docs: Remove texture compression formats that don\'t exist am: 2112afe am: 8d949de am: 54bf946

am: 4d8062e

* commit '4d8062e1c1a294289f7c7113f87e2552c720566c':
  docs: Remove texture compression formats that don't exist

Change-Id: I75c71fb66d6600d4c73a091cfc7af66b5f8ccc00
This commit is contained in:
Jesse Hall
2016-04-27 04:00:18 +00:00
committed by android-build-merger

View File

@@ -545,14 +545,15 @@ This format is represented by the following OpenGL extension name:
</li>
<li><strong>S3TC (DXT<em>n</em>/DXTC)</strong> - S3 texture compression (S3TC) has several
format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with
4-bit alpha or 8-bit alpha channels. This format may be represented by several OpenGL extension
names, for example:
4-bit alpha or 8-bit alpha channels. These formats are represented by the following OpenGL extension
name:
<ul>
<li>{@code GL_OES_texture_compression_S3TC}</li>
<li>{@code GL_EXT_texture_compression_s3tc}</li>
</ul>
Some devices only support the DXT1 format variation; this limited support is represented by the
following OpenGL extension name:
<ul>
<li>{@code GL_EXT_texture_compression_dxt1}</li>
<li>{@code GL_EXT_texture_compression_dxt3}</li>
<li>{@code GL_EXT_texture_compression_dxt5}</li>
</ul>
</li>
<li><strong>3DC</strong> - 3DC texture compression (3DC) is a less widely available format that