Avoid caching mImage on the main render loop and use clipping.
+ Added a session flag that avoids caching mImage. This is useful when
mImage is just a Graphics2D wrapper that might change at any time.
+ Make GcSnapshot aware of the clipping so it doesn't need to render the
whole area if not needed.
Change-Id: Ie0134c2bc2741b5fa6648313864c851bbac066cf
(cherry picked from commit 2c5e85b303)
This commit is contained in:
@@ -35,6 +35,7 @@ import java.awt.AlphaComposite;
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import java.awt.Color;
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import java.awt.Composite;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.awt.RenderingHints;
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import java.awt.Shape;
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import java.awt.geom.AffineTransform;
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@@ -615,8 +616,22 @@ public class GcSnapshot {
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return;
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}
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int width = layer.getImage().getWidth();
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int height = layer.getImage().getHeight();
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int width;
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int height;
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Rectangle clipBounds = originalGraphics.getClipBounds();
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if (clipBounds != null) {
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if (clipBounds.width == 0 || clipBounds.height == 0) {
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// Clip is 0 so no need to paint anything.
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return;
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}
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// If we have clipBounds available, use them as they will always be
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// smaller than the full layer size.
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width = clipBounds.width;
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height = clipBounds.height;
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} else {
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width = layer.getImage().getWidth();
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height = layer.getImage().getHeight();
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}
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// Create a temporary image to which the color filter will be applied.
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BufferedImage image = new BufferedImage(width, height,
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@@ -554,7 +554,14 @@ public class RenderSessionImpl extends RenderAction<SessionParams> {
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// draw the views
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// create the BufferedImage into which the layout will be rendered.
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boolean newImage = false;
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if (newRenderSize || mCanvas == null) {
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// When disableBitmapCaching is true, we do not reuse mImage and
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// we create a new one in every render.
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// This is useful when mImage is just a wrapper of Graphics2D so
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// it doesn't get cached.
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boolean disableBitmapCaching = Boolean.TRUE.equals(params.getFlag(
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RenderParamsFlags.FLAG_KEY_DISABLE_BITMAP_CACHING));
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if (newRenderSize || mCanvas == null || disableBitmapCaching) {
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if (params.getImageFactory() != null) {
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mImage = params.getImageFactory().getImage(
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mMeasuredScreenWidth,
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@@ -581,8 +588,12 @@ public class RenderSessionImpl extends RenderAction<SessionParams> {
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Bitmap bitmap = Bitmap_Delegate.createBitmap(mImage,
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true /*isMutable*/, hardwareConfig.getDensity());
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// create a Canvas around the Android bitmap
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mCanvas = new Canvas(bitmap);
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if (mCanvas == null) {
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// create a Canvas around the Android bitmap
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mCanvas = new Canvas(bitmap);
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} else {
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mCanvas.setBitmap(bitmap);
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}
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mCanvas.setDensity(hardwareConfig.getDensity().getDpiValue());
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}
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