Merge "Bind correct FBO when drawing a WebView into a layer."

This commit is contained in:
TreeHugger Robot
2018-05-31 21:21:52 +00:00
committed by Android (Google) Code Review
2 changed files with 122 additions and 22 deletions

View File

@@ -41,6 +41,7 @@ cc_defaults {
"external/skia/src/image",
"external/skia/src/utils",
"external/skia/src/gpu",
"external/skia/src/shaders",
],
product_variables: {

View File

@@ -22,6 +22,10 @@
#include "RenderNode.h"
#include "SkAndroidFrameworkUtils.h"
#include "SkClipStack.h"
#include "SkRect.h"
#include "GrBackendSurface.h"
#include "GrRenderTarget.h"
#include "GrRenderTargetContext.h"
namespace android {
namespace uirenderer {
@@ -45,6 +49,31 @@ static void setScissor(int viewportHeight, const SkIRect& clip) {
glScissor(clip.fLeft, y, clip.width(), height);
}
static bool GetFboDetails(SkCanvas* canvas, GLuint* outFboID, SkISize* outFboSize) {
GrRenderTargetContext *renderTargetContext =
canvas->internal_private_accessTopLayerRenderTargetContext();
if (!renderTargetContext) {
ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw");
return false;
}
GrRenderTarget *renderTarget = renderTargetContext->accessRenderTarget();
if (!renderTarget) {
ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw");
return false;
}
GrGLFramebufferInfo fboInfo;
if (!renderTarget->getBackendRenderTarget().getGLFramebufferInfo(&fboInfo)) {
ALOGW("Unable to extract renderTarget info from canvas; aborting GLFunctor draw");
return false;
}
*outFboID = fboInfo.fFBOID;
*outFboSize = SkISize::Make(renderTargetContext->width(), renderTargetContext->height());
return true;
}
void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
if (canvas->getGrContext() == nullptr) {
SkDEBUGF(("Attempting to draw GLFunctor into an unsupported surface"));
@@ -56,41 +85,97 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
return;
}
SkImageInfo canvasInfo = canvas->imageInfo();
GLuint fboID = 0;
SkISize fboSize;
if (!GetFboDetails(canvas, &fboID, &fboSize)) {
return;
}
SkIRect surfaceBounds = canvas->internal_private_getTopLayerBounds();
SkIRect clipBounds = canvas->getDeviceClipBounds();
SkMatrix44 mat4(canvas->getTotalMatrix());
SkIRect ibounds = canvas->getDeviceClipBounds();
DrawGlInfo info;
info.clipLeft = ibounds.fLeft;
info.clipTop = ibounds.fTop;
info.clipRight = ibounds.fRight;
info.clipBottom = ibounds.fBottom;
// info.isLayer = hasLayer();
info.isLayer = false;
info.width = canvasInfo.width();
info.height = canvasInfo.height();
mat4.asColMajorf(&info.transform[0]);
bool clearStencilAfterFunctor = false;
// apply a simple clip with a scissor or a complex clip with a stencil
SkRegion clipRegion;
canvas->temporary_internal_getRgnClip(&clipRegion);
sk_sp<SkSurface> tmpSurface;
// we are in a state where there is an unclipped saveLayer
if (fboID != 0 && !surfaceBounds.contains(clipBounds)) {
// create an offscreen layer and clear it
SkImageInfo surfaceInfo = canvas->imageInfo().makeWH(clipBounds.width(), clipBounds.height());
tmpSurface = SkSurface::MakeRenderTarget(canvas->getGrContext(), SkBudgeted::kYes,
surfaceInfo);
tmpSurface->getCanvas()->clear(SK_ColorTRANSPARENT);
GrGLFramebufferInfo fboInfo;
if (!tmpSurface->getBackendRenderTarget(SkSurface::kFlushWrite_BackendHandleAccess)
.getGLFramebufferInfo(&fboInfo)) {
ALOGW("Unable to extract renderTarget info from offscreen canvas; aborting GLFunctor");
return;
}
fboSize = SkISize::Make(surfaceInfo.width(), surfaceInfo.height());
fboID = fboInfo.fFBOID;
// update the matrix and clip that we pass to the WebView to match the coordinates of
// the offscreen layer
mat4.preTranslate(-clipBounds.fLeft, -clipBounds.fTop, 0);
clipBounds.offsetTo(0, 0);
clipRegion.translate(-surfaceBounds.fLeft, -surfaceBounds.fTop);
} else if (fboID != 0) {
// we are drawing into a (clipped) offscreen layer so we must update the clip and matrix
// from device coordinates to the layer's coordinates
clipBounds.offset(-surfaceBounds.fLeft, -surfaceBounds.fTop);
mat4.preTranslate(-surfaceBounds.fLeft, -surfaceBounds.fTop, 0);
}
DrawGlInfo info;
info.clipLeft = clipBounds.fLeft;
info.clipTop = clipBounds.fTop;
info.clipRight = clipBounds.fRight;
info.clipBottom = clipBounds.fBottom;
info.isLayer = fboID != 0;
info.width = fboSize.width();
info.height = fboSize.height();
mat4.asColMajorf(&info.transform[0]);
// ensure that the framebuffer that the webview will render into is bound before we clear
// the stencil and/or draw the functor.
canvas->flush();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, info.width, info.height);
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
// apply a simple clip with a scissor or a complex clip with a stencil
bool clearStencilAfterFunctor = false;
if (CC_UNLIKELY(clipRegion.isComplex())) {
// clear the stencil
//TODO: move stencil clear and canvas flush to SkAndroidFrameworkUtils::clipWithStencil
glDisable(GL_SCISSOR_TEST);
glStencilMask(0x1);
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
// notify Skia that we just updated the FBO and stencil
const uint32_t grState = kStencil_GrGLBackendState | kRenderTarget_GrGLBackendState;
canvas->getGrContext()->resetContext(grState);
SkCanvas* tmpCanvas = canvas;
if (tmpSurface) {
tmpCanvas = tmpSurface->getCanvas();
// set the clip on the new canvas
tmpCanvas->clipRegion(clipRegion);
}
// GL ops get inserted here if previous flush is missing, which could dirty the stencil
bool stencilWritten = SkAndroidFrameworkUtils::clipWithStencil(canvas);
canvas->flush(); //need this flush for the single op that draws into the stencil
glBindFramebuffer(GL_FRAMEBUFFER, 0);
bool stencilWritten = SkAndroidFrameworkUtils::clipWithStencil(tmpCanvas);
tmpCanvas->flush(); //need this flush for the single op that draws into the stencil
// ensure that the framebuffer that the webview will render into is bound before after we
// draw into the stencil
glViewport(0, 0, info.width, info.height);
glBindFramebuffer(GL_FRAMEBUFFER, fboID);
if (stencilWritten) {
glStencilMask(0x1);
glStencilFunc(GL_EQUAL, 0x1, 0x1);
@@ -121,6 +206,20 @@ void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
}
canvas->getGrContext()->resetContext();
// if there were unclipped save layers involved we draw our offscreen surface to the canvas
if (tmpSurface) {
SkAutoCanvasRestore acr(canvas, true);
SkMatrix invertedMatrix;
if (!canvas->getTotalMatrix().invert(&invertedMatrix)) {
ALOGW("Unable to extract invert canvas matrix; aborting GLFunctor draw");
return;
}
canvas->concat(invertedMatrix);
const SkIRect deviceBounds = canvas->getDeviceClipBounds();
tmpSurface->draw(canvas, deviceBounds.fLeft, deviceBounds.fTop, nullptr);
}
}
}; // namespace skiapipeline