docs: Remove texture compression formats that don\'t exist am: 2112afe
am: 8d949de * commit '8d949de289355c67c9279cb3770630b5da3e3672': docs: Remove texture compression formats that don't exist Change-Id: I2e0c96be826709daf6c9f8f3478bb3e1a2719479
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@@ -545,14 +545,15 @@ This format is represented by the following OpenGL extension name:
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</li>
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<li><strong>S3TC (DXT<em>n</em>/DXTC)</strong> - S3 texture compression (S3TC) has several
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format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with
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4-bit alpha or 8-bit alpha channels. This format may be represented by several OpenGL extension
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names, for example:
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4-bit alpha or 8-bit alpha channels. These formats are represented by the following OpenGL extension
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name:
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<ul>
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<li>{@code GL_OES_texture_compression_S3TC}</li>
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<li>{@code GL_EXT_texture_compression_s3tc}</li>
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</ul>
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Some devices only support the DXT1 format variation; this limited support is represented by the
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following OpenGL extension name:
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<ul>
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<li>{@code GL_EXT_texture_compression_dxt1}</li>
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<li>{@code GL_EXT_texture_compression_dxt3}</li>
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<li>{@code GL_EXT_texture_compression_dxt5}</li>
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</ul>
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</li>
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<li><strong>3DC</strong> - 3DC texture compression (3DC) is a less widely available format that
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