Ensure layer update include the dirty rect from AVD
am: b51b2864e8
Change-Id: Ic8b6d70e9913205b4c34023ae10025171cb07311
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@@ -422,7 +422,6 @@ void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
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pushStagingDisplayListChanges(info);
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}
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prepareSubTree(info, childFunctorsNeedLayer, mDisplayList);
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pushLayerUpdate(info);
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if (mDisplayList) {
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for (auto& vectorDrawable : mDisplayList->getVectorDrawables()) {
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@@ -433,6 +432,7 @@ void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
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vectorDrawable->setPropertyChangeWillBeConsumed(true);
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}
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}
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pushLayerUpdate(info);
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info.damageAccumulator->popTransform();
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}
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