692f088bba1a2b0e095cefba7f86298fa8531aba
This switches the ramp animator logic to ramp in the perceptual HLG
space, thereby making ramping appear linear to the human eye.
Bug: 204252940
Test: Verified on Pixel 6 Pro that ramping is much more linear and
consistent.
Change-Id: I946e1570e654eb25aa334be827ca3d15cba21c48
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