From 2112afe75c72e34cc57fbc91e3a0014dda1611be Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Sat, 9 Apr 2016 21:01:39 -0700 Subject: [PATCH] docs: Remove texture compression formats that don't exist Bug: 27906767 Change-Id: Ifb3d7f0455a4349e76727c497d52f3d0d5fa8838 --- docs/html/guide/topics/graphics/opengl.jd | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd index 3e3d569837fe8..38d0d911d9209 100644 --- a/docs/html/guide/topics/graphics/opengl.jd +++ b/docs/html/guide/topics/graphics/opengl.jd @@ -545,14 +545,15 @@ This format is represented by the following OpenGL extension name:
  • S3TC (DXTn/DXTC) - S3 texture compression (S3TC) has several format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with -4-bit alpha or 8-bit alpha channels. This format may be represented by several OpenGL extension -names, for example: +4-bit alpha or 8-bit alpha channels. These formats are represented by the following OpenGL extension +name: + Some devices only support the DXT1 format variation; this limited support is represented by the +following OpenGL extension name: +
  • 3DC - 3DC texture compression (3DC) is a less widely available format that