Ensure layer update include the dirty rect from AVD am: b51b2864e8 am: c0dccb9597
am: 334d32137f
Change-Id: I20bf02209a269d6bef3085ae07caade7680b065d
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@@ -342,7 +342,6 @@ void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
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pushStagingDisplayListChanges(info);
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}
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prepareSubTree(info, childFunctorsNeedLayer, mDisplayList);
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pushLayerUpdate(info);
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if (mDisplayList) {
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for (auto& vectorDrawable : mDisplayList->getVectorDrawables()) {
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@@ -353,6 +352,7 @@ void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
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vectorDrawable->setPropertyChangeWillBeConsumed(true);
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}
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}
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pushLayerUpdate(info);
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info.damageAccumulator->popTransform();
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}
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