Various OpenGL optimizations

Change-Id: Ib0742c96f10f5f50e7e5148b742c31b6c232d127
This commit is contained in:
Romain Guy
2011-12-12 18:14:06 -08:00
parent f44e66fcf7
commit 39d252a663
6 changed files with 14 additions and 21 deletions

View File

@@ -171,8 +171,8 @@ void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
texture->setFilter(GL_LINEAR, GL_LINEAR);
texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
texture->setFilter(GL_LINEAR);
texture->setWrap(GL_CLAMP_TO_EDGE);
}
}; // namespace uirenderer

View File

@@ -108,8 +108,8 @@ Layer* LayerCache::get(const uint32_t width, const uint32_t height) {
layer->generateTexture();
layer->bindTexture();
layer->setFilter(GL_NEAREST, GL_NEAREST);
layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false);
layer->setFilter(GL_NEAREST);
layer->setWrap(GL_CLAMP_TO_EDGE, false);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
#if DEBUG_LAYERS

View File

@@ -458,6 +458,8 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
}
error:
glEnable(GL_SCISSOR_TEST);
#if DEBUG_OPENGL
if (error != GL_NO_ERROR) {
LOGD("GL error while copying layer into bitmap = 0x%x", error);

View File

@@ -141,13 +141,9 @@ void OpenGLRenderer::setViewport(int width, int height) {
mFirstSnapshot->height = height;
mFirstSnapshot->viewport.set(0, 0, width, height);
mDirtyClip = false;
glDisable(GL_DITHER);
glViewport(0, 0, width, height);
glEnable(GL_SCISSOR_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnableVertexAttribArray(Program::kBindingPosition);
}
@@ -161,12 +157,13 @@ void OpenGLRenderer::prepareDirty(float left, float top, float right, float bott
mSnapshot = new Snapshot(mFirstSnapshot,
SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
mSnapshot->fbo = getTargetFbo();
mSaveCount = 1;
glEnable(GL_SCISSOR_TEST);
glViewport(0, 0, mWidth, mHeight);
glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
mSnapshot->setClip(left, top, right, bottom);
mDirtyClip = false;
if (!opaque) {
glClear(GL_COLOR_BUFFER_BIT);
@@ -214,13 +211,9 @@ void OpenGLRenderer::resume() {
glEnable(GL_SCISSOR_TEST);
dirtyClip();
glDisable(GL_DITHER);
glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glEnableVertexAttribArray(Program::kBindingPosition);
mCaches.blend = true;
glEnable(GL_BLEND);
glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
@@ -916,10 +909,8 @@ void OpenGLRenderer::clearLayerRegions() {
setupDrawProgram();
setupDrawPureColorUniforms();
setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
setupDrawVertices(&mesh[0].position[0]);
mCaches.unbindMeshBuffer();
glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
gVertexStride, &mesh[0].position[0]);
glDrawArrays(GL_TRIANGLES, 0, count * 6);
glEnable(GL_SCISSOR_TEST);

View File

@@ -137,8 +137,8 @@ ShadowTexture* TextDropShadowCache::get(SkPaint* paint, const char* text, uint32
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, shadow.image);
texture->setFilter(GL_LINEAR, GL_LINEAR);
texture->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
texture->setFilter(GL_LINEAR);
texture->setWrap(GL_CLAMP_TO_EDGE);
if (size < mMaxSize) {
if (mDebugEnabled) {

View File

@@ -49,7 +49,7 @@ struct Texture {
GLenum renderTarget = GL_TEXTURE_2D) {
if (firstWrap || force || wrapS != this->wrapS || wrapT != this->wrapT) {
firstWrap = true;
firstWrap = false;
this->wrapS = wrapS;
this->wrapT = wrapT;