Commit Graph

196 Commits

Author SHA1 Message Date
John Reck
e947e2e20a Merge "Revert "Delete RenderProxy off of the cleaner thread"" into sc-dev 2021-06-25 19:00:24 +00:00
John Reck
f0b6921e89 Revert "Delete RenderProxy off of the cleaner thread"
This reverts commit da35596834.

Bug: b/192050906

If too many RenderProxies are destroyed too quickly, we can end up jamming up the CommonPool preventing RenderThread from making progress if it's waiting on CommonPool tasks.

Change-Id: I8c324bc60891440d9b7be67961f8d5f881dc0f03
2021-06-25 18:59:47 +00:00
Rob Carr
472d962453 Merge "Delete RenderProxy off of the cleaner thread" into sc-dev 2021-06-25 02:18:17 +00:00
John Reck
da35596834 Delete RenderProxy off of the cleaner thread
Speculation for the cause of an ANR. HardwareRenderer's
cleaner can block on RenderThread, which in turn blocks ART's
cleaner thread. This can potentially cause other blockages, but
it's also poor behavior to have such a long-running Cleaner anyway.

Avoid this by putting cleanup to CommonPool.

Bug: 191514384
Test: make, CtsUiRenderingTestCases still passes

Change-Id: I8190f7862528c3ac39ce636f6fca229322480968
2021-06-24 21:58:05 +00:00
Huihong Luo
4df4151bc0 Fix a crash caused by transaction
A native transaction passed from webview is sent back to native side, so java side does not manage the life cycle of the transaction.

Bug: 191414767
Test: Play a video, switch to another app, wait for 10 seconds
Change-Id: I013052c202b445438d6cb6497f5f9a2fc22a2b85
2021-06-24 11:10:06 -07:00
Huihong Luo
34f42fdecd Fix z-order for webview surface control
Set the root surface control transparent, and set the z order of the newly created child surface control to -1.
A new callback is needed to update root surface control in sync from Java side.

Bug: 186750329
Test: use latest APKs from Webview team, play a video, mini toolbar should be visible
Change-Id: I0b37ee8f83fd2b41ff4f2856dbadd31ff6170baf
2021-06-18 10:14:22 -07:00
John Reck
760051854e Improve picture capture debug path
* Fixes hardware bitmap capture
* Fixes mutable bitmap capture (no flickering)
* Adds basic single-frame LRU cache to avoid
  repeated readbacks of GPU resources
* Does up-front readback of GPU resources
* Moves serialization off RenderThread again thanks
  to up-front readback avoiding needing GPU access
  off-thread
* Reduces RAM usage & improves performance by serializing
  directly to output stream instead of first copying to
  a byte[]

Bug: 174223722
Test: PictureCaptureDemo mirrors the content
Change-Id: If7ec208b61d5b917e82087cc312880fc5a38c943
2021-06-11 01:52:14 +00:00
rnlee
ce9762b57f Use TraceUtils.h from gui shared library.
Test: It makes
Bug: 183120308
Change-Id: I331262dd2da59817031f0c708f4c102041dcb5e0
2021-05-22 00:12:43 +00:00
John Reck
3920768c72 More benchmark tweaks
Bug: 187718492
Test: this
Change-Id: Ie0cad91e1c7d1a02704fc4b1007ba2c28cb2b3e7
2021-05-12 19:29:03 -04:00
John Reck
66e06d4ff1 Macrobenchmark tweaks & gpu memory dumping
Add support for glob matching
Ensure glob matches are alphabetically sorted
Add feature to dump GPU memory usage after a test pass
Adjust gpu memory dump to be a bit more compact (skip empty outputs)

Test: this
Bug: 187718492
Change-Id: I6dc80b2d3379d8d10001116e1240727d9914bc10
2021-05-11 17:06:53 -04:00
Huihong Luo
054b8d3000 Webview overlay support
The basic idea is to create a child surface control from the root surface control passed from ViewRootImpl to the render thread.

Transactions are sent back to the java layer to get merged.

In case of offscreen layers, SurfaceControl must be disabled.

This new feature is disabled for Vulkan at the moment, a new CL will be used to enable the support.

Bug: 173671170
Test: manual, webview apks
Change-Id: I119405d13eca3c59fd3ec78e50dc7739f78411d4
2021-04-17 13:24:48 -07:00
Bo Liu
027b218847 Integrate HWUI with PerformanceHintManager
PerformanceHintManager.Session is in java, so add JNI and a HintSessionWrapper
class in HardwareRenderer. Then pass the two calls as two std::functions
into DrawFrameTask.

Note Session is created per HardwareRenderer, not global (per
RenderThread).

Session includes UI thread, render thread, and the thread pool.
Desired duration is from the intended start duration to the frame
deadline. Add an actual frame start time to compute

Add system properties:
debug.hwui.use_hint_manager to enable PerformanceHintManager
debug.hwui.target_cpu_time_percent to control percentage of frame time
  to be used for target cpu duration.

Test: Manual test that there are no crashes and values make sense.
Bug: 158791282
Change-Id: I83f25433c10daa20033803fb7c4ae45eab34f1d3
2021-04-10 10:21:17 -07:00
Jorim Jaggi
33adb57a7b Don't double lock when resetting jank tests
Fixes: 180875541
Test: adb shell dumpsys com.android.systemui reset
Change-Id: Ie656730bbbbb249e6798617cf236b93332e79eb6
2021-02-22 14:27:53 +01:00
Jorim Jaggi
71db8892ac Add GPU completion to FrameMetrics (1/3)
- Add SurfaceStatsCallback to TransactionCompletedListener
- Register a callback in RenderProxy to be called when we have
surface stats from SF via the BLAST callback.
- Instead of finishing a frame for frame metrics reporting
immediately, wait until BLAST callback fires, note GPU completion
time and finish frame.
- Expose GPU_COMPLETION in FrameMetrics
- Modify TOTAL_DURATION to also include GPU_COMPLETION

Test: FrameMetricsListenerTest
Fixes: 171046219
Change-Id: I16fa1d80cfc4e7a5527c18fec7e885409f17ee4d
2021-02-17 14:55:22 +01:00
Huihong Luo
5fdf7b8d26 Add SurfaceControl to hwui
add a method, setSurfaceControl, for java layer to pass surface control to the render thread

Bug: 173671170
Test: call setSurfaceControl method in ViewRootImpl.java
Change-Id: I886a79c377938f19cf38b9058f2bec64e1439000
2021-02-16 17:38:12 +01:00
Ady Abraham
7bb70faa04 Remove render ahead from hwui
As HWUI uses vsync id to send buffers to SF, SF applies the right
amount of render ahead by latching the buffers at the configured time.

Test: launch an app and observe systrace
Bug: 178148035
Change-Id: Ifd3e1a2971aad0a085cb35d33e950194046aa634
2021-02-08 18:13:45 +00:00
John Reck
e95c62d74a Fix crash regression when calling setSurface(null)
Test: HardwareRendererTests#testSetNullSurface
Fixes: 165335939
Change-Id: I8f93a0b6a115088af634e21e91b95b4f6a521f12
2020-08-18 13:21:39 -07:00
John Reck
b36bfddb1e Wire-up colorMode="hdr"
Fow now it uses a fixed white point of 150nits
TBD if this is disabled or adjusted

Test: Demo app
Change-Id: Iac13597b3d7633fdef3feaf7ec1da0c27c87904c
2020-07-30 08:54:03 -07:00
John Reck
aa4c982294 Remove legacy callDrawGlFunction2 from HWUI
Bug: 151439970
Test: CtsUiRenderingTestCases passes

Change-Id: I1c29df17bb6e8b078467edf73cb3547db6948cdd
2020-06-26 13:49:05 -07:00
Alec Mouri
43fe6fcde5 [HWUI] Remove references to gui/Surface.
ANativeWindow usage now has enough feature parity so that we can use
that instead.

Bug: 137012798
Test: builds
Test: Scroll through settings
Change-Id: I0054315058b28bcb5e779a6f71a3cfb164625a5f
2020-02-14 15:24:16 -08:00
Alec Mouri
8a82b141d1 [HWUI] use ANativeWindow_getLastQueuedBuffer api
Bug: 137012798
Test: builds
Change-Id: Ic33a21a73b0579726f47c53cc102fb91b5ead0d6
2020-02-13 13:28:36 -08:00
John Reck
cd18c2271d Fix for Surface#lockHardwareCanvas lockups
By avoiding setting a dequeue buffer timeout we avoid
hitting a different path in BufferQueue that prevents
async behavior from happening. This restores P's
behavior in this path.

Bug: 143860379
Test: repro app in bug
Change-Id: Iffbd9f9e6689a40876ff3aa74c10020e3f09fc6a
2019-11-21 15:16:08 -08:00
John Reck
83161dcd6a Delete VectorDrawableAtlas
Poking around in a few apps it doesn't appear that
the VectorDrawableAtlas is achieving sufficient
utilization to justify its existence. The potential for
draw call merging doesn't seem warranted for the
RAM cost of the atlas.

Bug: 137853925
Test: builds
Change-Id: Id2419bc6dccb6316636d50c568f8fac75a2d563f
2019-10-04 14:49:20 -07:00
Derek Sollenberger
8b99419192 Update includes to begin isolating graphics classes.
GraphicsJNI.h will only be visible to files in the graphics component
and this CL begins to remove all usages of that header that are known
to be outside the graphic component.

Test: compile
Bug: 137655431
Change-Id: If310782e5d95d05ab7cbd54dafa5771d315707a7
2019-07-16 14:23:39 -04:00
Fedor Kudasov
bc409cf190 Rearrange some headers
Bug: 117921091
Test: all tests should pass
Change-Id: I6ee108df6ec1de8deabfb5ec6b0e8b6e76a940b1
2019-07-03 13:01:40 +00:00
Fedor Kudasov
6bdd90f70d Remove unused (mostly GL-related) headers
Bug: 117921091
Test: all tests should pass
Change-Id: I419aafd30bfc19f2180eedf924bbd55d5cd36170
2019-06-27 17:11:37 +00:00
Jerome Gaillard
e218c69285 Replace CLOCK_MONOTONIC with SYSTEM_TIME_MONOTONIC
Using SYSTEM_TIME_MONOTONIC works for Android (where it translates to
CLOCK_MONOTONIC) and host targets, while CLOCK_MONOTONIC is not defined
on macOS.

Bug: 117921091
Test: existing tests should pass
Change-Id: I1fad472881830fb0701a320cf37319e083932ad4
2019-06-14 12:07:36 +00:00
John Reck
0fa0cbcade Support render-ahead in vulkan
Bug: 127822449
Test: verified render_ahead working with skiavk
Change-Id: Iae1b227a763f6def035057f38cca4b0ab65c7e82
2019-04-12 13:33:25 -07:00
John Reck
4d527226fd Add back render-ahead support
Currently only supported in the EGL path.
Vulkan support Coming Soon

Bug: 127822449
Test: trace of hwuimacro
Change-Id: Iac2b039e11d964aab5b8ca1bdf2a5430b187e2ea
2019-04-04 18:03:35 +00:00
John Reck
fbeac3c39c Add missing trace points
Test: traced opening recents
Change-Id: I51675f1c49f27f1bfa5b18e3d3dd7162e58b1cb8
2019-03-29 11:24:56 -07:00
John Reck
322b8ab774 Remove old TaskManager system
Replace it with a newer, fancier, WorkQueue-inspired
one that's just a global common thread pool.

Test: hwuiunit passes
Change-Id: Ib5d03104a08bbac9a4ec67a1bfc0db2b35d6700f
2019-03-18 09:34:11 -07:00
Stan Iliev
898123b6a3 Start RenderThread earlier to preload Vulkan/EGL drivers
This CL should fix application startup regression for Vulkan
detected by "Hermetic Startup: EmptyActivity" test.
EGL drivers are loaded in a temp thread to leave more time
in RenderThread for other work. Loading EGL drivers
on the RenderThread may cause a perf regression.

Test: Ran cold-dropcache-test test.
Bug: 122659224
Bug: 123361175
Change-Id: I8ca818e98fac196a41d079be15594caca5cb1bab
2019-02-20 02:10:52 +00:00
TreeHugger Robot
515bd282c5 Merge "Don't create RenderThread for dumpsys gfxinfo" 2019-01-23 21:56:55 +00:00
John Reck
ba7e965316 Don't create RenderThread for dumpsys gfxinfo
Change-Id: I4cbad14ad6f952ddec11eb732701909fd75ff137
Fixes: 121129527
Test: guess
2019-01-23 10:33:41 -08:00
John Reck
5cca8f250c Add continuous SKP capture test api
Bug: 122856066
Test: PictureCaptureDemo
Change-Id: Iaf3a4bc1c8a2c18c7dff635c5f1cf726b331f8bf
2019-01-22 13:13:06 -08:00
John Reck
283bb46846 New WebViewFunctor API
Should function alongside existing functor API.

Bug: 120997728
Test: hwuiunit passes
Change-Id: I8f6143d0be1111431b55016f34de319f6b8c8910
2018-12-14 14:07:18 -08:00
John Reck
8785ceb3b9 Refactors and a potential public API for rendering
Split out the View/ViewRootImpl bits from the
hardware rendering bits.

Create a potential public API surface for
hardware rendering

Bug: 112709971
Test: builds & boots

Change-Id: I9e6f44b07a170574a905f42338282c4bb7e95f56
2018-11-08 15:32:35 -08:00
John Reck
bb3a358317 Wire-up default force-dark based off of isLightTheme
Bug: 102591313
Test: Compared settings in light & dark UI modes with
force_dark set to true. Observed that force_dark fixes
were not present when UI mode was set to dark, indicating
force_dark was appropriately globally-disabled

Change-Id: I5882829bb5871829fc8fc9911682f52a6ba5f445
2018-09-27 19:38:13 +00:00
Derek Sollenberger
28a4d9935c Refactor RenderState and remove unused functionality.
Test: hwui_unit_tests still pass
Change-Id: Ie943671535ab8c5da1bac05985e815e0cb842dc1
2018-09-20 14:47:08 -04:00
Stan Iliev
1a025a7163 Refactor HWUI readback code to be backend independent
Implement readback from Surface, TextureView and HW Bitmap
for Vulkan pipeline by wrapping the graphics buffer in an SkImage.
Refactor both Vulkan and GL readback to use common code.
TextureView readback is moved from IRenderPipeline interface to
Readback class. Refactor all 3 readback flows to use common
implementation.

Test: Passed all view, uirendering and graphics CTS tests with GL
Test: Passed many CTS test with Vulkan, that require readback
Bug: 113673613
Change-Id: Ifbfd8170a5401f87a709b4b1b9fa058e8e11768d
2018-09-10 13:18:04 -04:00
Jorim Jaggi
edf3e1fa2e Merge "Move allocateBuffers to RT" into pi-dev am: 2f8a3a4bb8
am: c9756c9193

Change-Id: Ieed40312fe16a54c3e1974621b53e29b23ddcdbc
2018-07-18 15:19:39 -07:00
Jorim Jaggi
7823ee73ee Move allocateBuffers to RT
Such that it gets executed after setSurface, in order that
mReqUsage has the correct flags set.

Test: Take trace, ensure that allocateBuffers actually allocates
in the right format/usage by ensuring that dequeueBuffer doesn't
trash them immediately again.
Bug: 111517695
Change-Id: I94b402d7b29d565155a77a2d09106246261712d2
2018-07-17 17:34:49 +02:00
John Reck
5b02c629bd Attempting to fix the black flicker
Bug: 79231206
Test: Repro steps from bug

Merged-In: I4c2810c42a7a4358f64584da3ab0cdf1499e71b6
Change-Id: I4c2810c42a7a4358f64584da3ab0cdf1499e71b6
2018-05-31 12:56:28 -07:00
John Reck
cc2eee89c8 Attempting to fix the black flicker
Bug: 79231206
Test: Repro steps from bug

Change-Id: I4c2810c42a7a4358f64584da3ab0cdf1499e71b6
2018-05-31 19:55:54 +00:00
John Reck
e4c1e6c5a1 Remove dead code
Test: builds
Change-Id: I57cf72ca460115463d7759097d5ba598b5ec1775
2018-05-30 16:40:07 -07:00
John Reck
e170fb6686 A better HW Bitmap uploader
Move all HW bitmap upload operations off of RenderThread.
Ensure EGL context outlives all upload requests

Bug: 79250950
Test: builds, boots, systrace is good, CTS bitmap tests pass

Change-Id: I5ace6c516d33b1afdf1a407cd8b183f6b60c22c1
2018-05-09 11:39:37 -07:00
John Reck
d9d7f127b5 Delete a bunch of code
This removes the duality of DisplayList, removing a small amount of
overhead

Test: buids & hwuiunit passes

Change-Id: I8bb3a20e9ead1caec4b4a8a3e9f2c08f717a7096
2018-05-03 15:25:19 -07:00
John Reck
b90d4cb3be Move all non-GL HW Bitmap work off RT
Bug: 78288006
Test: hwuiunit passes, systrace showed work distribution as expected,
and photos using HW bitmaps still works

Change-Id: Id3285b637b5d74d3c5891ed3051ac1e44015987a
2018-04-27 12:39:45 -07:00
John Reck
1a4a981199 Revert "Add support for render-ahead"
This reverts commit ec100976e0.

Reason for revert: b/77971494
Test: hwuiunit passes

Change-Id: I2e7dc719d2df1dd939b275496c0edc38e458c434
2018-04-18 16:18:17 -07:00
John Reck
1072fffddb Remove Properties::isSkiaPipeline (3/!?)
Test: hwuiunit & CtsUiRenderingTestCases pass
Change-Id: Ie7b336eacdd1b8660e09653c64eb6ea0a7b4a258
2018-04-12 15:21:21 -07:00