Make updateSurface non-blocking

Bug: 30442298

We already do this for initialize(), fix
it so that update() is parallel with the
UI thread as well.

Shaves ~7ms off of the 99th percentile on
NotificationShade open & close

Change-Id: I1791df495453fb9e1e12362c68e3d20e837e62be
This commit is contained in:
John Reck
2016-08-09 12:09:03 -07:00
parent 0b26adbb8b
commit cd68212f08
2 changed files with 1 additions and 11 deletions

View File

@@ -519,16 +519,6 @@ public final class ThreadedRenderer {
}
}
/**
* This method should be invoked whenever the current hardware renderer
* context should be reset.
*
* @param surface The surface to hardware accelerate
*/
void invalidate(Surface surface) {
updateSurface(surface);
}
/**
* Detaches the layer's surface texture from the GL context and releases
* the texture id

View File

@@ -158,7 +158,7 @@ void RenderProxy::updateSurface(const sp<Surface>& surface) {
SETUP_TASK(updateSurface);
args->context = mContext;
args->surface = surface.get();
postAndWait(task);
post(task);
}
CREATE_BRIDGE2(pauseSurface, CanvasContext* context, Surface* surface) {