[RESTRICT AUTOMERGE]DisplayManager: Switch RampAnimator to ramp in HLG space.
This switches the ramp animator logic to ramp in the perceptual HLG
space, thereby making ramping appear linear to the human eye.
Bug: 204252940
Test: Verified on Pixel 6 Pro that ramping is much more linear and
consistent.
Change-Id: I946e1570e654eb25aa334be827ca3d15cba21c48
This commit is contained in:
@@ -0,0 +1,83 @@
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/*
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* Copyright (C) 2022 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.server.display;
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import android.util.MathUtils;
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/**
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* Utility class providing functions to convert between linear and perceptual gamma space.
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*
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* Internally, this implements the Hybrid Log Gamma electro-optical transfer function, which is a
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* slight improvement to the typical gamma transfer function for displays whose max brightness
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* exceeds the 120 nit reference point, but doesn't set a specific reference brightness like the PQ
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* function does.
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*
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* Note that this transfer function is only valid if the display's backlight value is a linear
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* control. If it's calibrated to be something non-linear, then a different transfer function
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* should be used.
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*
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* Note: This code is based on the same class in the com.android.settingslib.display package.
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*/
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public class BrightnessUtils {
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// Hybrid Log Gamma constant values
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private static final float R = 0.5f;
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private static final float A = 0.17883277f;
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private static final float B = 0.28466892f;
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private static final float C = 0.55991073f;
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/**
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* A function for converting from the gamma space into the linear space.
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*
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* @param val The value in the gamma space [0 .. 1.0]
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* @return The corresponding value in the linear space [0 .. 1.0].
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*/
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public static final float convertGammaToLinear(float val) {
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final float ret;
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if (val <= R) {
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ret = MathUtils.sq(val / R);
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} else {
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ret = MathUtils.exp((val - C) / A) + B;
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}
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// HLG is normalized to the range [0, 12], ensure that value is within that range,
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// it shouldn't be out of bounds.
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final float normalizedRet = MathUtils.constrain(ret, 0, 12);
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// Re-normalize to the range [0, 1]
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// in order to derive the correct setting value.
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return normalizedRet / 12;
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}
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/**
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* A function for converting from the linear space into the gamma space.
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*
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* @param val The value in linear space [0 .. 1.0]
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* @return The corresponding value in gamma space [0 .. 1.0]
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*/
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public static final float convertLinearToGamma(float val) {
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// For some reason, HLG normalizes to the range [0, 12] rather than [0, 1]
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final float normalizedVal = val * 12;
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final float ret;
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if (normalizedVal <= 1f) {
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ret = MathUtils.sqrt(normalizedVal) * R;
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} else {
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ret = A * MathUtils.log(normalizedVal - B) + C;
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}
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return ret;
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}
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}
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@@ -23,6 +23,8 @@ import android.view.Choreographer;
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/**
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* A custom animator that progressively updates a property value at
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* a given variable rate until it reaches a particular target value.
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* The ramping at the given rate is done in the perceptual space using
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* the HLG transfer functions.
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*/
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class RampAnimator<T> {
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private final T mObject;
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@@ -57,7 +59,9 @@ class RampAnimator<T> {
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* @param rate The convergence rate in units per second, or 0 to set the value immediately.
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* @return True if the target differs from the previous target.
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*/
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public boolean animateTo(float target, float rate) {
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public boolean animateTo(float targetLinear, float rate) {
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// Convert the target from the linear into the HLG space.
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final float target = BrightnessUtils.convertLinearToGamma(targetLinear);
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// Immediately jump to the target the first time.
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if (mFirstTime || rate <= 0) {
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@@ -156,7 +160,9 @@ class RampAnimator<T> {
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final float oldCurrentValue = mCurrentValue;
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mCurrentValue = mAnimatedValue;
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if (oldCurrentValue != mCurrentValue) {
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mProperty.setValue(mObject, mCurrentValue);
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// Convert value from HLG into linear space for the property.
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final float linearCurrentVal = BrightnessUtils.convertGammaToLinear(mCurrentValue);
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mProperty.setValue(mObject, linearCurrentVal);
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}
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if (mTargetValue != mCurrentValue) {
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postAnimationCallback();
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@@ -201,14 +207,14 @@ class RampAnimator<T> {
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* If this is the first time the property is being set or if the rate is 0,
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* the value jumps directly to the target.
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*
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* @param firstTarget The first target value.
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* @param secondTarget The second target value.
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* @param linearFirstTarget The first target value in linear space.
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* @param linearSecondTarget The second target value in linear space.
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* @param rate The convergence rate in units per second, or 0 to set the value immediately.
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* @return True if either target differs from the previous target.
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*/
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public boolean animateTo(float firstTarget, float secondTarget, float rate) {
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final boolean firstRetval = mFirst.animateTo(firstTarget, rate);
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final boolean secondRetval = mSecond.animateTo(secondTarget, rate);
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public boolean animateTo(float linearFirstTarget, float linearSecondTarget, float rate) {
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final boolean firstRetval = mFirst.animateTo(linearFirstTarget, rate);
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final boolean secondRetval = mSecond.animateTo(linearSecondTarget, rate);
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return firstRetval && secondRetval;
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}
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