Create a new HWUI macrobench to test hardware layer resize code path.
Test: Executed the new test on bullhead device with "adb shell
/data/benchmarktest64/hwuimacro hwlayersize --onscreen --wait-for-gpu -c
1000".
Change-Id: I9ed411d76ac3d51339a69add8ab1843c3256994a
Fixes: 34077513
Test: hwui unit tests passing
This fixes an issue where drawArc operations would cause artifacts by
drawing outside of the clip / screen damage area. We now more
conservatively clip drawArc operations specifically, as they tend to
draw into the outer parts of their path textures more than other
operations.
A more long term fix would involve alignment between draw operation
sizing (in terms of what's resolved in a BakedOpState), and
PathTexture sizing (which currently conservatively expands beyond
stroked op bounds).
Change-Id: I5aff39cc04382323b457b159974032f5f371251a
The PaintUtils helper is now shared between all pipelines and was
missing a quick reject test for drawLoopers which are used in
view.setShadowLayer and supported in the Skia pipelines.
Bug: 35809097
Test: added hwui unit test and verified in DocumentsUI app
Change-Id: I3c4a988f1c42b7f421f78ac3659af1daee910ea2
SkLiteDL is no longer refcounted or a subclass of SkDrawable.
Test: on device testing in SkiaGL mode
Change-Id: I9ad53d764a26ab382d80d54908325962f2075802
* LRU cache of recently-used is dead, replaced
disk storage
* ASHMEM size is read from native by the system service,
no longer requires keeping a sizeof() in sync with a
constant in Java
* Supports dumping in proto format by passing --proto
* Rotates logs on a daily basis
* Keeps a history of the most recent 3 days
Bug: 33705836
Test: Manual. Verified log rotating works by setting it up to
rotate every minute instead of day. Confirmed /data/system/graphicsstats
only has the most recent 3 entries after several minutes
Change-Id: Ib84bafb26c58701cc86f123236de4fff01aaa4aa
Bug: 34206215
Test: hwui unit tests passing, manual test of TextureView video playback
Always flush renderstate to the GlLayer's texture, regardless of
whether updateTexImage has ever been called.
Change-Id: I3974dce9d90633a0299e6bc4259b76c622717c90
Test: manual; ran hwuimacro -c 10000 and started a systrace
while it was running. verified trace tags showed up as
expected
Change-Id: Iedc20c6825e77b76ad79660512b627201f61969f
Bug: 34809371
Test: manual
New benchmark uses several levels of overdraw from just shadows to benchmark
shadow shader performance.
Tessellation workload is minimal, due to simple rect caster shape.
Change-Id: I760961e6d48d44ca61f4e8ebca5760175af34953
Create 2 jank tests and 1 macrobench that measure saveLayer
performance:
- Fling a ListView, which has a vertical fading edge.
- Draw a canvas with 20 saveLayer/restore interleaved with other
drawText and drawRect ops.
Test: built and ran UiBench jank and macrobench tests.
Change-Id: I5a50feb7431d597c92c7a49031505d41f397d175
destroyHardwareResources will now only force-destroy
the specific node it was called on, which are only
ever the root nodes. Rely on onRemovedFromTree()
to clean up resources for all other nodes.
Bug: 34736819
Test: RenderNode.multiTreeValidity passes, manually
verified fixes b/34736819
Change-Id: I1c275ad6a98b63bf50f265602f09bffe3e1f169b
* Move mValid to native
* Have destroyHardwareResources destroy everything
* Remove flaky mParentCount checks in setStaging
* All tree updates have an internal observer to
ensure onRemovedFromTree() is a reliable signal
* onRemovedFromTree() immediately releases resources
to avoid displaylist "leaks"
Test: Unit tests for validity added & pass, manually
verified that b/34072929 doesn't repro
Bug: 34072929
Change-Id: I856534b4ed1b7f009fc4b7cd13209b97fa42a71c
I'm not sure why this test was modifies, but this
restores the test to the original version, which passes.
Test: Passes unit test
BUG:34467659
Change-Id: I6699cf13d4b69301d57fa0cec9b24093e8263ba7
Refactor HWUI unit tests to not invoke SkCanvas::getClipStack,
because this Skia API is going to be deprecated.
Test: Build and ran sailfish-eng. Ran HWUI unit tests.
Change-Id: Iac277aa26fbe9e2a0860cde2dd43732ed1c4c4e3
Added Macros for RENDERTHREAD_TESTS which run these tests using specific backends.
RENDERTHREAD_TESTS - Runs OpenGL, SkiaGL, and SkiaVulkan
RENDERTHREAD_SKIA_TESTS - Runs SkiaGL and SkiaVulkan
RENDERTHREAD_OPENGL_TESTS - Runs OpenGL
Test: manual running of hwui_unit_tests
Change-Id: Ia7420ee7a38803a15e2d58394d14b38cae8208d3
Use new Skia API to enfore clip restriction for root render node.
This brings Skia pipeline in line with HWUI. Unit test is
updated to reflect the new behaviour.
Test: Built and ran angler-eng, ran HWUI unit tests.
Change-Id: Iffce70fd37b6aff45eb6a23c8b1a64f45b5f1463