[RESTRICT AUTOMERGE]DisplayManager: Switch RampAnimator to ramp in HLG space.

This switches the ramp animator logic to ramp in the perceptual HLG
space, thereby making ramping appear linear to the human eye.

Bug: 204252940
Test: Verified on Pixel 6 Pro that ramping is much more linear and
      consistent.
Change-Id: I946e1570e654eb25aa334be827ca3d15cba21c48
This commit is contained in:
Chris Kuiper
2022-01-26 17:17:07 -08:00
parent e8d0b6bdca
commit 692f088bba
2 changed files with 96 additions and 7 deletions

View File

@@ -0,0 +1,83 @@
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.display;
import android.util.MathUtils;
/**
* Utility class providing functions to convert between linear and perceptual gamma space.
*
* Internally, this implements the Hybrid Log Gamma electro-optical transfer function, which is a
* slight improvement to the typical gamma transfer function for displays whose max brightness
* exceeds the 120 nit reference point, but doesn't set a specific reference brightness like the PQ
* function does.
*
* Note that this transfer function is only valid if the display's backlight value is a linear
* control. If it's calibrated to be something non-linear, then a different transfer function
* should be used.
*
* Note: This code is based on the same class in the com.android.settingslib.display package.
*/
public class BrightnessUtils {
// Hybrid Log Gamma constant values
private static final float R = 0.5f;
private static final float A = 0.17883277f;
private static final float B = 0.28466892f;
private static final float C = 0.55991073f;
/**
* A function for converting from the gamma space into the linear space.
*
* @param val The value in the gamma space [0 .. 1.0]
* @return The corresponding value in the linear space [0 .. 1.0].
*/
public static final float convertGammaToLinear(float val) {
final float ret;
if (val <= R) {
ret = MathUtils.sq(val / R);
} else {
ret = MathUtils.exp((val - C) / A) + B;
}
// HLG is normalized to the range [0, 12], ensure that value is within that range,
// it shouldn't be out of bounds.
final float normalizedRet = MathUtils.constrain(ret, 0, 12);
// Re-normalize to the range [0, 1]
// in order to derive the correct setting value.
return normalizedRet / 12;
}
/**
* A function for converting from the linear space into the gamma space.
*
* @param val The value in linear space [0 .. 1.0]
* @return The corresponding value in gamma space [0 .. 1.0]
*/
public static final float convertLinearToGamma(float val) {
// For some reason, HLG normalizes to the range [0, 12] rather than [0, 1]
final float normalizedVal = val * 12;
final float ret;
if (normalizedVal <= 1f) {
ret = MathUtils.sqrt(normalizedVal) * R;
} else {
ret = A * MathUtils.log(normalizedVal - B) + C;
}
return ret;
}
}

View File

@@ -23,6 +23,8 @@ import android.view.Choreographer;
/**
* A custom animator that progressively updates a property value at
* a given variable rate until it reaches a particular target value.
* The ramping at the given rate is done in the perceptual space using
* the HLG transfer functions.
*/
class RampAnimator<T> {
private final T mObject;
@@ -57,7 +59,9 @@ class RampAnimator<T> {
* @param rate The convergence rate in units per second, or 0 to set the value immediately.
* @return True if the target differs from the previous target.
*/
public boolean animateTo(float target, float rate) {
public boolean animateTo(float targetLinear, float rate) {
// Convert the target from the linear into the HLG space.
final float target = BrightnessUtils.convertLinearToGamma(targetLinear);
// Immediately jump to the target the first time.
if (mFirstTime || rate <= 0) {
@@ -156,7 +160,9 @@ class RampAnimator<T> {
final float oldCurrentValue = mCurrentValue;
mCurrentValue = mAnimatedValue;
if (oldCurrentValue != mCurrentValue) {
mProperty.setValue(mObject, mCurrentValue);
// Convert value from HLG into linear space for the property.
final float linearCurrentVal = BrightnessUtils.convertGammaToLinear(mCurrentValue);
mProperty.setValue(mObject, linearCurrentVal);
}
if (mTargetValue != mCurrentValue) {
postAnimationCallback();
@@ -201,14 +207,14 @@ class RampAnimator<T> {
* If this is the first time the property is being set or if the rate is 0,
* the value jumps directly to the target.
*
* @param firstTarget The first target value.
* @param secondTarget The second target value.
* @param linearFirstTarget The first target value in linear space.
* @param linearSecondTarget The second target value in linear space.
* @param rate The convergence rate in units per second, or 0 to set the value immediately.
* @return True if either target differs from the previous target.
*/
public boolean animateTo(float firstTarget, float secondTarget, float rate) {
final boolean firstRetval = mFirst.animateTo(firstTarget, rate);
final boolean secondRetval = mSecond.animateTo(secondTarget, rate);
public boolean animateTo(float linearFirstTarget, float linearSecondTarget, float rate) {
final boolean firstRetval = mFirst.animateTo(linearFirstTarget, rate);
final boolean secondRetval = mSecond.animateTo(linearSecondTarget, rate);
return firstRetval && secondRetval;
}