Add a new macrobench to test layer resize
Create a new HWUI macrobench to test hardware layer resize code path. Test: Executed the new test on bullhead device with "adb shell /data/benchmarktest64/hwuimacro hwlayersize --onscreen --wait-for-gpu -c 1000". Change-Id: I9ed411d76ac3d51339a69add8ab1843c3256994a
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48
libs/hwui/tests/common/scenes/HwLayerSizeAnimation.cpp
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48
libs/hwui/tests/common/scenes/HwLayerSizeAnimation.cpp
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "TestSceneBase.h"
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class HwLayerSizeAnimation;
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static TestScene::Registrar _HwLayerSize(TestScene::Info{
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"hwlayersize",
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"A nested pair of nodes with LayerType::RenderLayer(hardware) set on the child and "
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"LayerType::None on the parent. "
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"Tests animating the size of a hardware layer.",
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TestScene::simpleCreateScene<HwLayerSizeAnimation>
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});
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class HwLayerSizeAnimation : public TestScene {
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public:
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sp<RenderNode> card;
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void createContent(int width, int height, Canvas& canvas) override {
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card = TestUtils::createNode(0, 0, 200, 200,
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[](RenderProperties& props, Canvas& canvas) {
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props.mutateLayerProperties().setType(LayerType::RenderLayer);
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canvas.drawColor(0xFF0000FF, SkBlendMode::kSrcOver);
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});
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canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver); // background
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canvas.drawRenderNode(card.get());
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}
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void doFrame(int frameNr) override {
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int curFrame = frameNr % 150;
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//we animate left and top coordinates, which in turn animates width and
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//height (bottom/right coordinates are fixed)
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card->mutateStagingProperties().setLeftTop(curFrame, curFrame);
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card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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}
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};
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