Ensure Dequeue/Queue duration is always set

Bug: 30662749
Change-Id: I35a4c26ce78536fc7a506ec2f92a8b9eecb12ec2
This commit is contained in:
John Reck
2016-08-05 10:50:36 -07:00
parent b11cc6cbd3
commit 70e89c9c37

View File

@@ -578,6 +578,9 @@ void CanvasContext::draw() {
= swap.queueDuration;
mHaveNewSurface = false;
mFrameNumber = -1;
} else {
mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0;
mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0;
}
// TODO: Use a fence for real completion?