Fix HWUI tests to use android-only SkPaint flags

Test: compile only
Change-Id: Ia3a5710d4ae13d68e5b2655a8b135dae8ffeb513
This commit is contained in:
Derek Sollenberger
2017-02-23 09:33:53 -05:00
parent ab61fb8b5f
commit f77ca08721
2 changed files with 5 additions and 3 deletions

View File

@@ -579,7 +579,7 @@ RENDERTHREAD_OPENGL_PIPELINE_TEST(FrameBuilder, textStrikethrough) {
SkPaint textPaint;
textPaint.setAntiAlias(true);
textPaint.setTextSize(20);
textPaint.setStrikeThruText(true);
textPaint.setFlags(textPaint.getFlags() | SkPaint::kStrikeThruText_ReserveFlag);
textPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
for (int i = 0; i < LOOPS; i++) {
TestUtils::drawUtf8ToCanvas(&canvas, "test text", textPaint, 10, 100 * (i + 1));

View File

@@ -200,8 +200,10 @@ OPENGL_PIPELINE_TEST(RecordingCanvas, drawGlyphs_strikeThruAndUnderline) {
paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
paint.setUnderlineText(i != 0);
paint.setStrikeThruText(j != 0);
uint32_t flags = paint.getFlags();
if (i != 0) flags |= SkPaint::kUnderlineText_ReserveFlag;
if (j != 0) flags |= SkPaint::kStrikeThruText_ReserveFlag;
paint.setFlags(flags);
TestUtils::drawUtf8ToCanvas(&canvas, "test text", paint, 25, 25);
}
}