Only dispatch window visibility aggregation for targetSdk >= N
Some existing apps treat drawable visibility notifications as a signal to crossfade from a placeholder to the new image for the purposes of scrolling onscreen via a recycling collection view or similar. Since dispatchVisibilityAggregated is now called for window visibility changes and ImageView informs its drawable of the visiblity change, the extra call triggers a repeat fade-in in some existing apps when you return them to visibility. These apps should pay attention to the second parameter of Drawable#setVisible, which signals that animations should not restart in response to a visibility change. Updating to targetSdkVersion=24+ will enable the new behavior. Bug 30216207 Change-Id: I27ce9f09bc7544863f7f7980c273650949db21cc
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@@ -52,6 +52,7 @@ import android.hardware.input.InputManager;
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import android.media.AudioManager;
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import android.os.Binder;
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import android.os.Build;
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import android.os.Build.VERSION_CODES;
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import android.os.Bundle;
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import android.os.Debug;
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import android.os.Handler;
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@@ -1540,7 +1541,15 @@ public final class ViewRootImpl implements ViewParent,
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if (viewVisibilityChanged) {
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mAttachInfo.mWindowVisibility = viewVisibility;
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host.dispatchWindowVisibilityChanged(viewVisibility);
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host.dispatchVisibilityAggregated(viewVisibility == View.VISIBLE);
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// Prior to N we didn't have dispatchVisibilityAggregated to give a more accurate
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// view into when views are visible to the user or not. ImageView never dealt with
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// telling its drawable about window visibility, among other things. Some apps cause
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// an additional crossfade animation when windows become visible if they get this
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// additional call, so only send it to new apps to avoid new visual jank.
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if (host.getContext().getApplicationInfo().targetSdkVersion >= VERSION_CODES.N) {
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host.dispatchVisibilityAggregated(viewVisibility == View.VISIBLE);
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}
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if (viewVisibility != View.VISIBLE || mNewSurfaceNeeded) {
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endDragResizing();
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destroyHardwareResources();
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