Ensure layer update include the dirty rect from AVD

BUG: 30166063
Change-Id: Ia14a2fe3c653e0172a28b4ef22f5171ccf7390c1
This commit is contained in:
Doris Liu
2016-08-01 19:56:47 -07:00
parent a2f247e6a6
commit b51b2864e8

View File

@@ -422,7 +422,6 @@ void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
pushStagingDisplayListChanges(info);
}
prepareSubTree(info, childFunctorsNeedLayer, mDisplayList);
pushLayerUpdate(info);
if (mDisplayList) {
for (auto& vectorDrawable : mDisplayList->getVectorDrawables()) {
@@ -433,6 +432,7 @@ void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
vectorDrawable->setPropertyChangeWillBeConsumed(true);
}
}
pushLayerUpdate(info);
info.damageAccumulator->popTransform();
}