From 6dc5d68399377eb8d6a3132c2af475d92ed8aca5 Mon Sep 17 00:00:00 2001
From: Joe Fernandez
Android 5.0 updates the {@link android.webkit.WebView} diff --git a/docs/html/about/versions/lollipop.jd b/docs/html/about/versions/lollipop.jd index 757f148612ba5..59392ea0c51e4 100644 --- a/docs/html/about/versions/lollipop.jd +++ b/docs/html/about/versions/lollipop.jd @@ -172,7 +172,7 @@ video apps and games to display smooth synchronized content.
-Gameloft's Rival Knights uses ASTC from AEP and Compute Shaders from ES 3.1 to deliver HDR Bloom effects and provide more graphical detail.
+Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.
Android 5.0 also introduces the Android Extension Pack (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.