Better error reporting for createOrUpdateLayer
Pass error handler down to the pipeline object, which allows skia pipelines to print cache memory usage. In case of an error, print arguments that were used to invoke SkSurface::MakeRenderTarget. Test: Ran android build on a device Bug: 76115654 Change-Id: I5baddfa66debd505eddc3117cf94aa6ae69bedaa
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@@ -243,24 +243,11 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) {
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return;
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}
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if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator)) {
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if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) {
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damageSelf(info);
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}
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if (!hasLayer()) {
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Caches::getInstance().dumpMemoryUsage();
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if (info.errorHandler) {
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std::ostringstream err;
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err << "Unable to create layer for " << getName();
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const int maxTextureSize = Caches::getInstance().maxTextureSize;
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if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) {
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err << ", size " << getWidth() << "x" << getHeight() << " exceeds max size "
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<< maxTextureSize;
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} else {
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err << ", see logcat for more info";
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}
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info.errorHandler->onError(err.str());
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}
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return;
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}
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@@ -22,6 +22,7 @@
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#include <SkOverdrawColorFilter.h>
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#include <SkPicture.h>
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#include <SkPictureRecorder.h>
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#include "TreeInfo.h"
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#include "VectorDrawable.h"
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#include "utils/TraceUtils.h"
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@@ -158,7 +159,7 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque,
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}
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bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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bool wideColorGamut) {
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bool wideColorGamut, ErrorHandler* errorHandler) {
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// compute the size of the surface (i.e. texture) to be allocated for this layer
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const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE;
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const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE;
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@@ -182,6 +183,20 @@ bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator
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Matrix4 windowTransform;
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damageAccumulator.computeCurrentTransform(&windowTransform);
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node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
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} else {
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String8 cachesOutput;
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mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
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&mRenderThread.renderState());
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ALOGE("%s", cachesOutput.string());
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if (errorHandler) {
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std::ostringstream err;
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err << "Unable to create layer for " << node->getName();
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const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
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err << ", size " << info.width() << "x" << info.height() << " max size "
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<< maxTextureSize << " color type " << (int)info.colorType()
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<< " has context " << (int)(mRenderThread.getGrContext() != nullptr);
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errorHandler->onError(err.str());
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}
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}
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return true;
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}
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@@ -47,7 +47,7 @@ public:
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const BakedOpRenderer::LightInfo& lightInfo) override;
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bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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bool wideColorGamut) override;
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bool wideColorGamut, ErrorHandler* errorHandler) override;
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void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
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const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
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@@ -49,6 +49,7 @@ namespace uirenderer {
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class AnimationContext;
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class DeferredLayerUpdater;
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class ErrorHandler;
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class Layer;
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class Rect;
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class RenderState;
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@@ -74,8 +75,10 @@ public:
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*
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* @return true if the layer has been created or updated
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*/
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bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) {
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return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut);
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bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator,
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ErrorHandler* errorHandler) {
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return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, mWideColorGamut,
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errorHandler);
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}
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/**
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@@ -31,6 +31,7 @@ class Surface;
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namespace uirenderer {
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class DeferredLayerUpdater;
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class ErrorHandler;
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namespace renderthread {
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@@ -68,7 +69,7 @@ public:
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const BakedOpRenderer::LightInfo& lightInfo) = 0;
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virtual TaskManager* getTaskManager() = 0;
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virtual bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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bool wideColorGamut) = 0;
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bool wideColorGamut, ErrorHandler* errorHandler) = 0;
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virtual bool pinImages(std::vector<SkImage*>& mutableImages) = 0;
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virtual bool pinImages(LsaVector<sk_sp<Bitmap>>& images) = 0;
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virtual void unpinImages() = 0;
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@@ -23,6 +23,7 @@
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#include "OpenGLReadback.h"
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#include "ProfileRenderer.h"
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#include "renderstate/RenderState.h"
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#include "TreeInfo.h"
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#include <cutils/properties.h>
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#include <strings.h>
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@@ -202,7 +203,8 @@ static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
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bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
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const DamageAccumulator& damageAccumulator,
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bool wideColorGamut) {
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bool wideColorGamut,
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ErrorHandler* errorHandler) {
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RenderState& renderState = mRenderThread.renderState();
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OffscreenBufferPool& layerPool = renderState.layerPool();
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bool transformUpdateNeeded = false;
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@@ -228,6 +230,22 @@ bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
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node->getLayer()->setWindowTransform(windowTransform);
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}
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if (!node->hasLayer()) {
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Caches::getInstance().dumpMemoryUsage();
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if (errorHandler) {
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std::ostringstream err;
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err << "Unable to create layer for " << node->getName();
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const int maxTextureSize = Caches::getInstance().maxTextureSize;
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if (node->getWidth() > maxTextureSize || node->getHeight() > maxTextureSize) {
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err << ", size " << node->getWidth() << "x" << node->getHeight()
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<< " exceeds max size " << maxTextureSize;
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} else {
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err << ", see logcat for more info";
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}
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errorHandler->onError(err.str());
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}
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}
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return transformUpdateNeeded;
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}
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@@ -53,7 +53,7 @@ public:
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const BakedOpRenderer::LightInfo& lightInfo) override;
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TaskManager* getTaskManager() override;
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bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
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bool wideColorGamut) override;
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bool wideColorGamut, ErrorHandler* errorHandler) override;
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bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
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bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override;
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void unpinImages() override;
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