Jack Palevich 1bd888ba2e Fix GLSurfaceView to sync surfaceDestroyed with GL rendering thread
Until now we had a race condition where the GL rendering thread could
continue rendering a frame after we have returned from the
SurfaceHolder.Callback.surfaceDestroyed notification.
2009-09-21 15:59:17 -07:00
2009-09-21 07:28:44 +08:00
2009-09-21 11:29:51 -04:00
2009-09-16 14:45:22 -07:00
2009-09-21 15:52:00 +08:00
2009-09-20 20:12:30 -04:00
2009-09-18 23:07:00 -04:00
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