Commit Graph

8319 Commits

Author SHA1 Message Date
Alan Viverette
9af5e5b31b Clean up VideoView, SurfaceView constructors
am: 768ca7d19b

Change-Id: Ia3ff40a2c6dbbb2a725bc6306401de3cd662ba33
2016-08-24 18:31:38 +00:00
Ned Burns
b8e74df82d Merge "DO NOT MERGE Cherry-Pick: Add ViewConfiguration.getScaledScrollFactor()" into cw-f-dev 2016-08-23 17:52:58 +00:00
Adam Powell
ca3a267478 Only dispatch window visibility aggregation for targetSdk >= N am: 64e1ba4398
am: 02abbe8d4c

Change-Id: I66f8610e52f2aaf06b02fa8d369692fc2f89ee17
2016-08-23 15:33:49 +00:00
Teng-Hui Zhu
94a2f7e6fd Correctly report the transparent region
am: f8da30dc65

Change-Id: I2fa623c2893a6cea96843f78d46fe753913b6f4d
2016-08-23 14:45:55 +00:00
Adam Powell
02abbe8d4c Only dispatch window visibility aggregation for targetSdk >= N
am: 64e1ba4398

Change-Id: Id2d00bc0ae66cdfca11e34b8f1465e4ce19243dc
2016-08-23 00:17:14 +00:00
Tenghui Zhu
f05765e3c4 Merge "Correctly report the transparent region" into nyc-mr1-dev 2016-08-22 21:56:37 +00:00
Adam Powell
64e1ba4398 Only dispatch window visibility aggregation for targetSdk >= N
Some existing apps treat drawable visibility notifications as a signal
to crossfade from a placeholder to the new image for the purposes of
scrolling onscreen via a recycling collection view or similar. Since
dispatchVisibilityAggregated is now called for window visibility
changes and ImageView informs its drawable of the visiblity change,
the extra call triggers a repeat fade-in in some existing apps when
you return them to visibility.

These apps should pay attention to the second parameter of
Drawable#setVisible, which signals that animations should not restart
in response to a visibility change. Updating to targetSdkVersion=24+
will enable the new behavior.

Bug 30216207

Change-Id: I27ce9f09bc7544863f7f7980c273650949db21cc
2016-08-22 17:47:09 +00:00
Phil Weaver
d4847f282d Dispatch a11y events in separate thread.
am: c34649411d

Change-Id: Ie19da4e16b9bc78574545bbba1d44f28ef065b3d
2016-08-19 22:46:13 +00:00
Ned Burns
a5b41c88ec DO NOT MERGE Cherry-Pick: Add ViewConfiguration.getScaledScrollFactor()
This value is used to convert ACTION_SCROLL axis values into raw
pixel distances.

CP of ag/1333603 from master to feldspar-dev. New method is @hide and
@SystemApi in this version. In master, it's part of the new public
API, but feldspar will launch before O.

Change-Id: I5ee73ebcd183c43939ae8aa157e88489e05d4760
2016-08-19 13:19:20 -04:00
Phil Weaver
c34649411d Dispatch a11y events in separate thread.
Moves the IPCs into a separate thread, where they should affect
jank a lot less.

Bug: 30183085
Change-Id: Ib76159d158e7a867e76cdd5c8ea3a318949fcc5b
2016-08-19 09:22:10 -07:00
Yohei Yukawa
6bc17c7320 Make View#isTemporarilyDetached() less confusing
am: ed841cbdd7

Change-Id: I2df97c1babb9fc515295c527a18d9f88546dfad7
2016-08-17 19:49:01 +00:00
Yohei Yukawa
4aa5325ba8 Merge "Make View#isTemporarilyDetached() less confusing" into nyc-mr1-dev 2016-08-17 19:41:40 +00:00
Chong Zhang
5e09ceb641 Add new window type TYPE_DRAWN_APPLICATION
am: fea963edee

Change-Id: If7acf1349b87d4be88a9b4f9fbd984bbd4aca8ad
2016-08-17 17:16:18 +00:00
John Reck
08669fff33 Fix maps resume being blank
am: 03df0834e6

Change-Id: Iad93e1b11e74acf2356d59c271892d6741b53fef
2016-08-17 17:14:23 +00:00
Teng-Hui Zhu
f8da30dc65 Correctly report the transparent region
First, we fix the transparent region computation to use the order as the
drawing. Previously, it is using the tree traverse order, not the draw order.

Second, add the y offset for any view with positive z value, this will allow
some space for shadow.

b/30124573

Change-Id: I98d38261ffd346b762651e087cb243e45fed6952
2016-08-16 15:43:47 -07:00
Chong Zhang
f925b8df92 Merge "Add new window type TYPE_DRAWN_APPLICATION" into nyc-mr1-dev 2016-08-16 19:49:29 +00:00
John Reck
03df0834e6 Fix maps resume being blank
Bug: 30889568

Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.

Change-Id: Ib75065d3d75e6141d6cd8f306584f6a569b9907c
2016-08-16 09:44:23 -07:00
Robert Carr
5f684d92b6 Introduce new constant for double tap gesture rotation hint.
am: 57d9fbd17f

Change-Id: I994c15c692ec52160deb3d29b46396802562588a
2016-08-16 01:35:59 +00:00
TreeHugger Robot
b14543d9d8 Merge "Introduce new constant for double tap gesture rotation hint." into nyc-mr1-dev 2016-08-16 01:21:57 +00:00
Chong Zhang
fea963edee Add new window type TYPE_DRAWN_APPLICATION
This type behaves like a normal TYPE_APPLICATION, except that WM
will always wait for it to be drawn before starting a transition.

WM always waits for TYPE_BASE_APPLICATION (main window), but for
TYPE_APPLICATION, it only waits if the window relayouts to visible
and gets a surface before the main window is drawn. If main window
itself is ready very fast, transition could start without the other
window.

bug: 30830849
Change-Id: Ife71a9812db7c8eba6ee4ead10ce4f31d9e93b40
2016-08-15 17:36:40 -07:00
Robert Carr
57d9fbd17f Introduce new constant for double tap gesture rotation hint.
As discussed in ag/1192965/ we have a special case for rotation
animation selection in launch from double tap. This was set to
ROTATION_ANIMATION_CROSSFADE as the goal was just to avoid
ROTATION_ANIMATION_ROTATE on the viewfinder surface and
seamless rotation in launch scenarios was initially descoped. Now we
are aiming at fixing this though, and ROTATION_ANIMATION_CROSSFADE
does not quality for seamless rotation. ROTATION_ANIMATION_JUMPCUT
also would not be a good choice because in the situation that the
rotation occurs before the app starting window appears, then we would
jump cut from unrotated wallpaper to rotated app, I think we want
a crossfade in this scenario. To this end introduce and use a new @hide constant
ROTATION_ANIMATION_SEAMLESS which qualifies for seamless but falls back
to CROSSFADE if seamless can't occur.

Bug: 30171992
Change-Id: If1945b17b5159be4cd5ba0b139d6bea9f7fcca33
2016-08-15 12:25:37 -07:00
Hui Shu
440d84f99a Fix documentation.
am: bd042e666a

Change-Id: Ib749bd51c24a2012cd2b0d87ed70c034f410bc58
2016-08-12 21:29:47 +00:00
Hui Shu
caef4afe42 Merge "Fix documentation." into nyc-mr1-dev 2016-08-12 21:24:44 +00:00
Alison Cichowlas
091fc718d4 Add restart to GlobalActions.
am: f8eca405c1

Change-Id: Ib9664d086e2ac57db905fbfa03329c1a990051fc
2016-08-12 20:18:41 +00:00
Alison Cichowlas
c7d6af6cd0 Merge "Add restart to GlobalActions." into nyc-mr1-dev 2016-08-12 20:12:38 +00:00
Agnieszka Madurska
5e933c1e43 Merge "Avoid an NPE while checking view location on screen." into cw-f-dev 2016-08-12 18:08:25 +00:00
Alison Cichowlas
f8eca405c1 Add restart to GlobalActions.
Update power icon in GlobalActions for consistency
with new restart icon.

Bug: 30395806
Change-Id: I5ab20c15c889384fb685fc678fbf9ed912fcde5d
2016-08-12 13:41:00 -04:00
Aga Madurska
a56454645f Avoid an NPE while checking view location on screen.
Bug:30483148

Change-Id: I115da4fefff5fecc04135e2b150e1e77445cb86e
2016-08-12 18:00:25 +01:00
John Reck
ed1f1399d4 Fix NPE in TextureView
am: 7e237189c2

Change-Id: I16d37e5c8ab6b81b57f510be5cdea09047cdbd79
2016-08-12 14:31:49 +00:00
Hui Shu
bd042e666a Fix documentation.
Remove spurious duplicate line in JavaDoc.

Change-Id: I7ee7339d2ef21241ff21e66683e37e8ea0bbfaa4
2016-08-12 00:27:39 +00:00
Yohei Yukawa
ed841cbdd7 Make View#isTemporarilyDetached() less confusing
In Android N, View#isTemporarilyDetached() returns true if it is called
when the same View instance is handling View#onFinishTemporaryDetach().

Returning true there is, however, sometimes confusing, especially
scenarios like the following case:

    @Override
    public void onFinishTemporaryDetach() {
        doSomeRestoringWorks();
    }

    private void doSomeRestoringWorks() {
        doSomething();
    }

    private doSomething() {
        if (isTemporarilyDetached()) {
            // As of N, we hit here if this is called as a result of
            // View#onFinishTemporaryDetach().
        } else {
            // but is the logic here is more likely to be appropriate
            // when handling View#onFinishTemporaryDetach()?
        }
    }

What this CL aims to do is to let View#isTemporarilyDetached() return
false when it is called while handling View#onFinishTemporaryDetach(),
because it should make View#onFinishTemporaryDetach() more useful.

Regarding the app compatibility, View#isTemporarilyDetached() was added
in API 24 hence the impact on this change is still limited.

Bug: 30791718
Change-Id: If384da9f9e6ff849598896901626fd021bae5cda
2016-08-11 11:00:23 -07:00
John Reck
7e237189c2 Fix NPE in TextureView
Bug: 30779663
Change-Id: Ib3d40b60674ab3de8bfcfdd8489b89cf07b8d8b3
2016-08-11 10:43:14 -07:00
John Reck
9dd91dec3f Make updateSurface non-blocking
am: cd68212f08

Change-Id: I691e5a2979e92572440ad7c410e8f0cec6169beb
2016-08-10 17:33:06 +00:00
John Reck
8d521bb9b3 Merge "Make updateSurface non-blocking" into nyc-mr1-dev 2016-08-10 17:22:48 +00:00
Dianne Hackborn
3a585b86be Fix issue #30766518: Document what targeting N does
am: b34cbedb4e

Change-Id: I2d2c45ef1dc9528b2b84778532edebac8a9e7712
2016-08-10 00:57:54 +00:00
Dianne Hackborn
75cdd5f68f Merge "Fix issue #30766518: Document what targeting N does" into nyc-mr1-dev 2016-08-10 00:45:55 +00:00
Dianne Hackborn
b34cbedb4e Fix issue #30766518: Document what targeting N does
Also small documentation cleanup in a few other places.

Change-Id: I16581c751aa0ffa146faba3b140a8fa2170f4520
2016-08-09 13:21:24 -07:00
John Reck
cd68212f08 Make updateSurface non-blocking
Bug: 30442298

We already do this for initialize(), fix
it so that update() is parallel with the
UI thread as well.

Shaves ~7ms off of the 99th percentile on
NotificationShade open & close

Change-Id: I1791df495453fb9e1e12362c68e3d20e837e62be
2016-08-09 12:11:13 -07:00
John Reck
936166fd5b Fix currentAnimationTimeMillis to use vsync time
am: a2acb4f077

Change-Id: Id70516e3444441ed16afbf658e8a446333eb32ff
2016-08-08 22:04:48 +00:00
John Reck
8bcd5bc5b0 Merge "Fix currentAnimationTimeMillis to use vsync time" into nyc-mr1-dev 2016-08-08 21:49:04 +00:00
Muyuan Li
4e6d496674 Prevents screenshot layer from dismissing IME.
am: 36ca72c6c2

Change-Id: I0eb890d51edf58ac4e18d26af5331429a305c4f2
2016-08-08 17:54:57 +00:00
Muyuan Li
36ca72c6c2 Prevents screenshot layer from dismissing IME.
Add code to adjustWindowLw to force the flag
FLAG_NOT_FOCUSABLE to be set for layer type
TYPE_SCREENSHOT.

Bug: 30485483
Change-Id: I11725eb89fda59b6d50fa1700845cdfe9ffb930b
2016-08-06 20:49:51 -07:00
Yohei Yukawa
9f3e418f92 Make sure IME focus is synced to View focus
am: dd228fbb4d

Change-Id: Ic1bd5be0bb52dc4692ef5dedce90d0b71c1ab013
2016-08-06 18:26:19 +00:00
Yohei Yukawa
dd228fbb4d Make sure IME focus is synced to View focus
This CL fixes an edge case that my previous CL [1] forgot to handle.

The goal of my previous CL was to avoid InputMethodManager from getting
confused by a false focus-in event from temporarily detached Views.
However, my CL forgot to take care of the case where the temporarily
detached View is still focused even after the temporary detach mode is
done.

The bad news is that such a situation is relatively easy to trigger by
having a ListView that has EditText as follows, which seems to be
known to be a common technique in Android developer community to put an
EditText in a ListView.
  ListView#listView.addHeaderView(new EditText(context), null, true);

If the ListView is initialized as above, and the EditText has input
focus, View focus and IME focus start to disagree immediatelly after the
ListView's layout is re-evaluated.  This is really easy to trigger, for
example just by dismissing the IME window.

In summary, the root cause is that InputMethodManager#focusIn(View) is
now always ignored as long as the View is temporarily detached, under an
assumption that IMM#focusIn(View) will be called back again with a View
that is not temporarily detached when everything is stable.  Hence the
fix is to do so by hooking up View#dispatchFinishTemporaryDetach() to
call IMM#focusIn(View) again when the View is actually focused in the
final state.

 [1]: Ia79bbd8468f768d546354382b47b39dd31ef7bb5
      a4ed0cfcb6

Bug: 30022872
Bug: 30578745
Bug: 30706985
Change-Id: Iecbdb00dcef8c72e4f7b31035c9bf0f4a40a578f
2016-08-05 15:38:55 -07:00
Adrian Roos
cb5642afae Keyguard: Refactoring for improving trusted unlock while occluded
am: d88eb2693b

Change-Id: I91f6bfe7a0573ad31785c5a3d1bff03a24d1107c
2016-08-05 18:45:41 +00:00
Adrian Roos
c49dfaf4d6 Merge changes from topic 'smooth_unlock' into nyc-mr1-dev
* changes:
  Keyguard: Improve trusted unlock while occluded
  Keyguard: Refactoring for improving trusted unlock while occluded
2016-08-05 18:37:29 +00:00
John Reck
a2acb4f077 Fix currentAnimationTimeMillis to use vsync time
Bug: 30674719
Change-Id: I71f51eea971e43cbe85bb0713a1c457a1b3243b3
2016-08-05 09:16:06 -07:00
Anthony Hugh
bfacf7ce2e Merge "Add panic detection to back button" into cw-f-dev 2016-08-05 00:47:08 +00:00
Adrian Roos
d88eb2693b Keyguard: Refactoring for improving trusted unlock while occluded
- Adds a trusted signal from Keyguard to PhoneWindowManager
- Allows PhoneWindowManager to exempt DISMISS_KEYGUARD windows from force hiding
- Allows PhoneWindowManager to dismiss Keyguard while occluded

Bug: 27410215
Change-Id: I3ad490b64a5805b6f3888a9f37fcfbdd0116395e
2016-08-05 00:04:07 +00:00
John Reck
8fe31ec0e0 Fix NPE in TextureView
am: 3c2587f26e

Change-Id: I79f35e5029cb3abb5fa74a60e448cd09835e2112
2016-08-04 16:43:29 +00:00