Don't preload textures for AssetAtlas
Bug: 18317479 RenderNode::prepareSubTree calls prefetchAndMarkInUse on every bitmapResoruce in the DisplayList. However, this resulted in textures being uploaded for bitmaps that would be drawn from the AssetAtlas instead. To fix this we teach TextureCache about the AssetAtlas so that calls to TextureCache return the Texture from AssetAtlas if it exists. Thus usage of AssetAtlas is now purely to allow for further optimizations via draw merging instead of a requirement to get any benefit at all. Change-Id: I65282fa05bac46f4e93822b3467ffa0261ccf200
This commit is contained in:
@@ -36,39 +36,37 @@ void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) {
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ATRACE_NAME("AssetAtlas::init");
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mImage = new Image(buffer);
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if (mImage->getTexture()) {
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Caches& caches = Caches::getInstance();
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mTexture = new Texture(caches);
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mTexture->id = mImage->getTexture();
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mTexture->width = buffer->getWidth();
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mTexture->height = buffer->getHeight();
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createEntries(caches, map, count);
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if (!mTexture) {
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Caches& caches = Caches::getInstance();
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mTexture = new Texture(caches);
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mTexture->width = buffer->getWidth();
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mTexture->height = buffer->getHeight();
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createEntries(caches, map, count);
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}
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} else {
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ALOGW("Could not create atlas image");
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delete mImage;
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mImage = NULL;
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mTexture = NULL;
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}
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mGenerationId++;
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updateTextureId();
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}
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void AssetAtlas::terminate() {
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if (mImage) {
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delete mImage;
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mImage = NULL;
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updateTextureId();
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}
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}
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delete mTexture;
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mTexture = NULL;
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for (size_t i = 0; i < mEntries.size(); i++) {
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delete mEntries.valueAt(i);
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}
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mEntries.clear();
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void AssetAtlas::updateTextureId() {
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mTexture->id = mImage ? mImage->getTexture() : 0;
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for (size_t i = 0; i < mEntries.size(); i++) {
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AssetAtlas::Entry* entry = mEntries.valueAt(i);
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entry->texture->id = mTexture->id;
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}
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}
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@@ -133,7 +131,6 @@ void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
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y / height, (y + bitmap->height()) / height);
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Texture* texture = new DelegateTexture(caches, mTexture);
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texture->id = mTexture->id;
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texture->blend = !bitmap->isOpaque();
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texture->width = bitmap->width();
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texture->height = bitmap->height();
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@@ -106,7 +106,7 @@ public:
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friend class AssetAtlas;
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};
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AssetAtlas(): mTexture(NULL), mImage(NULL), mGenerationId(0),
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AssetAtlas(): mTexture(NULL), mImage(NULL),
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mBlendKey(true), mOpaqueKey(false) { }
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~AssetAtlas() { terminate(); }
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@@ -130,7 +130,7 @@ public:
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* After calling this method, the width, height
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* and texture are set to 0.
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*/
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ANDROID_API void terminate();
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void terminate();
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/**
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* Returns the width of this atlas in pixels.
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@@ -168,21 +168,13 @@ public:
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*/
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Texture* getEntryTexture(const SkBitmap* bitmap) const;
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/**
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* Returns the current generation id of the atlas.
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*/
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uint32_t getGenerationId() const {
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return mGenerationId;
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}
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private:
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void createEntries(Caches& caches, int64_t* map, int count);
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void updateTextureId();
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Texture* mTexture;
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Image* mImage;
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uint32_t mGenerationId;
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const bool mBlendKey;
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const bool mOpaqueKey;
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@@ -237,8 +237,6 @@ void Caches::terminate() {
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programCache.clear();
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currentProgram = NULL;
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assetAtlas.terminate();
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patchCache.clear();
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clearGarbage();
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@@ -348,8 +348,6 @@ public:
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Dither dither;
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Stencil stencil;
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AssetAtlas assetAtlas;
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bool gpuPixelBuffersEnabled;
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// Debug methods
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@@ -32,6 +32,7 @@
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#include "AssetAtlas.h"
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#include "DeferredDisplayList.h"
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#include "DisplayListRenderer.h"
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#include "RenderState.h"
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#include "UvMapper.h"
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#include "utils/LinearAllocator.h"
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@@ -647,24 +648,17 @@ public:
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DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
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: DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
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, mBitmap(bitmap)
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, mAtlas(Caches::getInstance().assetAtlas) {
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mEntry = mAtlas.getEntry(bitmap);
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if (mEntry) {
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mEntryGenerationId = mAtlas.getGenerationId();
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mUvMapper = mEntry->uvMapper;
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}
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, mEntryValid(false), mEntry(NULL) {
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}
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virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
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return renderer.drawBitmap(mBitmap, getPaint(renderer));
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}
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AssetAtlas::Entry* getAtlasEntry() {
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// The atlas entry is stale, let's get a new one
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if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
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mEntryGenerationId = mAtlas.getGenerationId();
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mEntry = mAtlas.getEntry(mBitmap);
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mUvMapper = mEntry->uvMapper;
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AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
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if (!mEntryValid) {
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mEntryValid = true;
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mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
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}
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return mEntry;
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}
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@@ -700,7 +694,7 @@ public:
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pureTranslate &= state.mMatrix.isPureTranslate();
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Rect texCoords(0, 0, 1, 1);
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((DrawBitmapOp*) ops[i].op)->mUvMapper.map(texCoords);
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((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
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SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
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SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
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@@ -729,7 +723,7 @@ public:
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virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
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const DeferredDisplayState& state) {
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deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
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deferInfo.mergeId = getAtlasEntry() ?
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deferInfo.mergeId = getAtlasEntry(renderer) ?
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(mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
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// Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
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@@ -742,13 +736,17 @@ public:
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(mBitmap->colorType() != kAlpha_8_SkColorType);
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}
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void uvMap(OpenGLRenderer& renderer, Rect& texCoords) {
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if (getAtlasEntry(renderer)) {
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mEntry->uvMapper.map(texCoords);
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}
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}
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const SkBitmap* bitmap() { return mBitmap; }
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protected:
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const SkBitmap* mBitmap;
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const AssetAtlas& mAtlas;
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uint32_t mEntryGenerationId;
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bool mEntryValid;
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AssetAtlas::Entry* mEntry;
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UvMapper mUvMapper;
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};
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class DrawBitmapRectOp : public DrawBoundedOp {
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@@ -841,18 +839,13 @@ public:
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float left, float top, float right, float bottom, const SkPaint* paint)
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: DrawBoundedOp(left, top, right, bottom, paint),
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mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL),
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mAtlas(Caches::getInstance().assetAtlas) {
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mEntry = mAtlas.getEntry(bitmap);
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if (mEntry) {
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mEntryGenerationId = mAtlas.getGenerationId();
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}
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mEntryValid(false), mEntry(NULL) {
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};
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AssetAtlas::Entry* getAtlasEntry() {
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// The atlas entry is stale, let's get a new one
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if (mEntry && mEntryGenerationId != mAtlas.getGenerationId()) {
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mEntryGenerationId = mAtlas.getGenerationId();
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mEntry = mAtlas.getEntry(mBitmap);
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AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
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if (!mEntryValid) {
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mEntryValid = true;
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mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap);
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}
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return mEntry;
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}
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@@ -860,7 +853,7 @@ public:
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const Patch* getMesh(OpenGLRenderer& renderer) {
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if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
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PatchCache& cache = renderer.getCaches().patchCache;
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mMesh = cache.get(getAtlasEntry(), mBitmap->width(), mBitmap->height(),
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mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(),
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mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
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mGenerationId = cache.getGenerationId();
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}
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@@ -942,14 +935,14 @@ public:
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indexCount += opMesh->indexCount;
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}
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return renderer.drawPatches(mBitmap, getAtlasEntry(),
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return renderer.drawPatches(mBitmap, getAtlasEntry(renderer),
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&vertices[0], indexCount, getPaint(renderer));
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}
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virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
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// We're not calling the public variant of drawPatch() here
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// This method won't perform the quickReject() since we've already done it at this point
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return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(),
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return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer),
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mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
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getPaint(renderer));
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}
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@@ -964,7 +957,7 @@ public:
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virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
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const DeferredDisplayState& state) {
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deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
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deferInfo.mergeId = getAtlasEntry() ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
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deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
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deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
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OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
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deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
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@@ -977,8 +970,7 @@ private:
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uint32_t mGenerationId;
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const Patch* mMesh;
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const AssetAtlas& mAtlas;
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uint32_t mEntryGenerationId;
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bool mEntryValid;
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AssetAtlas::Entry* mEntry;
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};
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@@ -2049,7 +2049,7 @@ status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, i
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}
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mCaches.activeTexture(0);
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Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
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Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
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const UvMapper& mapper(getMapper(texture));
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for (int32_t y = 0; y < meshHeight; y++) {
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@@ -2232,7 +2232,7 @@ status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch*
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return DrawGlInfo::kStatusDone;
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}
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AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
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AssetAtlas::Entry* entry = mRenderState.assetAtlas().getEntry(bitmap);
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const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
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right - left, bottom - top, patch);
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@@ -3028,7 +3028,7 @@ const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
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///////////////////////////////////////////////////////////////////////////////
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Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
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Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
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Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
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if (!texture) {
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return mCaches.textureCache.get(bitmap);
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}
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@@ -38,6 +38,7 @@ void RenderState::onGLContextCreated() {
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mCaches = &Caches::getInstance();
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mCaches->init();
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mCaches->setRenderState(this);
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mCaches->textureCache.setAssetAtlas(&mAssetAtlas);
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}
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void RenderState::onGLContextDestroyed() {
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@@ -72,6 +73,7 @@ void RenderState::onGLContextDestroyed() {
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LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size);
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}
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*/
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mAssetAtlas.terminate();
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}
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void RenderState::setViewport(GLsizei width, GLsizei height) {
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@@ -23,6 +23,7 @@
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#include <private/hwui/DrawGlInfo.h>
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#include "AssetAtlas.h"
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#include "Caches.h"
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#include "utils/Macros.h"
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@@ -73,6 +74,8 @@ public:
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// more thinking...
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void postDecStrong(VirtualLightRefBase* object);
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AssetAtlas& assetAtlas() { return mAssetAtlas; }
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private:
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friend class renderthread::RenderThread;
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friend class Caches;
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@@ -86,6 +89,7 @@ private:
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renderthread::RenderThread& mRenderThread;
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Caches* mCaches;
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AssetAtlas mAssetAtlas;
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std::set<const Layer*> mActiveLayers;
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std::set<renderthread::CanvasContext*> mRegisteredContexts;
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@@ -24,6 +24,7 @@
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#include <utils/Mutex.h>
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#include "AssetAtlas.h"
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#include "Caches.h"
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#include "TextureCache.h"
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#include "Properties.h"
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@@ -39,7 +40,7 @@ namespace uirenderer {
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TextureCache::TextureCache():
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mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
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mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) {
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mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE), mAssetAtlas(0) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
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INIT_LOGD(" Setting texture cache size to %sMB", property);
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@@ -62,7 +63,7 @@ TextureCache::TextureCache():
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TextureCache::TextureCache(uint32_t maxByteSize):
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mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity),
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mSize(0), mMaxSize(maxByteSize) {
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mSize(0), mMaxSize(maxByteSize), mAssetAtlas(0) {
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init();
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}
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@@ -124,6 +125,10 @@ void TextureCache::operator()(uint32_t&, Texture*& texture) {
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) {
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mAssetAtlas = assetAtlas;
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}
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void TextureCache::resetMarkInUse() {
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LruCache<uint32_t, Texture*>::Iterator iter(mCache);
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while (iter.next()) {
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@@ -143,6 +148,13 @@ bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) {
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// Returns a prepared Texture* that either is already in the cache or can fit
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// in the cache (and is thus added to the cache)
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Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) {
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if (CC_LIKELY(mAssetAtlas)) {
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AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap);
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if (CC_UNLIKELY(entry)) {
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return entry->texture;
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}
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}
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Texture* texture = mCache.get(bitmap->pixelRef()->getStableID());
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if (!texture) {
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@@ -44,6 +44,8 @@ namespace uirenderer {
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// Classes
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///////////////////////////////////////////////////////////////////////////////
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class AssetAtlas;
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/**
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* A simple LRU texture cache. The cache has a maximum size expressed in bytes.
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* Any texture added to the cache causing the cache to grow beyond the maximum
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@@ -123,6 +125,8 @@ public:
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*/
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void setFlushRate(float flushRate);
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void setAssetAtlas(AssetAtlas* assetAtlas);
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private:
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bool canMakeTextureFromBitmap(const SkBitmap* bitmap);
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@@ -155,6 +159,8 @@ private:
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Vector<uint32_t> mGarbage;
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mutable Mutex mLock;
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AssetAtlas* mAssetAtlas;
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}; // class TextureCache
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}; // namespace uirenderer
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@@ -175,7 +175,8 @@ void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
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void EglManager::initAtlas() {
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if (mAtlasBuffer.get()) {
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Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize);
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mRenderThread.renderState().assetAtlas().init(mAtlasBuffer,
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mAtlasMap, mAtlasMapSize);
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}
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}
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Reference in New Issue
Block a user