::getInstance();
|
||||
|
||||
while (state.KeepRunning()) {
|
||||
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h), gDisplay.w,
|
||||
gDisplay.h, sLightGeometry, Caches::getInstance());
|
||||
frameBuilder.deferRenderNode(*node);
|
||||
|
||||
BakedOpRenderer renderer(caches, renderState, true, false, sLightInfo);
|
||||
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
|
||||
benchmark::DoNotOptimize(&renderer);
|
||||
}
|
||||
});
|
||||
}
|
||||
BENCHMARK(BM_FrameBuilder_deferAndRender_scene)->DenseRange(0, SCENES.size() - 1);
|
||||
@@ -16,7 +16,6 @@
|
||||
|
||||
#include "tests/common/TestUtils.h"
|
||||
|
||||
#include <RecordingCanvas.h>
|
||||
#include <SkBlurDrawLooper.h>
|
||||
#include <SkCanvasStateUtils.h>
|
||||
#include <SkPicture.h>
|
||||
|
||||
@@ -167,10 +167,10 @@ RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderLayer) {
|
||||
ASSERT_EQ(layerUpdateQueue.entries().size(), 2UL);
|
||||
|
||||
bool opaque = true;
|
||||
FrameBuilder::LightGeometry lightGeometry;
|
||||
LightGeometry lightGeometry;
|
||||
lightGeometry.radius = 1.0f;
|
||||
lightGeometry.center = {0.0f, 0.0f, 0.0f};
|
||||
BakedOpRenderer::LightInfo lightInfo;
|
||||
LightInfo lightInfo;
|
||||
auto pipeline = std::make_unique<SkiaOpenGLPipeline>(renderThread);
|
||||
pipeline->renderLayers(lightGeometry, &layerUpdateQueue, opaque, false, lightInfo);
|
||||
ASSERT_EQ(TestUtils::getColor(surfaceLayer1, 0, 0), SK_ColorRED);
|
||||
|
||||
@@ -17,7 +17,6 @@
|
||||
|
||||
#include "AnimationContext.h"
|
||||
#include "IContextFactory.h"
|
||||
#include "RecordingCanvas.h"
|
||||
#include "RenderNode.h"
|
||||
#include "SkTypes.h"
|
||||
#include "gui/BufferQueue.h"
|
||||
@@ -25,6 +24,7 @@
|
||||
#include "gui/IGraphicBufferConsumer.h"
|
||||
#include "gui/IGraphicBufferProducer.h"
|
||||
#include "gui/Surface.h"
|
||||
#include "hwui/Canvas.h"
|
||||
#include "renderthread/RenderProxy.h"
|
||||
|
||||
#include <cutils/memory.h>
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
android::uirenderer::Vector3 lightVector{lightX, -200.0f, 800.0f};
|
||||
mProxy->setup(800.0f, 255 * 0.075f, 255 * 0.15f);
|
||||
mProxy->setLightCenter(lightVector);
|
||||
mCanvas.reset(new android::uirenderer::RecordingCanvas(mSize.width(), mSize.height()));
|
||||
mCanvas.reset(Canvas::create_recording_canvas(mSize.width(), mSize.height(), mRootNode.get()));
|
||||
}
|
||||
|
||||
SkCanvas* prepareToDraw() {
|
||||
@@ -155,7 +155,7 @@ public:
|
||||
private:
|
||||
std::unique_ptr<android::uirenderer::RenderNode> mRootNode;
|
||||
std::unique_ptr<android::uirenderer::renderthread::RenderProxy> mProxy;
|
||||
std::unique_ptr<android::uirenderer::RecordingCanvas> mCanvas;
|
||||
std::unique_ptr<android::Canvas> mCanvas;
|
||||
android::sp<android::IGraphicBufferProducer> mProducer;
|
||||
android::sp<android::IGraphicBufferConsumer> mConsumer;
|
||||
android::sp<android::CpuConsumer> mCpuConsumer;
|
||||
|
||||
Reference in New Issue
Block a user