Romain Guy 260e102162 Optimize shader binding changes.
This change also cleans up the internal API a little bit by using mat4
everywhere instead of float[16] (for the ortho matrix for instance.)

Change-Id: I35924c7dc17bad17f30307118d5ed437c2ed37e0
2010-07-12 14:43:40 -07:00
2010-07-12 14:43:40 -07:00
2010-03-16 09:59:06 -07:00
2010-07-12 11:59:34 -07:00
2010-03-29 18:12:24 -07:00
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