Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
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@@ -54,6 +54,7 @@ public:
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bool isUpdateOnDemand() const { return mUpdateOnDemand; }
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status_t setUpdateRectangle(const Rect& updateRect);
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status_t compositionComplete();
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private:
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friend class LightRefBase<FramebufferNativeWindow>;
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@@ -297,9 +297,9 @@ uint32_t DisplayHardware::getPageFlipCount() const {
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return mPageFlipCount;
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}
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/*
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* "Flip" the front and back buffers.
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*/
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status_t DisplayHardware::compositionComplete() const {
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return mNativeWindow->compositionComplete();
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}
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void DisplayHardware::flip(const Region& dirty) const
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{
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@@ -80,6 +80,8 @@ public:
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EGLDisplay getEGLDisplay() const { return mDisplay; }
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overlay_control_device_t* getOverlayEngine() const { return mOverlayEngine; }
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status_t compositionComplete() const;
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Rect bounds() const {
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return Rect(mWidth, mHeight);
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}
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@@ -495,6 +495,9 @@ bool SurfaceFlinger::threadLoop()
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// repaint the framebuffer (if needed)
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handleRepaint();
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// inform the h/w that we're done compositing
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hw.compositionComplete();
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// release the clients before we flip ('cause flip might block)
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unlockClients();
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@@ -158,6 +158,14 @@ status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
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return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
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}
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status_t FramebufferNativeWindow::compositionComplete()
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{
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if (fbDev->compositionComplete) {
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return fbDev->compositionComplete(fbDev);
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}
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return INVALID_OPERATION;
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}
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int FramebufferNativeWindow::setSwapInterval(
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android_native_window_t* window, int interval)
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{
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