Bug #7728929
The uninitialized variable was taken into account to compute
the hash of gradient cache entries, thus causing cache corruptions
and sometimes infinite loops (it would also cause the cache to fill
up.)
Change-Id: Ic807a9bf901888b121a6a781a81dafc33075ed2a
Compute the size of the backing textures based on the maximum possible
number of shades in the gradient.
Change-Id: I2d7f20477d31b81e9735f2c1d83ebdd0dbcbe340
This change sets textures filtering to GL_NEAREST by default. GL_LINEAR
filtering is only used when textures are transformed with a scale or
a rotation. This helps save a couple of fps on some GPUs.
Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
Bug #3179882
Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.
Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.
This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.
Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57