Fix renderOverdraw() test

I'm not sure why this test was modifies, but this
restores the test to the original version, which passes.

Test: Passes unit test

BUG:34467659

Change-Id: I6699cf13d4b69301d57fa0cec9b24093e8263ba7
This commit is contained in:
Matt Sarett
2017-01-23 19:45:42 -05:00
parent ec30d6e12f
commit 341480bef5

View File

@@ -170,9 +170,7 @@ RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderOverdraw) {
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorWHITE);
// 1 Overdraw, should be blue blended onto white.
renderNodes.push_back(whiteNode); //this is the "content" node
renderNodes.push_back(whiteNode); //the "content" node above does not cause an overdraw, because
//it clips the first "background" node
renderNodes.push_back(whiteNode);
pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface);
ASSERT_EQ(TestUtils::getColor(surface, 0, 0), (unsigned) 0xffd0d0ff);