ebd52610cfeff6e557fde284a7e1efc5e6438285
Bug: 18317479 RenderNode::prepareSubTree calls prefetchAndMarkInUse on every bitmapResoruce in the DisplayList. However, this resulted in textures being uploaded for bitmaps that would be drawn from the AssetAtlas instead. To fix this we teach TextureCache about the AssetAtlas so that calls to TextureCache return the Texture from AssetAtlas if it exists. Thus usage of AssetAtlas is now purely to allow for further optimizations via draw merging instead of a requirement to get any benefit at all. Change-Id: I65282fa05bac46f4e93822b3467ffa0261ccf200
am
5ff08052: am dfd05f0a: am 1832978c: Merge "docs: Update wording on Packaging requirement description. Add Watch Face requirement." into lmp-docs
am
5fed49f7: am 4d9fcae2: Merge "Allow for a NoOp implementation of DrmManagerClientImpl" into klp-modular-dev
…
Description
No description provided
Languages
Java
73.7%
Kotlin
14%
PowerBuilder
5.8%
C++
5.2%
AIDL
1%