diff --git a/docs/html/about/versions/android-5.0.jd b/docs/html/about/versions/android-5.0.jd index 4f9066cfb7b74..874262cd4f54b 100644 --- a/docs/html/about/versions/android-5.0.jd +++ b/docs/html/about/versions/android-5.0.jd @@ -426,12 +426,9 @@ the persistence behavior, use the android:persistableMode attribute. You can also change the visual properties of an activity in the recents screen, such as the -activity’s color, label, and icon. To do this, make sure the -android:relinquishTaskIdentity -attribute of the task’s root activity is set -to {@code true}. You can then use the +activity’s color, label, and icon, by calling the {@link android.app.Activity#setTaskDescription(android.app.ActivityManager.TaskDescription) setTaskDescription()} -method to set its appearance properties.

+method.

WebView updates

Android 5.0 updates the {@link android.webkit.WebView} diff --git a/docs/html/about/versions/lollipop.jd b/docs/html/about/versions/lollipop.jd index 757f148612ba5..59392ea0c51e4 100644 --- a/docs/html/about/versions/lollipop.jd +++ b/docs/html/about/versions/lollipop.jd @@ -172,7 +172,7 @@ video apps and games to display smooth synchronized content.

-

Gameloft's Rival Knights uses ASTC from AEP and Compute Shaders from ES 3.1 to deliver HDR Bloom effects and provide more graphical detail.

+

Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.

Android 5.0 also introduces the Android Extension Pack (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.