Stan Iliev aa0a33180e Use bilerp sampling when drawing TextureView with non-translate matrix
Draw TextureView with bilerp sampling, when the matrix is not
integer translate or identity. For example scaling matrix or
translation on X by 0.4f will draw with GL_LINEAR on OpenGL pipeline.
Translation on X by 3.0f will draw TextureView with GL_NEAREST.

Bug: 117890671
Test: ran camera app
Change-Id: I3acd710ff2cb4ee7b14dd4b7d9227842187130c9
2018-10-23 20:37:44 +00:00
2018-10-23 20:02:00 +00:00
2018-10-23 20:02:00 +00:00
2018-10-01 23:08:23 -07:00
2018-10-23 20:02:00 +00:00
2018-10-22 11:34:50 -07:00
2018-08-02 14:46:03 +01:00
2018-10-23 20:02:00 +00:00
2018-10-19 23:40:29 +00:00
2018-10-23 20:02:00 +00:00
2018-10-19 23:40:29 +00:00
Description
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21 GiB
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