On GL some devices may not delete gpu memory immediately after calling
delete and instead will just queue it up. We must call glFinish to
make sure the memory is deleted when we want it.
More importantly Vulkan memory will not be freed until the GPU is done
with all the work. Thus we require an additional flush to make sure the
previous gpu work we submitted has finished and we can delete the
memory.
Test: manual testing on device
Bug: b/130440975
Change-Id: I2a9202dd7d15d97b365120a8caf9e10b4100efc3
Replace it with a newer, fancier, WorkQueue-inspired
one that's just a global common thread pool.
Test: hwuiunit passes
Change-Id: Ib5d03104a08bbac9a4ec67a1bfc0db2b35d6700f
Set font cache size to one screen buffer size.
For Pixel 2 XL this increased the texture size from
3670016 to 4194304. Skia can allocate up to 4 textures
of that size.
Test: UiBenchJankTests#testInflatingEmojiListViewFling
Bug: 121157706
Change-Id: I7af1f184c6dbc10b45a8ef80a04200d518fbaa0e
Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945.
Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
Create cache identity from GL_VERSION and store in ShaderCache.
In the next time ShaderCache is restored from disk, compare the
cache identity to ensure its validity. If GL_VERSION changes in
between, flush out entire FileBlobCache and start from an empty
one.
Bug: b/71800782
Test: Wrote a new unit test to save and restore ShaderCache
Test: hwui_unit_tests
Change-Id: Ie573dc4f18733eee090725be30445d879765231b
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Fix remaining battery icon. Disable CCPR, which seems to
have caused a regression.
Test: Ran SystemUI and battery icon is drawn white.
Bug: skbug.com/8127
Change-Id: Ic82bce14b760a8889ea2261c44b2631dc755288f
Enable Skia shader cache after fix for image and text drawing
issues were landed in Skia.
Test: Ran Hangouts, Settings, CNN, Drive, GMail, Calendar, Clock
Test: Maps, Docs, Play store, YouTube apps.
Change-Id: I94cd07e95b704bc164894aa8b8c63f49ded198f5
Disable skia shader cache, which is causing image rendering
issues.
Test: Ran CNN app and images are OK.
Bug: 69264347
Change-Id: Ie81f3398074f28ac1670333f1fd3c95267b2beb3
Implement SkSL cache by reusing code and logic from egl_cache_t.
Test: Improves startup times for gmail by 15ms and 10ms for calc app.
Bug: 66740665
Change-Id: I9ba479c649ba97a2c29a48d40579ba001264c957
Using a shared atlas surface is causing a variance in AA pixels
when drawing the same content. This is causing some CTS tests in
CtsPreference2TestCases to fail because of up to RGB(1,1,1)
difference in AA pixels in screenshots of a recreated activity.
Another effect is reducing memory usage ("GL mtrack" down by
10MB for clock app).
Test: Ran CtsPreference2TestCases tests.
Bug: 64487466
Change-Id: I1e5a547285c885136b6885d129d566d5b0c2ed76
Optimize VectorDrawables for Skia pipeline: draw small VectorDrawables
in a GPU atlas instead of seprate offscreen buffers.
This implementation is using CacheManger and allows for the atlas to
be released if there is a memory pressure.
Test: A new unit test for VectorDrawableAtlas is passing. Systrace shows
0.5ms faster DrawFrame for fling in Settings app main screen.
Change-Id: Ide3884eefae777e1547f1dfdb67b807185839fb4
The core of the implementation is complete and provides heuristic
cache sizing based on the size of the surface being used. This CL
will also be used to add the following features in the future...
1) Support Vulkan pipeline reporting on the size of the surface.
2) Complete the VectorDrawableAtlas stub code
3) Automatic purging of stale resources for low memory devices.
Test: hwui_unit_tests (new test added) and CtsUiRendering
Bug: 62260637
Change-Id: Ib85159cca28b646fe249f2190b07f1b7e0f50d8f