Files
frameworks_base/libs/hwui/renderthread/OpenGLPipeline.cpp
Stan Iliev 216b1572b4 Better error reporting for createOrUpdateLayer
Pass error handler down to the pipeline object, which allows
skia pipelines to print cache memory usage.
In case of an error, print arguments that were used to invoke
SkSurface::MakeRenderTarget.

Test: Ran android build on a device
Bug: 76115654
Change-Id: I5baddfa66debd505eddc3117cf94aa6ae69bedaa
2018-03-28 13:49:21 -04:00

452 lines
16 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OpenGLPipeline.h"
#include "DeferredLayerUpdater.h"
#include "EglManager.h"
#include "Frame.h"
#include "GlLayer.h"
#include "OpenGLReadback.h"
#include "ProfileRenderer.h"
#include "renderstate/RenderState.h"
#include "TreeInfo.h"
#include <cutils/properties.h>
#include <strings.h>
namespace android {
namespace uirenderer {
namespace renderthread {
OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
: mEglManager(thread.eglManager()), mRenderThread(thread) {}
MakeCurrentResult OpenGLPipeline::makeCurrent() {
// TODO: Figure out why this workaround is needed, see b/13913604
// In the meantime this matches the behavior of GLRenderer, so it is not a regression
EGLint error = 0;
bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
Caches::getInstance().textureCache.resetMarkInUse(this);
if (!haveNewSurface) {
return MakeCurrentResult::AlreadyCurrent;
}
return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
}
Frame OpenGLPipeline::getFrame() {
LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
"drawRenderNode called on a context with no surface!");
return mEglManager.beginFrame(mEglSurface);
}
bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
FrameInfoVisualizer* profiler) {
mEglManager.damageFrame(frame, dirty);
bool drew = false;
auto& caches = Caches::getInstance();
FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
frameBuilder.deferLayers(*layerUpdateQueue);
layerUpdateQueue->clear();
frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
lightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
ProfileRenderer profileRenderer(renderer);
profiler->draw(profileRenderer);
drew = renderer.didDraw();
// post frame cleanup
caches.clearGarbage();
caches.pathCache.trim();
caches.tessellationCache.trim();
#if DEBUG_MEMORY_USAGE
caches.dumpMemoryUsage();
#else
if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
caches.dumpMemoryUsage();
}
#endif
return drew;
}
bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) {
GL_CHECKPOINT(LOW);
// Even if we decided to cancel the frame, from the perspective of jank
// metrics the frame was swapped at this point
currentFrameInfo->markSwapBuffers();
*requireSwap = drew || mEglManager.damageRequiresSwap();
if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
return false;
}
return *requireSwap;
}
bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
ATRACE_CALL();
// acquire most recent buffer for drawing
layer->updateTexImage();
layer->apply();
return OpenGLReadbackImpl::copyLayerInto(mRenderThread,
static_cast<GlLayer&>(*layer->backingLayer()), bitmap);
}
static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
GlLayer* layer =
new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
Caches::getInstance().textureState().activateTexture(0);
layer->generateTexture();
return layer;
}
DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
mEglManager.initialize();
return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
}
void OpenGLPipeline::onStop() {
if (mEglManager.isCurrent(mEglSurface)) {
mEglManager.makeCurrent(EGL_NO_SURFACE);
}
}
bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, ColorMode colorMode) {
if (mEglSurface != EGL_NO_SURFACE) {
mEglManager.destroySurface(mEglSurface);
mEglSurface = EGL_NO_SURFACE;
}
if (surface) {
const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
}
if (mEglSurface != EGL_NO_SURFACE) {
const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
return true;
}
return false;
}
bool OpenGLPipeline::isSurfaceReady() {
return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
}
bool OpenGLPipeline::isContextReady() {
return CC_LIKELY(mEglManager.hasEglContext());
}
void OpenGLPipeline::onDestroyHardwareResources() {
Caches& caches = Caches::getInstance();
// Make sure to release all the textures we were owning as there won't
// be another draw
caches.textureCache.resetMarkInUse(this);
mRenderThread.renderState().flush(Caches::FlushMode::Layers);
}
void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque,
bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo) {
static const std::vector<sp<RenderNode>> emptyNodeList;
auto& caches = Caches::getInstance();
FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
layerUpdateQueue->clear();
// TODO: Handle wide color gamut contexts
BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
lightInfo);
LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
}
TaskManager* OpenGLPipeline::getTaskManager() {
return &Caches::getInstance().tasks;
}
static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
}
bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
const DamageAccumulator& damageAccumulator,
bool wideColorGamut,
ErrorHandler* errorHandler) {
RenderState& renderState = mRenderThread.renderState();
OffscreenBufferPool& layerPool = renderState.layerPool();
bool transformUpdateNeeded = false;
if (node->getLayer() == nullptr) {
node->setLayer(
layerPool.get(renderState, node->getWidth(), node->getHeight(), wideColorGamut));
transformUpdateNeeded = true;
} else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
// TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
// Or, ideally, maintain damage between frames on node/layer so ordering is always correct
if (node->properties().fitsOnLayer()) {
node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
} else {
destroyLayer(node);
}
transformUpdateNeeded = true;
}
if (transformUpdateNeeded && node->getLayer()) {
// update the transform in window of the layer to reset its origin wrt light source position
Matrix4 windowTransform;
damageAccumulator.computeCurrentTransform(&windowTransform);
node->getLayer()->setWindowTransform(windowTransform);
}
if (!node->hasLayer()) {
Caches::getInstance().dumpMemoryUsage();
if (errorHandler) {
std::ostringstream err;
err << "Unable to create layer for " << node->getName();
const int maxTextureSize = Caches::getInstance().maxTextureSize;
if (node->getWidth() > maxTextureSize || node->getHeight() > maxTextureSize) {
err << ", size " << node->getWidth() << "x" << node->getHeight()
<< " exceeds max size " << maxTextureSize;
} else {
err << ", see logcat for more info";
}
errorHandler->onError(err.str());
}
}
return transformUpdateNeeded;
}
bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) {
TextureCache& cache = Caches::getInstance().textureCache;
bool prefetchSucceeded = true;
for (auto& bitmapResource : images) {
prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get());
}
return prefetchSucceeded;
}
void OpenGLPipeline::unpinImages() {
Caches::getInstance().textureCache.resetMarkInUse(this);
}
void OpenGLPipeline::destroyLayer(RenderNode* node) {
if (OffscreenBuffer* layer = node->getLayer()) {
layer->renderState.layerPool().putOrDelete(layer);
node->setLayer(nullptr);
}
}
void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
ATRACE_NAME("Bitmap#prepareToDraw task");
Caches::getInstance().textureCache.prefetch(bitmap);
}
}
void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
if (thread.eglManager().hasEglContext()) {
mode = DrawGlInfo::kModeProcess;
}
thread.renderState().invokeFunctor(functor, mode, nullptr);
}
#define FENCE_TIMEOUT 2000000000
class AutoEglFence {
public:
AutoEglFence(EGLDisplay display) : mDisplay(display) {
fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
}
~AutoEglFence() {
if (fence != EGL_NO_SYNC_KHR) {
eglDestroySyncKHR(mDisplay, fence);
}
}
EGLSyncKHR fence = EGL_NO_SYNC_KHR;
private:
EGLDisplay mDisplay = EGL_NO_DISPLAY;
};
class AutoEglImage {
public:
AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
imageAttrs);
}
~AutoEglImage() {
if (image != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(mDisplay, image);
}
}
EGLImageKHR image = EGL_NO_IMAGE_KHR;
private:
EGLDisplay mDisplay = EGL_NO_DISPLAY;
};
class AutoGlTexture {
public:
AutoGlTexture(uirenderer::Caches& caches) : mCaches(caches) {
glGenTextures(1, &mTexture);
caches.textureState().bindTexture(mTexture);
}
~AutoGlTexture() { mCaches.textureState().deleteTexture(mTexture); }
private:
uirenderer::Caches& mCaches;
GLuint mTexture = 0;
};
static bool uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap,
GraphicBuffer& buffer, GLint format, GLint type) {
EGLDisplay display = eglGetCurrentDisplay();
LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
uirenderer::renderthread::EglManager::eglErrorString());
// We use an EGLImage to access the content of the GraphicBuffer
// The EGL image is later bound to a 2D texture
EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer.getNativeBuffer();
AutoEglImage autoImage(display, clientBuffer);
if (autoImage.image == EGL_NO_IMAGE_KHR) {
ALOGW("Could not create EGL image, err =%s",
uirenderer::renderthread::EglManager::eglErrorString());
return false;
}
AutoGlTexture glTexture(caches);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
GL_CHECKPOINT(MODERATE);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format, type,
bitmap.getPixels());
GL_CHECKPOINT(MODERATE);
// The fence is used to wait for the texture upload to finish
// properly. We cannot rely on glFlush() and glFinish() as
// some drivers completely ignore these API calls
AutoEglFence autoFence(display);
if (autoFence.fence == EGL_NO_SYNC_KHR) {
LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
return false;
}
// The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
// pipeline flush (similar to what a glFlush() would do.)
EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
return false;
}
return true;
}
// TODO: handle SRGB sanely
static PixelFormat internalFormatToPixelFormat(GLint internalFormat) {
switch (internalFormat) {
case GL_LUMINANCE:
return PIXEL_FORMAT_RGBA_8888;
case GL_SRGB8_ALPHA8:
return PIXEL_FORMAT_RGBA_8888;
case GL_RGBA:
return PIXEL_FORMAT_RGBA_8888;
case GL_RGB:
return PIXEL_FORMAT_RGB_565;
case GL_RGBA16F:
return PIXEL_FORMAT_RGBA_FP16;
default:
LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", internalFormat);
return PIXEL_FORMAT_UNKNOWN;
}
}
sk_sp<Bitmap> OpenGLPipeline::allocateHardwareBitmap(RenderThread& renderThread,
SkBitmap& skBitmap) {
renderThread.eglManager().initialize();
uirenderer::Caches& caches = uirenderer::Caches::getInstance();
const SkImageInfo& info = skBitmap.info();
if (info.colorType() == kUnknown_SkColorType || info.colorType() == kAlpha_8_SkColorType) {
ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
return nullptr;
}
bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
bool hasLinearBlending = caches.extensions().hasLinearBlending();
GLint format, type, internalFormat;
uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(),
needSRGB && hasLinearBlending, &internalFormat,
&format, &type);
PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat);
sp<GraphicBuffer> buffer = new GraphicBuffer(
info.width(), info.height(), pixelFormat,
GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
GraphicBuffer::USAGE_SW_READ_NEVER,
std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]");
status_t error = buffer->initCheck();
if (error < 0) {
ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
return nullptr;
}
SkBitmap bitmap;
if (CC_UNLIKELY(
uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(), hasLinearBlending))) {
sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
} else {
bitmap = skBitmap;
}
if (!uploadBitmapToGraphicBuffer(caches, bitmap, *buffer, format, type)) {
return nullptr;
}
return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */