Move all non-GL HW Bitmap work off RT
Bug: 78288006 Test: hwuiunit passes, systrace showed work distribution as expected, and photos using HW bitmaps still works Change-Id: Id3285b637b5d74d3c5891ed3051ac1e44015987a
This commit is contained in:
@@ -222,24 +222,6 @@ void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* func
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#define FENCE_TIMEOUT 2000000000
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class AutoEglFence {
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public:
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AutoEglFence(EGLDisplay display) : mDisplay(display) {
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fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
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}
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~AutoEglFence() {
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if (fence != EGL_NO_SYNC_KHR) {
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eglDestroySyncKHR(mDisplay, fence);
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}
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}
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EGLSyncKHR fence = EGL_NO_SYNC_KHR;
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private:
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EGLDisplay mDisplay = EGL_NO_DISPLAY;
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};
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class AutoEglImage {
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public:
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AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
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@@ -273,73 +255,102 @@ private:
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GLuint mTexture = 0;
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};
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sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
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SkBitmap& skBitmap) {
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renderThread.requireGlContext();
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struct FormatInfo {
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sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
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const SkImageInfo& info = skBitmap.info();
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PixelFormat pixelFormat;
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GLint format, type;
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bool isSupported = false;
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bool valid = true;
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};
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static bool gpuSupportsHalfFloatTextures(renderthread::RenderThread& renderThread) {
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static bool isSupported = renderThread.queue().runSync([&renderThread]() -> bool {
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renderThread.requireGlContext();
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sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
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return grContext->colorTypeSupportedAsImage(kRGBA_F16_SkColorType);
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});
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return isSupported;
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}
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static FormatInfo determineFormat(renderthread::RenderThread& renderThread,
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const SkBitmap& skBitmap) {
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FormatInfo formatInfo;
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// TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
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switch (info.colorType()) {
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switch (skBitmap.info().colorType()) {
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case kRGBA_8888_SkColorType:
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isSupported = true;
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formatInfo.isSupported = true;
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// ARGB_4444 is upconverted to RGBA_8888
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case kARGB_4444_SkColorType:
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pixelFormat = PIXEL_FORMAT_RGBA_8888;
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format = GL_RGBA;
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type = GL_UNSIGNED_BYTE;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
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formatInfo.format = GL_RGBA;
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formatInfo.type = GL_UNSIGNED_BYTE;
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break;
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case kRGBA_F16_SkColorType:
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isSupported = grContext->colorTypeSupportedAsImage(kRGBA_F16_SkColorType);
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if (isSupported) {
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type = GL_HALF_FLOAT;
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pixelFormat = PIXEL_FORMAT_RGBA_FP16;
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formatInfo.isSupported = gpuSupportsHalfFloatTextures(renderThread);
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if (formatInfo.isSupported) {
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formatInfo.type = GL_HALF_FLOAT;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_FP16;
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} else {
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type = GL_UNSIGNED_BYTE;
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pixelFormat = PIXEL_FORMAT_RGBA_8888;
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formatInfo.type = GL_UNSIGNED_BYTE;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
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}
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format = GL_RGBA;
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formatInfo.format = GL_RGBA;
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break;
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case kRGB_565_SkColorType:
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isSupported = true;
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pixelFormat = PIXEL_FORMAT_RGB_565;
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format = GL_RGB;
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type = GL_UNSIGNED_SHORT_5_6_5;
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formatInfo.isSupported = true;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGB_565;
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formatInfo.format = GL_RGB;
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formatInfo.type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case kGray_8_SkColorType:
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isSupported = true;
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pixelFormat = PIXEL_FORMAT_RGBA_8888;
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format = GL_LUMINANCE;
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type = GL_UNSIGNED_BYTE;
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formatInfo.isSupported = true;
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formatInfo.pixelFormat = PIXEL_FORMAT_RGBA_8888;
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formatInfo.format = GL_LUMINANCE;
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formatInfo.type = GL_UNSIGNED_BYTE;
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break;
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default:
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ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
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return nullptr;
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ALOGW("unable to create hardware bitmap of colortype: %d", skBitmap.info().colorType());
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formatInfo.valid = false;
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}
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return formatInfo;
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}
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SkBitmap bitmap;
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if (isSupported) {
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bitmap = skBitmap;
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static SkBitmap makeHwCompatible(const FormatInfo& format, const SkBitmap& source) {
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if (format.isSupported) {
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return source;
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} else {
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SkBitmap bitmap;
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const SkImageInfo& info = source.info();
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bitmap.allocPixels(
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SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), nullptr));
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bitmap.eraseColor(0);
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if (info.colorType() == kRGBA_F16_SkColorType) {
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// Drawing RGBA_F16 onto ARGB_8888 is not supported
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skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
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bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
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source.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
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bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
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} else {
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SkCanvas canvas(bitmap);
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canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
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canvas.drawBitmap(source, 0.0f, 0.0f, nullptr);
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}
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return bitmap;
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}
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}
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sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& thread,
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const SkBitmap& sourceBitmap) {
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ATRACE_CALL();
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LOG_ALWAYS_FATAL_IF(thread.isCurrent(), "Must not be called on RenderThread");
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FormatInfo format = determineFormat(thread, sourceBitmap);
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if (!format.valid) {
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return nullptr;
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}
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SkBitmap bitmap = makeHwCompatible(format, sourceBitmap);
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sp<GraphicBuffer> buffer = new GraphicBuffer(
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info.width(), info.height(), pixelFormat,
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static_cast<uint32_t>(bitmap.width()), static_cast<uint32_t>(bitmap.height()),
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format.pixelFormat,
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GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
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GraphicBuffer::USAGE_SW_READ_NEVER,
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std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) +
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@@ -351,8 +362,11 @@ sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThr
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return nullptr;
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}
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// upload the bitmap into a texture
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EGLDisplay display = eglGetCurrentDisplay();
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EGLDisplay display = thread.queue().runSync([&]() -> EGLDisplay {
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thread.requireGlContext();
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return eglGetCurrentDisplay();
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});
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LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
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uirenderer::renderthread::EglManager::eglErrorString());
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// We use an EGLImage to access the content of the GraphicBuffer
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@@ -364,35 +378,40 @@ sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThr
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uirenderer::renderthread::EglManager::eglErrorString());
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return nullptr;
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}
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AutoSkiaGlTexture glTexture;
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
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GL_CHECKPOINT(MODERATE);
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// glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
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// But asynchronous in sense that driver may upload texture onto hardware buffer when we first
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// use it in drawing
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
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bitmap.getPixels());
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GL_CHECKPOINT(MODERATE);
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{
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ATRACE_FORMAT("CPU -> gralloc transfer (%dx%d)", bitmap.width(), bitmap.height());
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EGLSyncKHR fence = thread.queue().runSync([&]() -> EGLSyncKHR {
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thread.requireGlContext();
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sk_sp<GrContext> grContext = sk_ref_sp(thread.getGrContext());
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AutoSkiaGlTexture glTexture;
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
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GL_CHECKPOINT(MODERATE);
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// The fence is used to wait for the texture upload to finish
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// properly. We cannot rely on glFlush() and glFinish() as
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// some drivers completely ignore these API calls
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AutoEglFence autoFence(display);
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if (autoFence.fence == EGL_NO_SYNC_KHR) {
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LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
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return nullptr;
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// glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we
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// provide.
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// But asynchronous in sense that driver may upload texture onto hardware buffer when we
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// first
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// use it in drawing
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format.format,
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format.type, bitmap.getPixels());
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GL_CHECKPOINT(MODERATE);
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EGLSyncKHR uploadFence =
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eglCreateSyncKHR(eglGetCurrentDisplay(), EGL_SYNC_FENCE_KHR, NULL);
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LOG_ALWAYS_FATAL_IF(uploadFence == EGL_NO_SYNC_KHR, "Could not create sync fence %#x",
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eglGetError());
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glFlush();
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grContext->resetContext(kTextureBinding_GrGLBackendState);
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return uploadFence;
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});
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EGLint waitStatus = eglClientWaitSyncKHR(display, fence, 0, FENCE_TIMEOUT);
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LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR,
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"Failed to wait for the fence %#x", eglGetError());
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eglDestroySyncKHR(display, fence);
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}
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// The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
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// pipeline flush (similar to what a glFlush() would do.)
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EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
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EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
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if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
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LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
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return nullptr;
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}
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grContext->resetContext(kTextureBinding_GrGLBackendState);
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return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
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}
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@@ -49,8 +49,10 @@ public:
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bool isContextReady() override;
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static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
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// May be called by any thread except RenderThread.
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static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
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SkBitmap& skBitmap);
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const SkBitmap& skBitmap);
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private:
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renderthread::EglManager& mEglManager;
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@@ -21,6 +21,7 @@
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#include "Properties.h"
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#include "Readback.h"
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#include "Rect.h"
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#include "pipeline/skia/SkiaOpenGLPipeline.h"
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#include "pipeline/skia/VectorDrawableAtlas.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/CanvasContext.h"
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@@ -323,7 +324,13 @@ void RenderProxy::prepareToDraw(Bitmap& bitmap) {
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sk_sp<Bitmap> RenderProxy::allocateHardwareBitmap(SkBitmap& bitmap) {
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auto& thread = RenderThread::getInstance();
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return thread.queue().runSync([&]() -> auto { return thread.allocateHardwareBitmap(bitmap); });
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if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
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return skiapipeline::SkiaOpenGLPipeline::allocateHardwareBitmap(thread, bitmap);
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} else {
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return thread.queue().runSync([&]() -> auto {
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return thread.allocateHardwareBitmap(bitmap);
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});
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}
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}
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int RenderProxy::copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap) {
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@@ -24,8 +24,8 @@
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#include "hwui/Bitmap.h"
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#include "pipeline/skia/SkiaOpenGLPipeline.h"
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#include "pipeline/skia/SkiaOpenGLReadback.h"
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#include "pipeline/skia/SkiaVulkanReadback.h"
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#include "pipeline/skia/SkiaVulkanPipeline.h"
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#include "pipeline/skia/SkiaVulkanReadback.h"
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#include "renderstate/RenderState.h"
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#include "utils/FatVector.h"
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#include "utils/TimeUtils.h"
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@@ -98,14 +98,11 @@ public:
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DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
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virtual void requestNextVsync() override {
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mRenderThread->queue().postDelayed(16_ms, [this]() {
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mRenderThread->drainDisplayEventQueue();
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});
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mRenderThread->queue().postDelayed(16_ms,
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[this]() { mRenderThread->drainDisplayEventQueue(); });
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}
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virtual nsecs_t latestVsyncEvent() override {
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return systemTime(CLOCK_MONOTONIC);
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}
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virtual nsecs_t latestVsyncEvent() override { return systemTime(CLOCK_MONOTONIC); }
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private:
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RenderThread* mRenderThread;
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@@ -152,13 +149,13 @@ void RenderThread::initializeDisplayEventReceiver() {
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auto receiver = std::make_unique<DisplayEventReceiver>();
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status_t status = receiver->initCheck();
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
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"Initialization of DisplayEventReceiver "
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"failed with status: %d",
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status);
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"Initialization of DisplayEventReceiver "
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"failed with status: %d",
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status);
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// Register the FD
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mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT,
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RenderThread::displayEventReceiverCallback, this);
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RenderThread::displayEventReceiverCallback, this);
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mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver));
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} else {
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mVsyncSource = new DummyVsyncSource(this);
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@@ -372,8 +369,6 @@ void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
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sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
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auto renderType = Properties::getRenderPipelineType();
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switch (renderType) {
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case RenderPipelineType::SkiaGL:
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return skiapipeline::SkiaOpenGLPipeline::allocateHardwareBitmap(*this, skBitmap);
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case RenderPipelineType::SkiaVulkan:
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return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
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default:
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