* commit '2cc44f2adce51bbc7df4b96d12287628b8f903b3': docs: Android L release fixes
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@@ -426,12 +426,9 @@ the persistence behavior, use the
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<a href="{@docRoot}reference/android/R.attr.html#persistableMode">android:persistableMode</a>
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attribute. You can also change
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the visual properties of an activity in the recents screen, such as the
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activity’s color, label, and icon. To do this, make sure the
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<a href="{@docRoot}reference/android/R.attr.html#relinquishTaskIdentity">android:relinquishTaskIdentity</a>
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attribute of the task’s root activity is set
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to {@code true}. You can then use the
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activity’s color, label, and icon, by calling the
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{@link android.app.Activity#setTaskDescription(android.app.ActivityManager.TaskDescription) setTaskDescription()}
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method to set its appearance properties.</p>
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method.</p>
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<h3 id="WebView">WebView updates</h3>
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<p>Android 5.0 updates the {@link android.webkit.WebView}
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@@ -172,7 +172,7 @@ video apps and games to display smooth synchronized content.</p>
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<div class="figure" style="width:350px; margin:0 0 0 60px">
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<img src="{@docRoot}images/versions/rivalknights.png" style="float:right;" width="350" height="525" />
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<p class="img-caption">Gameloft's Rival Knights uses ASTC from AEP and Compute Shaders from ES 3.1 to deliver HDR Bloom effects and provide more graphical detail.</p>
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<p class="img-caption">Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.</p>
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</div>
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<p>Android 5.0 also introduces the <strong>Android Extension Pack</strong> (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.</p>
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