Diego Perez f3cb4ba213 Avoid caching mImage on the main render loop and use clipping.
+ Added a session flag that avoids caching mImage. This is useful when
mImage is just a Graphics2D wrapper that might change at any time.
+ Make GcSnapshot aware of the clipping so it doesn't need to render the
whole area if not needed.

Change-Id: Ie0134c2bc2741b5fa6648313864c851bbac066cf
(cherry picked from commit 2c5e85b303)
2015-04-22 09:51:06 +01:00
2015-02-24 20:15:02 -08:00
2015-04-02 04:03:07 +00:00
2015-01-27 16:41:16 +00:00
2014-08-05 19:34:04 -07:00
2014-11-12 11:31:38 +00:00
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