For periods of time during which latency is less important
allow a client to request a deeper render-ahead pipeline.
The latency tradeoff results in less overall visual jank
Test: none, only used by macrobench
Change-Id: I516203b70bdc75b6415fa08bf9c4fb1b598b0102
Fix crash caused by updating vectordrawable cache for objects
from previous frames, which may have been deleted.
Bug: 67940327
Test: Ran CtsUiRenderingTestCases test
Change-Id: I4466235e78e9b7937a0d4428240574d9e3d0989f
Layers created using View.setLayerType() or Canvas.saveLayer() need
to be RGBA16F/scRGB-nl when within a window that requested wide color
gamut rendering.
Bug: 29940137
Test: CtsUiRenderingTestCases, CtsGraphicsTestCases, hwui_unit_tests
Change-Id: I42fd6355448c92041491a7109e3ac8a153d38bf9
The core of the implementation is complete and provides heuristic
cache sizing based on the size of the surface being used. This CL
will also be used to add the following features in the future...
1) Support Vulkan pipeline reporting on the size of the surface.
2) Complete the VectorDrawableAtlas stub code
3) Automatic purging of stale resources for low memory devices.
Test: hwui_unit_tests (new test added) and CtsUiRendering
Bug: 62260637
Change-Id: Ib85159cca28b646fe249f2190b07f1b7e0f50d8f
When wide color gamut rendering is requested, hwui will now
use an rgba16f scRGB-nl surface for rendering. This change
also fixes the way screenshots are handled in the platform
to behave properly with wide gamut rendering.
This change does not affect hardware layers. They also
need to use rgba16f scRGB-nl; this will be addressed in
another CL.
Bug: 29940137
Test: CtsUiRenderingTestCases, CtsGraphicsTestCases
Change-Id: I68fd96c451652136c566ec48fb0e97c2a7a257c5
Fixes impossible dequeue crash as the wrong
start point of the frame was used. We need
to use the start point for RT, not the start
point for the frame.
Workaround for sysui ANR caused by what appears
to be a driver bug. Drivers with the bug
will have transiently higher memory usage.
Drivers without the bug will be unaffected.
Bug: 62213889
Bug: 62250550
Test: Manual
Change-Id: I9992b224f84bc1c40834bafff7e0013b38270ae0
* LRU cache of recently-used is dead, replaced
disk storage
* ASHMEM size is read from native by the system service,
no longer requires keeping a sizeof() in sync with a
constant in Java
* Supports dumping in proto format by passing --proto
* Rotates logs on a daily basis
* Keeps a history of the most recent 3 days
Bug: 33705836
Test: Manual. Verified log rotating works by setting it up to
rotate every minute instead of day. Confirmed /data/system/graphicsstats
only has the most recent 3 entries after several minutes
Change-Id: Ib84bafb26c58701cc86f123236de4fff01aaa4aa
* Move mValid to native
* Have destroyHardwareResources destroy everything
* Remove flaky mParentCount checks in setStaging
* All tree updates have an internal observer to
ensure onRemovedFromTree() is a reliable signal
* onRemovedFromTree() immediately releases resources
to avoid displaylist "leaks"
Test: Unit tests for validity added & pass, manually
verified that b/34072929 doesn't repro
Bug: 34072929
Change-Id: I856534b4ed1b7f009fc4b7cd13209b97fa42a71c
Implement Skia pipelines for OpenGL and Vulkan:
base SkiaPipeline, SkiaOpenGLPipeline and SkiaVulkanPipeline.
Write unit tests for SkiaPipeline.
Test: Built and run manually on angler-eng.
Change-Id: Ie02583426cb3547541ad9bf91700602a6163ff58
NOTE: Linear blending is currently disabled in this CL as the
feature is still a work in progress
Android currently performs all blending (any kind of linear math
on colors really) on gamma-encoded colors. Since Android assumes
that the default color space is sRGB, all bitmaps and colors
are encoded with the sRGB Opto-Electronic Conversion Function
(OECF, which can be approximated with a power function). Since
the power curve is not linear, our linear math is incorrect.
The result is that we generate colors that tend to be too dark;
this affects blending but also anti-aliasing, gradients, blurs,
etc.
The solution is to convert gamma-encoded colors back to linear
space before doing any math on them, using the sRGB Electo-Optical
Conversion Function (EOCF). This is achieved in different
ways in different parts of the pipeline:
- Using hardware conversions when sampling from OpenGL textures
or writing into OpenGL frame buffers
- Using software conversion functions, to translate app-supplied
colors to and from sRGB
- Using Skia's color spaces
Any type of processing on colors must roughly ollow these steps:
[sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output]
For the sRGB color space, the conversion functions are defined as
follows:
OECF(linear) :=
linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055
EOCF(srgb) :=
srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4)
The EOCF is simply the reciprocal of the OECF.
While it is highly recommended to use the exact sRGB conversion
functions everywhere possible, it is sometimes useful or beneficial
to rely on approximations:
- pow(x,2.2) and pow(x,1/2.2)
- x^2 and sqrt(x)
The latter is particularly useful in fragment shaders (for instance
to apply dithering in sRGB space), especially if the sqrt() can be
replaced with an inversesqrt().
Here is a fairly exhaustive list of modifications implemented
in this CL:
- Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk
to disable linear blending. This is only for GLES 2.0 GPUs
with no hardware sRGB support. This flag is currently assumed
to be false (see note above)
- sRGB writes are disabled when entering a functor (WebView).
This will need to be fixed at some point
- Skia bitmaps are created with the sRGB color space
- Bitmaps using a 565 config are expanded to 888
- Linear blending is disabled when entering a functor
- External textures are not properly sampled (see below)
- Gradients are interpolated in linear space
- Texture-based dithering was replaced with analytical dithering
- Dithering is done in the quantization color space, which is
why we must do EOCF(OECF(color)+dither)
- Text is now gamma corrected differently depending on the luminance
of the source pixel. The asumption is that a bright pixel will be
blended on a dark background and the other way around. The source
alpha is gamma corrected to thicken dark on bright and thin
bright on dark to match the intended design of fonts. This also
matches the behavior of popular design/drawing applications
- Removed the asset atlas. It did not contain anything useful and
could not be sampled in sRGB without a yet-to-be-defined GL
extension
- The last column of color matrices is converted to linear space
because its value are added to linear colors
Missing features:
- Resource qualifier?
- Regeneration of goldeng images for automated tests
- Handle alpha8/grey8 properly
- Disable sRGB write for layers with external textures
Test: Manual testing while work in progress
Bug: 29940137
Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
bug:30895941
Prevents a race where frame work could interleave between frames,
causing SurfaceView position updates to be delivered out of order.
Change-Id: I01e4cc557b69dcf33e877a0e16c0d115ec95e4cc
When we stop scheduling for new frames on RenderThread, we should
put the running animations on pause, rather than purge the list
of the running animations, such that in the next full
sync, the animations that were paused will continue to run.
BUG: 30226711
Change-Id: I36ff6f5d26ffa7999f60ca0ff676a35157577dc2
Bug: 30440166
If we are using HWC2, there's a change in timing
when in triple buffering with the pipelined offsets.
This changes JankTracker to recognize that and silently
erase that from the total duration
Change-Id: Ib1fd4209070f17dbd2baed707c8cf73fb11c3cf2
Bug: 30342762
Frame dropping was too frequent and would trigger
during normal triple buffering steady state. Bump
the threshold to drop from 3ms stall to 6ms stall.
Change-Id: I5c1faeaabf0d02323a28e697a4af4105fbcf1c53
There is only one caller each for the static functions here so this
CL moves the logic to the caller. Also by moving some of the code
into the pipeline it makes it easier for future changes to configure
how a pipeline handles a layer.
Change-Id: Ib735b5154325cbb658fd151f7a19dbf434ab44b7
bug:29771461
bug:29413700
bug:30181577
Changes frame interval gap detection to look for wider gaps, as they
were incorrectly firing all the time.
Also adds a 500ms minimum gap between frames dropped because of stuffed
swap chain, to prevent dropping too often.
Change-Id: If16ed637d54bf37015704be102c5c2e3731a0824