Enforce maximum texture size.

When an app tries to render a bitmap or path larger than the GPU's maximum
texture size, the drawing command is ignored and a warning is logged. This
change also makes texture drawing more robust by catching potential errors
during texture creation.

This change also fixes a crash in the FontRenderer. The destructor would
sometimes try to free an uninitialized array.

Change-Id: I95ae0939c52192d97b340aa02417bf6d0c962c57
This commit is contained in:
Romain Guy
2010-08-07 23:46:15 -07:00
parent de0547c07a
commit 9cccc2b9bd
9 changed files with 50 additions and 9 deletions

View File

@@ -292,6 +292,9 @@ FontRenderer::FontRenderer() {
mCurrentQuadIndex = 0;
mTextureId = 0;
mTextMeshPtr = NULL;
mTextTexture = NULL;
mIndexBufferID = 0;
mCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
@@ -319,10 +322,12 @@ FontRenderer::~FontRenderer() {
}
mCacheLines.clear();
delete[] mTextMeshPtr;
delete[] mTextTexture;
if (mInitialized) {
delete[] mTextMeshPtr;
delete[] mTextTexture;
}
if(mTextureId) {
if (mTextureId) {
glDeleteTextures(1, &mTextureId);
}

View File

@@ -80,8 +80,7 @@ void GradientCache::operator()(SkShader*& shader, Texture*& texture) {
///////////////////////////////////////////////////////////////////////////////
Texture* GradientCache::get(SkShader* shader) {
Texture* texture = mCache.get(shader);
return texture;
return mCache.get(shader);
}
void GradientCache::remove(SkShader* shader) {

View File

@@ -436,6 +436,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const S
}
const Texture* texture = mTextureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
drawTextureRect(left, top, right, bottom, texture, paint);
@@ -451,6 +452,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const
}
const Texture* texture = mTextureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
@@ -465,6 +467,7 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
}
const Texture* texture = mTextureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
const float width = texture->width;
@@ -489,6 +492,7 @@ void OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
}
const Texture* texture = mTextureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
int alpha;
@@ -617,6 +621,7 @@ void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
glActiveTexture(gTextureUnits[textureUnit]);
const PathTexture* texture = mPathCache.get(path, paint);
if (!texture) return;
const AutoTexture autoCleanup(texture);
int alpha;

View File

@@ -34,6 +34,10 @@ PathCache::PathCache(uint32_t maxByteSize):
mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
mCache.setOnEntryRemovedListener(this);
GLint maxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
mMaxTextureSize = maxTextureSize;
}
PathCache::~PathCache() {
@@ -94,9 +98,18 @@ PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
PathTexture* PathCache::addTexture(const PathCacheEntry& entry,
const SkPath *path, const SkPaint* paint) {
const SkRect& bounds = path->getBounds();
const float pathWidth = bounds.width();
const float pathHeight = bounds.height();
if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
LOGW("Path too large to be rendered into a texture");
return NULL;
}
const float offset = entry.strokeWidth * 1.5f;
const uint32_t width = uint32_t(bounds.width() + offset * 2.0 + 0.5);
const uint32_t height = uint32_t(bounds.height() + offset * 2.0 + 0.5);
const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
const uint32_t size = width * height;
// Don't even try to cache a bitmap that's bigger than the cache

View File

@@ -139,6 +139,7 @@ private:
uint32_t mSize;
uint32_t mMaxSize;
GLuint mMaxTextureSize;
}; // class PathCache
}; // namespace uirenderer

View File

@@ -75,11 +75,13 @@ void SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint
SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap) {
SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
}
void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
const Texture* texture = mTextureCache->get(mBitmap);
if (!texture) return;
mTexture = texture;
const float width = texture->width;
const float height = texture->height;
@@ -98,7 +100,11 @@ void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
const Snapshot& snapshot, GLuint* textureUnit) {
GLuint textureSlot = (*textureUnit)++;
glActiveTexture(gTextureUnitsMap[textureSlot]);
const Texture* texture = mTextureCache->get(mBitmap);
const Texture* texture = mTexture;
mTexture = NULL;
if (!texture) return;
const AutoTexture autoCleanup(texture);
const float width = texture->width;
const float height = texture->height;

View File

@@ -116,6 +116,7 @@ private:
}
SkBitmap* mBitmap;
const Texture* mTexture;
}; // struct SkiaBitmapShader
/**

View File

@@ -31,6 +31,11 @@ TextureCache::TextureCache(uint32_t maxByteSize):
mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
mCache.setOnEntryRemovedListener(this);
GLint maxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
LOGD("Maximum texture dimension is %d pixels", maxTextureSize);
mMaxTextureSize = maxTextureSize;
}
TextureCache::~TextureCache() {
@@ -79,6 +84,11 @@ void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
Texture* TextureCache::get(SkBitmap* bitmap) {
Texture* texture = mCache.get(bitmap);
if (!texture) {
if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
LOGW("Bitmap too large to be uploaded into a texture");
return NULL;
}
const uint32_t size = bitmap->rowBytes() * bitmap->height();
// Don't even try to cache a bitmap that's bigger than the cache
if (size < mMaxSize) {

View File

@@ -82,6 +82,7 @@ private:
uint32_t mSize;
uint32_t mMaxSize;
GLuint mMaxTextureSize;
}; // class TextureCache
}; // namespace uirenderer