Add missing trace points
Test: traced opening recents Change-Id: I51675f1c49f27f1bfa5b18e3d3dd7162e58b1cb8
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@@ -84,6 +84,7 @@ CopyResult Readback::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
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}
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CopyResult Readback::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
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ATRACE_CALL();
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if (!mRenderThread.getGrContext()) {
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return CopyResult::UnknownError;
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}
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@@ -104,6 +105,7 @@ CopyResult Readback::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap
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CopyResult Readback::copyImageInto(const sk_sp<SkImage>& image, Matrix4& texTransform,
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const Rect& srcRect, SkBitmap* bitmap) {
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ATRACE_CALL();
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if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
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mRenderThread.requireGlContext();
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} else {
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@@ -162,6 +162,7 @@ void RenderProxy::buildLayer(RenderNode* node) {
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}
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bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap) {
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ATRACE_NAME("TextureView#getBitmap");
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auto& thread = RenderThread::getInstance();
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return thread.queue().runSync([&]() -> bool {
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return thread.readback().copyLayerInto(layer, &bitmap) == CopyResult::Success;
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@@ -347,6 +348,7 @@ void RenderProxy::prepareToDraw(Bitmap& bitmap) {
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}
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int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
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ATRACE_NAME("HardwareBitmap readback");
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RenderThread& thread = RenderThread::getInstance();
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if (gettid() == thread.getTid()) {
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// TODO: fix everything that hits this. We should never be triggering a readback ourselves.
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