Animators that are created with Object values may have undefined
behavior when those objects are changed outside of the animator itself.
For example, an animator created with a start Rect and end Rect
will animate the bounds between those two objects. But if the caller
changes either the start or end rect before or during the animation,
that will affect the values used on every frame of the animation.
Issue #28304520 Strange interpolation of property values holder values
Change-Id: Id6ac19c8369ae34450e6b53d68f5e492b27c577e
BugreportProgressService do not persist the user-provided
information (like details and screenshot paths), so if it's killed by
the framework, that info is lost.
Running it as foreground mitigates the changes of it being killed.
BUG: 27431998
BUG: 28291423
Change-Id: I2f58507beb38309628f2f19d3f7f950d07eca16f
In addition, now that the full uncropped wallpaper image is being
backed up, we now handle that via the full-data backup path instead
of key/value. Restore still knows about legacy data that gets
delivered via the older key/value mechanism.
This change also has the effect of removing the size limitations
around wallpaper restore acceptance. Any size source imagery is
valid, as crop & scale are rerun in a device-appropriate way
after the restore.
Bug 25453848
Bug 25727875
Change-Id: Idc64a2eaab97a8ecc9d2b8ca5dc011f29cab324d
Previously if we failed to load an asset path, we would return a
null AssetManager which would lead to an immediate NPE.
Throw a proper exception instead, detailing which path failed to load.
Bug:28216288
Change-Id: I491b9316b837bf333b5ae78d4eb1ee31741617ec
- cleaned up private API to ensure userId is distinct from groupId.
- fixed bug where we were sending the wrong userId when attempting to
- fix warning about wrong fingerId when receiving final id of 0.
Fixes bug 28268635
Change-Id: I9507723c1a763152775f2feff76c16762f23cf2d
We intend to update the task size in onAnimationStart
so that we can get a new buffer as quickly as possible.
We need to keep it at the old position though, or
we will see a jump at the beginning of the animation.
Bug: 28091556
Change-Id: I5fc5f9eef1629dea88844cf3f2274eaa48909b97
am: 2dbac6c
* commit '2dbac6cee58c343682ebf6590ae170c2acd067e4':
Update scan and last network info in the WorkThread
Change-Id: I1068111b96b907f9f3c839fc497e9d06e1254d26
am: c441faa
* commit 'c441faa6de5618e9da029858ce83b3e129be2974':
Update scan and last network info in the WorkThread
Change-Id: I69ee081eb91a521e7c6cdc7ca6e96ebc230c1aba
- Use two values to animate divider width adjustment separately
from stack position adjustment. For example IME is visible
with focus on bottom stack, then user clicks top stack. In this
case bottom stack position should go back to unadjusted, but
divider should remain thinner.
- If we need to start a new animation during an existing animation,
start the motion from where the existing animation left off, so
that it doesn't look discontinuous.
- Do not adjust if IME is not actually focused on any stack. This
could happen when swiping down the status bar.
bug: 28175599
Change-Id: I802def5d1c13ebe11094eb28fc5a0b0c309e4d76
am: cf0875a
* commit 'cf0875a9b69da9da5e16563eca33609e775d9195':
Update scan and last network info in the WorkThread
Change-Id: I0b59f1eaa9bad27b300477f31fb88fb8e2eacb38