Use bilerp sampling when drawing TextureView with non-translate matrix

Draw TextureView with bilerp sampling, when the matrix is not
integer translate or identity. For example scaling matrix or
translation on X by 0.4f will draw with GL_LINEAR on OpenGL pipeline.
Translation on X by 3.0f will draw TextureView with GL_NEAREST.

Bug: 117890671
Test: ran camera app
Change-Id: I3acd710ff2cb4ee7b14dd4b7d9227842187130c9
This commit is contained in:
Stan Iliev
2018-10-19 15:26:08 -04:00
parent 8884cfc13e
commit aa0a33180e

View File

@@ -71,15 +71,12 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer
paint.setAlpha(layer->getAlpha());
paint.setBlendMode(layer->getMode());
paint.setColorFilter(layer->getColorSpaceWithFilter());
if (layer->getForceFilter()) {
paint.setFilterQuality(kLow_SkFilterQuality);
}
const bool nonIdentityMatrix = !matrix.isIdentity();
if (nonIdentityMatrix) {
canvas->save();
canvas->concat(matrix);
}
const SkMatrix& totalMatrix = canvas->getTotalMatrix();
if (dstRect || srcRect) {
SkMatrix matrixInv;
if (!matrix.invert(&matrixInv)) {
@@ -99,9 +96,28 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer
skiaDestRect = SkRect::MakeIWH(layerWidth, layerHeight);
}
matrixInv.mapRect(&skiaDestRect);
// If (matrix is identity or an integer translation) and (src/dst buffers size match),
// then use nearest neighbor, otherwise use bilerp sampling.
// Integer translation is defined as when src rect and dst rect align fractionally.
// Skia TextureOp has the above logic build-in, but not NonAAFillRectOp. TextureOp works
// only for SrcOver blending and without color filter (readback uses Src blending).
bool isIntegerTranslate = totalMatrix.isTranslate()
&& SkScalarFraction(skiaDestRect.fLeft + totalMatrix[SkMatrix::kMTransX])
== SkScalarFraction(skiaSrcRect.fLeft)
&& SkScalarFraction(skiaDestRect.fTop + totalMatrix[SkMatrix::kMTransY])
== SkScalarFraction(skiaSrcRect.fTop);
if (layer->getForceFilter() || !isIntegerTranslate) {
paint.setFilterQuality(kLow_SkFilterQuality);
}
canvas->drawImageRect(layerImage.get(), skiaSrcRect, skiaDestRect, &paint,
SkCanvas::kFast_SrcRectConstraint);
} else {
bool isIntegerTranslate = totalMatrix.isTranslate()
&& SkScalarIsInt(totalMatrix[SkMatrix::kMTransX])
&& SkScalarIsInt(totalMatrix[SkMatrix::kMTransY]);
if (layer->getForceFilter() || !isIntegerTranslate) {
paint.setFilterQuality(kLow_SkFilterQuality);
}
canvas->drawImage(layerImage.get(), 0, 0, &paint);
}
// restore the original matrix