Ensure Dequeue/Queue duration is always set am: 70e89c9c37
am: ed343def3e
Change-Id: I7d8d854254f491f1a65d0efb82fa8545bc6feacf
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@@ -578,6 +578,9 @@ void CanvasContext::draw() {
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= swap.queueDuration;
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mHaveNewSurface = false;
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mFrameNumber = -1;
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} else {
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mCurrentFrameInfo->set(FrameInfoIndex::DequeueBufferDuration) = 0;
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mCurrentFrameInfo->set(FrameInfoIndex::QueueBufferDuration) = 0;
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}
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// TODO: Use a fence for real completion?
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